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-   NWN Mod: Escape from Undermountain (http://www.ironworksforum.com/forum/forumdisplay.php?f=17)
-   -   Undermountain Level 15 is now OPEN!!!!!! (http://www.ironworksforum.com/forum/showthread.php?t=38478)

Ziroc 02-25-2007 11:38 PM

It's officially open! SO much to do there, so much to find.... [img]smile.gif[/img]

I hope you enjoy it, as I spend tons of time into it! Let me know what you think of it. And report any bugs/errors and such here or in the bugs thread.

Next to follow in a day or two are the stores and other areas.


PS: The level 4 'Kill Lester' quest is totally different now--where he is changed. Check that out too!

See you online!

[ 03-02-2007, 02:10 PM: Message edited by: Ziroc ]

robertthebard 02-25-2007 11:42 PM

Woot, day off from my scripting duties...

Ziroc 02-26-2007 06:24 PM

Should be in a bit, still finishing things, but check every hour or so [img]smile.gif[/img] !!

Ziroc 02-27-2007 08:41 PM

Forget it, not gonna happen tonight folks. Just too tired. I tried to get it out today--I could have too, but I will not open it till I think its all working perfect (Which is close) just making some new tweaks and even adding a cool new quest I came up with while fixing something [img]smile.gif[/img] There will be a crapload to do on level 15 alone!!!! Man.... So get in there and play! Let me know you still love EFU! It'll get my arse in gear tomorrow if I see players online :D :D

Night all! Tomorrow IS the release day. (I did go to the dentist today for a while, so that ate up time.. blah.)

toot033 02-27-2007 10:32 PM

looking forward to it!

Unglaublich Verwustung 02-28-2007 02:14 AM

Once it's up I'll be going in, see you all there.

Ziroc 02-28-2007 12:14 PM

I'm BAAACK! [img]smile.gif[/img] Nice, power flickered last night, and the server was down. I KNOW exactly when it went down I think-- 2:54am. Thats when I woke up for an odd reason, thinking I heard the ceiling fan go off. (I have very good hearing).. bet that was it.. damn power company.

I NEED to get a UPS for this PC. I have one for the Ironworks Forum server. They are like $75 though. :(

Anyway, nearly ready, its 12:09PM here! can't wait! shouldn't take too long now.

Ziroc 03-01-2007 01:51 AM

*STILL* working on it. Took a break to watch Lost on TV. Good episode!! And my wife watched that America's top Anorexic.. er Model' :D :D :D

Still cleaning.. ran into a small issue with a script. Don't have a CLUE why it doesn't trigger. I want to spawn a barrel. but only if they get the quest (an int=1 check) and everything is set right, but no go. Once I figure this out, We'll be up soon after.

I hate little crap like this.. If I can't fix this, I will make a work around.

Quests on level 15 will require that you get the quest from the NPC's BEFORE you go grab or kill the item in question. (i.e. a boss monster you need to kill will NOT spawn unless you have taken the quest) This will help people that WANT to do the quest, and someone just killing stuff and grabbing the item and never returning it.

Kinda dynamic. Anyway, I will not be going to sleep until I fix this. ;)

robertthebard 03-01-2007 02:10 AM

I don't know how much of this you may have already done, but...

/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3

For download info, please visit:
http://nwvault.ign.com/View.php?view...id=4683&id=625 */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("WP_YOURTAGHERE");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefhere", lTarget);

}

Try that for your barrel.

Edit: Make sure you paint the waypoint in where you want the barrel...Not like you might forget, but I have...

[ 03-01-2007, 02:13 AM: Message edited by: robertthebard ]

robertthebard 03-01-2007 02:37 AM

/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3

For download info, please visit:
http://nwvault.ign.com/View.php?view...id=4683&id=625 */

//Put this script OnClose
void main()
{

object oPC = GetLastClosedBy();

if (!GetIsPC(oPC)) return;

object oTarget;
oTarget = OBJECT_SELF;

DestroyObject(oTarget, 0.0);

SetLocalInt(oPC, "barrel", 0);

}

If you want to get fancy with it. Then you can set the variable to one either when the PC accepts the quest, or when you spawn the barrel, and the quest will be repeatable.


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