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[WotLK] Anyone thought of what build you will be in WotLK?
For my DK I think I might go Unholy, depending on how badly it gets nerfed. Rogue I'm not so sure yet - Assassination looks like the best DPS for raids at the moment, but I'd have to switch to daggers and grind the honour to get the weps, while Combat has good DPS but the 51 point talent is awesome for PvP. Sub doesn't look all that great so far.
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Re: [WotLK] Anyone thought of what build you will be in WotLK?
While mutilate is the new deal at the moment, unless blizzard as change the mechanics, combat sword is still the fastest leveling spec no?
http://talent.mmo-champion.com/?rogu...00000000000000 I'll be combat sword until 2 good daggers drop for me in northrend. Then I'll be looking at mutilate. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
<font color="cyan">Affliction to level and start raiding, then back to destro.
Warrior will be fury to level prot to raid. Shammy will be enhance to level then resto to raid. Rogue will be combat to level, then probably assisnation to raid, combat or subt to pvp.</font> |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
I've read that you can have dual spec. This is nice as I don't have to pvp in combat anymore. Can switch to combat/mutilate for raid and sub for pvp.
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Re: [WotLK] Anyone thought of what build you will be in WotLK?
Oh gee i have no clue aye hahaha umm heres what i might have for lvling
Mage prolly frost still, ill pvp with arcane fire or maybe level with it. Seems like great regen. Warrior i dunno, maybe arms still. I tend to level with pvp specs as im on a pvp server. shaman ele because its the only gear i have, and tbh i cbfed grinding enhance gear. rogue - Assasination, as usual. Ive always been a dagger person, love the burst, hated the nerf in BC but i kept with it. Gonna be great pwning ShS nubs who are like "whats a daggor?" paladin - currently im only in healing gear, but eh.. when wotlk it will be like outlands again. Ret / prot maybe. Hunter - BM obviously hahaha Warlock - i havnt really looked into this class, theyre not my favourite. I just leveled one for the sake of it.. But probably affliction again to drain tank Druid - Feral, low downtime i guess, same as warlock, havnt bothered to look into this class, just lvled it. Death Knight - I havnt played this class before so i wouldnt have a clue :P Priest - shadow. This is like.. the class i hate the most to level haha, but probably shadow. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
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I say not. The new PvP spec is COMBAT. Think about it - an extra root/snare breaker (Imp Sprint along with pvp trinket), Blade Twisting for Daze proc. Then you have Unfair Advantage, Nerves of Steel, Vitality (+ energy) and Savage Combat. And for the ultimate finisher, Blade Flurry + Killing Spree for massive burst. (I was doing 4-6K crit damage in the beta at 70 unbuffed). Then AR to mop up the leftovers. Who cares about Camouflage or Master of Deception or nerfed Shadowstep? COMBAT is the new PvP spec. This is what I was playing around with at 70 in the beta. You would change it around a bit for pve, but conceptually you can now stay full combat for pve and pvp. Mut still gives you a bigger dps advantage but you would have to swap to daggers for that. Sub is now useless again. http://www.wowhead.com/?talent=f0xZrxVbMbxorubgRpx |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
Mem, you didn't put any points into weapon specialization.
Use this spec. http://www.wowhead.com/?talent=f0xZMgVb0bxqru0xRtx I was originally thinking of the mobility problem that combat used to have. However I think that problem is solved as you can have a 3 minute sprint (2 minute if spec endurance, 1 minute if using that major sprint glyph). Also if you add that minor sprint glyph, you can now run above water. haha! I am loving killing spree a lot. Killing spree = instant kill for 1 mob. If fighting several mob, blade flurry + killing spree. Hmm, perhaps I shall make that a macro. Also, I notice killing spree had that shs effect a bit. I don't need to be exactly next to the mob to "hit" it, I can tele to it. SS now hits very hard. Add with that major SS glyph and you are seeing some fast incoming finishers. I love the new energy regeneration rate. My white damage is only 40% now so which mean I'm doing yellow damage a lot. 3 minutes evasion cd? Make that 2 minute if spec endurance However, I expect Blizzard to buff sub spec sometimes soon. Just like they did during BC. Oh, expect dismantle to be nerfed. With only 1 minute cd it's severely op. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
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Re: [WotLK] Anyone thought of what build you will be in WotLK?
Yeah, usually these 2 or 5% modulars are useless for PvP and an absolute waste. A 5% chance in 100 asks for alot of continous hits to justify taking this talent (mind you, it seems to proc alot in PvE - almost more than the listed amount). You most likely would see it proc so little in the heat of PvP, that it you'd forget you ever took it. By the time someone hits you 3 times you are either dead, dying or running away in WSG/arena.
The exception to this are modular proc stuns/snares, as they are CC's and you can never have enough of them in PvP. Even if it is as little as 1% I will always take it. The Mage talent "Impact" is a good example, which has a chance to stun a target with fireball proving invaluable as your target becomes a sitting duck for your next spell. Crippling Poison too even, any rogue with a brain will sacrifice Deadly for Crippling simply because it's a snare/slow. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
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It's called burst damage. or rather a mini one. The extra sword swing that sword specialization gives you. It can crit and it ignore resilience. That's why I say you forgot to put points into a weapon specialization. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
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I would def spec Sword Spec if I was raiding where I was hitting on the same target for a long time because it's worth it for the sustained DPS. But it's too sporadic to be a reliable burst. Not worth the 5 points IMHO. Particularly now that everyone's dps has been buffed by these new talents, fights last much shorter, resilience or no resilience, because everyone hits harder. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
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Come wotlk everything will change when at level 80. Meanwhile my judgement for a weapon specialization is still the same. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
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You're entitled to your opinion, we all have one mate :). But I don't think it will be of much use in PvP as everything goes so quick. Check your recount and see for yourself, it doesn't proc enough to be worthwhile IMO. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
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http://www.wowhead.com/?talent=f0xZMxqbMbxVMu0gRtx I've check and this is what I could come up with, it got the weapon specialization plus the unfair advantage. That is of course, if I choose to pvp now rather than when wotlk and at lv80. :P |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
Why is this even a point of debate? As far as PvP is concerned, the math does not add up for sword spec. Low modular % buffs mean very little in the heat of PvP (read: the dodging, strafing, running, jumping heat of PvP) unless they are CC's.
The chances of it proccing and your target staying still long enough for that % to even kick in, are so slim that it would rarely see any use in the battlefield. And since it requires a full 5 points to even bring it up to 5%, it's not worth it. To me, things like this have always been a no-brainer as far as PvP goes. Why get a low % and very circumstantial mod to your swing when you could invest those points into something more consistent and/or reliable? Again, raids are a different story, since you got a tank turning it around for you and can just hack away. Then you would see your full 5% since your target is being lined up for you by the raid every time. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
/facepalm
fist/dagger spec - 5% crit. mitigated by resilience sword spec - chance to extra hit proc, can crit and ignore resilience. mace spec - don't care. never like mace. In pvp sword spec > fist/dagger spec ~ Now, why should we take the spec. It counts for your extra burst. Since the burst we have from combat is evicerate or envenom. However this 2 is mitigated by resilience. Hence every help we get from sword spec helps. ~ 5% isn't much you idiot! As I said, every bit of burst helps. And I've shown how to spec for sword spec and still can put points into your wanted talents. Mem said his dps is very low. Perhaps his gears effect his performance. I don't know what gears he is wearing for pvp. Perhaps he was fighting with S4 people or perhaps something else. I don't know. However, how long did he test the spec on and for how many matches? Also, If i go pvp now. my dps will be low. Why? I have very little pvp gears which mean super low resilience. If I go pvp now also no use. I will die very easy. Hence if I show my result. my dps will be low with or without the sword spec. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
I understand your logic, but I still feel the same. I am not saying 5% isn't much (it isn't - but it's not horrid). I am calculating that because of the natural chaos which is PvP, you would not in fact even see this ability proc for its advertised 5% of the time. Rather, about 1%. So, in reality it would be about 5 points spent for 1%...maybe 2. If it cost me 1 point to get the full 5% then I would, but never would I spend 5. This is strictly from a hardcore PvP point of view.
Again from a purely PvP point of view, looking with a glance at the trees you posted, I personally would empty out my 5 points and jump briefly over to the Assassination tree, substituting Improved Evis. in place of SS (3 points invested into it, resulting in a guaranteed damage increase of 20% to base Evisc. which is a rogue's main finisher and also takes into account top damage of a weapon) Again, this is just glancing at the spec here, but if I really wanted a modular talent i'd use my other 2 points to take Remorseless attacks since it can add a 40%mod. Still, this one is quite circumstantial too and wouldn't see as much use as it would in PvE, where one mob after another is being killed and probably wouldn't be useful in 2v2 arena scenarious but could prove fun in say, WSG or EotS. But this is only if I had to choose between modular skills. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
What do you reckon of this mutilate build?
http://talent.mmo-champion.com/?rogu...00000000000000 The 51 point talents are just useless for some classes, hunger for blood just does not look appealing to me, it did before though.. |
Re: [WotLK] Anyone thought of what build you will be in WotLK?
Pvp or pve?
This is for pve. Hunger for blood is 9% increase damage done. Use it when you first start the encounter. Remember to stack it to 3 times always. You do know that you need improve poisons and vile poisons for mutilate build right? And blizzard had buffed up poisons now. Poison will be doing 17% of your damage. Use envenom instead of eviscerate to refresh your snd cycle. http://talent.mmo-champion.com/?rogu...00000000000000 Murder is just a filler, you can use the points for some other things. |
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