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This is a topic where anybody can post item ideas for a mod, just so people can see what other people have been thinking of. This is one I just thought of:
<u>Rod of Redemption</u> (patent pending) This rod was created by the god Mystra as a boon to the Harpers. In a very secret series of tests and quests, a powerful Harpist mage (who is also rumored as the most powerful mage in Feurun) named Elminster proved himself to the Harpers and therefore was granted this staff. It is very powerful, and only magic users (druid, cleric, mage, sorceror) can use it. It is one of Elminster's most prized posessions. It is rumored that in the battle with a powerful Zhentarim lord, Elminster dropped this staff. Equipped Abilities: +2 to AC, +20 magic resistance Combat Abilities: If an evil creature is struck, it must save vs. magic fire or be hit by a Flamestrike (6d8 damage) Abilities: (1 charge) Obliviate (not affected by magic resistance) All enemies within a 50 foot radius under (?) hit dice die (no saving throw), all enemies (?) hit dice and over take 9d7 damage (saving throw at -3). Abilities: (once per day) Shapechange Winter Wolf, Wolfwere Damage: 1d6+4, +2 fire damage, +1 cold damage Thac0: + 4 bonus Damage type: crushing Weight: 4 Speed Factor: 0 Proficiency Type: staff Type: Two-handed Requires: 3 strength Not usable by: Monk Fighter Thief Paladin Ranger _________________________________________________ So, what do you think? |
a ring that let fighters cast mirror image and stoneskin at the same time would be cool. a ring of three wishes would also be cool, this ring would alowe the wearer to cast limited wish three times total and then would be used up. thats a pretty cool staff willard but maybe make it only usable by mages? its a little overpowered, or atleast the charge ability is.
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Ah, but it is overpowered because it was created by MYSTRA and was used by ELMINSTER. Two very powerful beings, one very powerful staff.
You rings are cool too, untouchable. Edit: Nah, Druids, Sorcerors, and Clerics can use it, too. Remember, it was created by Mystra, which was the Goddess of Magic, so only magic-users can wield it. [ 07-13-2002, 10:53 PM: Message edited by: Willard ] |
Oooo, I like your Wishing Ring, Untouchable, although it might make more sense as a Quick Item. I did in fact design an item that cast Mirror Image & Stoneskin simultaneously, but it was actually a pair of Boots--I designed them as Dragon-fighting boots: They also make the wearer immune to the Knockback effects of Wing Buffet (The Boots meld into the ground and momentarily root the wearer in place), and grant a +2 bonus to Save vs. Breath Weapon.
Umm, a weapon. Right now, I'm playing with designing a fight with [SPOILER!] the 7 people in the end movie, and one of them is armed with this.... Staff of Uninterrupted Chronology+4 Interesting weapon background and history to be added later... Statistics: Wielder is immune to Time Stop, Slow and Haste |
cool overpowered ideas! ivwe got my slitely biased helmet and i decided to get a pair of swords to match-one to complement each other!
Twinned Warpstone Swords Equipped Abilities-+20hp, Regenerate 1 hp every 10 secs. Abilities-Once a day, Cast Strength on bearer. Damage Left:2d6+3Acid Damage Damage Right:2d6+3Fire Damage Damage Type:Slashing Weight:7 (collectively) Proficiency Type:Long Swords/Two Weapon Style Speed Factor:2 Type:Long Sword Requires:Constitution 12 (Warpstones highly volatile...nething less and theyd be turned into a big ball of mush...) Not Usable By: Paladin Wizard Druid Cleric Ranger |
The Jester's Mace of Pandemonium +5
---- <dl> <dt>Description:</dt> <dd>Heavily inebriated with ale one night, Pansywensy, a notorious Jester and casual blacksmith, crafted a mace while giggling excitedly and following what he perceived to be instructions from a nearby hooded stranger( actually a cloak flapping on a nearby clothesline). When the crafting was done, he proceeded to run out into the dark streets, hitting anything that moved. Those unfortunate not to move out of the way fast enough, were struck by the drunk Jester and the effect was( as explained by those who survived) chaotic. Eventually the whole street was filled with raving people. Hallucinations and mass hysteria reigned to put it mildly. It is not known how the mace got to be seperated by its crafter, but it is widely assumed that some random temporary loon dispossessed it from the Jester forcibly, and chucked it aside where it would be found by an unsuspecting merchant come sunrise. The Jester's current fate remains unknown.</dd> <dt>Stats:</dt> <dd>Damage: 1d8 + 5 THACO: +5 bonus Damage Type: Crushing Weight: 8 Speed Factor: 4 Proficiency Type: Mace Type: One-Handed Requires: 8 STR</dd> </dl> Equipped Abilities: None Combat Abilities: Chaos spell is cast upon target with each hit, Confusion spell is cast upon target with each hit. Charges: None |
LOL Dundee! Yeah, those are some cool ideas guys!
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Sword of Godhood
Short Sword 3d6 damage +5 to hit and damage +5 to all saving throws +5 to all stats +5 ac improved haste while worn stoneskin 10 times per day overpowered yet?! |
Here's an overpowered one:
Club of Druidhood +5 This Club was created by mother nature herself, and gave it to the leader of the Shadowdale druid grove. Its power is immense, yet it only grants its power to those who devote themselves entirely to nature, so it can only be used by pure druids. Therefore dual and multi classes druids cannot use it. This was passed on for generations in the druid grove, but eventually a powerful being stole it. Who knows how many people have posessed it before it made its way to you. Damage: 4d7+3 thac0: +5 bonus Weight:3 pounds Speed Factor:0 Equipped Abilities: 2 extra attacks per round charisma and wisdom set to 25 +45% magic resistance Summon 5 winter wolves once per day Shapeshift Polar Bear, Mountain Lion, or Ankheg once per day Chain Contingency once per day Special Abilities (one charge) Summon 5 animals to aid you for 8 hours, chosen randomly, and each time one of them dies within 5 turns of their summoning they will be replaced by another randomly chosen animal. Lightning Blast: Blasts every target within a 100 foot radius with lightning (effects similar to the spell Call Lightning) Force of nature: Either every enemy with a 100 foot radius is imprisoned within Mother Nature's bosom, they are engulfed in plant life which grip is impossible to break, or they will be hit with hundreds of falling stones and boulders (the caster and companions are not affected by any of these) Earth Shape: 3 greater earth elementals will be called to your aid. Rightious Balance: Any undead or unnatural creatures within a hundred foot radius must save vs. death at -2 or die instantly. |
Perhaps a cloak that gives you permanent true seeing.
The Sword of Kas(Out of D&D 3rd edition) This morbid weapond was the sword used by the ArchLich Vecna's dreaded luitenant Kas. Kas eventualy turned on his master and in the ensuing battle cut out Vecna's eye and left hand. The sword is evil and evil and can only be used by evil characters. This sword was created by Vecna and its power is immense. Long Sword +6 THAC0 +6 Damage +6 25% Chance to decapitate enemy(save vs. death at -2) Can cast unholy word twice per day Can cast true sight once perday 25% Chance that casters hit by the sword will not be able to cast spells for the next two days(no save) Usable by: Evil Fighters |
Sword of Auralignten
The Sword of Auralignten (pronounced Aura lighten) was once weld, (or is it wheld anyway..) by the paladin Mortuhn. The Paladin went into many fierce battles against his enemies. Many time, he and his troops that he led appeared victorious. But as he grew older, he became weaker, and could no longer go into the heat of battle. He died a peacful death, and his sword was put in a History Museum in Baldurs Gate before it was stolen by an unknown thief. Equipped Abilites: +2 to AC, +15% Magic Resistance Spells: Mortuhn's Lay Upon Hands (Heals 50 HP) x1 per day, Protection from Evil Radius 10 x3 a day, Fireball 2x a day. Damage- 1d10 +3 THACO-+5 Damage Type- Slashing Weight- 10 Speed Factor-8 Proficiency Type: Large Sword/2 handed sword Type: Two Handed Requires: 9 Str, 10 Wis Only Usable By: Paladins [ 07-16-2002, 01:03 AM: Message edited by: SecretMaster ] |
Mwa ha ha ha, i've almost finished the first sword, well the damage pert newats.hmmn i need to find weapons that have th other abnilities sdo i can skank there codes.....
Felix |
That's enough overpowered weapons for now--it's easy enough to make uber weapons, the trick is maintaining game balance. My Staff of Chronology is indeed a powerful staff, but it's a ToB weapon, and only earned after a VERY difficult fight, so that's fair. Besides, it's not as powerful as some of the other ToB Staves.
Dundee, I once made a Club kinda like your Mace--I think it was on the "Jalerho's Super Happy Magic Fun Shop" thread. I think it was +3 weapon, but became +6 when used by a Chaotic Neutral character. Its Equipped Abilities included Bard Song and Intoxication, and had a chance to cast Gender Change on the wielder with each hit. I suppose I could also throw some Sphere of Chaos action in there, too.... [img]smile.gif[/img] |
How about Gauntlets? Yeah....
<u>Gauntlets of Mithril</u> These are very special gauntlets created by the monk Ugsthil. They are not gauntlets in the regular aspect, however, because they are used as weapons, not for protection. Wearing these gauntlets will give the wearer extra strength and speed in battle, and also adds to the damage inflicted upon the wearer's enemies. These gauntlets can only be used by monks. Damage: +2d4 when using fists Weight: 2 Equipped Abilities: +1 strength +1 dexterity +1 AC Only usable by: Monks |
P.S. I like that Sword of Auralignten. Most people fail to realize that even in ToB, a +3 weapon will still hit 95% of the enemies in the game, and is therefore Good Enough.
Good gauntlets, Willard. I don't like the fact that the ONLY good Gauntlets for Monks are so far off the beaten path, and there's no second chance to get them. So it's nice to have an alternative to them. |
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Heh... I was feeling silly at that time and decided to think of some ridiculous, yet usable, weapon.
Nohurtme ---- Dwarves are traditionally typecasted as stout warriors, brave folks who would rather die than run away in a battle. This does not apply to all dwarves though. Young Fluffy Biffbaffnaff was one such exception. When there was lightning, he hid under his bed. When an Orc stormed into his house, he fled through the backdoor while his mother beheaded the intruder. In short, he was a coward. Failing to instill any sort of courage into Fluffy, his father resigned himself to the possibility that this was going to be the way things are. Not wanting outsiders to see a cowardly dwarf, especially his own son, his father made an enchanted suit of armour. One that would deceive people while his son could run away. It was only Chainmail, so as to allow faster movement( aka retreat) without sacrificing safety. AC: 0 Equipped ability: Haste Special ability: None Charges: Twice a day can cast Simulacrum and Improved Invisibility each on user. |
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Well, the one artifact item I'm making for the Pace mod is the Amulet of Speed and Time. I'm even editing a BAM file to make it look like a pocket watch. It's not very powerful ;) , just two little functions to it:
The wearer is continually under the effects of "Improved Haste" The wearer can cast "Time Stop" once per day. That, and the fact that any character class can use it. Just to give a little look-ahead, Pace's quest is going to culminate with the Showdown at the TR Corral (that's Twisted Rune, BTW). In addition to the other members of the Rune that are already there (and have been beefed up considerably), there will also be a named Illithid, and Vellin Dahn (the Rune wizard who was originally in kahoots with Reijik Hidesman) who is a 23rd-level spellcaster, who is the one that shall drop the Amulet. The enhanced mod also involves random attacks by Rune members, and there will be an additional culmination in ToB, somewhere after the initial meeting with Balthazar (Chapter 9). I'm still plugging away on it, but I'm nearing my first test of it. Anyway, I've kind of run far afield, but just wanted to give you an idea of what kind of artifact I'm designing. In the right hands it can be deadly...imagine what "Improved Haste" and "Time Stop" could do in the hands of a fighter/cleric? Or an assassin? No wonder the Twisted Rune was working on it... :D -Sazerac |
cool is it possible to make a weapon that gives you grand mastery in that weapon type?saz, your amulet sounds cool not too overpowered.i finally finished my first warpstone blade it has a 10 hp bonus 2d6+3 damage +3 thac0 +3 and poison damage.and i even got a cool green glowy affect!!! now onto the second which will be an ice blade...hmmn that cast freeze on impact(slow - but with that cool freeze effect from F of A)
Felix [edit:]hmmn the effect slow is that on your target or a curse on your player(under item effects) [ 07-16-2002, 04:08 PM: Message edited by: FelixJaeger ] |
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While we're talking about artifacts, here's a fun pair I put together sometime last year. Overpowered for sure, but fun, especially on a spellsword. [img]smile.gif[/img]
<font color="lightgreen"> Moonfighter Chain This suit of elven chain was once worn by the Sun elf moonfighter Celeborn, long before Cormanthyr became Myth Drannor. Heavily enchanted by elven High Magi, as well as high clerics of Corellon Larethian, it provided him with the ultimate level of protection until he fell, battling an avatar of the Chromatic Dragon Tiamat, many centuries ago. STATISTICS: Armor Class: 0 Special abilities: Regeneration +1 to dexterity Memorize 3 additional 4th, 5th and 6th level spells Reduce spellcasting speed by 8 +10% magic resistance Wearer immune to normal weapons Wearer acts as if constantly under an Improved Alacrity spell Weight: 12 Requires: 5 Strength Not Usable By: Druid Mage Kensai Monk Archer Stalker Beast Master </font> And the sword to go with it? <font color="red"> This legendary moonblade is an immensely powerful artifact which dates back to the earliest days of Cormanthyr. Its powers are both legion and legendary. When Cormanthyr finally fell many centuries ago, the sword was believed to have been lost forever. Elven legend says that that whoever wields this blade shall “forever unite the elven peoples”. STATISTICS Armor Class: +2 bonus Saving Throws: +2 bonus Equipped Abilities: Invisibility Mind Shield Negative Plane Protection Protection From Evil Abilities: Trap Spell Duration: 8 hours or until 30 spell levels have been trapped Use: Once a day Combat Ability (each hit): Dispel Magic 25% chance of chain lightning on each successful hit (no save) 10% chance of instant death on each successful hit (no save) THAC0: +6 bonus Damage: 1D12 +6 Damage type: slashing Weight: 10 Speed Factor: 0 Proficiency Type: Long sword Type: 1-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief</font> ;) [ 07-19-2002, 06:50 AM: Message edited by: Memnoch ] |
Hammer of Lightning Fury +4
---- ~insert overdramatic story of a dwarf and his passion for electricity~ Equipped Ability: Immunity to electrical damage, attacker takes 1d20 electrical damage when user is hit Combat Ability: Chain Lightning cast on target with each strike, 25% chance to stun target for 2 rounds with each strike Special Ability: Can cast Call Lightning, Lightning Bolt and Chain Lightning 4 times a day each Damage: 1d6 + 4 + 1d20 electrical damage THACO: +4 bonus Only usable by Dwarves |
<font color = lightgreen>I am still quite proud of my composite long bow creation, the <font color = white>Breath of Kyudo Master</font>, available here; its file name is "kyudo.zip" from 4 March 2002.
It doesn't create it own arrows or fire 5 arrows per round, but it does help the user detect invisibility and it has the possibility of killing foes in one shot as it sends an arrow into their eye.</font> |
Did anyone suggest a bow that gives a percentage chance of an instant kill, perhaps with a saving throw vs death to avoid..?
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