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Race/Class Edit
I know this is really basic question for some of you guys but....
How do I change the names of the Races and Classes in a single design? |
Re: Race/Class Edit
I fear you have to change everything in the races.txt traits.txt etc. -files according to what you want to have, and then import the new files into your single design.
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Re: Race/Class Edit
Ah yes, you should certainly have some backups of the original files. And if you e.g. change "gnome" into "antman", make sure that you make the change in all of the files!
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Re: Race/Class Edit
That's the way to do it. :)
What you can do is leave your original files alone and name your new files anything you want, like 'FD_races.txt', etc. As long as you import the text files one at a time this will work fine. You might have some issues if you're going to do more than change the name. If so, just ask here. I know that I've come up against it already. :D:D:D |
Re: Race/Class Edit
Well, I was -thinking- about changing the HD of some of the classes....
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Re: Race/Class Edit
And thanks, guys.
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Re: Race/Class Edit
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What DC will do is treat the first race as human, the second race as elf, etc. no matter what you change. So the first race can't multi-class, the second race can't be resurrected, etc. DC does read every thing in from the .txt files, but since it's all still hard-coded for computability with older versions of DC it just ignores some of the stuff. In case you're wondering, the reason why is that CocoaSpud had not intended to make races and classes changeable until after 1.0 was achieved, but I asked about it so often that he changed the code to allow for designer modifications. :D |
Re: Race/Class Edit
I figure changing the XP is pretty easy, but what about the Hit Dice?
Also I've managed to import everything else, but how do I import the traits? There's no button for "traits". |
Re: Race/Class Edit
Hmm, it appears that I mistyped earlier. You can't use one of the .txt files to change the hit dice.
Unfortunately, all of the information in the traits.txt file is hard-coded in DC. CocoaSpud had planned to make it editable, but didn't get to it. |
Re: Race/Class Edit
Eh...okay
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AHHHHHHH!
I didn't know that either!! So all my brilliant thoughts on the traits.txt file were for nothing??? |
Re: Race/Class Edit
Here too.
Anyway, as far as the classes.txt, none of the multi classes are showing up when I run the game. Any ideas what's going on? I did delete quite off from under the races in the classes.txt file, that and I did a couple single classes to the races too. (Such as the race that -was- Gnomes now being able to be the class that was Paladins.) But the program says it reads it just fine. |
Re: Race/Class Edit
The editor only looks for syntactical errors, not for content. (You know, it doesn't care what we're talking about as long as we're spelling it right.)
FD, if you wanted to post your .txt files here, I might be able to figure out what's going on, but it might be that DC just won't do it. (It should allow "Gnome" Paladins, though, but I've never tried.) |
Re: Race/Class Edit
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Will do....
Here it is.... This is a second try, the first one I tried to do some custom multi classes but it didn't work. |
Re: Race/Class Edit
Can you put up your race and baseclass files as well? DC looks at all 3 for classes.
Even though it's not working for your PCs, have you tried creating an NPC? I'm doing a design right now with all different classes and races, and multiclasses are not working for the PCs, but they are for NPCs... |
Re: Race/Class Edit
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Yeah...here they are....
Sure, I can try that. I'll have to slap together some equipment first... .... Hey, does DC read off from these files for NPCs too? I figure NPCs are easier for the program to create. After all, at least in FRUA, you could create NPCs otherwise impossible...i.e. an Elf Paladin, Fighters with magic, etc. Oh, I haven't edited the spell.txt file, or anthing else yet, would that make a difference? |
Re: Race/Class Edit
Okay, I think I see what it is.
The races.txt is where the multi-class allowances are kept. For each race, you need to add - AllowedMultiClass = <classes go here> You are right about the NPC editor - you don't have to follow the rules. :) You can do things like create a race, then not allow any classes to use it (in your text files) so that it is not available to the player and then create an NPC of whatever class and give it that race. :D Be careful if you try this trick to give a special class to NPCs, it doesn't work quite as well -> the NPC can be the special class, but depending on where it is listed in your classes file, the NPC may not be able to have any classes... :( |
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....
I'm such a moron.... :/ Thanks, manikus |
Re: Race/Class Edit
It always helps to have a second pair of eyes look things over. :)
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Re: Race/Class Edit
Does DC have a racial level cap?
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Re: Race/Class Edit
Hmm, AD&D does in some of it's incarnations. I'll have a peek at the code and get back to you a little later. :)
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Is it possible to prevent the player from changing classes with a human PC/NPC in the training halls?
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No, I don't think so.
I think the best we can do is put a note in the literature that comes with the design. That, or not allow training. :D |
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Does that mean any player can change from any class to any other class or do the AD&D rules apply?
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Re: Race/Class Edit
The AD&D rules apply. :) But, you can still change from any class to any other. You just over at level, lose all the special abilities of the previous class (for a while at least), can never change back to the first class and only can do this a limited number of times (I can't remember off the top of my head if it's once or twice). But, that's all. :D:D:D
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Re: Race/Class Edit
I was just wondering because the racial rules apply to leveling, that pretty much renders multi classes useless in the idea I have....
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Re: Race/Class Edit
Oh, yeah, is there anyway to restrict items to race?
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Re: Race/Class Edit
Racial limits are 2e I believe, that I can't say for sure that they are in effect. I just happened to know that the dual class rules were in effect b/c I had recently been looking at that part of the code, but I can't say that I've seen anything about racial limits being hard-coded (or any other kind of coded) into DC.
The best way to find out is to go ahead and give it a try. :) |
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Re: Race/Class Edit
Ha! I solved the problem! I made a Logic Block that checked if the player changed classes, and the game ends if he did so. Certainly, the player will be warned before entering the training hall! :D
By the way: Class change is only allowed for humans, right? Although my knowledge on the D&D rules is not good, I think I remember that. I ask because in the training hall, only humans are allowed to do it "human class change", but all other races can change classes nevertheless after entering the "human class change"-menu. |
Re: Race/Class Edit
I'm glad to hear that you figured it out. :)
You are correct that only humans can change class. It sounds like you've found another bug. You can follow the link in my signature to create a bug report. :) If you do, can you please attach your error file? It really helps track down where the problem is occurring. |
Re: Race/Class Edit
Now that I know for sure it is not intended, I will firstly have a second look at it.
To be more precise: In a training hall, the option "human change class" did not occur for non human PCs, however, when I chose this option with a human, I could switch to other characters using the Backspace key (I assume dwarvish, cyborg in my scenario :) ) and change their classes as well. The problem is, that I am sometimes confused which race is which since I exchanged humans, elves, dwarves etc with martens, cyborgs and dragons. I would really be glad if someone who has not changed classes and races could look at it and try to reproduce this mistake. Furthermore, I hereby admit that I still use version 9.130. :( :D |
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:D .913! For shame! Just kidding. :D
If I get time this weekend (and remember to do it) I will give this a try as well. I've got to say that I don't think I've tried using the backspace key to move back to a previous screen... |
Re: Race/Class Edit
No, misunderstanding! Inside the game, you can switch between the PCs in your party either using the arrowkeys or the backspace key, depending on the event. If you chose "human class change" in the training hall, you still see the names of all your party members and can switch between them. I assume you can do it by mouse or with the keyboard... Anyway, there you can switch to PCs even if they didn't have the "human class change" option before...
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Re: Race/Class Edit
I'll have to try out the backspace so I can add that to the documentation. :)
I knew you could still choose different characters after you had selected to train, for example, but I don't think I've tried dual-classing a character in DC. I know I used to Secret of the silver Blades - take a human ranger to 9th level (so they could cast magic user spells) then switch to a magic user, that way you could wear armor and still cast spells. :) |
Re: Race/Class Edit
I just tested a bit in DC's defaul settings, and it doesn't seem dual-classed characters ever get their original class abilities back. The menu also acts a bit oddly so after you choose your dual-class, you can choose another dual-class immediately after, and you can bounce back and forth between the same classes.
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Re: Race/Class Edit
This definitely sounds like we've got another bug. If someone wants to report it to SourceForge, that would be great, otherwise when i get time this weekend, I can try it out and submit a bug report.
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Re: Race/Class Edit
Would you be offended if I hope that you try it out? :D
Perhaps I could repay the debt with an ankylosaur-icon... :) |
Re: Race/Class Edit
And again I have to ask about the rules... When leveling up, all (N)PCs get a HP bonus, right? Are there differences between the races? Is it possible that dwarves gain generally less HPs than humans?
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Re: Race/Class Edit
Dwarves should get more than humans, as they have a CON +1 bonus (maximum of CON 19, but DC currently caps this at 18).
CON 15 gives +1 hp/level CON 16 gives +2 hp/level CON 17 gives +3 hp/level if a fighter, ranger, or paladin CON 18 gives +4 hp/level if a fighter, ranger, or paladin CON 19 gives +5 hp/level if a fighter, ranger, or paladin Thus, a supremely healthy dwarven fighter could possibly get 15 hp/level (a supremently healthy human fighter is limited to 14). |
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