Dungeon Crawl v3 is available!
New in this version:
- Clues about Grudin's locations are only available after the task is given - Lepus starts dialogue even if the player is invisible - Improved audio-installing process for better compatibility with other mods - Dungeon Crawlers no longer respawn in the Coronet if the player attacks - An undroppable sword in one of the chests has been replaced with a normal one - Certain unique items removed from Ganelon's and Durnkrag's inventory - Updated to Weidu 203 Grab it at http://www.pocketplane.net/dc |
Re: Dungeon Crawl v3 is available!
Just played through this mod and it was great! Voice acting was a very nice touch, the dungeon was a bit linear (old p&p style dungeons, big ones, would be nice ;)) but it was an excellent mod nonetheless!
I am disappointed that I didn't get to see Ganelon and Durnkrag's stuff, although there's always next time ;) Any monty python references in mods are good to me :) I reccomend you IW BG2 players should try it out. |
Re: Dungeon Crawl v3 is available!
Indeed they should! And the funny thing is, I am writing an IWD NPC mod right now: talking joinable NPC in IWD. It's going to be good, I just know it. :)
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Re: Dungeon Crawl v3 is available!
Far be it from us to stand in the way of self-congratulation,,ahem..cough,, I mean greatness.
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Re: Dungeon Crawl v3 is available!
Oh, I mean, I've really enjoyed playing what I've written so far. :) But maybe that's not because of banters and interjections, but because I love the game itself so much. It's just like with Dungeon Crawl - I love the comic, so just seeing the actual comic characters in the game cheered me up to no end.
But, yes, I can recommend it - it would be pretty silly of me if I didn't like or recommend my own mods, wouldn't it? |
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