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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Class. Mage. Wild Mage or Cleric (http://www.ironworksforum.com/forum/showthread.php?t=19542)

Warby 11-18-2002 05:34 PM

I've got throne of Bhaal and I am gonna start from the very start of the game so I can all the items instead of startin throne of Bhaal without them. I was just wondering whether to be a mage or a Cleric?. I've never really liked being a fighter and apparantly thieves arn't much use in TOB. Especially assasins which is a shame. Druids arn't very good either in my opinion.

A cleric has the obvious benfits of turning dead as well as good spells and the ability to fight. But a mage is more powerfull in the end. I'm not really sure what benifit you get from being a wild mage apart from a few dodgy spells.

Warby

Lord Lothar 11-18-2002 06:24 PM

<font color="cadetblue">Thieves aren't bad in TOB but since you don't want them here's my suggestion. I personally prefer clerics. I like their spells, HLAs, and ability to use armour and weapons. Clerics are also easier to use. If you'd rather have access to spells of massive destruction and like meticulous planning then take a mage (I prefer Necromancers). IMHO Wild mages suck all arse. They don't cast spells at the same level. Too random for my liking. Good luck with your decision and have fun. [img]smile.gif[/img] </font>

Lord Ludtke 11-18-2002 06:29 PM

Quote:

Originally posted by Warby:
I've got throne of Bhaal and I am gonna start from the very start of the game so I can all the items instead of startin throne of Bhaal without them. I was just wondering whether to be a mage or a Cleric?. I've never really liked being a fighter and apparantly thieves arn't much use in TOB. Especially assasins which is a shame. Druids arn't very good either in my opinion.

A cleric has the obvious benfits of turning dead as well as good spells and the ability to fight. But a mage is more powerfull in the end. I'm not really sure what benifit you get from being a wild mage apart from a few dodgy spells.

Warby

Just to address a couple of your concerns. Assassins start off pretty crappy, but really kick ass in ToB as your backstab hits crazy high damage. Once you get your skills pick Use Any Item, which is pretty self explanitory. Thieves also get really good traps in ToB, making for some of the easiest(did I say cheesiest?) battles for any char. Lead ANY creature to your previously laid 5 spike traps, and battle is over.

Wild mages are a curiousity at best, and I never found undead that were easier to turn then to just bash them with my mace. Individual results may vary.

Mages are quite powerful, but if going that route take the best, a suped up sorc.

Sever 11-19-2002 12:57 AM

Quote:

Originally posted by Lord Ludtke:
Wild mages are a curiousity at best, and I never found undead that were easier to turn then to just bash them with my mace. Individual results may vary.
QB]
Wild mages certainly can be interesting but there not everyones' cup 'o mead. Maybe someone could create a wild mage NPC (nudge, wink).

Spector208 11-19-2002 01:28 PM

I found thieves make great ToB chars. Imoen is stuck at level 7 thief skill wise, Jan is dual/classed which splits xp (I'm sure many would disagree, but that is annoying to me), and Yoshimo can't be used. Only way you'll have a kick ass thief is making one yourself.

9_1_6 11-20-2002 05:31 AM

if u want to play a theif and another character, i recommend u do a multiplayer game.

[ 11-20-2002, 05:32 AM: Message edited by: 9_1_6 ]

DrakenKorin 11-20-2002 06:18 AM

One thing of note about Wild Mage's: They NEVER run out of spells.

So, technically, they can cast all their spells, then use Nahal's Reckless Dweomer to cast Wish and get all their spells back. Practically, it doesn't work so well, since you almost always get wild surges. Its still worth keeping in mind, though.

andrewas 11-20-2002 06:20 AM

Quote:

Originally posted by DrakenKorin:
One thing of note about Wild Mage's: They NEVER run out of spells.

So, technically, they can cast all their spells, then use Nahal's Reckless Dweomer to cast Wish and get all their spells back. Practically, it doesn't work so well, since you almost always get wild surges. Its still worth keeping in mind, though.

One thing about any Arcane spell-caster - they NEVER run out of spells.

PI/spell trap tricks, or spamming wish in the case of the sorc.

DrakenKorin 11-22-2002 04:54 AM

...

oh, yeah.

Silly me.

Then again, wild mages get "unlimited" spells earlier on.

Dundee Slaytern 11-22-2002 08:51 AM

Quote:

Originally posted by DrakenKorin:
...
oh, yeah.
Silly me.
Then again, wild mages get "unlimited" spells earlier on.

Not true. ;) You need to learn either Wish or Spell Trap to utilise your exploit. Needless to say... it will be a long time before you get to lay your hands on either scrolls.

A Sorcerer actually gets to do his/her exploit faster, because he/she does not rely on scrolls. ;)


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