Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
You have 200 points to spend I think, so you start with assigning attributes. They'll probably have values of around 2 and 3, depending on how you want to specialize.
A halflingesque character (stereotypically speaking) would have low Strength, decent Agility and high Luck. If they are to be roguelike, they could use high Perception, while Intelligence and Aura wouldn't hurt. As a warrior, they have more use for Endurance and a higher Strength, as a magician they'll want Intelligence and Spirituality so you assign points there. Get a mix which represents your character, and keep enough points to spare for the next fields. Disadvantages are permanent or situational handicaps your character suffers and picking those weaknesses gets you some extra points to spend. It's fairly arbitrary, as the whole process is. Skills are flavour for your character, a way to introduce some background and life experience gained prior to joining the adventure. Spend some points on these either to support your character's profession or as a quirky ability no one thought you had but which might miraculously get you out of a tight spot. After that, you have to decide on your main method of killing people (assuming a pyrotechnics skill or your Aura score doesn't cover that already). If it involves using a weapon, pick some Weapon Mastery skills. If it involves using magic, pick some magic schools (of your own invention if you want). You're probably short on points by that stage so go back and scrap some things. Magic can also be used to support the adventure rather than slay, give that a thought too. For the warrior who wants magic-like attacks, there is the Signature Technique field. Throw in any other unique talents here as well. Lastly, your signature attacks, special abilities and magic are going to eat up essence, so you could think about expanding your essence pool. With your character built pretty much however you please within the points limit, don't forget to fill out the other descriptive fields which tell us how he/she looks and what past events led to them being the way they are. Oh, and assemble a modest inventory. You'll still be short on points by the time you're done, so post the thing as is and then assume your character is cooler and more effective than what you wrote in ooc thread. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Sorry...still trying to figure out how this works. >_<
Anywho, Cal or Dev or whatever you call him here invited me to join, so...I'm working on getting a character together. ...really, I am. I swear. *coughs* |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
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Leggy especially has the right of it with "then assume your character is cooler and more effective than what you wrote in ooc thread." *cough*. Quote:
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
If you could post the sheet again here, I would appreciate it. Also, does it list the skills available. I'm thinking of going with a pacifist healer. It forces me to think a lot more than running in an beating everyone up.
I also don't know how to make the "spoiler" thing happen in my post. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
{spoiler} text {/spoiler}
replace "{" and "}" with "[" and "]" respectively. --- Name: Gender: Age: Height: Weight: Build: Skin Tone: Hair Colour: Eye Colour: Level-Up Points: Current XP: - Character Points Spent XP: - Character Points Total Awarded XP: - Character Points Attributes Str End Agi Int Per Aur Spr Luck Disadvantages Rare: (Tier I-V) Common: Mild: (Tier I-V) Major: (Tier I-V) Skills Magic Sphere Tier I: Tier II: Tier III: Tier IV: Tier V: Weapon Mastery Mastery: Adept: Acolyte: Signature Technique Lesser: Greater: Unique: Essence Pool Total Metre: # (5 + upgrade) Spent/Remaining: Inventory Background Appearance & Personality: Biography: ^ And yes, yes it does list the skills. Just click the spoiler tags on the first post of this thread. (Or was it the second?) |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Did this whole thing get more confusing than when we first set up our characters? Or did i get more stupid?
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
The rules changed a lot DAM. CD 'reviewed' them *grins a bit*
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
So uhm...I just post this here, yes?
Spoiler for Character:
Spoiler for Inventory:
Spoiler for Background:
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
I could also use the skinny on what each of the attributes do. I know most are obvious, but Aura, Luck and Spr for example are vague.
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Uhm...everything's pretty much explained in the first post of this thread. If you just take the time to sit down and read through the separate sections, it outlines it thoroughly.
Aura: Personality. Think of the 'vibe' you get from someone when you meet them. Higher aura, probably higher disposition. Luck: ....is...luck. Higher luck? You'll probably score a better hand at a game of poker or somehow miraculously survive a drop off a cliff. Spirit: Magical aptitude, I assume? Inherent magical aptitude. Your natural ability to control magic. |
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