Ok, am I stupid or is the spell description wrong?
I finally got around to trying to use this spell en masse. I was under the impression, from the spell description in the game as well as in the 2nd Ed PH, that this spell lasted for turns, like Static Charge. So I memorized 5 of them, hoping to utterly destroy all the trolls and yeti outside in Wyrm's Tooth. And I took an invisibility potion for utter cheesiness (hey, I don't normally play that way, but my druid was feeling underused), and sat around. And sat around. And nothing happened, other than at my initial casting. So is this a one-time deal only, like a big single-target mage-style lightning bolt? If so, I'm disappointed. [img]tongue.gif[/img] |
In all the DnD CRPG's I've played, Call Lightning works as it does in IWD. Perhaps you're having it mixed up with another spell.
Edit: Judging from the description at Gamebanshee, you can call down one bolt of lightning per turn. The spell last for 1 turn/level, so a lv. 10 caster would call down 10 bolts, each striking the targets once a turn. The damage also increases with the levels. [ 11-29-2004, 04:41 AM: Message edited by: Stratos ] |
So are you saying that it does or does not work like Static Charge? Probably not, eh? That would be kind of unbalanced for a 3rd level spell.
I don't know of any way to "call" successive bolts after the original casting. |
You only direct the first bolt, all the rest hit at random..
I think the area of effect is also bassed around the original target, though I'm not sure. |
Hmm. I didn't get any additional bolts. If it is restricted to the range of sight when first cast, that would explain a few things. I was wandering around wondering when those icky snow trolls would get blasted by the Zeus spears. [img]smile.gif[/img]
One thing that really threw me off is that you get no feedback - with Static Charge, it at least tells you when one has "disappated harmlessly". So you CAN get more than one bolt per casting, right? |
In a limited AoE. For example, casting it in the midst of a fight works, but if you move on to the next fight then it won't follow.
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Blast and bebother. [img]tongue.gif[/img] I was hoping I could abuse this. Still can, I suppose, just have to draw all the monsters in a map to the Kill Zone, although that's more trouble than it's probably worth. Ah well, it's slightly less cheesy than I thought it was. ;) I'm past that bit anyway. Maybe I'll try to use it in HoW.
[ 11-29-2004, 04:46 PM: Message edited by: Aerich ] |
Call Lightning doesn't seem to follow with you the way static charge does. Once you leave the area where it was cast, the spell is lost.
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If I understand the spell correctly, a bolt strikes once per turn. One turn is 60 seconds.
Edit: I like the 3rd Edition version of Call Lightning better. [ 11-30-2004, 07:09 AM: Message edited by: Stratos ] |
Quote:
I'm pretty sure the spell works like this because I've tried it a couple of times. Static charge stays with the caster, so it's a lot better. |
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