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-   -   Asylum Dungeon (http://www.ironworksforum.com/forum/showthread.php?t=52334)

Sorcerer Dave 03-31-2001 07:06 PM

I done all thats here. However I want to know 2 things.

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1. Wich boots should I get ? Boots of Speed or Boots of Grounding and Bots of the North ?

2. I no longer have acces to my special abilities. Why ? Is it to do with the slayer change as I know this becomes an option there later.

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A Council Member of the Wizards of the Light

Accord 03-31-2001 07:08 PM

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1) Get boots of speed, it's a good boot that gives your tanks 1/2 more attack and haste
2) Yes, I think so, everytime I got the slayer change ability all more other minor innate abilities are gone. But I never use either one of them so I guess no harm was done to me.

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Long live H22A1!!!!!

Accord 03-31-2001 07:10 PM

Just to clarify point 2, you should still have your class/kit specific abilities like enrage for my berserker or kai for the kensai after you gain slayer change.

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Long live H22A1!!!!!

Sorcerer Dave 03-31-2001 07:26 PM

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I dont have slayer change yet. I know you get the option later. I don't have any options at the moment. I did have "Slow Poison", draw apon "Holy Might" and "Lay On Hands". Do I get them back ?

Accord 03-31-2001 07:31 PM

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Unfortunately, no you won't. Later on you will get the slayer change after a of dream sequence. I think this "losing innate spells" is due to getting your soul sucked out by Jon. http://www.tgeweb.com/ironworks/cgi-...les/tongue.gif

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Long live H22A1!!!!!

Fljotsdale 03-31-2001 07:39 PM

That's odd.
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spoilish, maybe
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My Cleric was a Priest of Lathander, and she didn't lose ANY of her Lathander Kit innate abilities after Slayer change became optional. Can't remember if the non-kit innates went... but I used the Lathander stuff in the final battle..

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Smile! Life is too short for bitching! http://www.tgeweb.com/ironworks/cgi-...s/EEhearts.gif

Fljotsdale

Accord 03-31-2001 07:45 PM

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Yeah, the class/kit specific abilities should stay, only spells like cure light wounds, minor drain, draw upon holy might...etc will disappear after part of the chapter 4 drama.

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Long live H22A1!!!!!

Lord Shield 03-31-2001 07:49 PM

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Only Bhaalian special abilities get replaced with the Slayer change (Lachlor's minor drain, for instance, disappears). All class abilities remain.
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My preference is with the Boots of Speed. 2nd one in the game which I give to 2 tanks (they hit anybody bothering my other characters) http://www.tgeweb.com/ironworks/cgi-...iles/fight.gif




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