While it is my favorite spell in the game (for reasons such as that it penetrates the super magics, like spell trap, and hits any enemy regardless of their resistances), I HATE how it uses up both of your quick weapon slots. I wish it only did one of them, so that I could alternate it between the staff of the magi, so I can have the minute meteors cast while I'm still invisibile, then switch to them when I need to attack. Blast. But oh well, I'm sure that this spell will become obsolete eventually.
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Actually, this is a rather useful spell for my berserker/mage, who always have Crom Faeyr in the off hand (dual wield). If you dual wield, your off hand weapon becomes some-what a range weapon like the stones in your main hand since you continue to dual wield (and hit the enemy) with both weapons.
------------------ Long live H22A1!!!!! |
Wow... that's pretty damn cool.
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Why IS everyone in the Forgotten Realms right-handed?
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------------------ Long live H22A1!!!!! |
I loved that spell for the same reason (plus it was good for finishing off trolls). I didn't like the encumbrance it added (my sorceror was puny strength)
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Yeah, 15 extra pounds... I'm good with 12 str, 19 dex, 17 const, 18 int, 16 wis, and 9 charisma. Elf, by the way. This gives me all the limited wish abiliteis, super intelligence, and unbeatable dexterity, and still enough strength to carry what I need to.
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------------------ http://www.angelfire.com/rpg/castlet...ifs/devil2.gif Meet my lawyer. |
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------------------ Long live H22A1!!!!! |
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