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Okay, who else has played this game? I'd like to know if I was the only one who was dissapointed with the final campaign and the ending.
And who else can predict an expansion that tells us what happens to Illidan, Arthas and the Lich King? |
I have [img]smile.gif[/img] , it *was* a very good game though, don't you think? But I do agree the ending was a major anticlimax, extreme anticlimax, so yeah... I do believe Blizzard has a history of releasing Exp. Packs so i wouldn't be worried [img]smile.gif[/img]
Big Spoilers - - - Dude.., how nasty was the last campaign? I got overun SO fast it wasn't funny, my computer even lagged big-time. Had to reload quite a bit... |
I'm not disapointed; unfortunately this is due to the fact that I expected it. Everybody knows that Blizzard will always leave plot lines dangling so that they can cash in on an expansion set. They did it in Starcraft. One major complaint I have about W3 is that not only was the story bad, it was also predictable. Who wouldn't have guessed that Arthas would turn Death Knioght at the end of the Human Campaign.
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Well, I sure as hell couldn't at first. He seemed like a perfectly nice guy except for having a bit of a temper, which was why Luther was there to keep him under control. And even then he might not have become a Death Knight, he might just have been left to die by the Lich King after he killed his father. There was also the part where Grom was corrupted. I certainly wouldn't have guessed that he'd be returned to normal form again, I'd have thought that Thrall would have been forced to slay him. |
I had a feeling Grom was going to buy the farm (pun not intended) but not via the heroic sacrifice route. While the ending cinematic of the orc campaign was great, I'm still left wondering how the archdemon could get killed in a single hit.
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I too have finish this game and quite disapointed with the ending. I was hoping for a " happily ever after " ending but.... * sigh * :(
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Fortunately the hilarious end credits made up for it. :D
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Good game, Sacrifice, really grand. |
By the way, if you beat the final mission on 'Hard' then you get rewarded with a bonus Starcraft cutscene. Way cool.
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And did you know that on one of the final Night Elf or Undead missions(7th I think) you can find a Hydralisk? |
I heard that is not Starcarft cutscene. just some heroes on put different place.
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I don't think so, I actually saw it and they really looked like Marines and Hydralisks.
Neb, the Hydralisk thing you mentioned, the screenshot is here. Judging from the mini-map I deduced it was the first Night Elf Mission. But when I checked it out, I couldn't find it. So either the screenshot was altered or it was added in via the editor (I'm pretty sure there are Hydralisks included in the editor). |
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what?? I thought those where warcraft thing put in different place. i have to check it again.
d'oh I already uninstall the game. :( |
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Just press enter in any mission and type: Allyourbasearebelongtous And then press enter again. Mission won. |
The story is okay... but then it was not I expected it to be... in my opinion Blizzard just ran out of good plots and story lines... I was expecting MORE... they narrated the story like the game should narrate... oh I mean GAME PLAY. I never really felt how Arthas turned bad, and the story of the Burning Legion was just not so clear... I wanted more info on them... hehehe
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The last mission sucked at the end. Ballistas + piercing bolt thing = funny
The hydralisk is on the missio nyou have to escape the doom guard. And Arthas is semi-present in the last mission. His picture is at the end as one of the heroes used by purple. So is lich. |
I just found a funny bug/glitch/thing
On the mission where Arthas has to get into the fountain to resurect the lich, leave the workers alive from the rangers town. Once she is dead make some(lots) of banshees and possess the workers. This lets you have an infinite supply of dwarf heroes(and is rahter scary too) And the elf dragon/bird rider says he wants to feature in the expansion. And the elf buildings are screwed and can be built on top of each other. This is with the latest patch. |
Played it, but while it's good I didn't think it was great. Normal mode is way too easy, hard mode is only for the more experienced players. Food cap at 90!? Seeing as units cost a lot more food in W3 than in W2 that means smaller armies. And guess what? That makes heroes more powerful. Yay.
I know they tried by using the costs 1-5 food approach to allow more units of one kind than another, but whilst the undead are supposed to have strength in numbers you can only achieve that by raising skeletons. How hard is it to just raise the undead food limit? Another nice touch: upkeep. Realistic, yes. But does it have to take 60% off your income? Speaking of which, what's with only five miners at one mine at a time? Can't they just dig another shaft? I mean, you can have a hundred... no wait, ninety peasants or wisps or whatever harvest lumber, but only five mine gold per mine. With most things costing more gold than lumber, that kinda slows you down, doesn't it? If you have to play it that way, ditch the lumber and concentrate on gold in full. Which means more workers per mine or simply more mines. At least the units themselves are nice and diverse, although you don't want to try and use the editor. It's better than most, but sometimes you can't do the most basic things. Why can you only model a new unit on an old one, heroes on heroes, flyers on flyers etc.? I haven't even started on the storyline yet, but I think that was already handled quite nicely. Despite all that, though, the game's still better than a lot of other games you see today. And it's certainly improved over W2. After all, there you could only select nine units at a time, and in W3 they upped it to an unbelievable twelve. A whole three extra models! Without sarcasm, don't let me dissuade you from buying a copy. It really is quite good despite some shortcomings (it may even be that they came to mind because there's nothing worse to say). Blizzard may just need the money ;) |
At least they should have made the upkeep %, the max amount of units and the max amount of workers per mine be editable when making custom maps. Then people could balance it as they and their friends wanted when they played online.
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Ah, the map editor...
Another great feature which is easy to use. Until you want to do more than plonk down a couple of orcs here and a satyr there. With a bit of experimenting it's not that hard to get a basic grip on the trigger editor, which is really quite good. The sound editor, on the other hand, happens to be a bit more complicated than neccesary, and the unit editor is a disaster. You can change coulour (roughly), damage and names without problem. Try abilities and you're treading on dangerous ground. Undead can't use orc abilities, for example, no matter how hard you try. If you base your new unit on certain models, there may not even be an abilities option. changing the sound is well nigh impossible. Trying to make a flyer a ground unit not only makes it move with no animation, but also puts the selection in the wrong place. Giving any model the root ability crashes the game. And why can't you see the effects of items in the items list through a simple toolbar popping up? Try making a 'button' to open and close a door once, then destroy the door and try opening it again. Just to see what happens. Brilliant. And then the upgrades. In the W2 map editor you could set gold, lumber and oil costs for each individual upgrade, as well as the time to research etc.. I'm missing this in the W3 version, where you can only use Blizzard's settings. Well, at least there's a decent trigger editor. |
While i myself don;t have WarIII , i have played it a couple of times at my friends house and it IS great. The movies were mindblowing and the campaigns were amazing. While i myself haven't finished it yet i'm sure the ending will be great not because the ending IS great but all the hours of playing i spent on it have finally paid off for A ending is the aim of any game.
X marks the spotty dog |
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