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manikus 12-17-2008 12:42 PM

Dungeon Craft in 2009
I'm just trying to get a feel for what people want out of DC. :)

cimerians 12-17-2008 01:01 PM

Re: Dungeon Craft in 2009
I'm new here. Been messing with FRUA since 1994 and I check for Dungeon Craft updates periodically.

I thought this was an important topic so I have finally posted on these boards. :P

Love this program so I think I have to vote for continuing to 1.0.

Do the bugs mentioned above include the combat code and spell effects etc?
If so then I would have probably voted for "Just fix the bugs" .

manikus 12-17-2008 01:20 PM

Re: Dungeon Craft in 2009
Thanks for voting. :D

That is an excellent point you raise, for the sake of not having to redo the poll (and the posts I made on several sites), getting to 1.0 includes fixing any bugs that stand in the way, but none of the bugs that don't., i.e. combat related and magic related (as applicable) will still be worked on in a push to 1.0. :ninjas:

AmigaDave 12-18-2008 05:05 AM

Re: Dungeon Craft in 2009
I voted to work on a port to Linux/Mac, but would want the developers to get to 1.0 first. It should have all the features of FRUA as a minimum, with the better graphics and sound. I would think that after that is accomplished, extra features and porting to Linux/Mac could start.

manikus 12-18-2008 10:36 AM

Re: Dungeon Craft in 2009
Point noted. :) I'm a linux user myself (but I also run a couple of flavors of Windows installed on various boxes as well).

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