![]() |
I'm a little bit miffed that souls have no apparent commercial value in Oblivion. Whilst the souls in Morrowind were grossly over-valued, it just doesn't seem right that Beth do a complete backflip and make them worthless in Oblivion. It was a nice little side venture to offload a few extra souls and make a buck here and there, but now it seems that the only value souls have is ammo for enchanted items (which makes them absolutely useless for some characters.)
Not only have they changed the values, but they've also done away with names of the captured souls and replaced them all with petty, lesser, common etc. I used to enjoy having a soul collection with one of each type of creature on Vvardenfell. Again, it was a nice little subquest to keep in mind at high levels when everything else gets boring. Looks like i can't do that in Oblivion. And finally, why is there only two different graphic icons for the entire range of soulgems (5 gem types excluding black, filled or unfilled, which makes 10 gem types to try and differentiate between) and why is there no common bond between gems with the same icons? The interface they've given us is bad enough as it is. Why make it harder for players to use by not having a range of standard icons? :mad: *Edit: I forgot to add that they've removed the enchant skill. Why?! [img]graemlins/1ponder.gif[/img] Anyways, i ramble. My question: I haven't been able to find a list of creature and soul types for Oblivion yet. Such a list would make my Oblivion game a little easier to deal with until i've a better understanding of which creatures have which souls. Does anyone know of a list? Thanks in advance. [ 04-29-2006, 10:14 PM: Message edited by: Sever ] |
Not really sure here, but i'd say in this case the Dremora lords inside the Oblivion gates have the highest value re enchantments, i guess you need the best gems for them. There are no Golden Saints or Ascended Sleepers in this game, so i can't be too far off. Has anyone ever bothered trying to trap the soul of a vampire btw ?
|
What is a Golden Saint or Ascended Sleeper?
|
Quote:
|
They're enemies from Morrowind...Golden Saints are the highest daedra from Azura's realm, and Ascended Sleepers are the acolytes of Dagoth Ur.
Seems like I looked up soultrapping on wikipedia the other day...all I remember now is that the Grand level of souls are fairly limited... I just looked it up, and they include: Kalperklan Troll, Xivilai, Minotaur Lord, Gloom Wraith, Undead Akaviri Soldier, Goblin Warlord, Lich. Says that vampires just require a black soul gem. |
A Golden Saint was a fom of female-looking Daedra clad in golden armor, usually brandishing Elass, Ebony and sometimes even Daedric weapons. By order of worth, their soul was number 5 of the souls that are worth the most. An Ascended Sleeper is... Imagine a Mind Flayer, that's how they look. Their souls are number 4. The top three souls belong to unique creatures.
How do I enchant something with a constant effect in this game? What do I need? |
Quote:
Quote:
|
The GSG with a Golden Saint is worth less than a GSG with an AS. Worth, as in gold. And in charges, I think AS has 60 or so more.
|
If that is true for you then you must be using a mod. Both a golden saint and an Ascended Sleeper have a soul worth 400 points. Their souls are exactly the same as far as enchanting goes.
|
Quote:
|
Quote:
|
Hmm... I was sure ASes were worth more... My bad then.
|
Quote:
|
OK, now after reading this I am confused...or is it alheimers?
What is the difference between a soul gem and a captured soul? I read someplace that you can use soul gems to enchant pieces of armor etc. How do you do that? |
A soul gem is the vessel that can hold a soul.
A captured soul is the soul of a creature which inhabits the soul gem - ie one that is trapped inside. A soul can be trapped by killing a creature with the spell 'Soul Trap' active and you must have a soul gem of the correct size available. I don't actually know how to enchant pieces of armour etc (no doubt someone more knowledgeable will explain), but clicking on a soul gem with a captured soul inside will allow you to recharge previously enchanted weapons. |
Without mods, the only way to enchant items is through the mages' guild and even then, only after you've carried out a lengthy list of menial errands to earn entry into the arcane university. Another example of less freedom.
|
You can also enchant items with Sigil Stones, but you're restricted to one effect only.
|
Quote:
Enchanting, so eighter Down load a MOD that has this Item included in the mod or Become a Mage and join the Mage guild. NOTE: The most important thing to keep track of when creating a new magical weapon is the number of uses that your enchantment will get before you need to use a soul gem to recharge the item. The more powerful the enchantment the fewer uses you get before you will need to recharge it and the more it will cost you to enchant the item. The size of the soul Gem that you use to create the weapon will also Dictate the charge that will be needed each time you recharge that weapon, the Soul Gem Enchantment points are as follows: Petty soul gem = charge 150 lesser soul gem = charge 300 Common soul gem = charge 800 Greater soul gem = charge 1,200 Grand soul gem = charge 1,600 If you use to many enchantment on one item you may end up with a weapon that does alot of damage with one hit, but you only get 10 hits before all the enchantments are used and you need to recharge again and that can be very expensive. One other Important Item is that worn Items never need to be recharged they stay as a constant effect as long as your wearing the item but a worn Item can only have one enchantment on them where as a weapon can have a few. Also its not a good Idea to enchant every Item you wear with the same effect it's alot better to have a different type protection or effect on each item in order to get a bonus for each different situation you may come up against. What good is it to have 15% Cold protection on each of 5 items your wearing when you run into a Flame Atronach? That just spells a hot death and you with cold feet. [ 05-03-2006, 10:01 PM: Message edited by: TheCrimsomBlade ] |
All times are GMT -4. The time now is 07:56 AM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved