<blockquote>quote:</font><hr>Originally posted by daeomer:
Hmmmmm..... Just curious for clarity.... wasn't the formula that I suggested right? Well... except for the priest hp thing. I am just curious as to where I have gone wrong.... Example: you have a fighter/ cleric at level 5/5. Your constitution is 17 so.... if you level up to fighter level 6 and 'role' a 10 for hp, the most hp you will get will be 6. (10 + 3(con bonus))/2= 6.5 (rounded down)= 6 similarly if you level up to cleric level 6 and role an 8 for hp (8 + 2 (con bonus for cleric)/2= 5 (corrected priest hp!) By my count that would only give you at most 110 hp at 10th level. I think I am just getting confused!!!<hr></blockquote> Yes, your earlier theory was correct. Except for the hit die for priests. When I said the 180 hit points, I was referring to : <blockquote>quote:</font><hr>Originally posted by SookmaCook: Remeber that u only level up one class at a time- so u do not get the extra hit points for both classes at once. So if ur a fighter cleric, the max u can get in a single level up is 18 but this can only happen if both classes reach there level up at once AND they both role max hp (very unlikely).<hr></blockquote> Morgeruat was correct : <blockquote>quote:</font><hr>Originally posted by Morgeruat: as for when the constitution bonus is added, you get 1/2 each time the character gains a level, ie 17 con, fighter/cleric- when leveling from 1st to second the cleric class would lvl up first, you would get 1 hp (+3 divided by 2 rounded down) and 2 when you finally levelled up as a figher, getting the extra hp you missed out on when you levelled as a cleric.<hr></blockquote> |
Thanks for the help people, my head is hurting from all the math :D
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