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-   -   Advanced Spellcasting 202 (http://www.ironworksforum.com/forum/showthread.php?t=9785)

Hayashi 09-24-2002 09:21 PM

Any tips on what makes effective spell combos to use in the various spell sequencers you can set-up?

Here's my current fav combo for minor spell sequencer (2 spells up to level 2):

Offensive - 2 magic missiles
Defensive - Blur & Mirror Image
Disabling/support - Web & Horror or Web & Stinking Cloud

Like to hear what you would like to use for:

Minor Spell Sequencer
Spell Sequencer
Spell Trigger
Contingency

The Ozzman 09-24-2002 09:32 PM

In the major sequencer try hitting people with 2 Greater Malison's and a Chromatic Orb. Once you get to the Spell Trigger I like to add Lower Resistance to the mix.

True_Moose 09-24-2002 09:33 PM

MSS
: Offensive - 2 Magic Missiles
: Defensive - Blur and Mirror Image
: Disabling - Web, Stinking Cloud

Spell Sequencer
: Offensive - Three Lightning Bolts or three magic missiles
: Defensive - Blur + Mirror Image + Stoneskin (sometimes improved invisibility too)
: Disabling - Greater Malison + Web + Chaos

Spell Trigger
: Offensive - Either Chain Lightning (x2) and Greater Malison or Greater Malison + 2 Cloudkills (awesome for solo f/ms...weaken em up!)
: Defensive - Protection from Magical Energy + Stoneskin + Protection from Normal Weapons
: Disabling - Pierce Magic + Breach + Dispel Magic or Greater Malison + Stinking Cloud + Death Fog :D

Don't really use contingency, but, for Chain Contingency
Either
When 50% of HPs lost, cast : Summon Deva, Improved Mantle, Summon Earth Elemental
When hit by enemy, cast : Greater Malison, Abi-Dalzim's Horrid Wilting, Improved Mantle

Dundee Slaytern 09-25-2002 01:38 AM

I am assuming a pure Mage/Sorcerer, and not variations like Cleric/Mages. This should be considered Basic Spellcasting though. ;) The number of combinations are nearly countless, so I will just list down the ones I use the most.

Minor Spell Sequencer:
--------
</font>
  • Offensive:</font>
  • 2 Magic Missiles</font>
  • 2 Melf's Acid Arrows</font>
</font>
  • Defensive:</font>
  • Mirror Image + Resist Fear</font>
Spell Sequencer:--------
</font>Spell Trigger:--------
</font>
  • Offensive:</font>
  • 3 Chain Lightnings</font>
  • 3 Lower Resistances</font>
</font>
  • Defensive:</font>
  • Spell Immunity + Protection from Magical Weapons + True Sight</font>
Contingency:--------
Mislead on Self when Self is Disabled.
Protection from Magical Weapons on Self when Enemy is Sighted.

Chain Contingency:
--------
3 Abi-Dalzim's Horrid Wiltings cast on nearest enemy when enemy is sighted.
3 Pierce Shields cast on nearest enemy when enemy is sighted.

Indemaijinj 09-25-2002 04:03 AM

It's too bad vitriolic spheres aren't in the game.

Imagine a sequencer with three of these babies.

Pyrenk 01-18-2003 08:18 PM

IIRC, there is a mod that adds Vitriolic spheres (clarification-IWD spell). I think it was the Acid Elementalist, but that is a fighter kit... :(

Sever 01-18-2003 11:08 PM

It seems all my fav combos have been vouched for. Except one. My get out of jail free card:

Chain contingency:

Set to activate when helpless (held, stun, panic etc.)

1x Improved Mantle
1x Protection from the Elements
1x Simulacrum

This will save a solo magic users butt countless times. Although if you're good with your buffs, you can play through the game with this contingency set and never use it once. Oh well.

Brennihelvete 01-18-2003 11:43 PM

Minor Spell Sequencer:
2x Magic missile or Magic Missile Spook

Spell Sequencer
3xMelfs Acid arrows

Chain Contigency: 3x ADHW on nearest enemey when see enemy

Annatar 01-19-2003 07:47 AM

okay.... dont think I'm a noob but Ive seen the words ''Summon Deva'' alot these times, my question what is it? and is it a Throne of Bhaal spell or what? because in SoA I didn't saw any spells named ''Summon Deva'' though :s...

plz explain because i do not have ToB so....

Raistlin Majere 01-19-2003 08:27 AM

Quote:

Originally posted by Annatar:
okay.... dont think I'm a noob but Ive seen the words ''Summon Deva'' alot these times, my question what is it? and is it a Throne of Bhaal spell or what? because in SoA I didn't saw any spells named ''Summon Deva'' though :s...

plz explain because i do not have ToB so....

its a ToB priest spell. kinda weak if you ask me. DO NOT CONFUSE WITH MAGE SPELL "SUMMON PLANETAR". This spell kicks some serious A**!

xanderwatts 01-19-2003 10:11 AM

I like to keep a Protection from evil in a contigency set to enemy sighted. Not for any practical reason, it's so I get a cool, Irenicus like, nimbus of electricity around my primary spellcaster, when he enters combat.

Alson 01-19-2003 10:57 AM

Minor Spell Sequencer
---------------------

</font>
  • Mirror Image and Blur.</font>
  • Two Magic Missiles.</font>
  • Two Melf's Acid Arrows (less punch than the Missiles, but more damage over time).</font>
  • Melf's Acid Arrow and a Glitterdust.</font>
  • Glitterdust and Horror (someone should fail a save here).</font>
  • ToB only - Two Chaos Shields. They'll stack!</font>
Contingency
-------------
</font>
  • Stoneskin at 50% hit points. Just think of how annoying it is when your enemies do that. ;)</font>
  • Invisibility (Mislead if your level is high enough) when Helpless. Especially if you're solo.</font>
  • Tenser's Transformation at 50% hit points (Bards or high level Fighter/Mages).</font>
Spell Sequencer
---------------
</font>
  • Three Skull Traps. Be sure to aim correctly, though.</font>
  • Mirror Image, Stoneskin and Improved Invisibility.</font>
  • Greater Malison, Slow and Teleport Field - for disabling purposes.</font>
  • ToB only - Three Chaos Shields. Yep - these will stack, too.</font>
Spell Trigger
--------------
</font>
  • Three Lower Resistances.</font>
  • Three Chain Lightnings.</font>
  • Three Sunfires. Sunfire makes you temporarily immune to fire - have multiple mages use this simultaneously for even more fun. [img]smile.gif[/img]</font>
  • Stoneskin, Protection from Magical Weapons and Improved Invisibility.</font>
  • Improved Haste, Tenser's Transformation and Mislead.</font>
Chain Contingency
-----------------
</font>
  • Three Abi-Dalzim's Horrid Wiltings at See Enemy. Also known as "The CC Bomb".</font>
  • Three Project Images (ultimate firepower, all three will be spawned) on any trigger that tickles your fancy.</font>
  • Mass Invisibility and two Project Images (good firepower, plus you and your clones start out Improved Invisible) on any trigger that tickles your fancy.</font>
  • Tenser's Transformation, Simulacrum and Improved Haste for Fighter/Mages at 50% hit points (25% if you're feeling lucky; Tenser's Transformation will heal you).</font>
  • ToB only - Three Improved Chaos Shields. Have i mentioned they'll stack? :D</font>
For more interesting spell combo and tactics, be sure to visit the BG2 Spell Reference. [img]smile.gif[/img]


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