Henchman Inventory Q
I have just started playing the module-series "Shadowlords/Dreamcatcher" again, just because I enjoyed them very much last time some years back.
Alot has happened to NWN 1 since they were made and among those changes is the option to access the inventory of a henchman. I would want to give Anera some items of mine, because she is rather weak with the AI being what it is. My question is therefore: Is it possible to edit the modules Shadowlords and Dreamcatcher using the toolset to also include the accessible henchman feature, and if that is the case: how? I should add that these modules have alot of henchman interaction (dialouge), does that create a problem. |
Re: Henchman Inventory Q
Not sure.
All I know is that with the original campaign, I just used the Tony K module adjustment to be able to gain access to the henchmen's inventory. From there, everything was peachy. So for the Shadowlords/Dreamcatcher modules, you may want to post in the threads for them on NWVault and see if anyone else has done what you are intending on doing. http://nwvault.ign.com/View.php?view....Detail&id=594 (if you want to add Aribeth to a module as a henchman. sorry, found that first.) http://nwvault.ign.com/View.php?view...Detail&id=4510 (the Tony K henchman hak I was telling you about if you have never used it before.) http://nwvault.ign.com/View.php?view...Detail&id=4273 (the All In One collection for Shadowlords, Dreamcatcher, and Demon) |
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