I'm in Chapter 5 (Ust Natha) and am already thinking about the makeup for my next party. Since I have Anomen in my current party and want to switch up the NPCs I think I need to have my protagonist be a cleric. I figured I'd start out a human fighter or beserker and dual to Cleric, so I can Grandmaster in hammer for the Crom Faeyr and/or flail for the Flail of Ages.
Question is, what level would be best to dual at? Since I'm not dualling to mage I don't have the advantage of using spells to gain levels so I don't want to wait too long. I will probably take this 2nd party through ToB (I just bought it last night). My main concerns is the # of attacks per round. Does the level you dual at affect how much you can put into one weapon (i.e. do I have to attain a certain level in fighter in order to Grandmaster in hammer)? |
If you have ToB, dual at level 12.
Level 13 is the maximum you can duel from before you start losing clerical spells; but since there is no real advantage for 13 over 12, 12 is the way to go. [ADD] Your fighter has nothing to do with the number of proficiencies you can put into a weapon. You can grandmaster when dualed from any fighter level. [/ADD] [This message has been edited by Dundee Slaytern (edited 10-17-2001).] |
Yeah Do It at 12
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