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Hi ! A newbie needs help :)
Hi there !
I just downloaded Dungeon Craft and I think it's great ! I am happy to join the community ! I am creating and testing a module and maybe I discovered a bug. When a char equips (ready) an item (a weapon in this case) then if the same char. removes it he cannot ready another weapon (the program say that a similar item is already held) even if you trade that item to another char. The result is that the first char. cannot attack anymore. Could somebody give me an hint on this ? Thank you ! |
Re: Hi ! A newbie needs help :)
I also tried to create a spell using the spell editor. It was set as 1 lvl magic user. Then (after save) I tested the module but the new created char. cannot select that spell on the starting list. Is this normal ? I wanted to test the spell but now I don't know how to do :)
Ps: I am new here so if this is not the right place to write this kind of message please let me know. |
Re: Hi ! A newbie needs help :)
Hi Costaeurope. Welcome to Dungeon Craft! :D
This is the right forum to talk about anything even remotely related to DC. :D:D:D For the first issue, was the item removed from the character or removed from the database? For the spell, open up the spell editor, highlight your new spell and select edit. If you could take a screenshot of that page and post it here (select 'Go Advanced' and attach it to the post) I would be more than happy to take a look at it. |
Re: Hi ! A newbie needs help :)
Magic users don't have access to all spells immediately. If you want to test the spell, make it a cleric spell. You can always change it back after you tweak it
ST |
Re: Hi ! A newbie needs help :)
Or you could leave it as a magic-user spell and when testing, start from the beginning and create a new magic user. Your spell should be available from the list of spells to stick in the characters spellbook.
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Re: Hi ! A newbie needs help :)
Right, becuz you set your memoziable spells up in Magicuser character creation, so you'd have to make the spell first...
ST |
Re: Hi ! A newbie needs help :)
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Hi there !
Thank you so much for the answer ! I am so happy DC is a live community. So, we were talking about: Problem with the Item Readied. The item was removed from the character. Testing the game I noticed that when a char. finds a weapon and he equips it that's working perfectly. The char. starts using the weapon. Then I tried to remove the weapon from that char. clicking UnReady: the screen displayed correctly READY NO but the char. cannot ready another weapon (or even the same one). When I try to equip another weapon it says "A similar item is already readied". So, checking the main char. page I noticed that the weapon results still readied. And in combat the char. is still using it ! Therefore I tried to trade the weapon to another char. The weapon is traded and in the main char. page the weapon disappear (and also the base damage of 1d2 vanish). The char. still cannot ready any weapon but now in combat he cannot attack (even with the base hand attack). I tried with customized weapons and also with prefab ones. Nothing changed. The same problem happens with armor (I just tried it). Problem with the new spell. Ok... of course I tried starting from the beginning, but the spell was not available from the list of spells to stick in the characters spellbook. That's the first problem. In order to test it, following ST suggestion I setted it as a clerical spell. In this way I tested it. Everything works correctly (images, sounds, spell cost, iniziative, range) but no effect occurred. The spell I tried to create, named minor absorber shield, is an abjuration spell that creates a barrier of force around the touched subject that absorbs up to 10 damages and last 30 rounds. Therefore to simulate a such spell I tried to improve the HP of the char. by 10 using the editor. But with what I selected no changes happened. Of course this spell cannot be cumulative but the increment of the spell could cumulate with other different hp increasing spells (eg. aid spell of clerics). That's all for now! Thank you so much for the help and the warm welcome ! Costa |
Re: Hi ! A newbie needs help :)
For the problem with the weapons/armor, make sure that the item is not cursed (I'm pretty sure you've already done this.) Try to do it in the engine again as a test and then upload the error log here. The error log is in the UAFWin folder and there may be one in the UAFWinEd folder, depending on how big and bad the bug is. I tried to duplicate this on my DC set-up, but couldn't. I presume you're using a modified items database?
For the spell, remove the "+" in front of the 10. When you tested it as a cleric spell in combat, was the subject at max hit points? If so, it wouldn't have added any more (with that script alone, there are ways to temporarily raise max hit points). If removing the + doesn't work, export the database (done through the database editor menu) as a .txt file and post here so that I can try it on my DC. |
Re: Hi ! A newbie needs help :)
3 Attachment(s)
Item readied/Unreadied
Perfect! I am following the instructions. I am uploading the UAFWin and the UAFWinEd. Yes I am using a modified item database! Spell - Minor Absorber Shield Ok... I tested it again and I noticed that the spell seems working correctly even if the ammount of HP displayed doesn't increase. It works even if the char. is full healed. I describe what happened during the test: Alisia has 7 HP (full healed), when the combat started she cast Minor Abs. Shield on her self (she was not damaged). After the casting the display still indicated 7 HP (in green), even if she had to have 17 hp. When the first monster hit she lost 1 HP but the display indicated still 7 (this time in orange). After 11 total damages the display indicated correctly 6 Hp and Alisia died after a total ammount of damages of 17. So it works correctly. The problem is that the program does not show the new ammount of HP the char. have when the spell is effective so is quite complicate testing it. Casting more time the same spell doesn't give any HP but other spells like Cure Light Wounds work, even if they heal also the extra HP (an energy shield cannot be healed!) but this is another problem :) If there is a way to perfectionate it in this sense with a script it would be cool. And there is still the problem that if I set the spell for Magic User it doesn't appear in the starting spells selection list for the new wizards. I exported the database in order to attach it here. Manikus, thank you so much. I am learning a lot about DC and, even if I am not a programmer, I hope I could be useful in a near future in some way... at least as a professional tester :) |
Re: Hi ! A newbie needs help :)
Do you find any answer ?
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Re: Hi ! A newbie needs help :)
Nothing yet. :) Give me some time...I'm right in the middle of finals with a big one on Tuesday, but nothing after that until Friday and Saturday (which I am already prepared for). :D
I did read over the spells.txt and it seems find, I guess I won't know until I get a chance to import it into DC. What level magic-user were using? (Just so I can replicate the conditions as much as possible.) |
Re: Hi ! A newbie needs help :)
Don't worry ! Take your time :)
I was using a 1st level "just created" magic user and I noticed the spell was not in the starting list you have in the "create character" menu. |
Re: Hi ! A newbie needs help :)
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Alright, I started testing on this today... I did change your text, but only to remove your directory structure and to change the word "cleric" to "MU" for the minor absorber spell.
I had the exact opposite result that you had. Using my newly created magic user, the only spell available in her spellbook was the new spell. See below. I'll post more as I figure it out. |
Re: Hi ! A newbie needs help :)
Testing with a non-beginner (not 0 points) I have the same problem that you were having, but noticed that it's not just that wizard spell but also the lightning bolt spell. I'm pretty sure it's not a hardwiring issue, since I'm the one that wrote the third level spells that do work...
Off to do more investigating. |
Issue resolved!
2 Attachment(s)
I found a fix for you. :) And I think that you did discover a bug, albeit a minor one.
If both of the scribing checkboxes are checked, DC doesn't allow either one of them unless the character has 0 xp. See the screenshots below. click to enlarge |
Re: Hi ! A newbie needs help :)
Hey ! Thank you so much. I also tried and it works... You fixed this problem ! Do you find any solution for the bigger issue concerning the equip and unequip item ? It's quite problematic if you cannot effectively unequip a weapon or an armor you equipped. Thank you for your help ! I'm looking forward to receiving the next solution :)
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Re: Hi ! A newbie needs help :)
That's what I'll be working on today when I am taking study breaks. :) (Only two exams to go, and I'm pretty confident about them, so the studying should be light. :D:D:D)
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Re: Hi ! A newbie needs help :)
Hey Manikus :)
I still have the problem with the equip - unequip item issue. When you have some time, please let me know if there is a solution and what I have to do :) |
Re: Hi ! A newbie needs help :)
Quote:
Could you please test your design, so that the error occurs, and then post the error log as an attachment in this thread? (It's located in the UAFWinEd folder and is called UafErr_Edit.txt.) |
Re: Hi ! A newbie needs help :)
I did post them. I already enclosed them in a previous reply. You will find these files in my reply of the 15 May 2008 :) Let me know ! :)
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Re: Hi ! A newbie needs help :)
I'm aware of those logs, I just assumed that they were only for the magic user spell issue, as they do not show any errors with the items database.
My suggestion at this point, if you do not have different error logs, is to take screenshots and post a bug report on the official site. Just click the 'DC Bug Tracker' link in my sig and that will take you right there. |
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