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Wow. Just 5 mins ago I installed D3 on my system:
1.2 GhZ 256 RAM Geforce 2 MX-400 Win 98 I have 11.2 FPS. [img]tongue.gif[/img] I wonder how long will I play it. It runs pretty good if you ask me. [ 09-19-2004, 08:47 AM: Message edited by: Xen ] |
I can't believe it runs on that system, i also have a crappy G-force 2MX, and also 256 MB RAM, and i dare not even consider to give it a try. Same with Far Cry, it's simply not made for low class systems like that. I keep promising myself time and time again i'll do an upgrade, preferably the G-Force 5 and add 512 RAM to it as well, but i keep spending my money on other things, mostly useless crap. :rolleyes:
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You poor, poor man Xen :D you have no idea what your missing, I hope you didnt buy the game [img]graemlins/hidesbehindsofa.gif[/img]
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Xen...11.2 FPS? That is unplayable! 30 FPS or thereabouts is considered playable. And I've also heard the game isn't worth playing without high graphics, since you don't get the full effect. I played on full graphics and it rocks!
I'm thinking it's time for an upgrade Xen [img]graemlins/hehe.gif[/img] And Johnny, are you reforming??? Calling Beer and Hash useless crap? OMG someone take him to the doctor :D |
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Yeh Geforce 6800 is a nice toy! :D |
Ross, Doom3 is an exception, due to rather unique frame transition tech, pacing, and all that crap. At 11.2 frames a second, it's more like getting a camera and filming it at that rate, than getting a sort of stop *frame smash* stop *frame smash* stop effect. It transitions at 11.2 as smoothly as one can fathom.
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Well, I played this swill and I hate it, I have pretty good graphics but this game just proves once again that good graphics don't make a good game.
Whats with all the darkness... okey it's scary we get it but it's also very annoying... why can't the guy you play hold the flashlight in one hand and the gun in the other, it's 2223 (or something) ever heard of flashlights that can be mounted on weapons? Monsters who jump suddenly out of the shoadows is only scary the first time you know. Also how about a storyline that isn't so obviously ripped from Halflife... our hero comes to work, all hell breaks loose, frontier fun. Yey... I'm just hoping Halflife 2 will be less disapointing |
Well I still have to intstall some tweaks to turn off some special effects.
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Good studying for school this month then Xen! I see you won't be doing too much of it. :D (why do I have NWN installed on my computer...)
My computer won't run any of the shooters of this year BTW, so I'll just have to wait for an upgrade. [ 09-19-2004, 02:46 PM: Message edited by: dplax ] |
Ah NWN. I got the three of them for Christmas. I remember having a great time of it, I couldn't find the cd key for a couple of days, and I went into game (the shop I got it from) and asked for a cd key. It turned out it was actually under the 3 CDs. What an arse I am. Come to think of it, I still haven't completed HotU yet. I could be doing with some of that. [img]graemlins/hehe.gif[/img]
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why doom 3 isnt worth the effort:
* you only need the shotgun for 90% of the game * you can predict all but 3 or 4 of the monsters jumping out at you, and is therefore not scary * you get a constant feeling of deja-vu as you realise they copy-pasted much of the levels * multiplayer isnt much fun *[spoiler] the boss is painfully easy. other than the retarded way you *have* to use the soul cube, dodging his attacks are really easy. |
1. You do not just use the shotgun. It is obvious you haven't completed the game. If you try to use the shotgun most of the game, the air enemies, long range enemies, and fast enemies will slaughter you.
2. The prediction thing = rubbish. It doesn't happen as often as many of the detractors would have you believe. 3. Copy pasted levels = more rubbish. Each level is detailed and different. Just because it takes place mostly indoors doesn't mean that all interiors look the same. They don't. 4. Multiplayer is actually okay when you give it a chance. |
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I for one have a 5200 fx series, 1.8 and 512 ram on win2000. i also have 10-12 fps :( when the monsters jump out. other than that. its good im using medium graphics btw so that could be the reason. still, it looks good indeed [img]smile.gif[/img] |
I agree with Grimslade, this game is excellent, but if your one of those "this game has good graphics, so therefor it has no storyline and bad gameplay" people, then stay away from it.
And Jorath, this game is based on its original, which was made in about 1992, which is before the thought of making Half-life was even concieved, so its not a Half-life rip off, its an upgrade :D Oh and if your read the other Doom III thread, I posted a mod that allowed you to "duct tape" your torch to your weapon, and anyway, I managed to finish the game on Nightmare without the mod so im sure some people can play it on easy and still switch between torch and weapon. |
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i admit, some of the sounds can be creepy now and then, but then you remember, 'oh yeah, ill probably see it coming, and ive still got shotgun ammo anyway :rolleyes: ' Quote:
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[ 09-29-2004, 02:21 PM: Message edited by: Zero Alpha ] |
You can't use the shotgun against Revenents, Mancubuses, and the two types of zombie commandos. Furthermore, if you try to use the shotgun against swarms of Lost Souls or flocks of Trites, they will overwhelm you. Very hard to use the shotgun at the winged baby demons, too. Even the machinegun guards are hard to take out with the shotgun, because they camp, and blast away. You are over generalising.
The prediction statement is nonsense. You would have the people of this forum believe you can tell where a demon is coming from? Rubbish. Most of the time you can't see where they are coming from because grates and grilles and other entry points are shrouded in shadow. You are just making this point up. Just like the use of the shotgun, you are overgeneralising the use of textures. Doom 3 does look similar all they way through, because it occurs entirely in a Mars base. But the textures do change, from clean administrative areas, to scientific areas, to warehouses, to gritty maintennance bays, to really cool looking machinary such as the fusion reactor and some other reactors, to Hell, and back. There are even some brief, yet very pretty, outdoor scenes. Just because Doom 3 takes place entirely indoors doesn't mean it looks all the same. Yes, the monsters attack just like the previous Doom games...that is how it is supposed to be, being a remake of Doom. And I still argue that the Serious Sam formula of "walk in a room, monsters spawn" is not as prevalent as you make it to be. Monsters lunge from shadows, from grates and orifices that you can or cannot see, come from the air, rush you from an adjacent corridor, or emerge from little side panels, just like the original Doom. The multiplayer is an experience unto itself, especially with shadows locked. It is a totally different experience to other multiplayer games, which is why so many like to bash it. Just because it doesn't conform to games like Quake, UT, Battlefield, or Crappy Strike doesn't mean its bad. It is different, intentionally different, and fresh. Doom 3 achieved everything it aimed for - a remake of Doom which combined retro with modern, which combined the complexity of other games with Id's trademark simplicity, which combined action with horror. The points people bring up to bash it are simplistic, vague, sometimes untrue and, most of all, are points that can be used to attack almost every other FPS in gaming history. |
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(sorry for shredding your post, but its easier to reply to). [ 10-12-2004, 06:12 PM: Message edited by: Zero Alpha ] |
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