![]() |
I've been seeing a lot of post saying that the game is too easy.
(and a lot of mods that make the game harder) BUT - i'm playing a "magic-heavy" char, and i'm now lvl 18 (by training magic without opponents) - i've got around 100 hp and 340 spellpoints. AND it's HARD !!! - those "mage skeletons" and others around the start town are almost killing me every time. I can just kill one, but it uses more than half my magic points, so then I need to rest - and a new skeleton respawns, so it's a bad circle to get into. - what am I doing wrong with my spellcaster ? GodSlayer |
Can't really help you, but in my opinion. The game gets very easy after you reach level 10-12.. I'm now level 33, and I've been killing stuff with 1 blow for the last couple of 10-15 levels..
I'm a barbarian orc born in the sign of the fighter, wielding a deadric war axe which deals 80 in damage. I think I'm gonna make a mage/sorcerer next time I play it.. hopefully, it'll be more of a challenge.. |
I've kill 7 in 1 blow. now how easy in this game? j/k
the game is hard in the beginning. but get's too easy at 7th level and above. the only challenge in this game is to tell myself it's already 3am in the morning and must go to bed. ;) |
It all depends on your character design and what weapons the character owns.
My character is a level 22 alchemist/archer his weapons of choice are bows, spears, and short blades. The most damage any of the character's weapons do is 30. I still find the game challenging (well, at least semi-challenging). I'm sure I could find out on-line or read in a walk-thru/strategy guide where I can easily get a better weapon, but I don't have any desire to. I'm having fun with what I have. The game provides a decent role-playing engine. There will always be ways to exploit the system, take advantage of bugs, or simply get lucky and find some overpowered artifact which makes it easy to knock down foes. As you can see with your character, whether the game is too easy all depends on your own individual experience with it. |
Quote:
I play a custom Warmage my self. A Breton magic specialist but with Heavy Armor / Long Blade in major and Block in minor. |
It all depends on how you play the game.
You have to understand that combat is not the main focus of the game. There are quests and there is a major storyline here. There is character development, spell creation, potion creation, and weapons enchanting. This game is not just "killing with 1 blow" , but exploration and discovery. There's more to a game than how easy it is to kill. Just my 2 cents. Mark |
Couldn't have said it any better myself, Skywalker! Those are my sentiments exactly. There's a lot more to do than combat, and judging by the many boards I've read and I find myself answering people that are stumped by quests that don't involve combat, I would have to say the game isn't that easy. It's of course, funny to see those same stumped people say the title is too easy yet they can't find the Dwemer Puzzle Box (the classic example of a quest that stumps a lot of people as it's so obvious as to actually confuse the player).
Maybe they just needed to add tougher monsters for the combat oriented characters, but as it stands they really didn't seem to plan for that. Of course, they supposedly plan to address that in a coming patch so.. cross your fingers if you're in the camp that simply wants tougher beasties to combat. |
i got the iceblade and it makes the game easy. one or two hits any opponent goes down it was just hard getting up to that point.so i would say its both
|
I'm level 26 now, with the same steel longsword (1-20 cold dam) i got around level 4-6, and the game has been too easy from level 15 and up.
I don't train my major-minor skills and only a few miscelinous (athletics, acrobatics and security). My character is a nord crusader with enchant instead of hand-to-hand. I agree that melee characters are overpowered. Usually, i try to start a fight with destruction spells, and slash the monster to death after. But if i end up dead, i reload and rush straight to the ennemy with my sword drawn. He stands no chance. But then... i think the world is so big it's difficult to make it progressively difficult. Maybe i should explore more... The thoughest thing i've killed is a priest of the sixth house, i've yet to encounter a golden saint. |
I haven't finished the game.. I've just freed Milo from the house of truth.. and I still haven't run into an opponent that can sustain more than 4 blows from my axe..
|
Too easy??
Maybe I am doing something wrong here but I am a "adventurer" level 12 sort of a battlemage, who has trained alot but all thoose blimey monsters in the crypts makes this a how many potions can you carrysort of thing game.. :S I think the difficuly is ok, not too easy and not difficult, you got the excitement still in there. |
I'm a hybred bit of everything character with major skills alchemy, longblades, marksman and minor enchant, block and unarmored as combat goes. With a bonemold bow I can take out bettys in three shots, and bulls in one. Unless the mob moves really fast I usually dont have to do close combat outdoors. Indoors an ebony sword makes fairly short work of bonelords (2-4 blows). And I'm hardly using the best equipment out there, simply what I've found so far in Balmora/Caldera/Pelagiad. I'm level 27 and likely will be 60th before I'm halfway done with the world. But that means I have like 180 hp's and its a rare mob that can outdamage me to where I need a potion to make it through a fight, and my three to four healing amulets handle cleanup with ease. So yes, combat's too easy after the first 10 levels or so.
I find that the main 'unbalancer' in the game is that the gear is overpowered vs the mobs. The magic damage seems more balanced vs mobs. If it took me 10 shots (like with a chitin shortbow) rather than 3 the bettys would go back to being a challange. Ditto indoors mobs. Granted bumping up assorted higher mob hitpoints based on *my* current level would smooth out the curve some. But the bottom line is melee in good gear are very overpowered vs the game's mobs whereas magic with its slow recovery time or thieves attempting to sneak past things are much less so. As for quests and speech, the game engine works pretty well, though bribing 100 drakes is far too rewarding and certain for faction with individuals. The thieving is much too easy, especially since it's possible to walk upstairs past a merchant and a guard, take EVERYTHING up there where not watched, then walk out with 5-6 pillowcases full of junk past that same guard. I think guards in shops should come with a 'followme' ai that made such things trickier, and that the AI should test whether the items are in line of sight and not just the player. I do however still love that to steal something you just pick it up. I dislike that once having stolen an instance of an item all instances are flagged as stolen forever (grr silver longswords grr), but man, there have to be *some* penalties somewhere so I live with it. Common and petty soulgems seem to be too available, and the higher gems a bit too rare. They set up the difficulty of enchanting items (lots of poofed soulgems) as a balancer, but seriously given f5 and reload (which nearly all gamers take for granted as ok) that's more an exercise in patience, so a different mechanism might have been better. Certainly enchanted items regain power much too quickly. Perhaps if lesser soulgems were more available yet the *only* way to repower items were via soulgems that might better limit how potent enchanting is. The lack of merchants with serious cash is a royal nuisance, and easily hacked. Better would have been a system that more steeply discounted the value of high ticket items. So that something at 50 drakes might sell for 40, but 500 for 300 and 5000 for 2000 and 50000 for 10000 etc. Who, other than a specialist merchant very familiar with the item types in question, would give full value on something he can't use, doesn't need and will have a hard time reselling? Then for the stubborn set up *the* sword, armour, gem, etc merchants who, actully knowing the products, give better rates in those item types only and let those players make the hard trek to the merchants in question. |
All times are GMT -4. The time now is 11:54 AM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved