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-   -   3d modeling help request (http://www.ironworksforum.com/forum/showthread.php?t=79264)

Chevar 09-08-2004 11:59 AM

I'm working on a bg2 modding project, and have been given permission ot use a set of 3d models in my project, but the software I'm using wont handle the render. Is there anyone that would be willing to assist me with this?

Sir Goulum 09-11-2004 07:11 PM

What program are you using?

Chevar 09-15-2004 11:38 PM

Quote:

Originally posted by Sir Goulum:
What program are you using?
I have Trans3d and uh.. metasequoi(sp)

Ziroc 09-16-2004 06:05 AM

BG2 is sprite based. Are you talking about rendering their moves out and cutting each render into a sprite clip? I have never heard of that program. What is the actual file ext? You can download truespace3.01 for free now, and import it, if it's like a .3ds file, and run the animation, and set the output to TGA, render out each frame as a tga and then go into adobe and drop the background out with alpha. then bif it.

Chevar 09-18-2004 12:38 AM

Quote:

Originally posted by Ziroc:
BG2 is sprite based. Are you talking about rendering their moves out and cutting each render into a sprite clip? I have never heard of that program. What is the actual file ext? You can download truespace3.01 for free now, and import it, if it's like a .3ds file, and run the animation, and set the output to TGA, render out each frame as a tga and then go into adobe and drop the background out with alpha. then bif it.
This is for map tiles, not animations.. okay.. Let me be more specific - Visual aids are fun.. please follow this link;

http://www.rodluc.com/download.htm

I have the 3d artists permission to use all of his models in my BG2 modding project, as long as I give him a by-line and put his link in the credits.

I need them rendered in a proper scale and isometric view for use in Infinity engine maps.. my (freeware) software can't handle it..

hey he has a new one.. Doh! this is getting frustrating.

[ 09-18-2004, 12:41 AM: Message edited by: Chevar ]

Ziroc 09-18-2004 01:15 AM

Holy crap! I've been to that exact site and leeched all those models as well! [img]smile.gif[/img]

I planned on using them in the remake of the goldbox game engine I and many others are working on. I know exactly what you mean about the angle. I used an angle as well, and it was the the 'overland map'. I do all the stock art for Dungeon Craft (DC) as well as a few others, and have been modding since the old loderunner days :D (And even did loads of Doom 1 maps). I never used these models as I decided to make my own models and some I drew by hand.

I'll see what I can render out, it may be a while, I have a load of work I'm working on--releasing 2 new comic books and my NWN mod..

Did you download that Truespace 3 full version yet? It's SO easy to learn btw, and is EXCELLENT for game making as well as website graphics!

[ 09-18-2004, 01:20 AM: Message edited by: Ziroc ]

Chevar 09-18-2004 02:14 AM

Honestly, no I haven't even looked into the truespace free sw.. I'm so bogged down it's incredible.

I've been modding for a long time as well - not loadrunner tho' I had a blast playing it, but never modded it..

my first real effort was a DOOM1+2 mod which changed a lot of the sprites, and increased rate of fire, and projectile types.. BFG5000 hyper-rocket cannon kind of stuff.. "Doom Carnage" was never released unfortunately.. and I lost it in a drive crash :(

in any case.. Luca's actually really nice. All I include a name and a linkin the credits, and I'm good as gold..

I'm hoping to have a release near the end of next month.. I have about 50 maps to make (guessing), and I'm turning out 2 every three days at the moment - which isn't nearly enough.

Spending the time to learn new software, and figgure out how to scale render and set iso will have a major impact on my schedule. I'm trying to get it out before my novel get's back from my editor.. because once that happens I have to make corrections, and get back to work on my book.


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