Enemy spellcasters? I will just summon my good buddy the Skeleton Warrior. ;) They will eventually run out of Death Spell, then the Skeleton Warrior will go on and on and on and- ... ...
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Dundee Slaytern's Project Image thing. Thats incredible.. They should name spells after him..
Dundee's Magical Duplication or something.. |
I always have my mages under stoneskin and Melf's Minute Meteors.
First cast Dispel Magic or Remove Magic to take care of spell protections. Then, I bombard with Spell Sequencer (containing 2 magic missle, 1 melf's acid arrow). Then, start lauching those meteors! Throughout all of this my fighters are smacking the enemies close range. -Jafin |
Hmmmm... I stop using Melf's Minute Meteors all the time when I get the Staff of Magi, but yes, they are very helpful until then.
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I have to agree with Lord Ludtke- my fave spell combo is confusion, web, entangle and cloudkill. [img]smile.gif[/img] Yes, it's cheap, but it makes fighting six umber hulks soooooo much easier.
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<blockquote>quote:</font><hr>Originally posted by Lorala:
I have to agree with Lord Ludtke- my fave spell combo is confusion, web, entangle and cloudkill. [img]smile.gif[/img] Yes, it's cheap, but it makes fighting six umber hulks soooooo much easier.<hr></blockquote> When your Mage reaches level 12, you can also just cast Death Spell and instant kill all the Umber Hulks. Works on a lot of enemies too. |
<blockquote>quote:</font><hr>Originally posted by Dundee Slaytern:
When your Mage reaches level 12, you can also just cast Death Spell and instant kill all the Umber Hulks. Works on a lot of enemies too.<hr></blockquote> Doesnt work as often as you'd like. You never know how many enemies its gonna kill... Shouldnt it be able to kill more powerful and more numbers of enemies as you go up in level? Dangit.. |
<blockquote>quote:</font><hr>Originally posted by Lifetime:
Doesnt work as often as you'd like. You never know how many enemies its gonna kill... Shouldnt it be able to kill more powerful and more numbers of enemies as you go up in level? Dangit..<hr></blockquote> Death Spell can be resisted by Magic Resistance and only affects summons and targets with 8 hit dice( 64 Hp and below) or less. There was a previous thread where most of the creatures affected by Death Spell were listed. It is a very long list, and a very nice list. Trust me, Death Spell is very useful. It will always work on Umber Hulks and Minotaurs to list just two examples. |
<blockquote>quote:</font><hr>Originally posted by Dundee Slaytern:
Death Spell can be resisted by Magic Resistance and only affects summons and targets with 8 hit dice( 64 Hp and below) or less. There was a previous thread where most of the creatures affected by Death Spell were listed. It is a very long list, and a very nice list. Trust me, Death Spell is very useful. It will always work on Umber Hulks and Minotaurs to list just two examples.<hr></blockquote> It sorta sucks when you're on a power trip yelling "MUAHAHAHAH I AM UNSTOPPABLE!" and you cast death spell at a bunch of drow expecting them to drop dead at your feet and bow to your power and they just.. dont die.. the nerve! :( |
//begin joke
String joke = new String(); joke = ("Everyone is forgetting magic missile! Have you SEEN what 3 volleys of 5 missiles hitting at the same time does?"); System.out.println (joke); //end joke |
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