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Grand Theft Auto inspires Thai murder
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Re: Grand Theft Auto inspires Thai murder
<font color="plum">Kinda hard to argue the game doesn't promote real life violence when the perp admits he was trying to imitate the game.
Personally, I think games like this should not be rated - they should be banned. But I guess I'm just becoming a crusty old coot.</font> |
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To be honest, I think the people who are stupid enough to try and copy a game are the ones that should be banned, not the game itself. How dumb to they have to be to think it was a good idea?
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As dumb as people who smoke to emulate a movie star?
As dumb as people who take up baseball after watching their hero smack a home run? As dumb as a kid who picks up a guitar after watching music videos? Imitation is a long established part of human learning. You learned to talk by imitating your parents. What goes in comes out. |
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There are a great many who do not even consider immitating a video game. Sadly, for them, they face the strong possibility of games being censored or banned because of the idiots who make the news. (make the news meaning, they end up in the news, not those who produce the news. Those who produce the news simply go where the story seems to be.)
Personally, the addition of drugs, sex, and criminal violence in video games seems excessive in my opinion. The only thing accomplished by adding them is an increased tolerance for them in society and I don't see that as a good thing. Just in case someone feels my comments are an attack on their views, I never said you had to agree with me. |
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So So SoOooo nicely put :) --- I think this shows that alittle common sense goes a lon~~~~~~g way. But seems common sense is out of fashion now, doesn't it? =P Its a game (and I think it says "do not try this at home (or it should :D )) On the other hand...here come the hoardes and hoardes of parents who won't rest until games like these are banned. (which may ultimately be a good thing)- not because I don't like these games. In fact they're fun to play, but its a game. People need to be able to make that distinction, and sadly, as more and more people are demonstrating it (they're not able to). So a good thing because, things like this won't happen because of a game. People like those are liable to do things like this whether its by influence of game or movies or ______. But at least if the game was banned, people won't be able to give video games a bad rap because of stupid incidents like these . D: :hehe: |
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I just cannot condone a game that glorifies indulging in drugs, prostitution and criminal behavior in general.</font> |
Re: Grand Theft Auto inspires Thai murder
The point I was trying to make, in I admit not the best way, was that he must have known that stealing a taxi wasn't a very "good" or "right" thing to do, and is generally frowned on by society. But he was stupid enough to go and do it.
This is why I tend to not take part in discussions like this. I can't phrase my veiws in the way I would like. |
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Ban art? Not on my watch...
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That's a very sad case of an immature, irrational mind that failed to distinguish between the moral vacuum that often occurs in a video game and the expected morality of established society. This kid shouldn't have been any where near a game like Grand Theft Auto in the first place, if his mind was so naive as to think it acceptable to try such things in reality.
However, I would like to think that his choices shouldn't spoil the right to play such games for those of us who can make such distinctions. |
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If I ever decide to commit a crime I'll blame it on something from the media too. It could lighten my sentence. <i>"My client is the victim here, he was influenced by [media product]. How about community service and some time with a psychologist? Thanks you your Honor."</i>
Also any parents who let their kids play a Mature rated games should have their kids taken away. Come on, do you buy porn movies for your kids? No difference. |
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I appreciated your contribution, as it took the conversation down a new route. :) |
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Banning art is not the same thing as preventing the mass distribution of anti-social art. There is a difference between a) allowing everyone the right to speak freely, and b) making sure everyone's words are heard by everyone else. No-one's saying the game shouldn't be made. (Cerek said he saw no reason to create it) At most people would say the game shouldn't be sold. I make music. I can either make art for myself or for public consumption. It's not to be expected that all art is fit for public consumption. Laws exist to prevent a person abusing their freedom to destroy others in society. If people can't self regulate their behaviour, they need to be regulated to protect those who cannot protect themselves. This is wisdom handed down from the most primitive of societies. Though the means by which we may destroy each other change, the essential need is the same. |
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While I am all for freedom and liberty in this issue, I would have to agree. The rating system just doesn't work. And what's the point when a mother can buy them for her kid's birthday or christmas gift anyways? Certainly there needs to be a system to screen "gifts" presented to minors.
And most parent's are ignorant to the level of exposure in games like these in this day and age. Back in the day a video game was about space invaders or plumbers and hedgehogs. An R-rated game isn't limited the way an R-rated movie showing on HBO is. There is no time restriction (i.e. the game doesn't become playable and unlock itself after a certain hour such as when a kid should be in bed!) and furthermore there is no NCA-like organization censoring the airing of the game like there is with TV. Oh, there are parental locks on consoles and even MMO's (see WoW and EQ) but how many parents even know how to access them? Mine don't. There is currently only one screening process in purchasing these games and it is a broken one because anyone over the age of 18 can purchase it for a minor, all the while never realizing how similiar this is to buying beer for a child. |
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It's not hard, just check what your kids are doing. Are they taking drugs? Are they watching porn? Are they playing mature games? It doesn't take much effort to tell if Manhunt or Grand Theft Auto is suitable for your children. Any parents who have so much as read the box should be able to tell, or if they're really slow and don't understand the words "MATURE" and "DEPICTION OF DRUG, ALCOHOL, and SEX", they certainly should be able to tell from five minutes of gameplay. The argument about time doesn't work. Mature games are like adult dvds. If you have an adult dvd you can watch it at any time of the day, and it's your responsibility to keep it away from your kids. As far as I know, video games don't get streamed live on cable tv yet. Or at least that's what Microsoft told me when they sold me an XBOX console. http://www.christianexaminer.com/Art..._Aug08_01.html Even Christian websites are realizing it's the parents' responsibility to get involved. Parenting is hard, shifting the blame is easy. |
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There were little (if any) video games that had ratings back in the day, and we cannot point the finger at parents simply because they are ignorant to the fact that video games are now rated like movie titles. It is the game companies that skirt this issue, because they know that if the restrictions were 100% adhered to, they would lose alot of money. I will state again, this does not erase all responsibility from parents, but at some point the government needs to intervene, at least even running some commercials about "What games is your teen playing?" or offer some education classes for old-fashioned guardians who are "out of the loop" and cannot fathom all this newfangled thechnology. I'd hardly call all parents who haven't realized this danger "retarded". The time thing still holds merit IMO. The R-rated DVD shouldn't be in the hands of a minor anyways. |
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Oh no! Some kids could get his hands on his parent's car keys and go for a joyride! Let's ban cars too! What about lighters? Some kid could set fire to something. Let's ban lighters! Do I need to go on, or can we simply agree "Let's ban it because a kid could get his hands on it" doesn't make much sense as an argument? And no, the time argument still doesn't make sense. Kids shouldn't be in contact with these products so that would not be a restriction for kids, but for the legit adult customers. If you want to argue about limiting adults' access to adult products start another thread. |
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I never said anything about banning it....
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There are countless things used responsibly by many and abused by few; why single out video games? As Luvian said, it's a fantastic scapegoat for bad parenting.
If you can make up reasons to ban certain games, you can make up reasons to ban anything. It's also a little patronising to say that society needs help protecting itself, that we're all too weak and impressionable to decide for ourselves what to play or watch or drink, that we need it decided by a higher authority and imposed on us. I've been playing violent video games for a long time, as I'm sure many members have, and I've never so much as contemplated harming another human being. The types of people prone to influence from video games and subsequently commit crimes because of them were messed up to begin with. Sure, the game may have given them an idea or two, but it rarely made them crazy in the first place. |
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If we have a story about a kid being high on rohypnol doing evil he otherwise wouldn't, we'd be talking about rohies. 2. Who is a "good parent"? All parents screw up. Besides, it takes a village to raise a child. Parenting alone doesn't make a child wonderful or evil. Plenty of bad/absent parents result in beautiful people, and plenty of great parents have crims. Whatever we as a society can do to self improve, we should do. The almighty dollar should stop being the sole motivator when people release art into society. Artists, creators and entrepreneurs need to wake up to their responsibility in shaping society. |
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I agree that it begins with the parents, and that they should be more aware as regards video games. Simply put, they should be involved more with their children (which I do hope is the trend nowadays), in which their children will be comfortable with their parents, and will be able to share problems, no matter how silly it may sound to the general public.
I remember this instance, when my uncle and myself would tease my mom. She would then jokingly reply that we came from an elite school, hence they should have taught us some manners. When I thought about it, I don't think they actually taught anything to that extent. I am pretty sure it has been drowned by all the subjects they flush in our heads. Either way, their focus is on a different path. The same can be said with the parents. Sometimes people can be too focused on the big picture, when those little things are brewing up to smear the big picture. I personally enjoy these games since they serve as an "outlet". From a bad day, or whatever-I-can-call-it-day. However, I am always for the betterment of everyone. I'd sacrifice my precious time for a friend in need, I'd try to be there for someone who's in need of an advice. Reason: I want them to feel loved, respected and listened to. I know how it is to be alone, and I try as much as I can to let others feel that they always have someone to talk to. |
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There's the rub. If we could all agree on what the ideal world would look like, we could move our way there.
Trying to define that ideal has been the source of more than one war... |
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I agree completely parents bear the brunt of the responsibility. I do monitor the games my boys play, whether on a console or on the computer. However, that does not alleviate the responsibility borne by the manufacturers that produce the game.</font> |
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Every time this issue comes up, there are two clear cut responses - those that feel the games are not appropriate and those who like the games and say the kid who copied the game was crazy to begin with. Look at the responses in this thread as an example. Every response from the game supporters say the same thing "this kid was crazy already if he tried to imitate a game". What they are really saying is "I LIKE playing this game (or others like it) and I don't want to risk losing a game I like to play." Even if their assertions are true that "the kid was crazy to begin with", the company still bears a responsibility not to produce something that could encourage or lead a kid to reproducing the actions in the game. It's really simple - produce games that do NOT depict illegal activities, assassinations, prostitution or violence against others and manufacturers don't have to worry if kids copy the actions from their games.</font> Quote:
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So, basically, what it boils down to is freedom versus security? Artistic license versus censorship?
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"Be wary of he who would deny you access to information, for in his heart he dreams himself your master" As you may have guessed, I'm quite sceptical of 'authority' :P |
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First, it's spelled sKeptical.
And restricting art isn't the same as restricting information. |
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First, I'm not from the land of the free, home of the brave.
And use your imagination. :rolleyes: It's not hard to exchange the word "information" for the word "art" (though I would consider art a form of information anyway). The quote still applies IMO. |
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Hmm that's one spelling difference I wasn't aware of between our countries. And while, yes, you can switch the words, they are not interchangeable.
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If you're American, it's sKeptical. If you're British, it's sCeptical. And apparently if you're Canadian, you can go either way.
At least, according to one site I looked up. :) As for restricting (art or information), I think they're related. Artists have been known to use their crafts (spoken, written, drawn, composed, painted, etc.) to further discussion of topics that people prefer to keep hidden. I think one of the real issues is the line between reality and game. For me, gaming is a way to escape from reality... in the last week, with our dog having had a hip replaced (with complications!), I've had little gaming time, and I've *REALLY* missed that escape :heee: Yet I don't confuse gaming and reality (certain late-night dreams about strategy excluded ;) ). I believe Cerek already mentioned one of the keys in the thread about the kid dressed as the Joker and stealing posters. Becoming an adult means living with the consequences of your actions, and too few people these days appear to be able to look far enough into the future to realize those consequences. Kid thinks that dressing as the Joker makes vandalism okay? Naw. Kid wonders if stealing a taxi is as easy in real life as it is in a game? Should also wonder if getting caught is as likely, or if going to jail is as comfortable... double Nopes. |
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They're always crazy. The whole world is crazy! (But if the whole world is crazy, and you're not, who's the crazy one?) :P Quote:
One can be convicted for inciting a riot. One can be convicted for planning a robbery others commit. Where there are direct and provable cause-effect relationships, hand out culpability. THAT would make people take responsibility for their words. I mean, there is a current rap group promoting gay-bashing. If their fans start bashing gays, why shouldn't the group accept some sort of culpability? The inverse applys. If someone through art influences people to stop littering, make peace not war, forgive, love or take to the streets protesting injustice, the artist is a hero. Why shouldn't the blade cut both ways? As for determinations - society determines them. ANTI-SOCIAL behaviour is that which harms the society. |
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And something that's been forgotten, what about a person's right to not be subjected to offensive behaviour. I should be free to say what I want to a friend right? My wife? My child? But what about abuse? What about their right to be free from being insulted, threatened and demeaned? "Free speech" has limits. Art, games and song are all forms of speech. As said, there's also a difference between free expression, and mass distribution of that expression. Someone may express anti-semetic ideas. We as a society are not compelled to make sure those expressions go into every living room in America, no matter how free the person is to express those views in private. |
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Who decides what is appropriate and what isn't? Society. If the medium rewards successfully attempting illegal activities, then it is NOT appropriate, especially for younger members who may be more susceptible to blurring the distinction between virtual actions and real world consequences for those same actions.</font> |
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I wasn't aware that anyone had the right not to be offended. Different people are offended by different things, and by claiming abuse left, right and centre, it would be the quickest end to free speech possible short of totalitarianism.
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Allow me to reverse your proposal. I think that if, in a person, violent behaviour or tendencies manifest themselves in reality, it follows that the kid is more likely to immerse themselves in a virtual world where violence is rewarded. Correlation does not equal causation, but which one of us is right? There is simply not enough research in this field to know. :( |
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In the case of adults, they are old enough and responsible enough to decide for themselves whether or not the content is appropriate, and are, for the most part, able to distinguish between reality and virtual reality. In the case of children, there is a rating on every game which prevents them from playing content inappropriate for their age, and which the parent should take into consideration if buying a game for his or her child. It is not the fault of the game developer if parents don't treat game ratings with the seriousness they treat film ratings. |
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