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-   -   Breach, Pierce Magic, Magical damage and the like (http://www.ironworksforum.com/forum/showthread.php?t=14103)

Faceman 10-01-2003 05:21 PM

Okay here are some issues that bug me.
1. The spell description of Pierce Magic and Breach talk about lowering magic resistance but I never saw any of it in the feedback line or noticed a difference on my opponents
2. What can you actually do against resistance/immunity to magical damage. I find it kinda unfair if I get down my enemies MR and the following AdHWs heal him.
3. If an enemy is immune to magical damage does this include any other elemental damage (fire,cold,acid,...) inflicted by using spells (I guess no)?

Gangrell 10-01-2003 08:12 PM

1. The spell descriptions don't mention lowering resistance, it says they ignore magic resistance.
2. Well, if they have immunity to magic damage, lowering their resistance won't do anything I don't think. As for lowering their high resistance, it should work. Try casting Lower Resistance multiple times before magic can do full damage. (I suggest using a spell trigger)
3. Well, it's hard to say Faceman. Most magic damage is caused by an elemental base attack (fireball, acid arrow, etc) but I do think they are seperate.

Faceman 10-01-2003 09:04 PM

1.should read Pierce Magic and Pierce Shield (confused it with Breach)
spell descriptions in the manual AND ingame read:
Quote:

Pierce Magic (Abjuration)
Range: Sight of caster Saving Throw: Special
Casting Time: 6 Area of Effect: 1 Creature
Duration: Special
When this spell is cast upon a target creature there will be two major
effects.The first is that the creature’s magic resistance will be lowered by 1% per level of the caster.The second is that it will cancel one spell protection
of 6th level and lower on the creature. For example, if this spell
was cast by a 15th level wizard, the target creature would lose 15% magic
resistance from his current total reducing it to 0 if less than that
remains as well as canceling one 6th level or lower spell protection. The
list of spells that this includes is minor spell deflection, minor spell
turning, spell deflection, minor globe of invulnerability, spell immunity
and globe of invulnerability. Magic resistance does not affect this spell,
nor do any of the spell protections. The resistance remains lowered for
1 round per level of the caster.
and
Quote:

Pierce Shield (Abjuration)
Range: Sight of caster Saving Throw: None
Casting Time: 8 Area of Effect: Special
Duration: Instant
When this spell is cast it launches a massive attack on an enemy wizard’s
spell defenses. The target’s magic resistance will be lowered by 10% +
1% per level of the caster.
Next, pierce shield will cancel one spell protection
of any level. For example, if this spell was cast by a 15th level wizard
the target creature would lose 25% magic resistance from his current
total reducing it to 0 if less than that remains as well as canceling
one spell protection if the mage currently has one.The list of spells that
this includes is minor spell deflection, minor spell turning, spell deflection,
minor globe of invulnerability, spell immunity, globe of invulnerability,
spell turning, spell shield, spell invulnerability, and spell trap. Magic
resistance does not affect this spell, nor do any of the spell protections. The resistance remains lowered for 1 round per level of the caster. It cannot
be dispelled.
2.I know how to break MR :D but some cheese (improved) creatures have immunity to elemental dmg and magical dmg and for me that basically means that they cannot be hit other than physically.

[ 10-01-2003, 09:06 PM: Message edited by: Faceman ]

Gangrell 10-01-2003 11:40 PM

1. Ok, I'll admit that I overlooked the description for Pierce Magic but I knew Breach didn't do that [img]tongue.gif[/img] Pierce Shield does lower magic resistance, it works well against the stronger enemies in SoA and ToB.

2. If you have to hit them physically then so be it.

LennonCook 10-02-2003 07:08 AM

<span style="color: lightblue">Magic Damage is used by the spells Magic Missle, Skull Trap and Abi-Dalzim's Horrid Wilting. Acid Arrow, Fireball, Flame Arrow, etc, are not affected by magic damage resistance. Treat MDR like any elemental resistance - percent damage reduction, lowering one does not necesarily lower another. In other words, lowering MDR does not lower other elemental damage, and an enemy immune to Magic Damage is not necesarily immune to elemental damage (although they can be)

[ 10-02-2003, 07:10 AM: Message edited by: LennonCook ]


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