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-   -   Spirit's 3d dump =) (http://www.ironworksforum.com/forum/showthread.php?t=100653)

Spirits Reborn 04-08-2009 02:12 AM

Spirit's 3d dump =)
 
Okay, basically going to dump stuff here. I'll update the first post as I add new pictures...I guess? :)

First picture post: apirl 8th, 09

Second Picture Post april 29th, 09

Spirits Reborn 04-08-2009 02:13 AM

Re: Spirit's 3d dump =)
 
(copied from gd)
They're basic basic models with very little colour/ texture (except for the first ) but they're still something

they might be kinda heavy

http://dl.getdropbox.com/u/900818/Bl...28Small%29.bmp

http://dl.getdropbox.com/u/900818/Bl...28Small%29.bmp

these two were basically low poly renders that I did to practice getting the shape of the car

http://dl.getdropbox.com/u/900818/Fu...28Small%29.bmp

I was just fooling around with shapes and this "street" came to life. Its still in the works, but think steampunk style.



http://dl.getdropbox.com/u/900818/Fu...28Small%29.bmp

This is the result of the lowpoly car, I learned alot from the lowpoly so I decided to scrap it and start anew. This is alot of extruding, and repositioning. =) Its modeled after my own car (92 accord).

Its lots of fun, but lots of works. Hopefully will have something finished soon. :)

Ziroc 04-11-2009 06:07 PM

Re: Spirit's 3d dump =)
 
Looking good! Are you modeling the car in pieces? What I do I model a car like it's actually built--doors are separate, the hood, engine... Hell, even the windows and gas cap! :)

I am working on an entire 3D City, and its insane. I have learned so much about little things like man holes (textures) and having to model 4 different types of traffic lights--even a 3M type of light--it's the type that is usually yellow, and as you pass under the traffic light, the lights in the housing seem to go dark.. 3M uses a type of focusing lens.. its really cool..

I'll post some screens of the City--I have 8 blocks done so far. My BP Gas station alone is like 40,000 polys.. ugh!
I'll be selling each building, tree and street light/sign on a 3D Website soon, so it'll be a way to show them off in a city setting... (I also designed every single Construction sign in existence I think--even the digital sign that is a trailer--the type that people hacked to say "Zombies Ahead! Run!" :D :D

Spirits Reborn 04-17-2009 11:30 AM

Re: Spirit's 3d dump =)
 
OH!, I'm was condsidering modelling it the way you said. BUt what I did was built the body , so all the metal parts as one object. And then I'm going on top and removing/ editing to add the other details. Its a bit more work, but its wayyy too hard for me to work with piece by piece :P. (but I'm only working on half of the car, the other side is mirrored)

:)

and wow, I want to see the city you're making. I tried making one too, but my buildings are just extruded blocks, not very interesting :P

Ziroc 04-17-2009 06:28 PM

Re: Spirit's 3d dump =)
 
Hey, I started out the same way, but with time and messing with it, you'll be making some amazing stuff!!
I haven't rendered out any new 3D City shots yet--I should, I've added quite a bit now :). I'll post some new stuff here soon!

(BTW, I know, don't ya LOVE mirror/symmetry tool?) :D

Spirits Reborn 04-18-2009 02:25 PM

Re: Spirit's 3d dump =)
 
yeah, haha. Mirroring saves a HEAP of time, though I'm sure you could just duplicate and flip (but it would be a lot more tedious )

Spirits Reborn 04-29-2009 12:26 AM

Re: Spirit's 3d dump =)
 
Okay, some new stuff here goes :)

http://dl.getdropbox.com/u/900818/Ra...0buildings.jpg

Just playing around with extrutions and such. kinda fun


http://dl.getdropbox.com/u/900818/Water%20tower.jpg

Similar things with the extrutions but also learning how to make convincing water and such.

http://dl.getdropbox.com/u/900818/Glasses.jpg

learning how to make use of nurbs and such. (amazing tools).
Oh and also learning how to properly configure Raytransparancy, and ray mirror. :)


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