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-   -   Why Valeia doesn't support guild quests for Samurai & Ninja completely ? (http://www.ironworksforum.com/forum/showthread.php?t=29963)

Fallagar 06-18-2001 06:23 AM

After Role Ascension in Ishaad N'Ha I went back to Valeia with Samurai, Ninja & Paladin to get an equal Guild-Quest-Level and transfer some mules characters. A good idea before finishing Shurugeon Castle - I thought so.

Paladin -> Priest Guild -> Guild Level 3 after the Donation

Ninja -> Warriors Guild -> Only Guild Level 2 (visit Toad Village) No Sword of Mastus quest to reach Level 3. Why?

Samurai -> Wizard Guild -> "The League of Sorcery does not need your services..."

The League caters to the needs of spellcasters including Wizards, Warlocks, and Bards. Maybe, that's the reason why? But, a Samurai is a spellcaster too (Sun Magic)?!

Again, here are the advancements for the WIZARD:
1. Check on Scabban (200 XP, Guild Level 2)
2. Kill Tevik Teporn (200 XP, No Advancement)
3. Retrieve Orb of Clarity (500 XP, Guild Level 3)

Scabban and Tevik Teporn are dead and the Orb of Clarity quest is finished with Harespia, the gypsy.

Sazerac 06-18-2001 10:28 AM

If you finished out the Valeia quests in the Wizard Guild with someone else, you can't repeat them. If you killed Scabban, you can't "find" him with someone else. Same goes for Tevik Teporn and the Orb of Clarity.

One argument for why I say to leave Scabban be until EVERYONE has joined the Wizard Guild. After everyone has had the quest, whack him THEN.

-Sazerac

P.S. There's plenty more opportunities in Brimloch Roon for Wiz guild advancement.

"S"

Fallagar 06-18-2001 12:04 PM

Thinking about the reason why I came to the following result. There must be a logical connection which looks like

IF ... a person is killed OR ELSE ... something is retrieved
THEN -> rien ne vas plus = No quest *to beware the char's game balance (difficult)*
ELSE -> give him the quest

For a Ninja it would be too easy to get his traits (2nd Weapon etc) too early.
That will be the main reason, I'm sure.

Fallagar
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