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-   -   Monk and Sorceror (http://www.ironworksforum.com/forum/showthread.php?t=58019)

Synthos 10-21-2001 11:34 AM

First question, can monk dual? (i know sorceror can't)
Second, is there a spell that can remove traps?
Third, Is there any way a monk can DISARM traps, not just find them?
Is there a familiar that can disarm traps?
Thanks

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Neb 10-21-2001 11:36 AM

No spells can remove or disarm traps, I do not believe that any familiars can disarm traps either, go with a Fighter/Thief(Either dual or multi.) instead of your monk.

Grojlach 10-21-2001 11:38 AM

*Looks at Neb's response*
That leaves me with one last question to be answered... No, monks can't disable traps. http://www.ironworksforum.com/ubb/no...miles/wink.gif

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Synthos 10-21-2001 11:42 AM

hmm, I think ferret can disarm traps, but with 20% in remove traps it probably doesn't work often at all.. That sux, oh well..

Drifter 10-22-2001 07:05 AM

The monk may not be able to disarm traps, but with magic resistance like that, it shouldn't really matter all that much, should it?

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floyd 10-22-2001 07:30 AM

They don't get any magic resistance til level 15 or so, so it would be a legit problem up until that point.

Thrawn 10-22-2001 09:09 AM

if i'm playing an mage i don't give an bloody heck about traps i just walk right on over them, i got pleaty of stoneskin and decent defense so i just take the damage and go on. its on insane lol and that 2x damage is a killer if youre a fighter without stoneskin

mitsos 10-22-2001 09:26 AM

Quote:

Originally posted by Thrawn:
if i'm playing an mage i don't give an bloody heck about traps i just walk right on over them, i got pleaty of stoneskin and decent defense so i just take the damage and go on. its on insane lol and that 2x damage is a killer if youre a fighter without stoneskin
If you add however all the XP you get from disarming traps, you sure get quite a decent amount, maybe 100000.


Ronn_Bman 10-22-2001 10:22 AM

Don't sell monks short!

They can detect traps, but cannot disarm them. They can use stealth.

Their armor class goes down for every level.

If you love using your best armor and weapons on you protagonist a monk isn't for you. But if you're just interested in a kick butt character, monks rule http://www.ironworksforum.com/ubb/no...es/ylsuper.gif

Self Healing
Stunning Blow
Quivering Palm

and a movement rate at higher levels that's better than boots of speed.

Monks level up quickly, but are kinda delicate to start with, but no more so than a cleric and a monk will quickly become your most devastating attacker!

My monk finished SoA at 33lvl. He had the best armor class -16, most attacks per round at 4, and did the most damage (other than Saravok's Deathbringer Assault).

None of the other kits really appealed to be because of the drawbacks. To me the monk is the only character who's bonuses are balanced with drawbacks.

Play a monk, and wave goodbye to those who would oppose your will http://www.ironworksforum.com/ubb/no...iles/wavey.gif

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There is sobbing of the strong,
And a pall upon the land;
But the People in their weeping
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