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Bound cuirass/other armour/weapon?
Mark and recall? *crossing fingers that they're like in Ultima 7 when you could mark your position and teleport back by recalling...* ;) Thanks [img]smile.gif[/img] |
Bound cuirass/other armour/weapon = when you cast bound cuirass, a daedric cuirasss ( a very good heavy armor )will appear and you can use it for a certain time. this goes the same for every bound spell.
mark and recall = you already answered your question, however you can only mark and ecall one place at a time. |
- Is that armor/weapon lightweight?
- Which is DUMB! In Might&Magic (VI) I was able to mark TWENTY locations. One is not enough. |
it has no weight at all.
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Thanks [img]smile.gif[/img]
LOL Vedran, I think one will be enough for me. There's enough teleporting/silt strider/ships that I can get around pretty well as it is, I think these spells will be useful for if I have heaps of treasure and want to go sell some and go back to the dungeon again. I can't really see why I'd need more than one specific location to teleport back to ;) |
You can mark only one place. However, there are other teleport spells, namely divine intervention and almsivi intervention, which take you respectively to the nearest imperial cult shrine and to the nearest dunmer temple. These two spells compensate the limits of the couple mark/recall.
You will use them mostly as a way to carry tons of loot to the nearest trader... |
Oh, forgot: IIRC bound items are usually enchanted with fortify skill spells
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One is not enough. I need one to mark Vivec, foreign qusrter. A few to mark the location of questgivers. A few to mark dungeons. A few to mark Ashlander tribes' camps.
The haste is all that matters to me. I am pretty strong, and can kill virtually anything. But running across wastes and killing Cliff Racers torments me as hell. Thus I've enchanted two rings and amulet to raise my speed from 0 to 47 (constant) each. And I still feel as I am too slow. And I noticed that such a ring never raises a skill for 47, the maximum. The best I managed to do is 46. Same goes for an item that regenerates health from 1 to 3. I equipped/unequipped it hundred times, but it is 2 in 90% and 1 in 10%. Never 3. |
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I have found that almsivi intervention doesn't work for all temples though? Like there is a temple in Tel Vos that you don't go to when you cast it; I cast it out in the grazelands and I was much closer to Vos than Ald'ruhn but I got teleported to Ald'ruhn instead. |
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I casted some intervention while I was in some interior, and it teleported it to a faraway temple (let's say Balmora). I loaded, and left the building. Intervention got me to much nearer temple (Vivec). Who is crazy here? |
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Spoiler (highlight to read) - - - - - - <font color="#3D2F1B"> Boots of Blinding speed: speed +200 constant, blind 90% (but if you resist magic let's say 40% the effect is only 50%, which makes things darker but not impossible to see. Cast when used resistances work as well: cast before wearing the boots. The spell resistance check is done only when you wear the boots, it doesn't matter if the resistance vanishes afterwards.) To get them: goto caldera, take the road west to gnaar mok and you will find a trader (Pemenic her name) which will ask for escort to the aforementioned village. Either fulfill her request and get the boots as fee or kill her right on the spot. [ 04-10-2003, 10:27 AM: Message edited by: B_part ] |
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This usually happens around pelagiad: go a bit south of the village and you are in Vivec, go in Pelagiad itself and you are in Balmora. This fact can be used at your advantage...suppose you want to get to balmora from ebonheart without using the silt strider/boat: almsivi to vivec temple, go north of vivec, divine to pelagiad, almsivi to balmora. Also if you recall to some marked position, the game will calculate the destination of your almsivi/divine intervention starting from the point you recalled from and not from where you are. [ 04-10-2003, 10:37 AM: Message edited by: B_part ] |
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Whilst we're on the subject of spells, what do the spells Detect Key and Detect Enchantment do? Or, more to the point, how exactly do they work?
I'm currently stuck at the door to Sepulcher which is inside a forgotten maze which is inside some burial ground (forgot name) WNW of Tel Branora. The lock is too complez for me pick and all i have in the way of magick is a couple of potions of Detect Key. I've never tried this spell effect before and i need to know exactly how it works. Cheers. [Edit: Or, even better, can someone tell me if i'm wasting my time looking for a key somewhere within the maze/tomb complex.] [ 04-13-2003, 02:37 AM: Message edited by: Sever ] |
In teory, detect key suppose to be letting you "see" where's the key on your local map. there'll appear blue. just how strong will you detect the key depends on the spell strength. this goes the same for detect enchanment.
however, it won't detect the things that you already have. let say you drop and enchanted sword. it won't appear as blue in your map. IMO, those two spells sucks. I can never seems to detect anything. |
???
A ring that I dropped was shown as blue. |
So that's how it works. I didn't quite know what to expect from the spell but it certainly wasn't that. Cheers.
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http://morrowindfiles.com/modules.php?name=Downloads
Go to the site above then click on Items,objects & clothes. Next click on page (6) at the bottom of the page it gives choices of 12345678.. when you get to page (6) scroll down to teleportation ring and download the MOD it will teleport you to 56 different places in morrowind, after that you can walk,run,skip,jump or fly to where you want to be. |
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because you got an xbox version? [img]tongue.gif[/img]
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Exactly!!!! And i don't like downloading things if i did have the pc version (im paranoid)
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