Yet ANOTHER IWD2 party, this time from a guy who hasn't played it in about 3 years.
Paladin- Human (or aasimar, not sure) Fighter/Barb- Not sure of the race Cleric (not sure what type yet)- Human Mage- Drow Bard/Sorc- Aasimar (or human, not sure) Rogue- Tiefling I now this is really prelim, but what do you guy think so far? Should I toss in a monk? I plan on finishing the game, then going on and doing HoF with this party. |
Single class paladin - if you must... go for aasimar. If doing HoF, the single ECL won't mean anything. A pally/cleric (ilmater) might make for a better-protected tank.
Fighter/Barb - go for power. If offensive, take half-orc. If defensive, take drow or dwarf. Cleric - Dreadmaster would be a good choice for HoF. Mage - why not combine the rogue class in with this one, to lvl 3 or so, then take another spellcaster? Bard/Sorc - I truly, truly hope this is one-or-the-other, not a multiclass. Sorc rules! Rogue - Not a fantastic choice for HoF; you could dump it and put a bard here and a sorc in the #5 slot. |
Hmmm, why combine mage+rogue? Also, will the ECL make a difference the first time through, and should I change the race of the mage from Drow to Tiefling?
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Combine the wizard and rogue for a few reasons. First, they have complementary stat needs (Dex, Int). Second, it gives you the rogue skills you need without using an entire character for it. Third, it gives you a spot for another spellcaster, which is more powerful than a pureclass rogue, especially in HoF. Non-spellcasters have less fight-altering options than spellcasters. If you're going to HoF, you will need those options.
The ECL will make a difference, but the tradeoff is worth it. Keep the drow; magic resistance and the extra stat points are worth it. Your wizard will be a lower level as a wizard than the remainder of your troops, but a pureclass cleric and a pureclass sorc can cover off most of the early magical needs. You wizard will be a secondary caster through much of the early game, but should take off in the second half. Edit: on the plus side, a drow means that your average party level will be lower and you should get more XP. [ 12-05-2005, 02:02 AM: Message edited by: Aerich ] |
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[ 12-05-2005, 06:26 PM: Message edited by: Marty4 ] |
Ok then, I'm hearing poor things about SC rogue, and the cleric. Should I drop the HUMAN part of the cleric and replace w/ Aasimar, and drop the tiefling and stick in an Aasimar Sorc or Cleric?
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The cleric is fine as a human. It will be a little more effective as an aasimar (+2 to Wis gets you 20 to start), but you can drop your Int to the bottom with a human and still get two skill points per level. Aas is better as a "power" casting cleric, human is better as an all-round character. Dwarf isn't a bad choice either. A Banite can be a deadly combo with a pure tank character; the cleric holds 'em, the tank drops 'em. ;)
A SC rogue isn't all that bad, but I'd say the more casters you can pack into a HoF party, the better. For a rogue/wizard, I like two levels for the evasion. [img]smile.gif[/img] Just one more defensive advantage available for a rogue/wizard. You don't need a monk, although if you really want one I would recommend the following: Go the pally/cleric route, take the rogue/wizard and put the monk in the rogue's spot. The F/B will be the main tank early and the secondary (damage-dealing) tank later behind the monk. The Pal/Cl gives you a solid third option. You won't need a pureclass pally, or fighter/pally, if you add in a monk, as that would give you three excellent tanks with minimal spellcasting ability. That's not a good ratio for HoF, in my estimation, and tanks are much higher maintenance (e.g. harder to keep alive) in HoF. |
Aren't you throwing in "Daddy's Little Girl", Sir?
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LOL, hells no, I'm training up for him.
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