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-   -   Heroes V Review (http://www.ironworksforum.com/forum/showthread.php?t=66965)

SecretMaster 01-26-2006 04:37 PM

Many of us might recall a great turn-based strategy game released some time ago (4 or 5 years ago) called Heroes III. I know some IWers here were quite fond of the game (and still are). I loved that game to death as well. Although I never followed up on Heroes IV, but I heard it was a real flop.

Well this is the first news I've heard for anything related to the genre, and from what the preview says it looks like its really worth getting.

http://pc.gamespy.com/pc/heroes-of-m.../682899p1.html

Bungleau 01-27-2006 03:59 PM

Interesting... and good news, too [img]smile.gif[/img]

As a long-time MM fan, I saw that they're releasing Dark Messiah of M&M... not exactly MMX, but possibly a combination RPG/FPS. There's grumbling by the score, but it's still a ways off from completion, so we'll have to see what it is.

Also, the MM Tribute game is along the way, with the second demo being available from SourceForge. Head to http://www.tribute.castlegobs.nl and get the download information there, if you're interested.

There's hope... there's hope...

Luvian 01-27-2006 04:36 PM

Well apparently some people tried the beta and thought it was so bad they started a petition for the release date to be pushed.

Here's the website: http://www.saveheroes.org/petition/

True_Moose 01-27-2006 09:09 PM

Some of the gameplay elements look pretty interesting, I must admit. All too often, transitions to 3D engines seem to result in neglecting updates in other fields, I hope that won't happen here. However, some hardcore fans always have a serious problem with any major reforms of franchises (see: Fallout), so they'll complain anyway. The fact that Gamespy seems to like it quite a bit says a lot. And if all they come up with is a confusing screen...well, that's pretty dang promising.

However, it's not worth rushing it to market. If there's one thing that Morrowind taught me, it's that delays can be good.

Kakero 01-28-2006 03:50 AM

Quote:

Originally posted by Bungleau:
Interesting... and good news, too [img]smile.gif[/img]

As a long-time MM fan, I saw that they're releasing Dark Messiah of M&M... not exactly MMX, but possibly a combination RPG/FPS. There's grumbling by the score, but it's still a ways off from completion, so we'll have to see what it is.


Isn't that's like the previous MM games? FPSRPG?

Bungleau 01-28-2006 10:35 PM

I think what they're referring to is the solo character FPS-style play, kind of like MM8. Only without the rest of the party.

MM has long had the first person viewpoint, but not the FPS fastest-trigger-finger aspect.

And Luvian, I saw several of the Save Heroes sigs out there. I'll concur with everyone I saw... wait the extra time to test it more thoroughly. You can't catch every bug and glitch, but you should make it through somewhat smoothly...

Link 01-29-2006 06:19 AM

Heroes III was indeed a very, very nice game indeed. I remember happening upon it due to a friend of my little brother's, who had brought it with him on one occasion. I think me and my little brother spent hours upon hours in Hot Seat mode competing with each other and the computer. We never actually finished one of those games - somehow we liked building up an army more than losing any of them.

:D Aaah, the memories ;)

SecretMaster 01-29-2006 03:04 PM

Quote:

Originally posted by Link:
Heroes III was indeed a very, very nice game indeed. I remember happening upon it due to a friend of my little brother's, who had brought it with him on one occasion. I think me and my little brother spent hours upon hours in Hot Seat mode competing with each other and the computer. We never actually finished one of those games - somehow we liked building up an army more than losing any of them.

:D Aaah, the memories ;)

Ah yes, the giant armies. I was never a fan for multiplayer, as it takes too long for turn-based strategies. However, I loved facing the computer. Nothing saddened me more when my impressive army was defeated in a massive siege :(

Link 01-29-2006 04:56 PM

Well, I always made sure that my impressive army was so darn impressive that I could wipe out *any* opponent without suffering too many losses. I even went through the trouble of getting Expert Diplomacy -- combined with Rogues, courtesy of the expansion pack "Armageddon's Blade" -- which made every creature on the map wanting to join made. Wait long enough with defeating all guarding monsters, and you've got yourself an army of "Zounds of Evil Eyes" or a "Throng of Ogre Magi". :D Sweeeet!

I remember vividly how in one of my games I waited so long to attack my opponent I had an army of over 1700 Halberdiers all the way up to 50+ Archangels. The Castle always was my favorite. Suffice to say I was hitting the "End Turn" button more than I was moving around - I think my characters were waiting (in game) for over a year before they could thrash the butts of my Necropolis and Tower opponents.

SecretMaster 01-29-2006 05:57 PM

Quote:

Originally posted by Link:
Well, I always made sure that my impressive army was so darn impressive that I could wipe out *any* opponent without suffering too many losses. I even went through the trouble of getting Expert Diplomacy -- combined with Rogues, courtesy of the expansion pack "Armageddon's Blade" -- which made every creature on the map wanting to join made. Wait long enough with defeating all guarding monsters, and you've got yourself an army of "Zounds of Evil Eyes" or a "Throng of Ogre Magi". :D Sweeeet!

I remember vividly how in one of my games I waited so long to attack my opponent I had an army of over 1700 Halberdiers all the way up to 50+ Archangels. The Castle always was my favorite. Suffice to say I was hitting the "End Turn" button more than I was moving around - I think my characters were waiting (in game) for over a year before they could thrash the butts of my Necropolis and Tower opponents.

Wow, I never realized they had an expansion pack. What was so special about Rogues?

I thoroughly enjoyed all towns/races. The barbarians were pretty fun (I loved Cyclops). Inferno was definately up there, nothing is cooler than watching Devils and Archdevils teleport all over the place. Tower had amazing ranged capabilities (Magi/Arch Magi, Chained Goblins, Titans). Ohhh I could go on all day. However, I wasn't too fond of the Forest/Elven city. It seemed rather enjoyable, but I never managed to get very far with them...

Link 01-30-2006 04:13 AM

The problem with the Rampart (the forest/elven city) was that their units were so darn expensive. Nothing beats a Gold Dragon though, but that's one of two units worth having in your army -- Silver Pegasi and Centaur (upgrades) weren't up there when it came to a decent punch, and Dendroid Soldiers and Battle Dwarves were just too darn slow (even if you used Haste). The only other unit I always liked was the High Elves, who shot two times (just like Marksmen from the Castle-cities) and had a decent punch.

Quote:

Originally posted by SecretMaster:
Wow, I never realized they had an expansion pack. What was so special about Rogues?

Well, they had a bunch of expansion packs if I'm not mistaken. I saw one with undead on the cover.. I suppose that was just a new campaign, with mayhaps one or two new units and some new items.

Armageddon's Blade added a new campaign, some new items, and a bunch of new units, such as the Troll (slow-moving hard hitter), the Boar (imagine wolfriders, but now goblins riding boars -- more comical relief than actually a good unit), Halflings (possibly the weakest level 1 unit, their luck bonus not outweighing their extremely low attack power; pelting rocks has never been more dull), and the Rogues. The fun with Rogues was, that when they were present in your hero's army, you could see what your opponent had stalled in his town ("Zounds of hellhounds" or just "several lizardmen"), and you could check out the disposition of the critters that stood in the wild. That way - with enough Diplomacy - you could check out if creatures were willing to join you, pretty neat if you find an army of 46 Ghost Dragons willing to join!!

One thing the expansion pack also added is four new dragons (in order or strength (weak - strong): Faerie Dragon, Crystal Dragon, Rust Dragon and the godfather of all dragons: the Azure Dragon). It also added a new town: Conflux, in which you could build the Elementals (Air [Storm], Water [Ice], Fire [Energy], Earth [Magma], Psychic [Magic]). The other two units were Pixies [Sprites] at level 1 and Firebirds [Phoenixes] at level 7. The animations of especially the energy elementals were pretty cool, maybe you can find them online [img]smile.gif[/img]

Morgeruat 02-10-2006 02:26 PM

hmm that explains many of the new creatures from HoMM 4, which I do like, just not as much as HoMM3

Indemaijinj 02-13-2006 04:11 PM

Well, I used to lurk around a bit at the HeroesCommunity forum and from the gossip and beta-tester reports I got following impressions:

1. Gameplay-wise it is going to be very similar to Heroes 3. It seems like Ubisoft thought that the Heroes4 experiment was a minor failure and the Heroes3 formula is a golden one that is better not messed with.

2. While a lot of the visuals are pretty and full of character (I especially like the undead town screens) I think they are borrowing a bit too much from Warhammer Fantasy Battle miniatures for their own good. I mean, if you play (or know some friends who play Warhammer) then take a look at the Rampart faction troops and comparet them to a Warhammer Wood Elf army. The similarity is very very striking. Even the Dendroid looks like an electronic copy of the Wood Elf treant figure.

The Dungeon faction rips off the Warhammer Dark Elves in a similar faction, even down to the reptile riders and the witch elves.

The undead faction is less blatant, but I still think the vampire and zombies have taken some cues from their Warhammer equivalent.

dregnus 02-16-2006 11:08 AM

Hmm...centaurs in HOMM3 weren't up to par? In my opinion, and the manual agrees with me on this, they were both the strongest and the fastest of the level 1 troops. Only Halberdiers compare. Yet, it was always difficut to build an incredible rampart army.

I'm partial towards the Castle just because it was well balanced, with 2 flying creatures, 2 archers, and a very good level 4 creatures. Yet it was the necromancer I had the most success with. Grab Thant as your hero (animate dead) and with a good necromancy skill you can easily form two stacks of 1300+ skeletons in each. And vampire lords are just scary [img]smile.gif[/img]

[ 02-16-2006, 11:08 AM: Message edited by: dregnus ]

Link 02-16-2006 11:30 AM

Vampire Lords rule if you have a large enough army of them. They aren't that strong, however, so the only edge they have is them draining life and resurrecting.

I always had the most success with Castle builds, simply the easiest to get things started. Debatably the hardest is Dungeon; the creatures are really expensive and the dwellings cost a lot too. Especially going from Red to Black Dragons costs you a fortune -- I'm forgetting the upgraded Behemoth Lair for the sake of my story ;)

SecretMaster 02-16-2006 11:45 PM

Quote:

Originally posted by dregnus:
Hmm...centaurs in HOMM3 weren't up to par? In my opinion, and the manual agrees with me on this, they were both the strongest and the fastest of the level 1 troops. Only Halberdiers compare. Yet, it was always difficut to build an incredible rampart army.

I'm partial towards the Castle just because it was well balanced, with 2 flying creatures, 2 archers, and a very good level 4 creatures. Yet it was the necromancer I had the most success with. Grab Thant as your hero (animate dead) and with a good necromancy skill you can easily form two stacks of 1300+ skeletons in each. And vampire lords are just scary [img]smile.gif[/img]

Yeah I know I loved that. If you mastered Necromancy you were set in the game early on. Massive massive armies. I didn't even really need to build up higher level units. As long as I had hordes of skeletons and my vampires, I dominated. [img]smile.gif[/img]


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