Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Neverwinter Nights 1 & 2 Also SoU & HotU Forum (http://www.ironworksforum.com/forum/forumdisplay.php?f=16)
-   -   Henchman Inventory Q (http://www.ironworksforum.com/forum/showthread.php?t=98752)

Tyrion 02-28-2008 10:17 AM

Henchman Inventory Q
 
I have just started playing the module-series "Shadowlords/Dreamcatcher" again, just because I enjoyed them very much last time some years back.

Alot has happened to NWN 1 since they were made and among those changes is the option to access the inventory of a henchman. I would want to give Anera some items of mine, because she is rather weak with the AI being what it is.

My question is therefore: Is it possible to edit the modules Shadowlords and Dreamcatcher using the toolset to also include the accessible henchman feature, and if that is the case: how? I should add that these modules have alot of henchman interaction (dialouge), does that create a problem.

Mozenwrathe 03-06-2008 09:15 AM

Re: Henchman Inventory Q
 
Not sure.
All I know is that with the original campaign, I just used the Tony K module adjustment to be able to gain access to the henchmen's inventory. From there, everything was peachy. So for the Shadowlords/Dreamcatcher modules, you may want to post in the threads for them on NWVault and see if anyone else has done what you are intending on doing.

http://nwvault.ign.com/View.php?view....Detail&id=594
(if you want to add Aribeth to a module as a henchman. sorry, found that first.)

http://nwvault.ign.com/View.php?view...Detail&id=4510
(the Tony K henchman hak I was telling you about if you have never used it before.)

http://nwvault.ign.com/View.php?view...Detail&id=4273
(the All In One collection for Shadowlords, Dreamcatcher, and Demon)


All times are GMT -4. The time now is 03:35 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved