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You get your Enchant stats up to 100, capture a Golden Saint soul in that grand gem and...what are you going to enchant???
Here's my *most favorite* item that I have created to date: Ring of Flying Levitate 1-15pts CONSTANT EFFECT There is no better way to explore the Ashlands (or the ocean) than to fly high above it!... ;) Also quite funny if you fly above your opponent and rain arrows on him - Watch 'em run yelling 'Spare me!!' Other favorite items (so far) Aqua Shirt Water Breathing Swift Swim 1-5pts CONSTANT EFFECT Swimming has become much more fun! Glass (Tower) Shield of Night Vision 1-90pts Night Vision for 50ft CONSTANT EFFECT Because I hate wandering around dark dungeons with a torch and not a shield in my hand...(Also works great when underwater) And my favourite enchanted weapon creation to date: (ebony Long Sword of Pain[/b] Damage Health 8-55pts CAST WHEN STRIKES (Giving a combined possible damage rating of 9-89 pts - better than a Daedric weapon!) Question for others - I have a Daedric Longbow and I am stuck for ideas as to what enchantment to give it. Anyone have a good idea? |
could make it give you bound gauntlets. just so's when you use it your bow and gloves match :D
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that night vision constant is a hard one to get......requires an item with a high enchantment value
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Well, as I said, I have *already* created it using the glass tower shield. But any extravagant (or exquisite) ring would have done the job too - and there are plenty of those around (I have around 10 of them still unused).
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So far I have made a Water walk shirt. Its an extravagant shirt with a constant water walk enchantment in it. Why swim when you can just walk and get there faster. I have made various stat enhanceing items. If you vary the level from 0 to some number you can get sickeningly high numbers. Just keep re-equiping till you get the number you want. I have a daedric tower shield that gives from 0 to 70 strenght. If I have to re-equip it , I just keep doing it untill I get an addition in the high 60's. My favorite weapon in my daedric dikatana with an added poison spell. It does 40 to 75 poison damage on top of that a dikatana already does. Max damage when you add in strenght bonuses is usualy over 100.
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i made a cloak that added an extra 30 points to strength once....cool thing was i did it myself with an enchant of only 52ish. i did kinda use alchemy to get my luck up above 10000 first though [img]smile.gif[/img]
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I usually have 2 rings, an amulet and a towershield (daedric when I find one) enchanted with strength enhancement. It gives a total strength between 250-300 depending on how long time I bother with reequipping.
That allows me to stay longer on the "battlefield". Nothing more annoying than to have to return to town every time you pick up a pair of heavy boots. C |
cool topic...
for the most part i agree w/ hammerhead, w/ the fortify strength enchantments, also i'm fond of a fortify luck item, since that's usually my lowest stat. some other handy ones - ring of restoration - (extravagant ring) (cast on use) 5-10 pts restore attribute X 8 (every stat can be restored w/ this one item, much handier than dealing w/ spells or potions) adventurers ring - exquisite ring (constant effect) 1-4 pts restore health 1 pt restore fatigue 20 pts night eye glass greaves of long running - (constant effect) 2 pts restore fatigue nightvision helm - (used a helm from a tribunal assassin) constant effect 19 pts night vision (stacks w/ the ring and is pretty much all you need) |
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[ 07-12-2003, 03:42 AM: Message edited by: B_part ] |
Here's mine. please ignore the sucks name.
Daedric Heal Other Pauldron - Restore health 27 pts on touch. Daedric Healing Pauldron - Restore Health 27 pts on self Daedric Levitate Greaves - Levitate 2 pts for 25 secs on self Daedric Water Walking Boot - Water Walking on self ( constant effect ) - Fortify Strenght 1 pts on self. ( constant effect ) Chameleon Shirt - Chameleon 12% on self ( constant effect ) Light Chameleon Pants - Light 5 pts in 10 ft on self ( constant effect ) - Chameleon 10% on self. ( constant effect ) Strengtening Robe - Restore 1 fatigue 1pt on self ) constant effect ) - Fortify Streght 6 pts on self. ( constant effect ) Strong Belt - Fortify Strength 8 pts on self. ( consant effect ) Strong Night Vision Skirt - Night eye 10 pts in 10 ft on self (constant effect) - Fortify strength 8 pts on self ( constant effect ) Windforce - Bound Longbow ( constant effect ) Summon Golden Saint Pants - Summon Golden Saint for 10 secs [ 07-12-2003, 07:07 PM: Message edited by: Kakero ] |
recipe for indestructability:
Daedric Tanto of Indestructability - restores 30 to 50 health points every time you hit an opponent!! So far it's proving too powerful, even with a lowly 25 short sword skill (I thought I'd enchant the tanto to test it out before enchanting my daedric kaitana) and is an amazingly easy enchant - charm cost of between 20 and 30. I'm not sure whether to use it on a Daedric KAitana, especially with a Long Blade skill of 85 - I have a feeling the game will become very boring. I'm even thinking of selling the tanto - it just doesn't seem right to find fights that easy. I have a Kaitana of Hesitation too, which is quite a good double edged enchant - the lower level opponents are paralyzed for 9 seconds on contact - the higher level opponents are sometimes paralysed, sometimes resist magic and even more treachorously sometimes reflect the enchant back onto my character - who ends up being frozen for 9 seconds himself (needs a fair number of cure paralysis potions in the back pack when using it to take out Dremora Lords and Golden SAints - I've not travelled far enough in the game to test it out on anything else) |
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Yesterday I tried enchanting with the bound armor/weapon spells and found that an amulet could hold all the 4 pieces of armor (cuirass,helm,boots and gauntlets) as constant effect. It's a kind of discount daedric armor with some good enchantments and best of all, it weights absolutely nothing. Such an amulet would be nice on a magic/stealth character. I haven't figured out what armorclass (if any) it belongs to.
I also enchanted a ring with the 4 weapons as constant effect. When equipped 1 weapon is placed in the hand, the rest in the inventory. The weapons (axe,longsword,dagger and bow) are also daedric but not discount versions and again with good enchantments (+10 to weapon skill) and weights nothing. A nice collection to choose from. And no repair worries. [img]tongue.gif[/img] C |
ok first of all i want to no what to enchant an ebony towershield with i need something to levitate and i already have jesus shoes and hypothetically if u were to enchant a weapon with dammage or somthing of the sort on self and u have 75% absorb magika would it instead charge ur magika back up ?????i no its a lil dumb...but does it make some sence
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About a weapon with damage on self and absorb magicka, I have no idea if that would work. C |
New one:
Ring of Archery - Bound LongBow - 20% Chameleon CONSTANT EFFECT |
Here are a couple of mine, not very creative, but incredibly useful:
Lord's Skirt (Exquisite Skirt) Restore Health 2pts. Constant Effect Lord's Shirt (Exquisite Shirt) Restore Health 2pts. Constant Effect These subtle garments make Restore Health Potions almost useless. I'm thinking of adding a Lord's Pants to accentuate the regeneration, but with a certain amulet my character's already regenerating 5HP every second... Also, Shield Constant Effect Items are neato. Shield-Arm (Daedric gauntlet) Shield 2-10pts. Constant Effect When I put it on, I got 9pts. Shield and it doubled my mage's meager AC! Another interesting effect to try I suppose... |
Flame of the Altmer
Ebony Staff (cast when strikes) weakness to fire 15 to 20 fire damage 15 to 20 poison 5 points for 3 seconds absorb health 10 points |
Am utterly baffeled as to how you make a 'constant effect' item: when you run the 'duration' [if thats what its called] to the max, the price goes into the millions, and it still doesn't say 'constant effect'. Is it by doing it yourself? How do you do that? Would love some boots of blinding speed without the loss of visual acuity...
Oru |
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> > > > > > > > > > You can only use the souls from Golden saints and Ascended sleepers to make constant effect items and only in Grand soulgems. If you pay for getting something enchanted, get the enchanters disposition up to 100 and you'll save a lot of money. If you want to equip the boots of blinding speed without being blinded, buy 5 potions of exquisite magic resistance, drink them and equip the boots. You'll resist the negative effect as long as you keep the boots on. C |
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I killed him and forgot to put him in it........but nothing can hold his power though, no sword can use it to its full extent
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wut do u use to capture vivics soul ?????? just wondering befor i get that far
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P O I L E R :: you'll need Azure Star for that. |
I have a bunch of grand gems with ascendeds and golden saints, courtesy of the soul drinker dagger.
If I use one of those, will the 'constant effect' option show up when I'm having something enchanted? Oru |
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C |
Yes
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Cool, thanks: didn't know why I couldn't make a constant effect item...
Sadly, though I have a surplus of soulgems, have nothing that will hold the kinda enchantment I want... But I'll keep looking. Oru |
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So far I've enchanted a templar gauntlet (I think, its part of free armour you get when a member of the legion) It has a summom least bonewaker and longbow. Also I have an expensive robe which is enchanted with bound helm, gloves and another piece of armour I cant remember. I have a draederic gauntlet that has constant effect bound longsword and fortify health. But by far my favourite is my orcish 2 hand axe with spark and absorb health. I can bring down a golden saint with only 3 blows max!!!
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I have a daedric longsword enchanted with calm humanoid cast when strikes, so basically i can hack away and people and they can only watch.
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Created an exqusite ammulet that holds bound cuirass, longbow, long sword, and spear, constant effect. Too cool. Together with a stunningly effective restore health jockstrap [c'mon, if its got a pouch, it ain't a belt!] and a ring to restore attributes [no more heavy potions], my current character has a carry capacity of 495, and a 'cruising weight' of 140 [still wearing orcish greeves, carrying soul drinker, a glass tower, arrows, a few magika restores, lockpicks, etc.
Oh, gotta say the idea of a sword that makes people calm and happy while you disect them is too sick... very Dahmeresque... Oru [ 08-19-2003, 01:55 PM: Message edited by: Oruboris ] |
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