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-   -   Wyvern's Emporium of Lost and Unobtainable Items! (http://www.ironworksforum.com/forum/showthread.php?t=31591)

Wyvern 07-02-2002 02:45 PM

Okay - For a long time I have dithered about contemplating whether or not I should just post some hacking lessons and let you players "have at it". Most of the time I decided against doing this because you can really (REALLY) mess up your game if you don't take basic precautions.

I taught myself to hack back when Wiz6 was new and I needed to replay the game very quickly just to check my notes for the walkthru I was writing. I have since hacked numerous games for a variety of reasons.
I am not a master of hacking by any stretch of the imagination but I do know enough to teach you all how to really get yourselves into a lot of trouble. ;)

So here's the deal - Do you want me to corrupt your innocent game playing by posting a thoroughly confusing explanation of how to hack ITEMS for W&W ??

Wyv

WillowIX 07-02-2002 02:52 PM

Lol!! Excellent Wyv!!Letīs just hope you donīt get too many replies, lol!!!

And of course: YAAY!!!

[img]graemlins/thewave.gif[/img]

[ 07-03-2002, 04:46 PM: Message edited by: WillowIX ]

Loumistro 07-03-2002 04:06 PM

hey Wyvern I have been working on the hacking you taught me and I am starting to learn how to change the roles of the characters.

I still have a little more work to be done if you know how can you tell me so I can finish up what I have been working so hard to do. Cause right now I am stuck.

Felix The Assassin 07-03-2002 05:16 PM

Hey Wyv,
If you were to give us a little bit of your magical powers, I bet we could all run through the Gael Seran with stuff that are only in our dreams.

But....I could come out of retirement, and advance to who knows what level. Or....

How about some very powerful adversaries? Say with 25k hit points, attack 5/2, dealing out 250-300 points of damage per attk, immune to magic, steel, and arrow. Hmm, doing the kung-fu tango with a 3 headed T-Rex sounds very enticing.

I have probably found all that is, ever will be, and ever was in this very addicting game. Termed computer crack, Me tinks.

I'd wager some of the next post would probably start with, WYV; I NEEEEDDD HEEELLLLPPP.

Me tinks this should be left to the tinkers, and leave the boogres to brawl.

http://thewall.cybergalleries.com/ar...img/art387.jpg

Felix The Retired Master of The Night

Packrat 07-03-2002 07:06 PM

http://www.ironworksforum.com/ubb/noncgi/biggrin.gif ...As much as I would reeallyy like to learn how to hack.....I tend to agree with Felix...
Quote:

I'd wager some of the next post would probably start with, WYV; I NEEEEDDD HEEELLLLPPP.
Only I would say Alot rather than some.... http://www.armbcr.org/smiley/mummygrab.gif

Besides...a little head scratching ...is good for the soul.

[ 07-03-2002, 07:10 PM: Message edited by: Packrat ]

Wyvern 07-03-2002 07:50 PM

Okay - I'll relook over the email explanation I sent to Xignal a while back to teach him to hack items and brush it up. As I warned you - it will be a bit confusing until the "light dawns" and then it is all too simple!

I never tried to alter monsters' stats and the like. Some of you might be able to figure that out.

While you're waiting - go out and get yourselves a nice hex editor. I use HexEdit. Open up one of your save files with it and note how the display has 2 columns - left side is in hexcode and the right almost appears to be english at times (sometimes it is!). Using the scroll bar, scroll yourselves right down to the bottom of the file and click somewhere in the text. Scroll up and look around a bit - you'll find your character names in this area and inventory items - KEWL!
Now close up that save file without doing anything!

NEVER EVER EDIT A FILE WITHOUT FIRST MAKING A BACKUP!!!!! EVER!!!!!

(and I mean that!)

Wyv

Packrat 07-03-2002 08:05 PM

Which HexEdit do you use? The freebie, (v1.03) Windoows, ( $30 2.2) or ???

Wyvern 07-03-2002 08:36 PM

Doesn't really matter as far as I can tell which version of HexEdit or any other hexeditor you care you use.

I bought mine and registered it. I use it often enough that I should indeed reward the author for his efforts! ;)

Wyv

Packrat 07-03-2002 09:01 PM

Just bought a second puter... http://www.ironworksforum.com/ubb/noncgi/biggrin.gif..(for gaming)...so I'll probably try a freebie for now.

( http://www.ironworksforum.com/ubb/no...ons/icon16.gif ..too many things left to do and still a few toys left on the shopping list)

Wyvern 07-04-2002 10:12 AM

I'll try to get to the REAL instructions later today - time permitting - but until then I thought I would tell you a bit more about what you're looking at when you use your Hex Editor to open a save file.

Scroll on down to the bottom of the file again and find one of your characters and any of the items in their inventory.

The code for a particular item does not start with the name. Put your cursor on the first letter in the name of the item and see where the "shadow cursor" is over in the hexcode. Continue to look to the left of that place.

Now if you happened to be looking at the code for the Tome of Fire what you would see to the left of where you cursor is placed is:

0B 01 00 00 04 00 00 00 00 00 (and then the hex for Tome of Fire)followed by a whole bunch of 00 00s until you get to the next item.

those are all zeros in case you weren't sure.

the "0B" is the icon code, the graphic code. the "04" has to do with how much space it occupies in the inventory. I'm not positive about the "01". I don't think it is quantity since you can only have one of these per game.

Get used to the code format where I will be listing hexcode then the name of the item (which is in the righthand column, not the hex side) and then hexcode. I found it so much easier to just write the name of the item since you can edit in both columns (hex or text) than to write out the hexcode for "Tome of Fire" or whatever.

METHOD OF EDITING - I use a simple replace one item with another, overwriting the code of some unimportant item with the wanted item.
This is safer than trying to figure out where to stick in a new item.

and remember: ALWAYS MAKE A BACKUP OF THE FILE YOU ARE GOING TO EDIT!!!

That's enough information right there to get you in heaps of trouble! ;) More later!

Wyv

Wyvern 07-04-2002 10:35 AM

Okay - <font size=3 color=#ffff00>Basic W&W hacking 101</font>

Get yourself a nice hex editor - I use hexedit. You should be able to grab that online.

<font size=3 color=#ffff00>Backup any save file you plan on editing. </font> <font size=3 color=#ffff00>Backup any save file you plan on editing. </font> <font size=3 color=#ffff00>Backup any save file you plan on editing. </font> Don't say I haven't warned you!!

What I generally do is put the incoming gamexx.sav files into a folder "Downloads" in my documents. I copy the gamexx.sav over to the W&W save directory (having moved all my own gamexx.sav s into a backup folder of their own).

I start up the game and load the players gamexx.sav and look over the names and the inventory.

What I'm looking for is some cheapo item that they're never going to miss. Ideally, this character should have only one such item in their iventory. If they have more than one - consider moving the others to another character and saving the game before hacking.
I write down the name of the character just so I don't forget. ;)

IF the item to be hacked is the same size as the item I'm going to hack over - I just exit the game.

IF the item is larger than said cheapo item, I move it on the inventory screen so there is a nice amount of space around it - very useful when hacking larger items such as armor.

I've got my machine set up so that if I right click on a file name one of the options that pops up is HexEdit. You can just open your hex editor and load in the file from the W&W save directory.

Hex editors display the file in 2 columns. The left hand column is all the hex numbers (note that all the hex numbers are displayed in columns of 2, such as CF 00 00 00 04 00 00 00) and the right hand column (at least it is that way in HexEdit) is "readable". A lot of it really isn't readable but you'll notice names and item names in this section which are easy to read. Scroll almost all the way to the bottom of the file -

You need to click somewhere on the screen off the scroll bar in this area to get it to "hold" you place and not automatically start from the beginning of the file for the next move.

In HexEdit the command is ALT E (to get the edit menu) and F to get the find menu - type in the name of the character who has the item you're going to hack.

To check to see that you are in the last listing of this particular character (each gamexx.sav lists each character 3 times! but don't panic - you need only be concerned with the last listing) - hit the F3 key. The F3 key is a "find again" command, if it doesn't find the name again, you are in the right spot to start hacking. If it does find the name again- you are now in the correct spot to start hacking - a win win situation!

Slowly scroll down the screen under the character name looking for the item you are going to replace.
Found the name? Okay - here is what you have to do and where I will probably totally confuse you! lol!!

Place your cursor under the first letter of the item name - Type in the new item's name right over the old item's name.

If the new item's name is shorter than the old item's name you are going to have to correct that on the HEX side but this is an easy thing. Note while you are typing in the Text Column that there is a "mirror" cursor happening in the Hex Column. Using your mouse click on the hex side where the cursor is AFTER you have finished typing in the new name. If the values (hex numbers) are anything but "00" type in "00" (that is zero zero, not capital O capital O) until the old name on the TEXT side disappears. Just the name - don't 00 over anything else just yet!

Have I lost you yet? (don't worry, I will! ;) )

Okay, move your cursor to the first letter of the new item name on the HEX side - the actual code for an item starts out 10 hex columns before the name of the item.

Here's an example:
CF 00 00 00 04 00 00 00 00 00
<font size=3 color=#ffff00>47 6C 6F 77 73 74 6F 6E 65</font> 00 00 00 00 00 00 00 .......

CF = the item number, this defines the picture used
04 = is the item inventory space indicator, how much space in the inventory the item takes/type of item

<font size=3 color=#ffff00>47 6C 6F 77 73 74 6F 6E 65 = Hex for Glowstone</font>
If you were to ask me for the code for Glowstones - I would send you it in this format:

CF 00 00 00 04 00 00 00 00 00 Glowstone 00 00 00 00 00 00 00 .......
see below for more explanation

Following "Glowstone" you will see on the hex side a lot of "00"s until you see the start of the next item. Glowstones are an easy hack - there is no addition code needed to create them - the only thing you do have to look for is the space between their name and the beginning of the next item needs to be all "00"s.

I've never bothered to count out how many hex colums there are total for an item - it's always been easy for me to figure out where one item ended and another started. If you need me to count them out for you - let me know and I will.

Now something like an Assassin's Dagger has extra modifiers in the code.
I'm going to give you an example of my code shorthand so you might as well get used to how this works. Just remember that the first thing to replace is the NAME which you do on the TEXT side. okay??

The code for an Assassin's Dagger is this:

EC 00 00 00 0D 00 00 00 00 00 <font size=3 color=#ffff00>Assassin's Dagger</font> 00 00 00 03 00 00 00 0F 00 00 00 0F 00 00 00 0F ...

This is the hex side ^ ... <font size=3 color=#ffff00> This is Text side</font> ^ ... This is hex side ^

To edit any item - you will be starting in the TEXT side and then moving over to the HEX side to complete the edit.

Once you think you have all the changes correct - save the file and run W&W and load the game.

Check the character's inventory to see if they have the item. Check the item to see that it is named correctly and has the attributes you might expect it to have - Glowstones will tell you it's a key. Assassin's Dagger is going to list that it is a restricted item and the various damage it does, etc.
If everything looks good - zip it up and ship it back to the player.

If it doesn't look good, exit the game, delete the file you edited, copy over the original save game to the SAVE directory and start over.

I've got the code for many items, not all items. I can ferret out many more but I have a list of those I've hacked most often.

If this much makes sense to you - great, I've got some other tidbits I can fill you in on. If this doesn't make sense, well, it's a start. Where exactly did I loose you?? LOL!!!

Wyvern 07-04-2002 12:37 PM

Instant ZenMasters

0B 01 00 00 04 00 00 00 00 00 Tome of Fire 00 etc.

0C 01 00 00 04 00 00 00 00 00 Tome of Wind 00 etc.

Gee - can you figure out what the other two are going to be??

Yeah - like this is rocket science - NOT!

Wyv

Forgot to remove Red (blushes)

[ 07-04-2002, 12:38 PM: Message edited by: Wyvern ]

Wyvern 07-04-2002 12:44 PM

And how about editing STATS and other stuffes -

Well, I'll tell you - you are far better off going and grabbing the editor from Xignal's site than trying it on your own now that you are messing around with a hex editor.

I personally never bothered to figure out where the skills were stored, so I couldn't help you with that anyways BUT I did figure out where the stats were stored........ That isn't hard to figure out but the tricky bit is your character information and inventory is stored in THREE separate areas within the save file (yuk). While editing the last entry is good enough to get you an item, it isn't good enough to change your stats. You have to make any changes to all three areas and they all have to be exactly the same! If you're really curious about this, the locations are: roughly right in the middle of the save file and two at the very end of the save file. Strange but true!

Wyv

Wyvern 07-04-2002 12:47 PM

TRIVIA:

Why did I bother to figure out how to hack items in W&W? I had one of those rare games in which the Glowstones do not show up where they are supposed to be so I was stuck. So I hacked a Glowstone.

CF 00 00 00 04 00 00 00 00 00 Glowstone 00 ....etc.

That's what started it all! :D

Wyv

Loumistro 07-04-2002 05:50 PM

All of the Tomes

0B 01 00 00 04 00 00 00 00 00 Tome of Fire 00 etc.
0C 01 00 00 04 00 00 00 00 00 Tome of Wind 00 etc.
0d 01 00 00 04 00 00 00 00 00 Tome of Water 00 etc.
0e 01 00 00 04 00 00 00 00 00 Tome of Earth 00 etc.

Those are some of the ones I found out.

I am still working on finding some other items.

[ 07-04-2002, 05:50 PM: Message edited by: Loumistro ]

chi master 07-19-2002 10:33 PM

thank you wyv [img]graemlins/thewave.gif[/img] [img]graemlins/thewave.gif[/img]

[ 07-19-2002, 10:34 PM: Message edited by: chi master ]

Asmodeus 07-20-2002 04:48 AM

Can you hack me a Nuclear Bomb? I want to use it on the desert around Cet's pyramid.

[img]graemlins/firedevil.gif[/img]

Wyvern 09-25-2005 08:36 PM

Bumping this and making it sticky (cause I can) lol!!


Red made me do it!!

Wyvern 09-28-2005 07:18 AM

C4 00 00 00 05 00 00 00 00 00 The Mavin Sword 00 00 00 00 00 00 00 00 00 02 00 00 00 06 00 00 00 04 00 00 00 04 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 02 blah blah blah

Had to ferret through my collection (huge) of save files (not just my own).
Hope I got all the 00 correct!

mike550155 10-24-2005 07:09 AM

@Wyvern,

are those save files up for D/L somewhere?? I try to compile a list with the hex codes of the main items in the game. Also looking for info`s on enchantments. The old links are dead now.

thx

MJG 09-16-2006 01:11 AM

hey wyv.... this may seem a little stupid and annoyingly time consuming... but can u get me the hex code for incence cones... or serpent coins.... cause i was trying to get incence cones but i had no more coins... :(

anyway ty

MJG

Majin 09-23-2006 02:37 PM

I need the code for the dragons arrow to finish the guild quest, i lost it somehow or never received it

Shadow Stranger 12-12-2007 01:53 AM

Re: Wyvern's Emporium of Lost and Unobtainable Items!
 
Looking at D6Item.dat in the MS-Dos Edit command shows 857 items, each listed in a sequence of 284 characters. Now a few of these "items" are kicks and punches?!

Wyvern 12-12-2007 12:04 PM

Re: Wyvern's Emporium of Lost and Unobtainable Items!
 
For any looking for Hex Codes on Items - I only have a limited list of my own and I no longer have the game on my machine so I can't easily ferret around to find codes.

IF you have saved games in which you did have the item in your inventory you should be able to ferret that information out by looking at your saved file in Hex-Ed. Then it would be a matter of writting down the code and following my instructions for hacking an item as described on the previous page of this thread.

Sorry to have missed any requests! If you want to know if I do have a code for some item you're seeking you are btter off sending me a private message. I never even noticed that there had been additions to this thread :( Don't know why either since I am here every day.

Shadow Stranger 12-12-2007 07:36 PM

Re: Wyvern's Emporium of Lost and Unobtainable Items!
 
I can totally take the whole thing apart, I am quite good at hex - editing. Normally in a case like this I would open Hexplorer, then use the Export command to create a file containing the hex translations of the ASCII characters. Then I would open the file in Word and change all spaces, paragraph marks to tab stops. Then I would send the thing to an Excel spreadsheet. There I would use a function to turn the hexadecimal to decimal, and I would use a macro of my own to numbers 65 thru 90 and 97 thru 122 back to letters.

However this has 284 characters per listing and Excel has only 256 columns ever. I can't use Edit > Paste Special > Transpose until the stuff is pasted into Excel. (And I can't paste it into Excel because there are too many characters.)

So what I will do is use a custom macro in Word to divide each entry into two entries of 142 characters each. Then in Excel I will use line numbers to enable me to isolate the first line in each entry. This enables me to isolate the names and send them back to Word, then return them to Excel. By the time I am finished, the identified names and unidentified names will occupy 2 columns not 43 or 44. Thus the entire file will come in at 240 or 241 columns.

Also, I would want to break the original file up into around four pieces so that Word does not hopelessly crash.

Then comes the fun part of figuring out what the numbers mean.

Edit: the idea works alright. I have a cold today, so I have only done a quarter of it. Knowing what all the numbers mean may enable quick fixes to various items.

Edit, Edit: an Excel file can be MB in size, yet I can only paste about 100Kb at a time when going from Word into Excel?! Now I am totally done. Now what do all these numbers mean? Column 45 is the item type, that much is obvious.

Shadow Stranger 01-14-2008 03:31 AM

Re: Wyvern's Emporium of Lost and Unobtainable Items!
 
The code for an Assassin's Dagger is this:

EC 00 00 00 04 00 00 00 00 00 41 73 73 61 73 73 69 6E 27 73 20 44 61 67 67 65 72 00 00 00 00 00 00 00 03 00 00 00 06 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

EC is item number, 04 means its power hasn't been invoked yet, 41 thru 72 is the name, it does 3d6 + 2 damage, it has +2 enchantment and it is +2 to hit. The second 02 seems to come from column 189 in D6Item.dat, I am not clear what it means.

All other details, like what power it confers when invoked, are found in the file D6Item.dat.

A few other items of interest

Sword of Kerah
3B 01 A0 00 14 00 00 00 00 00 53 77 6F 72 64 20 6F 66 20 4B 65 72 61 68 00 00 00 00 00 00 00 00 00 00 03 00 00 00 06 00 00 00 06 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 03 00 00 00 00 00 00 00 62 00 00 00 00 00 00 00 00 00

Signet of the Mavin
4F 00 00 00 05 00 E8 03 00 00 53 69 67 6E 65 74 20 4F 66 20 54 68 65 20 4D 61 76 69 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 00 0A 0A 00 00 00 00 00 00 02 00 02 00 00 00 64 00 00 00 00 00 00

Key special items:

Serpent Idol
71 00 00 00 04 00 00 00 00 00 53 65 72 70 65 6E 74 20 49 64 6F 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Skull
FB 00 00 00 04 00 0F 00 00 00 53 6B 75 6C 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Spider Egg
76 00 00 00 04 00 00 00 00 00 53 70 69 64 65 72 20 45 67 67 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Gold Serpin
6D 00 00 00 04 00 06 00 00 00 47 6F 6C 64 20 53 65 72 70 69 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Treant Seed
FA 00 00 00 04 00 00 00 00 00 54 72 65 61 6E 74 20 53 65 65 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Underwater Helm
D5 00 32 00 04 00 00 00 00 00 55 6E 64 65 72 77 61 74 65 72 20 48 65 6C 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F6 FF 08 00 00 00 00 00 00 00 00 00 00 00 00 00
(The so-called Underwater Breather is not included, it does nothing as far as I can tell.)

Giant Conch Shell
0F 01 00 00 04 00 00 00 00 00 47 69 61 6E 74 20 43 6F 6E 63 68 20 53 68 65 6C 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Boogre Brew
B4 00 00 00 04 00 01 00 00 00 42 6F 6F 67 72 65 20 42 72 65 77 00 00 00 00 00 00 00 00 00 00 00 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Raptor Egg
F6 00 00 00 04 00 00 00 00 00 52 61 70 74 6F 72 20 45 67 67 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Kerielle's Elixir
E7 00 00 00 04 00 01 00 00 00 4B 65 72 69 65 6C 6C 65 27 73 20 45 6C 69 78 69 72 00 00 00 00 00 13 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Miner’s Permit
A6 00 00 00 04 00 00 00 00 00 4D 69 6E 65 72 27 73 20 50 65 72 6D 69 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Shadow Stranger 01-24-2009 12:58 AM

Re: Wyvern's Emporium of Lost and Unobtainable Items!
 
Since this post was written, I have learned a fair bit about how the items are recorded in the save game file, see the post
http://www.ironworksforum.com/forum/...ad.php?t=98389
As I don't have the W&W source code, I don't know what all the numbers mean.

Shadow Stranger 03-08-2014 09:00 PM

Re: Wyvern's Emporium of Lost and Unobtainable Items!
 
Using a hex editor, hack an item into some PC's inventory and
then when playing the game, give it to another PC,
will the hacking then take permamently?
You don't normally need permament, a quest item will be rapidly handed over to someone as soon as the save is loaded.
Edit:
It seems that it does not take root permamently. All three records need to be altered, but that is not so hard. Make sure that there is an item with a distinctive name in the given inventory, preferably in the preceding item slot. H'Thark's Lockpicks is a good bet. To locate the first two records all you need to do is Search for "H'Thark's".

Shadow Stranger 03-12-2014 06:59 AM

Re: Wyvern's Emporium of Lost and Unobtainable Items!
 
Obtaining an item's hex code is not hard, write the item into the Bol file of a place that you have not visited. Go to that place, pick up the relevant item and then save the game. Open the save file in a hex editor and then check the PC's inventory.
For example, in the file CryptA.bol, offset 29,504 is the start of the listing for I251, this is item 251, the Skull you find lying on the table in the second room.
These shelves seem to be in the first room:
27,648 P185 185 Shelf
27,840 P185 185 Shelf
27,904 P185 185 Shelf
It seems that you can replace Props with items.

Obtaining the number of an item is easy enough. I have spreadsheets that list the items by name. Another approach is: Item number is one less than the line number when the file D6Item.dat is opened in the Edit function of the Command Prompt, with a line length of exactly 284 bytes.

plenty 09-05-2021 11:37 AM

Re: Wyvern's Emporium of Lost and Unobtainable Items!
 
Some items I had in my own save files, as well as saves from John Hubbard (http://www.tk421.net/wizardry/)

Staff of Death (+)
CC 00 00 00 24 00 19 00 00 00 Staff of Death (+) 00 00 00 00 69 00 02 00 00 00 09 00 00 00 08 00 00 00 02 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 04 00 00 00 00 00 00 00 64

Shroud of Elsera
ED 00 00 00 04 00 00 00 00 00 Shroud of Elsera 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00

Gold Lamp of Alababa
BA 01 00 00 04 00 01 00 00 00 Gold Lamp of Alababa 00 00 14 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Stormshield
02 03 90 01 0D 00 00 00 00 00 Stormshield 00 64 20 2B 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 09 00 00 00 5A 00 00 00 00 00 00 00 00 00

Vampire's Ring
C8 00 00 00 07 00 00 00 00 00 Vampire's Ring 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 64 64 64 00 00 00 00 00 00 00 00 00 64 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00

Kraokendon
9B 00 00 00 04 00 04 00 00 00 Kraokendon 00 00 00 00 00 00 00 00 00 00 00 00 52 00 03 00 00 00 05 00 00 00 05 00 00 00 02 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 02 00 00 00 00 00 00 00 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Divine Sigil
E3 01 00 00 15 00 00 00 00 00 Divine Sigil 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 32 00 00 32 00 32 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00

The Evil Eye (spent)
B2 00 00 00 14 00 00 00 00 00 The Evil Eye 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

The Evil Eye (charged)
B2 00 00 00 03 00 00 00 00 00 The Evil Eye 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Lvl 5 Lockpick
10 03 00 00 05 00 03 00 00 00 Lvl 5 Lockpick 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Lantern
60 00 00 00 04 00 2C 01 00 00 Lantern 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Shinwiki's Spear
DF 00 00 00 05 00 00 00 00 00 Shinwiki's Spear 00 00 00 00 00 00 00 00 01 00 00 00 07 00 00 00 03 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 00 00 00 00 00 00 64 00 00 00 00 00 00 00 00 00

Kerielle's Elixir
E7 00 00 00 04 00 01 00 00 00 Kerielle's Elixir 00 00 00 00 00 13 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

The Mavin Sword
C4 00 00 00 05 00 00 00 00 00 The Mavin Sword 00 00 00 00 00 00 00 00 00 02 00 00 00 06 00 00 00 04 00 00 00 04 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 02

The Mavin Sword (+)
C4 00 00 00 24 00 19 00 00 00 The Mavin Sword (+) 00 00 00 F5 03 04 00 00 00 06 00 00 00 08 00 00 00 04 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 00 05 00 00 00 00 00 00 00 64

Wyvern 09-27-2021 09:23 AM

Re: Wyvern's Emporium of Lost and Unobtainable Items!
 
Quote:

Originally Posted by mike550155 (Post 261431)
@Wyvern,

are those save files up for D/L somewhere?? I try to compile a list with the hex codes of the main items in the game. Also looking for info`s on enchantments. The old links are dead now.

thx

I lost all my files (and 40 years of my art work) when my office/studio burnt to the ground in 2017.
My only suggestion would be to try the way back machine - that strange area that captures what was on the web, but is "gone" now. If you can find that, the links probably would be dead, but you might be able to figure out what they should have been.

Sorry to have not replied more quickly. Comcast had us offline for 3 days.

Wyv


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