I've been practicing historical western swordsmanship for a long time now and I still have yet to see one historically accurate depiction of swordsmanship in and rpg, heck even the sword weights and shield use are insanely misjudged. Ah well, I guess this is just a rant, any discussion on western swords would be welcome.
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it cant be realistic
if it was, your character would die in 1 hit instead of being able to take many heavy hits, and a single cut would lead to progessively weakened state (loss of blood). Naturally, your platemail etc would be damaged beyond repair after only a few battles. |
Welcome to Ironworks, Azimaith! [img]smile.gif[/img] Very interesting topic.
Sorry, I know diddly squat about swords, but alot about RPG's, 2e D&D in particular. The way martial combat is portrayed in a RPG can be open to interpretations. For example when I DM PnP only the last 10% of hit point damage is counted as actual lethal wounds, barring critical hits. The other 90% of "damage" represents fatigue, stress, armor blows and glancing shots that wittle an opponent down. This allows alot of room for descriptive flavor when describing the scenario rather than "swing, hit, damage, repeat" I do agree, Gabrielles, one clean sword hit and your fairly well done in. At least I would be. [img]smile.gif[/img] |
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I was referring more to the way it looks rather than damage wise. I understand the need to take multiple hits but the way it looks when you fight is in many cases ridiculous.
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To be honest I haven't thought of it before. I have a bunch of newbie players, so I have been easing them into all the tactical rules, we have just started using weapon speed even though we are into our seventh gaming session. I'm all for tactical rules as long as they make the game fun and challenging. I'll sacrifice realism if it makes the game fun, but not the other way around! [img]smile.gif[/img] In CRPGs, the basic limitations of the game engine determine how realistic or fantastic the combat is. My only experience here is making modules for NWN. I supose a clever module designer could impliment some of these rules via scripting, but that out of my current leauge. Hmmm, an interesting rules variant I havent seen implemented before, as far as CRPGS go. |
First off, Welcome to the land of insanity [img]graemlins/hehe.gif[/img]
and second, it is sad that they can not make sword fighting look more like something that is real and less like something in an old 60 cartoon :D , but they have limitations on technology, someday we will be able to put on headsets, and see the other guy as a real person :D , and then it should be alot better |
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Epona, I think that would be preferable to having to sit and listen to Jahera's rambelings or Aerie's Whining....and oh god, don't get me started on Lilacor in 6.1 Dolby Surround [img]smile.gif[/img] </font> [ 07-08-2003, 07:50 AM: Message edited by: MagiK ] |
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