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-   -   Wow, i had to change name...:( (http://www.ironworksforum.com/forum/showthread.php?t=90647)

Megabot 02-24-2005 03:09 AM

Yeah in game a character a GM (Game master) come and talked to me and told me i had to change my name in the game because it was agains the rules??? so you must check out this page before you name your character that is in the Role Play Realms this is all about i did not know about this, anyway i got a warning because of the name so now is it changed by the GM:(

Who the hel* read all things before they start a game anyway? i did not have any idea that a name could be so wery important sheeezh!

Read more about it here http://www.wow-europe.com/en/policy/namingp1.html

[ 02-24-2005, 03:13 AM: Message edited by: Megabot ]

Hivetyrant 02-24-2005 05:33 AM

Why shouldnt they enforce the rules? They are there to be follwed, and if you break them, just becasue you didnt read them doesnt mean they dont exist.

Though I have no idea what name you used..
What name did you use?

Luvian 02-24-2005 03:19 PM

I read all the rules before I started playing. They are enforcing names because this is an rpg, not counter strike.

What was your name?

Bozos of Bones 02-24-2005 05:17 PM

I'm gonna go take a wild guess at the name: Megabot?

I think it's perfectly normal to enforce names, as I'd really really hat to walk around with R0X0rS k1ll3r, Da_Fire_Caster and J0hnny_B_God as party members.

Kakero 02-24-2005 06:00 PM

Maybe because the name has the word gm in it? Nice for the GM to tell you to change name. In RO you are banned immediately.

Gnarf 02-24-2005 08:35 PM

His name was Megabotmage, as posted in some other thread here. I'm not sure what it's like for the other realms, but for the RP realms, the name hafta be fit for roleplaying. Tho the GMs seem to be ignorant fools at this, most namechanges have a good reason.

Kakero 02-24-2005 09:32 PM

Ahh...it has the word " bot ". No wonder gm tells him to change the name.

Bot is a 3rd party programme which enable the character to be played without the presence of the player. It is against most mmog rules and is a bannable offense.

From my experience in other mmog. Even if the gm didn't tell you to change the name. You'll be flamed by other players when they see the word " bot " in a character name because they thought that you are using a bot. Some will even sent a screenshot of your character to the gm wanting you be banned. So consider yourself lucky to be asked to change name by a gm.

[ 02-24-2005, 09:49 PM: Message edited by: Kakero ]

Megabot 02-25-2005 02:34 AM

Yeah the name was what Gnarf say i hade that because you should recognise me if you was online anyway now is the name "Clarisoma" a level 20 Mage and i think the name is pretty cool anyway and better than the other one so i am happy with it. ;)

AND you Kakero can stop that annoying "banning" thingy and i should be happy not to be that, this is my second "mmog" game and i have never heard about any rules like they have for names in a game before online and i have played one other game than WOW and never had any complayning about the names before, but now i know this and in the future i will make good and nice names for my characters.

[ 02-25-2005, 02:43 AM: Message edited by: Megabot ]

SpiritWarrior 02-25-2005 08:43 PM

Hehe, give the guy a break, not all of us scoured pages online for rules and regulations when we started our first mmo. I don't when I start any MMO. You are lucky if you can get me to the middle of the game manual. This is why he wasn't banned, as the GM's don't exactly expect everyone to know it regardless of what terms and conditions apply. In CoH it was a huge issue what with the marvel stuff and all but when it first happend to someone I couldn't believe it! So...this is pretty normal and really you didn't do anything "wrong" per se. It is simply the house rules in your current game.

spydar 02-28-2005 05:28 PM

I think another reason is to protect things like copyright and all that. I haven't read the rules lately, but I think that using names of copyrighted characters (like using Drizzt or something) is also against the rules. that and names with profanity or racial slurs.

personaly, I think it's a great thing, maybe it's just me wanting to be a writer someday but I'm always thuroughly annoyed when people rp even in chat rooms with character names from books and stuff. there's the random name generator there if you can't think up your own.


Clarisoma is much better and more original, good name [img]smile.gif[/img]

TheCrimsomBlade 03-02-2005 09:41 PM

Bot in the name is No reason to be banned!!!? I read the whole rule book and that doesn't come up anywhere in it.
That is why he wasn't banned.
Blizzard has always been a wusey company and I have a law suit pay off by them to prove it or should I say bty one of their -X- GM's with his own version of rules that ended costing the company over $20,000.00 and that GM his job and ability to maintain a web site in the continental United States for the next 25 years.
MegaBot come play Guild Wars you can use any name you want except the seven words that can't be said on american T.V.& Radio. There are no GM's making up rules or dictating their verison of a rule. In Guild wars everything in the game is controled by a master computer AI and not wimps with personal agendas. If you want to use the name Drizzt the MegaBot you can use it. As long as somebody else hasn't already used it. Also you can dance naked in the town square too if you want and other PC will strip off their cloths and join you. Personally I thought it was a little wierd when over 100 PC's did that exact thing but, what ever rings your bell I guess. LOL

Luvian 03-03-2005 12:02 AM

Or if you like a more mature controled experience where the players are not called "xxXl337drizz7Xxx" and "ipownzjoo" stay with warcraft. ;)

SpiritWarrior 03-03-2005 03:22 AM

Yup [img]smile.gif[/img] . That's what you get when you pay to play.

Link 03-03-2005 03:07 PM

I think it has nothing to do with paying to play or a more mature content. The way a name system is set up is hardly an argument to play a game or not.

Lord of Alcohol 03-03-2005 09:59 PM

Quote:

Originally posted by TheCrimsomBlade:
Bot in the name is No reason to be banned!!!? I read the whole rule book and that doesn't come up anywhere in it.
That is why he wasn't banned.
Blizzard has always been a wusey company and I have a law suit pay off by them to prove it or should I say bty one of their -X- GM's with his own version of rules that ended costing the company over $20,000.00 and that GM his job and ability to maintain a web site in the continental United States for the next 25 years.
MegaBot come play Guild Wars you can use any name you want except the seven words that can't be said on american T.V.& Radio. There are no GM's making up rules or dictating their verison of a rule. In Guild wars everything in the game is controled by a master computer AI and not wimps with personal agendas. If you want to use the name Drizzt the MegaBot you can use it. As long as somebody else hasn't already used it. Also you can dance naked in the town square too if you want and other PC will strip off their cloths and join you. Personally I thought it was a little wierd when over 100 PC's did that exact thing but, what ever rings your bell I guess. LOL

Think you can stay off the WoW threads and quit the fanboi shit? It grows old. We play WoW. Go play your Guildwars. Theres a reason its free. You'll figure it out eventually. I think the main reason you whine about woW is because it costs money. If you cant afford $15/month theres no need for you to even be posting

T-D-C 03-03-2005 10:28 PM

Ok settle down guys before this gets out of hand.

Luvian 03-04-2005 12:30 AM

What T-D-C said. People get passionate when they talk about their favorite mmorpg. Let's keep this forum as friendly as possible.

That being said, TheCrimsomBlade it's true that you've posted about Guild Wars in a tons of World of Warcraft threads. I know you're trying to get some interest for the game, but those posts are mostly off topic. I'm sure there will be a lot more interest for Guild Wars once it will have been released for a few months.

[ 03-04-2005, 12:33 AM: Message edited by: Luvian ]

Megabot 03-04-2005 02:02 AM

Nah Guild Wars is nothing for me [img]smile.gif[/img] and WOW is the perfect game even better than C&C Renegade online SHeeezh i thot that was impossible but i thot wrong there and when i think about it i think the name rules is okay not cool to meet a person who call him self 23æææår, Hitler or that stupid name i had first ;)

Anyway i pay gladly 15$ for playing this game it is worth every cent, they have made the best game in the world with this one i think!!

And please dont argue and fight here nothing good came out of that [img]smile.gif[/img]

SpiritWarrior 03-04-2005 05:55 AM

Quote:

Originally posted by Link:
I think it has nothing to do with paying to play or a more mature content. The way a name system is set up is hardly an argument to play a game or not.
It has everything to do with it IMHO. When you charge customers for a service they expect just that, a service. Every MMO that charges a subscription thus making money off their customers has to protect themselves from lawsuits and attacks (just look at marvel vs. city of heroes) and the naming polciy is usually always stressed.

I myself was really dreading the PTP trend as it mushroomed onto the horizon of online gaming but since buying my first pay-per-month MMO I never looked back. It truly does weed out many many of the idiots and 'l33t' kids you find on free games. There are a number of reasons for this.

One is full-time and on-call GM's that are there to actively enforce the rules and protect you at your request from harassment, vulgarity, abuse etc. Another is that the constant need for money tends to screen out the serious gamers looking for some genuine, friendly fun from the griefers who basically have little else to do. In a free game there is no money to police servers so people are pretty much left to their own devices. That means hackers, Pkers, griefers and countless distasteful character names you are forced to endure. This was my main reason for not even trying Guild Wars...the paying to play assures me of a great deal more than just the game itself. Just my 2 copper.

Link 03-05-2005 02:56 AM

Well now you're making it an entirely different argument altogether. Instead of sticking to the naming system alone, you got things like trolls, 1337-speaking kids, active online modding in the game etc. involved. That was not my point; my point was that the naming system in itself isn't a very strong argument. That it may be related to other, potentially strong arguments is a different discussion.

I can understand that you have a fear of how Guild Wars will work out, but I'm not that convinced by your arguments, to be quite honest. Mind you, I haven't played a MMORPG ever -- and at the moment I cannot spare any time and money to change that situation -- but I consider myself reasonably balanced when it comes to an opinion about the genre [reading reviews, listening to arguments, viewing screenshots and movies etc.]. Guild Wars, in my eyes, is a very promising project, a project which makes me wonder how they will deal with things without having the monthly fee. The one side of me warns me for it, for the same reasons you mentioned, but the other side of me tells me that any MMORPG, or MMOG for that matter, has its problems with hackers, PK-ing. Popularity brings problems, regardless of subscription fees. It's all up to the game developers to devise a system to filter out those people, and if Guild Wars can do that without a subscription fee, then kudo's to them.

I think it would be rather unfair to judge Guild Wars before it's actual release. Just as it's unfair to judge an existing game for lacking certain newly developed elements.

Legolas 03-05-2005 07:05 AM

I find that in many cases, overactive policing by GMs hurts the fun of gaming more than the odd troublemaking player does. In Neverwinter Nights (free, and not quite as massive), GMs do a much better job when they focus on enriching the gaming experience rather than questioning anything that seems slightly off to them. That said, they are essential for removing said bothersome players when there's an obvious need for it, but you can't catch something like that in words and you can't restrict 99% of the players too much just to keep the small minority at bay.

The same holds true for the naming system. Some names are clearly off and others plainly inappropriate. That shouldn't mean I couldn't name my character Johnny (The Shining), Aaron (biblical), Jin (Tekken) or Michael (singer), especially if it was never my intention to copy them or if I'd never even heard of the name being used in a 'well known' setting.

Back to NWN, it's a game with many different worlds and each has its own set of rules. You'll see that players find a place and ruleset they're happy with, and stick around there. As a result each world has its own community with its own view on what is right and wrong.
More than GMs, the community does the policing by teaching those who don't quite fit in how to play in a manner befitting the place, or if they seem hopeless cases, then by letting them know they are unwelcome and better off going someplace else. The reason being, those people found a place they are happy with. They're not about to let it be spoiled by others. And I think this could apply on a larger scale as well.
The trouble there is that you don't usually play MMORPGs together. You play them alone, and encounter lots of strangers along the way. You don't feel as strongly that you are with a group of others who are ready to back you when you remark to someone on their inappropriate behaviour. Keeping silent, everyone's left to their own devices and trouble starts. No wonder you'd need harsh GMs to keep peace then.

The same would apply to Guild Wars. Depending on how strong the community is there may or may not be trouble. And I agree with Link, there's no telling how that will develop until it's actually in use.

Luvian 03-05-2005 03:23 PM

I espect it to get a community similar to the battle.net Diablo 2 community.

SpiritWarrior 03-05-2005 07:23 PM

Quote:

Originally posted by Link:
Well now you're making it an entirely different argument altogether. Instead of sticking to the naming system alone, you got things like trolls, 1337-speaking kids, active online modding in the game etc. involved. That was not my point; my point was that the naming system in itself isn't a very strong argument. That it may be related to other, potentially strong arguments is a different discussion.

I can understand that you have a fear of how Guild Wars will work out, but I'm not that convinced by your arguments, to be quite honest. Mind you, I haven't played a MMORPG ever -- and at the moment I cannot spare any time and money to change that situation -- but I consider myself reasonably balanced when it comes to an opinion about the genre [reading reviews, listening to arguments, viewing screenshots and movies etc.]. Guild Wars, in my eyes, is a very promising project, a project which makes me wonder how they will deal with things without having the monthly fee. The one side of me warns me for it, for the same reasons you mentioned, but the other side of me tells me that any MMORPG, or MMOG for that matter, has its problems with hackers, PK-ing. Popularity brings problems, regardless of subscription fees. It's all up to the game developers to devise a system to filter out those people, and if Guild Wars can do that without a subscription fee, then kudo's to them.

I think it would be rather unfair to judge Guild Wars before it's actual release. Just as it's unfair to judge an existing game for lacking certain newly developed elements.

Then you ministerpreted my post [img]smile.gif[/img] . The argument I was making was about the "different discussion". The contrast between paying to play versus free games. The subject touched on was the naming policy, my post was addressing your comment but then expanding to address the above arguments also (that in free games character names are lawless and 'unchallenged' but with a downside, no enforced law at all) As for the naming system alone, well I have already put forward the main reason: copywright infringement. Marvel is bringing NCsoft (the makers of City of Heroes) to court beacause of their lax attitude to CWed names and costume-design in their game. If that didn't tell every MMO to further tighten their naming policy I don't know what did.

I mean this with all due respect. When you tell me you're not that convinced by my arguments but then say that you've never "played a MMORPG ever" something doesn't add up. Really I don't think one can have a valid perspective on the issue without at least being part of the MMO experience once thus rendering you a viable judge of both PTP and free online games. Reviews and opinions mean little if you have no first-hand experience to draw from in order to make a comparison.

I never said that there aren't still idiots and griefers in a PTP MMO but trust me, if and when you do try one, you will certainly notice a difference. Again, it serves to screen out the serious gamers from the troublemakers. There are GM's there to report them to also and since you pay for their service they can quickly be banned/curtailed. See, you pay for a desirable amount of control too.

I haven't really judged Guild Wars itself before it's release, but rather all free online games. Yes, it's sad but I played free for years with bad experiences (insisted I'd never pay some company on a monhtly basis to play games) but after moving up I never looked back and can safely say my gaming experience has greatly improved in this environment.

Legolas 03-05-2005 08:27 PM

Quote:

Originally posted by SpiritWarrior:
I never said that there aren't still idiots and griefers in a PTP MMO but trust me, if and when you do try one, you will certainly notice a difference. Again, it serves to screen out the serious gamers from the troublemakers. There are GM's there to report them to also and since you pay for their service they can quickly be banned/curtailed. See, you pay for a desirable amount of control too.

I haven't really judged Guild Wars itself before it's release, but rather all free online games. Yes, it's sad but I played free for years with bad experiences (insisted I'd never pay some company on a monhtly basis to play games) but after moving up I never looked back and can safely say my gaming experience has greatly improved in this environment.

I've already said this, but I'll say it again. GMs aren't around only in PTP games. Troublemakers can be (and are) banned as swiftly by people not being paid for their services too. It's perfectly possible to play for free without too many bad experiences. Certainly companies can offer years of community support without requiring monthly donations, too.
Granted, chances of the above are better in a PTP setting. It all depends on how much effort you're willing to spend on searching around vs. money you're willing to pay.

I'm happy not paying monthly fees for my RP, and it's nice to hear you're pleased with your own approach.

Luvian 03-06-2005 12:41 AM

Quote:

Originally posted by Legolas:
</font><blockquote>quote:</font><hr />Originally posted by SpiritWarrior:
I never said that there aren't still idiots and griefers in a PTP MMO but trust me, if and when you do try one, you will certainly notice a difference. Again, it serves to screen out the serious gamers from the troublemakers. There are GM's there to report them to also and since you pay for their service they can quickly be banned/curtailed. See, you pay for a desirable amount of control too.

I haven't really judged Guild Wars itself before it's release, but rather all free online games. Yes, it's sad but I played free for years with bad experiences (insisted I'd never pay some company on a monhtly basis to play games) but after moving up I never looked back and can safely say my gaming experience has greatly improved in this environment.

I've already said this, but I'll say it again. GMs aren't around only in PTP games. Troublemakers can be (and are) banned as swiftly by people not being paid for their services too. It's perfectly possible to play for free without too many bad experiences. Certainly companies can offer years of community support without requiring monthly donations, too.
Granted, chances of the above are better in a PTP setting. It all depends on how much effort you're willing to spend on searching around vs. money you're willing to pay.

I'm happy not paying monthly fees for my RP, and it's nice to hear you're pleased with your own approach.
</font>[/QUOTE]Diablo 2 has no GM at all, and not even an ignore system.

Neverwinter Night has no central server. There are no GM, just some players DMing their modules.

What free online game has GM available on call 24/7 to take care of problems?

[ 03-06-2005, 12:42 AM: Message edited by: Luvian ]

SpiritWarrior 03-06-2005 05:03 AM

Just as a side, NWN's was a much-loved game of mine. But its lawless hack-filled public servers were my main reason for packing it in and moving on to PTP. Never again will I play a game that can potentially be ran (DMed) by a 14-year old child who decides "j00 haXord" or "J00 sux0rs" and boots, bans, kills, abuses you on a whim. There was a mention of power-tripping GM's. If you want them go to the public servers on NWN's for a prime example as these people don't get paid for it, own the module and server and basically abide by noone elses rules but their own.

Now now, don't get me wrong I can hear you NWN's fans screaming. I will add that the above are worst-case scenarios. There are defo. some nice servers out there, but it's just with all the BS one can become jaded during the search for them. The game itself is not flawed, but the lack of rules and official policing (like Luvian said, there is no central server) make for this kind of potential. Has happend me lots, on many servers in many sections (from action to RP to PVP to Social). This game I would now only play privately with some friends as really the disclaiming "Online experience may differ" does no justice to it at all.

[ 03-06-2005, 05:13 AM: Message edited by: SpiritWarrior ]

Legolas 03-06-2005 06:31 AM

I find it is in fact the lack of central GMs and the fact that anyone can start their own server that makes it possible to find a proper world.
A DM doing his worst to you doesn't keep you from logging off and then going someplace where that individual doesn't have the ability to bully others. While the lack of rules and official policing leaves potential for those kinds of situation, it also leaves potential for the opposite. Again, a matter of searching around.
For me the lawless hack-filled public servers were a good reason to play Servervault games (contrary to Localvault, characters start at level 1 and with standard equipment here as opposed to being able to import any item or character they can think to make into the game), and to try a few other places. These days scripting's become familiar enough that LV servers can be restricted just the same, and many of the obvious hacks have been patched. I'm also well pleased with the official support it's still receiving to this day.

Like I said though, NWN's perhaps not quite as massive as WoW and similar MMORPGs, so I realise it's not entirely similar.

As for Diablo 1 and 2, I have never once seen anyone there even trying to act in character. The only roleplay aspect is character advancement, but there doesn't seem to be a roleplay reason behind the choices made. It's all about which combinations are most powerful (and how many people you can kill with it). Perhaps it's due to the linear nature of the game, with its pre-set storyline on all three levels of play. Maybe it's the fact you can choose one of five (or three in D1, or a couple more with expansions) classes, the name, and nothing else to make your character unique. Maybe it's the kind of audience attracted to Hack & Slash styles of play. These days, it's the reputation of it being like that that maintains the community's composition.

Link 03-06-2005 07:30 AM

Quote:

Originally posted by SpiritWarrior:
Then you ministerpreted my post [img]smile.gif[/img] . The argument I was making was about the "different discussion". The contrast between paying to play versus free games. The subject touched on was the naming policy, my post was addressing your comment but then expanding to address the above arguments also (that in free games character names are lawless and 'unchallenged' but with a downside, no enforced law at all) As for the naming system alone, well I have already put forward the main reason: copywright infringement. Marvel is bringing NCsoft (the makers of City of Heroes) to court beacause of their lax attitude to CWed names and costume-design in their game. If that didn't tell every MMO to further tighten their naming policy I don't know what did.
Hmpf, I still stick to my point. Without getting too political here and bringing the topic to another level I think it's suffice to say that the American judicial system is crooked at every bend in the river. Isn't it an ode to Marvel that people use the names of their comic book characters? Regardless of what Marvel thinks in general and what it thinks it can earn by taking the case to court, NCsoft is hardly to blame for what happened in City of Heroes. After all, it's the players themselves that decide on a name and the clothing of their character.
The world is too much about owning property instead of sharing it. It may be a bit idealistic of me to think this way, but sueing a game for copyright infringement once again demonstrates to me the fact that the world is getting so damn bureaucratic it's hardly possible anymore to make a statement without breaking one of the billion rules out there. If people would just relax, ease up with their rules, and stop imposing their ideas on other people, perhaps this world will work out after all. In my eyes credit is earned, and not taken.

[/wishful thinking]

Quote:

Originally posted by SpiritWarrior:
I mean this with all due respect. When you tell me you're not that convinced by my arguments but then say that you've never "played a MMORPG ever" something doesn't add up. Really I don't think one can have a valid perspective on the issue without at least being part of the MMO experience once thus rendering you a viable judge of both PTP and free online games. Reviews and opinions mean little if you have no first-hand experience to draw from in order to make a comparison.

I don't see it as an insult, so don't worry [img]smile.gif[/img] Usually I'm quite cool when it comes to discussion online. It's the discussions in real life that sometimes tend to remove the blood under my fingernails. ;)

On your point, though, I admit it's hard for me to really 'judge' the MMORPG genre as a whole, or even a part of it. You're right that I'm not involved in it. But do I need to be a politician to critize politics? Do I need to be a historian to have an opinion about the Middle Ages? I think not. I would even go so far to say that I'm not even judging the MMORPG in my post, I'm merely advocating for one of them.
I believe in sound arguments, decent comparisons and well-balanced conclusions. In my eyes, a difference between two things does not necessary make one thing better than the other. It merely makes them different. What I felt what was happening in this thread was that members were creating a bias towards, in this particular case, Guild Wars. The main focus of my point was merely the presumptious tone that was accompanying all the arguments here.

Quote:

Originally posted by SpiritWarrior:
I haven't really judged Guild Wars itself before it's release, but rather all free online games. Yes, it's sad but I played free for years with bad experiences (insisted I'd never pay some company on a monhtly basis to play games) but after moving up I never looked back and can safely say my gaming experience has greatly improved in this environment.

I'm glad you have found out that MMORPG's that ask for a monthly subscription work out better for you. This does not mean, however, that you can generalize all free online games by saying that they are all doomed to be crowded with PK's, hackers, corrupt DM's etcetera. Isn't it true that online gaming is undergoing constant transformation as well as everything else?

[ 03-06-2005, 07:31 AM: Message edited by: Link ]

SpiritWarrior 03-06-2005 05:02 PM

Quote:

Originally posted by Legolas:
I find it is in fact the lack of central GMs and the fact that anyone can start their own server that makes it possible to find a proper world.
A DM doing his worst to you doesn't keep you from logging off and then going someplace where that individual doesn't have the ability to bully others. While the lack of rules and official policing leaves potential for those kinds of situation, it also leaves potential for the opposite. Again, a matter of searching around.
For me the lawless hack-filled public servers were a good reason to play Servervault games (contrary to Localvault, characters start at level 1 and with standard equipment here as opposed to being able to import any item or character they can think to make into the game), and to try a few other places. These days scripting's become familiar enough that LV servers can be restricted just the same, and many of the obvious hacks have been patched. I'm also well pleased with the official support it's still receiving to this day.

Like I said though, NWN's perhaps not quite as massive as WoW and similar MMORPGs, so I realise it's not entirely similar.

As for Diablo 1 and 2, I have never once seen anyone there even trying to act in character. The only roleplay aspect is character advancement, but there doesn't seem to be a roleplay reason behind the choices made. It's all about which combinations are most powerful (and how many people you can kill with it). Perhaps it's due to the linear nature of the game, with its pre-set storyline on all three levels of play. Maybe it's the fact you can choose one of five (or three in D1, or a couple more with expansions) classes, the name, and nothing else to make your character unique. Maybe it's the kind of audience attracted to Hack & Slash styles of play. These days, it's the reputation of it being like that that maintains the community's composition.

Yeah Legolas, I played SV on NWN's for awhile actually. I was just looking at it from a public server point of view and telling of my experiences in what the game tried to do and where it fell doing so. Again, I found paid GM's who were part of an established command structure always played by the rules since you were paying for their services and could simply report them to their "boss". You have no such power or rights against someone you'd meet DMing a NWN's server. Yes, you can always log out but isn't that really the whole point? That one is forced to log-out ending their gaming experience for the moment? I remember many a time throwing my hands up in the air and shouting to the heavens. "Idiots, I'm surrounded by idiots!". Ok, that didn't happen [img]tongue.gif[/img] but bah, you know it got old.

As for your observation of Diablo...well powerplay is certainly as big an issue in NWN's also. Again, depends on the server I suppose.

Quote:

Originally posted by Link:
Hmpf, I still stick to my point. Without getting too political here and bringing the topic to another level I think it's suffice to say that the American judicial system is crooked at every bend in the river. Isn't it an ode to Marvel that people use the names of their comic book characters? Regardless of what Marvel thinks in general and what it thinks it can earn by taking the case to court, NCsoft is hardly to blame for what happened in City of Heroes. After all, it's the players themselves that decide on a name and the clothing of their character.
The world is too much about owning property instead of sharing it. It may be a bit idealistic of me to think this way, but sueing a game for copyright infringement once again demonstrates to me the fact that the world is getting so damn bureaucratic it's hardly possible anymore to make a statement without breaking one of the billion rules out there. If people would just relax, ease up with their rules, and stop imposing their ideas on other people, perhaps this world will work out after all. In my eyes credit is earned, and not taken.

I couldn't agree more.

Quote:

Originally posted by Link:
On your point, though, I admit it's hard for me to really 'judge' the MMORPG genre as a whole, or even a part of it. You're right that I'm not involved in it. But do I need to be a politician to critize politics? Do I need to be a historian to have an opinion about the Middle Ages? I think not. I would even go so far to say that I'm not even judging the MMORPG in my post, I'm merely advocating for one of them.
I believe in sound arguments, decent comparisons and well-balanced conclusions. In my eyes, a difference between two things does not necessary make one thing better than the other. It merely makes them different. What I felt what was happening in this thread was that members were creating a bias towards, in this particular case, Guild Wars. The main focus of my point was merely the presumptious tone that was accompanying all the arguments here...

You could certainly have an opinion but that opinion would carry alot more weight if you actually had some hands-on experiences. What if I educated people about Paris but never actually visited the place? I'd be all textbook and second-hand info. What if you created a computer game and I reviewed it without never playing it? Would you take that review seriously? Now, in something as tricky as the gaming industry and the MMO genre, certain things can make or break the experience for you ultimately being the deciding factor in whether you'd choose to pursue them or not.

Quote:

Originally posted by Link:
I'm glad you have found out that MMORPG's that ask for a monthly subscription work out better for you. This does not mean, however, that you can generalize all free online games by saying that they are all doomed to be crowded with PK's, hackers, corrupt DM's etcetera. Isn't it true that online gaming is undergoing constant transformation as well as everything else?..
There are no immense transformations every week if that's what you mean but yes, the system is (we like to believe) always being tweaked. Well I have, in a way automatically judged free games and I admit that. Unless some kind of valid policing system can be found that works around the lack of cash in a free game I don't see myself going back anytime soon. Oh I'm always watching, don't get me wrong ;) .

Luvian 03-06-2005 06:00 PM

Quote:

Originally posted by Legolas:

As for Diablo 1 and 2, I have never once seen anyone there even trying to act in character. The only roleplay aspect is character advancement, but there doesn't seem to be a roleplay reason behind the choices made. It's all about which combinations are most powerful (and how many people you can kill with it). Perhaps it's due to the linear nature of the game, with its pre-set storyline on all three levels of play. Maybe it's the fact you can choose one of five (or three in D1, or a couple more with expansions) classes, the name, and nothing else to make your character unique. Maybe it's the kind of audience attracted to Hack & Slash styles of play. These days, it's the reputation of it being like that that maintains the community's composition.

It doesn't change anything if the game is roleplayed by people or not.

The reason there are no GM and no ignore feature is the reason there are so many griefers and spambot.

I like the game, and still play it often, but you have to admit it has no supervision at all.

No one answeared my question yet. Which free online game has a GM staff available on call 24/7?

[ 03-07-2005, 02:18 PM: Message edited by: Luvian ]

Legolas 03-08-2005 06:42 AM

I would not know, Luvian.
To me, NWN shows that it is perfectly possible to compose a GM staff which does its job for free, in all timezones, as a labour of love. If that works for relatively small modules, then on a larger scale it'll only get easier to guarantee GMs are on all the time, and that they behave, keeping one another in check.
I cannot, however, point at any excisting MMORPG that I have played, where this method was employed.

And no, I do think it matters if the community roleplays. As I said before, I believe there is a strong link between the type of community and the amount and extent of griefing. I think it would be the "mature content" you referred to earlier, though really, it's simply that in a place where no-one tries to RP, RP isn't being encouraged, and vice versa.

spydar 03-08-2005 10:12 AM

how did a question about names boil down to GM-etiquette,PtP vs free gaming, and WoW vs every other MMOG out there?

Luvian 03-08-2005 01:55 PM

Quote:

Originally posted by Legolas:
I would not know, Luvian.
To me, NWN shows that it is perfectly possible to compose a GM staff which does its job for free, in all timezones, as a labour of love. If that works for relatively small modules, then on a larger scale it'll only get easier to guarantee GMs are on all the time, and that they behave, keeping one another in check.
I cannot, however, point at any excisting MMORPG that I have played, where this method was employed.

And no, I do think it matters if the community roleplays. As I said before, I believe there is a strong link between the type of community and the amount and extent of griefing. I think it would be the "mature content" you referred to earlier, though really, it's simply that in a place where no-one tries to RP, RP isn't being encouraged, and vice versa.

So some guys can set up a GM system, a little like Undermountain here, but then it's not the whole commmunity that is monitored, just a module. Nothing prevent a griefer from just joining the next game and annoying people.

Years ago most game had a system like you described, but then those "user Gm" sued for money, so now companies fired all of them and hired real ones.

What MMORPG did you play? In all of those I have played I have been able to report people and I did. I've got a couple griefers banned already.

City of heroes had one of the best GM system too. If you were stuck in a quest you could even call them and they'd help you out with it. Sometimes they'd even indulge you and teleport the item you could not find and make it float in front of you, or things like that.

Here's an example of how "mature" a roleplaying community is. In WoW, there is a bunch of people that decided since they are on a roleplaying server, they can go into INN's bedroom and use the emote function to cyber. Because that's "in character" right? Never mind the fact that anyone about 30 yard around the inn can see it.

There is also the players that act like total idiots, insult, steal treasure chests or lure monsters on you, and when you complain they claim they are roleplaying a jerk.

People often use roleplaying as an excuse for the wrong actions. In other mmorpgs I have played, thieves often claimed they were roleplaying one. I've also seen people claiming they were roleplaying a racist, so they could grief you and get you killed all day because you didn't pick the same race as them.

[ 03-08-2005, 02:08 PM: Message edited by: Luvian ]


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