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-   -   I'm having a MAJOR Oblivion problem. (http://www.ironworksforum.com/forum/showthread.php?t=64301)

PurpleXVI 03-25-2007 09:07 AM

Basically, the standard ground textures for a lot of types of ground seem to have been corrupted and replaced by some sort of weirdly-coloured map of the Imperial city, repeated a thousand times to cover all of the ground, even the sandy underwater stuff.

I figure it can probably be solved easily if someone is willing to throw uncorrupted versions of the textures my way, but otherwise I suppose I'll just have to reinstall everything.

Sever 03-25-2007 02:32 PM

Wow. Been a while since this forum seen a little.

Just looked through my Oblivion folder and can't find anything resembling ground textures. Do you know the names of the specific files you want?

PurpleXVI 03-25-2007 05:20 PM

Well, I found the file, and it's 1.13 gb large(There's just one massive archive for all of the textures.). I guess I have to reinstall, balls.

But thanks for looking.

Seraph 03-25-2007 06:23 PM

My first guess would be that you have a mod/patch compatability problem.

Did you install the v1.2 patch that came out on Friday?
Are you running a mod designed for the v1.1 of the game after installing the patch?

[ 03-25-2007, 06:26 PM: Message edited by: Seraph ]

PurpleXVI 03-25-2007 06:34 PM

Oh, yes, thanks for reminding me of that, now I know what the problem is. It's the v1.2 that screwed up my game, I tried to install it, it whined about not being able to, but aborted(Supposedly well before screwing with any files.), but I guess it wrecked some of my textures anyway.

Thanks.

Sever 03-25-2007 08:54 PM

They released a patch on friday?..

Seraph 03-27-2007 06:30 PM

Yes. I think it was Friday anyway. Might have been Thursday or Saturday.

Oruboris 04-11-2007 03:13 PM

I finally got a new computer, mostly so I could play Oblivion and [maybe] some of the other new games.

So I'm at the beginning of the whole thing. Character creation was kind of fun, but I created this guy with the intention of starting over after I had a better understanding of how things worked. Now I kinda like him, may just keep going.

I did the same thing with Daggerfall: Got so hooked on the game, ended up playing forever [despite how crashy that sucker was] without ever actually solving the main quests.

I have no idea what version I have, not GOTY, though: any important updates in that one? Any major issues I need to be aware of, as far as broken quests or things to generally avoid while I get my bearings?

Lucern 04-11-2007 11:32 PM

Hey Oruboris.

There are a few patches to get. There's also a gigantic mod community. Once you take a tour of the Empire, slay a few demons maybe, give it a look. I posted a message that got little attention in this forum (as this is a very un-social and not altogether difficult game puzzle-solving or class-building-wise). It details some of the things that were true then, and from what I've seen, true now.

The base game is solid in terms of bugs, but shallow in my opinion. I modded it into a much better, harder RPG.

Hivetyrant 04-11-2007 11:34 PM

Pathfinding can be horrible at times, but apart from that there are not too many major bugs that I know of (playing through for the second time)

What sort of character are you playing? I found that spell casters are a pain in the ass in that game :(

Oruboris 04-12-2007 05:33 AM

I'm doing a breton male, custom class. A caster with some weapon potential.

Some of my freinds are so expert at class/character building they take all the challange out of the game. My approach is a little more organic [ie, inexpert, sloppy].

Some of the scenery takes my breath away, but the eyes of the npcs are so real [yet set in not-so-real faces] that it freaks me out a little.

Sever 05-29-2007 09:07 PM

Quote:

Originally posted by Oruboris:
Some of the scenery takes my breath away, but the eyes of the npcs are so real [yet set in not-so-real faces] that it freaks me out a little.
Doesn't it just. I stick with khajiit characters for that very reason.

The Kiwi 05-30-2007 01:02 AM

Quote:

Lucern posted 04-11-2007 10:32 PM
Hey, Oruboris.

There are a few patches to get. There's also a gigantic mod community. Once you take a tour of the Empire, slay a few demons maybe, give it a look. I posted a message that got little attention in this forum (as this is a very un-social and not altogether difficult game puzzle- solving or class- building-wise). It details some of the things that were true then, and from what I've seen, true now.

The base game is solid in terms of bugs, but shallow in my opinion. I modded it into a much better, harder RPG.
There are, for example, several "better faces" mods. I see this is rather old, and wonder why Sever picked on it to comment, but I don't understand how Oblivion's single player basis makes it something that should be expected to receive little attention. You could've linked in your prior thread, you know.

Quote:

Oruboris posted 04-12-2007 04:33 AM
I'm doing a breton male, custom class. A caster with some weapon potential.

Some of my freinds are so expert at class/character building they take all the challange out of the game. My approach is a little more organic [ie, inexpert, sloppy].

Some of the scenery takes my breath away, but the eyes of the npcs are so real (yet set in not-so-real faces) that it freaks me out a little.
I used Bretons in Arena and Daggerfall, myself. Had I been paying attention here at IW last April, I'd have suggested to Oruboris that he establish a "permanent" game save standing inside the exit grate from the sewer to the City Isle. From there, you can recreate characters all over & still not have to repeat the tutorial segment.

Sever 05-30-2007 01:12 AM

For my second strange ironic occurance for the day: Mere hours after resurrecting this thread with my comment above, i find my game curiously afflicted by the same corrupted ground textures for which this thread was created. Multi coloured maps of cyrodiil instead of ground textures. This is too weird.

Anyway, i can see two possible causes for this. I recently installed the Satellite_Cyrodiil mod which replaces the colour BT_mod map with a true photo-like bird's eye view map (best oblivion map to date [img]graemlins/thumbsup.gif[/img] ). But i've run Oblivion several times since with no apparent problems...

Second possible cause: The official patch which failed to install half way through. That and one other mod (droppable torches) were the very last things i did before i started the game and encountered the problem.

PurpleXVI - In the interests of isolating the cause, did you do anything similar before you had this problem?

Sever 05-30-2007 01:20 AM

Quote:

Originally posted by The Kiwi:
Had I been paying attention here at IW last April, I'd have suggested to Oruboris that he establish a "permanent" game save standing inside the exit grate from the sewer to the City Isle. From there, you can recreate characters all over & still not have to repeat the tutorial segment.
That's what i used to do, but i've since found a better option. A component of Modular Oblivion Enhanced allows you to start a new character from the docks of Anvil with the main quest put on hold until you choose to activate it. You can nominate the level you want to start at and can even choose to start as a vampire if you wish. Very well thought out mod.

Sever 05-30-2007 10:45 PM

After uninstalling, reinstalling and extracting all most of my mods back into the data file (but not activating the .esp files), i tried running the official patch first but had the same error. I didn't install any of the texture replacing mods.. Starting to think the problem may actually be caused by the official patch.. [img]graemlins/1ponder.gif[/img] Any ideas?


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