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-   -   Marvel Super Heroes PnP RPG (http://www.ironworksforum.com/forum/showthread.php?t=87013)

Nerull 07-14-2003 09:45 PM

I went by Borders the other day, and saw the new version of this RPG out on the shelves. I played the older version, and did like it (not as much as D&D, but a good diversion). I read through this newer game, and was a little surprised about the whole "spend stones instead of rolling dice" system. Has anyone played this game? If so, did you like it or hate it? It does seem pretty cool on a cursory read, but how good is the game in practice? Just wanted to get some thoughts on it.

IronDragon 07-14-2003 09:51 PM

I remember attempting it with some friends about 20 years ago. I was 9 years old at the time…yeah 9…that’s the ticket. Anyway we found it clumsy and it caused a lot of problems. We ended up moving to GURPS for anything outside of D&D.

Nerull 07-14-2003 10:47 PM

Quote:

Originally posted by IronDragon:
I remember attempting it with some friends about 20 years ago. I was 9 years old at the time…yeah 9…that’s the ticket. Anyway we found it clumsy and it caused a lot of problems. We ended up moving to GURPS for anything outside of D&D.
Actually, there is a newer version than what you are talking about; this newer version is in a hard bound book, while the version you are talking about was a boxed set. The one you are talking about had ranks like Feeble, Poor, Typical, Good, Excellent, Remarkable, Incredible, Amazing, Monstrous, and Unearthly for everything. This version instead has "Action levels" where the highest I have seen is 10 (Xavier's telepathy, etc.). There are no dice in this version; you spend "red stones" to do stuff, and get some back at the end of each turn. I had never seen a system like that before.

I haven't heard of GURPS in ages! Are they still making stuff for that?

Azred 07-14-2003 11:25 PM

<font color = lightgreen>I love GURPS! [img]graemlins/awesomework.gif[/img] Yes, they still make source books for that, at least the last time I did a search for GURPS on Amazon they had some. They never had too many adventure modules, because that system is mostly for individual creation, but you can adapt any other module to the GURPS system fairly easily; a couple of friends and I converted some AD&D modules back in college.

The boxed set for Marvel was all-right was a good diversion from AD&D; it was certainly much better than Dark Sun [img]tongue.gif[/img] .... Its greatest weakness were the modules--who wrote those things? :rolleyes: However, it did let you discover new ways of defeating certain opponents who might otherwise be unbeatable, like the time we used a mid-level telekenetic to "beat" the Juggernaut....</font>

Ronn_Bman 07-15-2003 06:37 AM

I liked the old boxed version of Marvel's game and didn't realize there was a newer hardbound version, so I'll have to check it out.

If you want ackward, try DCs game. Yuck! ;) [img]tongue.gif[/img] [img]smile.gif[/img]

Nerull 07-16-2003 06:55 PM

Quote:

Originally posted by Ronn_Bman:
If you want ackward, try DCs game. Yuck! ;) [img]tongue.gif[/img] [img]smile.gif[/img]
That bad? I hadn't really seen that game. DC can't hold a candle to Marvel in the comics, so it doesn't surprise me the game doesn't do well either.

I played GURPS ages ago, and thought that the game went under when the Secret Service raided Steve Jackson Games. Good to hear that they got through that!

SpiritWarrior 07-16-2003 07:07 PM

God I love Marvel. I'd love to see an absolute D&D conversion using the Marvel Universe. Pity anything they have done has been lacking, would be great gaming.

You know I've also been kinda dreaming about a Marvel RPG using the NeverWinter Nights engine. Throw in some unique VFX, a few city/marvel/planet tilesets and there ya have it. Feats, 'Spells' etc. could all work in the same way. Watcha think?

[ 07-16-2003, 07:09 PM: Message edited by: SpiritWarrior ]

IronDragon 07-16-2003 07:41 PM

In the mid to late 80’s DC had some real quality comics in publication. That was the era when Alan Moore was writing for the regularly and they had some great artists.

Swamp Thing
Hellblazer
Batman: Dark Knight Returns
Watchmen
Legion
Vigilante
Ronin
Crisis on Infinite Earths

Comics fall in and out of favor, as do titles. DC used to blow away any and all who dared to publish.

Nerull 07-16-2003 07:50 PM

Quote:

Originally posted by IronDragon:
Comics fall in and out of favor, as do titles. DC used to blow away any and all who dared to publish.
Oh yes, definitely. Especially during WWII, though eventually things got watered down (they made Batman and Superman best buddies, etc). They had the stranglehold on the industry, while Marvel was writing monster stories. Then Marvel decided to write edgier, more radical/liberal stuff during the 60s, which is what put them above. The 80s were catchup for DC. Now they are owned by the same company if I remember right (thus all of that "Battle of the Universes" garbage that went on).

Anyway, it seems like no one knows about this new Marvel game, which of course is a bad sign.

SpiritWarrior 07-17-2003 02:18 AM

I think Stan Lee was the best thing to ever happen to them actually.

Wulfere 07-17-2003 06:46 AM

Actually I hadn't heard anything about a new Marvel Superheros game. I just bought Mutants and Masterminds (d20) a few months ago. It seems to be pretty good. I haven't run it yet though. Too much work to do on the house during the summer. You know, remodel the bathroom, landscaping and fixing the stuff outside that was damaged during the winter...etc...

/)eathKiller 07-17-2003 08:15 AM

I also saw an expansion for Big eyes and Small mouthes that makes room for superhero-like combat, it gave an example of the power rangers in the megazord going up against gigantor [img]tongue.gif[/img] absolutley hillariouse stuff...

Nerull 07-17-2003 07:16 PM

Quote:

Originally posted by SpiritWarrior:
I think Stan Lee was the best thing to ever happen to them actually.
He's the one that introduced the more radical heroes and stories that I was speaking of (X-Men, Hulk, etc.). So yes, he was the one that brought them out of the cellar and (some may disagree) the top of the heap.

As far as superhero games, I actually liked the HERO system (Champions), with Marvel coming in second (I loved the martial arts system in Champions, and if you have never seen the Ultimate Powers Book for the old Marvel then it is a great expansion to the available powers/character types).

I think I'm going to poke around the web a bit, see what I can turn up on the new Marvel game (when it came out, etc.).

Nerull 07-17-2003 08:43 PM

Okay, after a little poking around, I found the following things:

</font>
  • Official Website: Self-explanatory.</font>
  • RPGNet's review: Very detailed explanation of the system, and gives mixed reviews (though he admits to not playtesting it that much).</font>
  • Another review: This is a more gamer-oriented review, and though it give less details about how things work it does give a more positive review than RPGNet.</font>
Also, the game just came out this year, and as far as I know without much fanfare, thus a good reason why people may not have heard of it.

I might just invest in it (the X-Men expansion is already out).

antryg 07-17-2003 10:42 PM

I love your sig Spirit Warrior. Daredevil meets the Princess Bride. :D


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