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-   -   Golems Q's (http://www.ironworksforum.com/forum/showthread.php?t=9707)

Beef 09-19-2002 04:51 PM

Where can I find out what weapons (+1, +2, etc...) all the different Golems are immune to?

What other enemies are immune to weapons like this?

I really wanna know this because of a recent experience...

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I wanna know because, in my current semi-evil party, I did Maevar early to get Edwin but one of Edwin's quests instructs me to kill the cowled wizard. Well, he has two Stone Golems close by and I only have some +1 and normal weapons. My (Sorcerer) spells don't seem to affect them at all. They were immune to eveything I had to throw at them, including summons (wand).

I had to turn 3 (out of 4) of my party invisible to face the cowled wizard without attracting the Golems. After the fight, though, I had to leave without the invis (ran out) and the golems chased me accross the Docks district. I was finally able to trap them in one level of MaeVar's guildhall but they're still there. Fortunately, they didn't/couldn't follow me down into the bottom floor and that building has outside entrances to each level so I was/am able to avoid them.

I guess I did that quest a bit too early for my characters. Pretty fun though.

AzRaeL StoRmBlaDe 09-19-2002 04:53 PM

I think stone is plus 3 and adamantine is +4

andrewas 09-19-2002 04:58 PM

The clay, stone and adamantine golems require blunt weapons to hit.

IIRC clay needs +2, stone +3. Adamantine needs +4.

Morgeruat 09-19-2002 05:16 PM

ok, to clear up misinformation being spread here, clay golems(have the ability to haste themselves) require magical blunt weapons, of any level of enchantment;

stone golems require +2 weapons of any type (and have the ability to slow your party)

Iron/Adamantite golems need +3 weapons to hit (both breathe a cloudkill spell every few rounds)

All golems are at least 100% mag resistant (in PnP they aren't resistant, they are simply immune to all but a few spells) use lower resistance(mage spell), or magic resistance(priest spell) to lower them enough to hurt them with spells

Brain Golems require magical weapons of at least +2 enchantment (PnP rules dn't specify anything about bluntness, so that may be a BG2 addition)

robo donkey 09-20-2002 01:53 PM

Adamantite and Sand golems also only take 1 point of damage each hit, 2 points on critical hits. This makes them a complete pig to kill.

Hayashi 09-20-2002 11:08 PM

What about Bone Golems? [img]graemlins/1ponder.gif[/img]

Dundee Slaytern 09-20-2002 11:14 PM

Quote:

Originally posted by Hayashi:
What about Bone Golems? [img]graemlins/1ponder.gif[/img]
If memory serves me well, +3 enchanted or better weapons.

Seraph 09-21-2002 12:54 AM

Quote:

Adamantite and Sand golems also only take 1 point of damage each hit, 2 points on critical hits. This makes them a complete pig to kill.
I believe that Adamantine golems take ((Weapon Enchantment Numner) - 2) damage from each hit. Im not 100% sure of this.

But I am positive that I have done more than 2 dammage to an Adamantine Golem w/ the Holy Avenger.

LennonCook 09-21-2002 09:00 AM

Quote:

Originally posted by Morgeruat:
Iron/Adamantite golems need +3 weapons to hit (both breathe a cloudkill spell every few rounds)

<font color="lightblue">Adamantite need +3 and better; Iron only need +2 and better in my experience ;) </font>

Zarr 09-21-2002 09:11 AM

What about brain golems do they need blunt weapons to hit? I could have sworn I could only damage them with blunt weapons in my previous game but someone said they damaged them with swords. Does anybody know for sure what type of weapons you need for them?

Dundee Slaytern 09-21-2002 09:12 AM

Iron Golems require +3 enchanted or better weapons to hit. The earliest one you can find to experiment on is in the De'Arnise Keep.

Zarr 09-21-2002 09:16 AM

Quote:

Originally posted by robo donkey:
Adamantite and Sand golems also only take 1 point of damage each hit, 2 points on critical hits. This makes them a complete pig to kill.
I remember once on a critical hit I did 9 damage to an iron golem although maybe because I was a ranger who's racial enemy was golem. But you can do more damage although very rarely.

SilverBear 09-21-2002 11:37 PM

The best weapon I have found against Iron/Adamantite golems is Tansheron’s Bow, on sale in Trademeet. These golems are generally to large to get through most doors so its easy to sit back and shoot at them out of range of their fists and their poison attacks. Since they take only 1 or at best 2 hit points of damage it takes awhile but patience is a virtue...or so I’m told.

Morgeruat 09-22-2002 12:00 AM

quarterstaves, two-handed swords, and halberds (I don't know about spears as i never use them) all have enough reach to hit the big golems through a doorway they cannot travel though without opening yourself to being hit in return, as long as you are careful to make sure they don't walk up right next to the golem and swing.

Adamantite golems take more than 1 damage per attack.

ToB Spoiler

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Magic golems cannot be harmed by magic weapons, only normal weapons(ie unenchanted0

Legolas The Magnificent 09-22-2002 12:47 AM

can you backstab a golem and hit it at least 40?

LennonCook 09-22-2002 01:13 AM

Quote:

Originally posted by Legolas The Magnificent:
can you backstab a golem and hit it at least 40?
<font color="lightblue">Depends on the base damage you can do.
Backstab multiplies the damage done by a set factor; and so it will still do low damage in comparison if the non-backstab damage is. </font>

Shwen 09-22-2002 03:33 AM

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Use Melf's Minute Meteor, it is useful against almost everything:)
It works against any golem up from clay to iron/adamantine and even bone golems. Got to love that spell! It is the best!!!

[ 09-22-2002, 03:37 AM: Message edited by: Shwen ]

Dundee Slaytern 09-22-2002 12:32 PM

Quote:

Originally posted by SilverBear:
~~ Since they take only 1 or at best 2 hit points of damage it takes awhile but patience is a virtue...or so I’m told.
Yes, patience is a virtue.

Note, the words on the webpage are based on another forum's culture.

Kaltia 09-22-2002 12:35 PM

Quote:

Originally posted by Seraph:
</font><blockquote>quote:</font><hr />Adamantite and Sand golems also only take 1 point of damage each hit, 2 points on critical hits. This makes them a complete pig to kill.
I believe that Adamantine golems take ((Weapon Enchantment Numner) - 2) damage from each hit. Im not 100% sure of this.

But I am positive that I have done more than 2 dammage to an Adamantine Golem w/ the Holy Avenger.
</font>[/QUOTE]I did 15 dmg to one in ToB with a +5 two-handed sword. It was a critical hit BUT that's double damage so I would have done 7.

Jim 09-22-2002 03:43 PM

Hmm think some people are a little confused about the larger golems. Iron golems have 75% resistance to physical damage, and require +3 weapons to hit them. Adamantine golems also require a +3 weapon to hit them but have 90% resistance to physical damage, so the damage they will take depends entirely on the damage your character can dish out. i.e. a kensai hits for 30 damage on an average hit lets say, so the iron golem would take approx 8 damage each hit (16 on criticals) and the adamantine golems would take 3 damage (6 on criticals).

Clay golems can be hit by any enchanted weapon but are immune to slashing and piercing weapons.

Stone golems can be hit by any +2 weapon.

Sand golems are immune to missile weapons, and have 85% resistance to slashing and piercing weapons but have no resistance against crushing weapons.

Bone golems can be hit by any weapon of +2 enchantment or above and have 50% resistance to piercing and slashing weapons but again have no resistance to crushing weapons.

Finally, Brain golems have 100% resistance to piercing and slashing and no crushing resistance. They require a +2 or better weapon to hit.

So, enchanted crushing weapons are therefore most effective against golems, with a weapon such as the Warhammer+4 vs giant kin being able to hit them all.

Seraph 09-22-2002 03:53 PM

NM, Jim answered the quesion,

[ 10-13-2002, 08:17 PM: Message edited by: Seraph ]

Aliyah L'bliss 09-24-2002 04:33 AM

I have seen IIRC said many a time, what does it mean please?

Dundee Slaytern 09-24-2002 05:45 AM

Quote:

Originally posted by Aliyah L'bliss:
I have seen IIRC said many a time, what does it mean please?
If I Recall Correctly.

Some other lesser known ones,

AFAIK: As Far As I Know
IMHO: In My Humble Opinion

Aliyah L'bliss 09-25-2002 09:30 PM

Thankyou Dundee [img]smile.gif[/img]

Wumpspawner 09-25-2002 11:20 PM

A quick synapsis of all that has been posted above: Golems really suck.

Radek 09-26-2002 03:51 AM

I have parsed cre.bif and found the following:
Jim is right. Minor corrections and additional info:
1. Brain Golems aren't immune to slashing (they have 25 against slashing). I can confirm it. Mordekainen Swords are able to kill Brain Golems.
2. There is no actual difference between Adamantine and Iron Golems. They differ only in weapon resistances. Adamantine golems have 90 against all weapons, Iron Golems have either 75 against all weapons (De'Arnise Keep, Windspear Hills) or only 20(!) against all weapons (Suldanesellar).
3. Iron and Adamantine Golems have 125 against fire (both magical and non magical). In the other words, fire heals them. Do not use fire based spells and weapons with fire attack against them!
4. Lesser Clay Golems and Flesh Golems have 125 against normal cold but no resistance to magical cold(?!)
5. The only kind of golems that is IMMUNE to certain weapons is the Clay Golem. The golem has 100 against piercing, slashing, and missile. Other golems are more or less resistant to weapons but they are not immune.

TaSSaDaR 09-26-2002 05:27 AM

I have to disagree. I killed numerous Iron and Adamantine golems with Melf's Minute Meteors.

Jim 10-13-2002 07:48 PM

Some closing points:

Quote:

I have to disagree. I killed numerous Iron and Adamantine golems with Melf's Minute Meteors.
The reason why you're taking them down using Melfs Minute Meteors is because each one inflicts 1D4+3, +3 fire damage, with the enchantment equal to 5. This means that the golems will resist the elemental damage but not the physical damage from this weapon.

A few points for Radek regarding golem weapon immunity:

Sand golems are immune to a weapon type, that being missile damage.

The Brain Golems in the Mind Flayer lair in the Underdark do have 100% resistance to piercing and slashing. The Brain Golem you're looking at is "GOLBRA01" which aren't actually used it the game, but only have 25% resistance to piercing and slashing. The only area where Brain Golems are encountered is within the Mind Flayer lair, and those are called "UDGOLEM", which do indeed have 100% piercing and slashing resistance. I've recently played through this part of the game and I couldn't damage them using a 2-handed sword or katana so I'm certain about this [img]smile.gif[/img] .

Dundee Slaytern 10-14-2002 04:31 AM

I highly doubt that Iron/Adamantium Golems are immuned to fire as they will report the immunity in the dialogue box; and not only that, but the damage dealt by the fire still lists in the dialogue window, and if I am not mistaken, Melf's Minute Meteors actually strike as +6 enchanted( 75% sure) with a +5 THACO bonus.

Zuvio 10-14-2002 06:04 AM

especially when you are one yourself: for some reason, when I change into an iron golem (sorc. lvl 18+ shapechange) i get beaten up by all sorts of warparties (maybe because my THAC0 is laughable so i cant finish them off very fast) but still!

Jim 10-14-2002 07:18 AM

Hmmm, I've checkd all the Iron Golems snd Adamantine golems in the creature browser, and all have 100% cold and magic cold resistance, 125% fire and magic fire resistance and 100% magic resistance so the fire damage from melf minute meteors cannot possibily get through. (IIRC it doesn't say that the "golem was immune to my damage", but says "magic resistance". The physical damage gets through.)

Melf's Minute Meteors strike as +5 enchantment. I'm 100% sure of this (just checked the weapon "MELFMET" using IEEP).

Dundee Slaytern 10-14-2002 07:47 AM

Easy way to find out. Cast Dragon's Breath on an Iron/Adamantium Golem. It is the same fire stuff as Melf's Minute Meteors( the reason why Dragon's Breath are Clay Golem killers).

Jim 10-14-2002 08:21 AM

Quote:

Originally posted by Dundee Slaytern:
Easy way to find out. Cast Dragon's Breath on an Iron/Adamantium Golem. It is the same fire stuff as Melf's Minute Meteors( the reason why Dragon's Breath are Clay Golem killers).
Ok, hang on....I need to dig up an old sorcerer save!

Also, i've just had a thought. MMM are considered a dart weapon. I know that they don't factor STR, but I wonder if a fighter->mage with grandmastery in darts would recieve any benefits?

1D4+3, +5, +3 fire damage attack 5 APR (or would it be more from the proficiencies and fighters bonus attacks?).

BTW, I apologise Dundee, you were correct about MMM being +6 to hit. My bad [img]redface.gif[/img] , I just checked it too (must be cos I've just got up!)

Dundee Slaytern 10-14-2002 08:50 AM

No worries. No idea about the Darts though, although putting 5* in Darts 'just' for Melf's Minute Meteors seems a bit extreme.


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