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Is it my imagination, or beside Deril, when you go to rescue Cernd's child, there is a lich watching the fight? Is there any clue given there if you are not supportive to Cernd? I find no other way to solve this problem than killing Deril.
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<font color="gold">Spoilerish
* * * * Nope, you must kill him. YOu can just threaten him, but IIRC, then he will come back after you. ;) And yes, there is a Lich in the fight, worth much experience points. ;) </font> |
Yes, but the lich did not attack and just left saying something I cannot remember as I was stunned...
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<font color="gold">No, the Lich doesn't automaticly attack. If you just leave him be, then he won't attack you at all, actually. But if ou start casting spells or atack him, then he will strike at you back. ;)
I always kill it, because it is worth something right over 25,000XP. [img]graemlins/evillaughter1.gif[/img] :D </font> |
Speaking about Liches, is this any of the liches that are present in the cities tombs? And actualy I was wondering, where do you get the clue about the lich that you access using the rogue stone at the docks? And where is the clue about the use of the rogue stone? I once did it by accident! Just a friend of mine told me to always have a rogeu stone on me and... it happened!
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* * * * * 1. In the Temple Sewers, in the Unseeing Eye-area, there is a Lich. In the Bridge District, in the house next to the Twisted Rune, there is a Lich In the Docks, in the house next to the Sea Bounty Tavern there is a (Demi-)Lich In the Crooked Crane, in the City Gates, there is a Lich +++ So no, there are no Liches in any tombs. ;) 2. There is no clue or anything about the Twisted Rune anywhere else in the game, it is sort of a Easter Egg. [img]smile.gif[/img] </font> [ 10-01-2002, 03:48 PM: Message edited by: Sir Exxon ] |
I wonder... most rogue stones can be sold for a pretty penny (1500 gp iirc). There's one however that *cannot* be sold (it's grayed out on the buy/sell screen, and has a worth of 0). I wonder if the programmers put this in specifically for the Twisted Rune? [img]graemlins/1ponder.gif[/img]
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IIRC, wasn't Twisted Rune originally a part of the Bridge District quest, and was restored in a mod (Nalia romance perhaps?)
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His appearence is as of a Human, he doesn't cast spells, only attacks you with his sword. ;) PS. Just checked SK, his class and race is [Spectre], what that might be. He have no spells, which would close out the possibility of him beeing a Lich. ;) </font> |
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I'm wondering somethin, does the difficulty level do things other than just change the damage amounts? Different people seem to observe drasticly different behaviors from the same creatures, or completely different creatures in the same areas. For example, there is a post a page or so down about someone having trouble with "Iron Golems" in the heart of the Planar Sphere.
Maybe its just me, but all I've ever seen in there is a party of three Adamantine Golems and six Stone Golems, pus another group of two stones and an adamantine in one of the other rooms. In the Windspear Hills there are four Adamantine Golems and 8 Stone Golems total. In fact there are far more Adamantines in the game than Irons. I've can only remember four Irons in the game. One at De Arnise, and a total three in Suldenesellar, compared to six Adamantines there. I play only on the highest difficulty if that has something to do with it, but I'm sure it has always been Adamantines even way back when I was playing on the easy setting. Then there's the fact that people talk about the Beholder city in the Underdark like they just breeze through it, but when I play it there are about 35-40 Gauths in there not counting the random ones for sleeping, plus at least twenty something Beholders and four to six Elder Orbs. This happened every time I played the game. When you walk into the lower right of the main chamber there is literally a WALL of Beholders, Gauths and two Elder Orbs sitting there waiting. When I play solo my character levels up at least once and usually two or three times in that one quest. Plus I've noticed that sometimes the number will fluctuate btween reloads. You might walk into a group of ten guys one time, die and reload, then go back and it only be five or six. Well, if anyone else noticed some of these things lets hear it, because its annoying to read about Iron Golems in the Planar Sphere when I've never seen less than Adamantines in there, and they are each about as strong as every Iron Golem in the game combined... |
Do you have the Sol mod (is it this mod?) installed? i hear that makes all encounters have the most, hardest monsters.
What you get in different areas depends on your level AFAIK, the higher your level the harder the encounters. The umar hills quest for example (the one with the big lizard thing (trying not to spoil)), the first time i did that quest the biggest thing in there was a bone golem, then it was a shadow fiend. Next time (much higher level this time) i found a few liches as well, and extra bone golems ect... BTW, does anyone have a link to the mod which fixes the twisted rune/gaurded compound plot? |
<font color="lightblue">The Sola Mod improves AI, but doesn`t actually change the type of monster.
High levels mean high level encounters. For example, there are a bunch of wolfwere's in the Windspear Hills, go there at a higher level and atleast one of the ones near the well is a greater, go there at an even higher level probably all 3 groups of them are Greaters. Also, again in the Windspear Hills, there are some Clay Golems. At a higher level they become Stone Golems. Down near the group of Wolfwere`s that try to trap you, there is a secret door; behind it is an Iron Golem. At higher levels, it is suddenly an Adamantite Golem. In the core of the Planar Sphere, there are usually some Stone or Clay golems. Higher level = Iron Golems, Higher level still = Adamantite Golems. On beholders: most people find them easy (without the Sola mod Improved Beholders component) with two items: Shield of Balduran and Cloak of Mirroring. </font> |
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SPOILER
. . . . .. . . . . . . . . . . . . . . . .. The "door" is in the cave by the wolfweres, along the right hand side. |
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