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-   -   Information on Golem Constructs (http://www.ironworksforum.com/forum/showthread.php?t=59323)

Avatar 11-26-2001 04:10 AM

Since Memmy is obviously as bored as I am, I will interests you with info on Golems:

FLESH (large Construct)

Hit Dice: 9d10
Initiative: -1(dex)
Speed: 30ft (can't run)
AC: 18 (-1 size, -1 dex, +10 natrual)
Attacks: 2 Slam +10 melee
Damage: 2d8+5
Face/Reach: 5x5ft/10ft
Special Attack: Beserk
Special Qualities: Construct, Magic Immunity, Damage Reduction 15/+1
Saves: Fort+3, Ref+2, Will+3,
Abilities: Str21, Dex9, ConN/A, IntN/A, Wis11, Cha1
Climate/Terrain, Any Land and underground
Organization: Solitary or gang (2-4)
Challenge Rating: 7
Treasure: none
Alignment: Neutral
Advancement: 10-18HD, 19-27HD (huge)

A flesh Golem is a ghoulish collection of stolen body parts stitched together into a single composite form. It stands 8ft tall and weighs some 500pounds. It's skin is sickly green or yellow of partially decayed flesh. It smells of freshly dug earth and dead flesh. No animal is willing to track the golem and it moves as if not in it's own will. It can not speak save hourse mumbles. It wears whatever clothing given and carries no weapons.

LennonCook 11-26-2001 04:21 AM

OK- what about Anmatite (sp?) Golems??
(like the optional one in the ruined temple at windspear hills)

Avatar 11-26-2001 05:39 PM

IRON (large Construct)

Hit Dice: 18d10
Initiative: -1(dex)
Speed: 20ft (can't run)
AC: 18 (-1 size, -1 dex, +22 natrual)
Attacks: 2 Slam +23 melee
Damage: 2d10+11
Face/Reach: 5x5ft/10ft
Special Attack: Breath Weapon
Special Qualities: Construct, Magic Immunity, Damage Reduction 50/+3, rust vulnerability
Saves: Fort+6, Ref+5, Will+6,
Abilities: Str33, Dex9, ConN/A, IntN/A, Wis11, Cha1
Climate/Terrain, Any Land and underground
Organization: Solitary or gang (2-4)
Challenge Rating: 13
Treasure: none
Alignment: Neutral
Advancement: 19-24HD, 25-54HD (huge)

andrewas 11-26-2001 08:34 PM

cool, now scare them with
Spoiler. kinda. i suppose. somebody will yell if i dont anyway
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Magic Golem.


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