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Ok since the RP section seems to be a bit quiet I figure that I can easily run a second game without any problems. So heres the sitrep, its the May 1 2006 and strange things have been happening, it all started at the end of 2005 when campers started dissapearing from the wilderness. Police suspected a serial killer but once it started happening in a more widespread pattern there were rumours of several copy-cat killers. Things were normal for most of the country until late April 2006 when the attacks were so common that police closed off all wilderness parks and camping areas and instituted a curfew. Also the first survivor of an attack was found and rushed to hospital, a young girl who was suffering from several broken bones and bite marks.
Anyone who has played one of my RPs before will know that they are generally pretty stat and dice free but this will be changing, this game is about surviving so do not expect to be able to run in with an arsenal of weapons and live. Characters will have 40 points to spend on abilities and I will be using a random number generator (anyone know a good one) as a dice. Anyone who is interested feel free to post. Character Layout: Name: Age: Nationality: Job: Bio: Abilities max of 15 points each: Balance (Ability to walk or crawl across unstable surfaces): Brawling (Unarmed combat): Climb (Ability to climb things, duh): Drive (Cars, trucks, etc): Melee (Skill with hand to hand weapons): Small Firearms (Pistols and SMGs): Large Firearms (Rifles and the like): Demolitions (Explosives): Athletics (Running, jumping): Agility (Squeezing in small spaces): Urban survival (Street knowledge): Wilderness survival (Hunting and trapping food, not getting lost): Medical knowledge (First aid): Observation (Ability to spot or hear things): Construction (Building baracades and repairing buildings): Electronics (Electronic knowledge): Feel free to request other skills and I will take them under consideration, characters will gain more skill points as the progress and become more effective survivors. It is suggested, for realism and to make things fun, that not every character be a military or ex-military gun professional [img]tongue.gif[/img] lets use some imagination here. I want to see the survival statistics of a waiter or a night club bouncer [img]tongue.gif[/img] [ 01-15-2006, 05:58 PM: Message edited by: shadowhound ] |
Hmmmm, this game is interesting. I might look at this tomorrow when I wake up properly.
"Abilities max of 15 points each:" Is there a number I should stick to so I have a fair amount of abilities? Got a few ideas for characters who wouldn't generally be heroes ;) Now I gotta choose. |
The abilities number is upto you, you can either have a range of abilities with generally low scores or you can choose to excel in a few key areass.
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Okay well, I have a few questions.
1. Is there a rating scale on the skills? Like, three points in one is like novice, six intermediate, etc 2. Where will we be starting at? A destroyed zombie city or a relatively clean city with zombie invasions just beginning to pour in. 3. What if the person playing the character knows a bit about zombie survival issues? Will he be allowed to use them in game? (Such as where to barricade, where to and where not to go, what to use as a weapon, what not to, what to wear, who NOT to associate with, etc,) 4. What kind of zombies are we talking here? Slow shamblers or those new age ones who run really fast? Ahhh I'm sure they'll be more questions soon. [ 12-27-2005, 09:25 PM: Message edited by: SomeGuy ] |
Well SG
1. No specific ratings, the skill numbers will be directly affecting the rolls. 2. The invasion will be just begininng 3. Well it would be preferred that players operate under the character's level of knowledge but it is assumed that most characters have seen at least one zombie horror and have a basic idea of what they are facing. 4. Classic zombies, old school [img]tongue.gif[/img] |
Perhaps people would prefer to play a pre-generated character? I will post a selection of survivors to choose from. You can choose to create your own though.
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old school like shoot 'em in the head or heart?
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Just the head DA, just the head. :D
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Might wanna join this.
Quote:
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Cool, i'd like to join.
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Conrad Robinson
28 S.W.A.T. Conrad has a thing for weapons of all sorts.That drove him to join SWAT.His family is extremely supportive and his girlfriend is protective as well but understands his inportance with his job.Conrad stands at 6 foot 3 and is very muscular. Brown hair, gray eyes, earing in his left ear. Not the normal cop,but extremley confident of his abillities and accuracy with a gun. Balance:2 Brawling:4 Climbing:2 Drive:3 Melee:4 Small firearms:5 Large firearms:5 Urban Survival:4 Athletics:2 Observation:3 Demolitions:1 Wilderness survival:2 medical knowledge:1 Conssrtuctin:1 Electronics:1 [ 01-11-2006, 01:43 PM: Message edited by: DrowArchmage ] |
You've still got points left to spend on abilities, DA (it's 40 points to spend, and max 15 per ability).
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oh, crap! sorry, i got confused, i thought it was 15 total.
Fixed and ready to go. [ 01-13-2006, 08:43 PM: Message edited by: DrowArchmage ] |
Name: David Shanklin
Age: 37 Job: Un-occupied, homeless Bio: A drunkard, kicked out of his own home by his wife because of his excessive drinking and gambling, David Shanklin was forced to live a life on the street. His friends wouldn't accept him, his family had exiled him. He had no place in the world. His prolonged disconnection with alcohol has kept him sober for awhile, choosing to spend whatever he could scrounge up to get what he needed to survive. David realized that if he was going to live, he'd have to learn to survive out on the streets. Living out there gave him a need outlook on life and he hoped soon he'd be able to fix his past mistake, and make something of himself. Balance (Ability to walk or crawl across unstable surfaces): Brawling (Unarmed combat): 2 Climb (Ability to climb things, duh): 3 Drive (Cars, trucks, etc): 2 Melee (Skill with hand to hand weapons): 6 Athletics (Running, jumping): 6 Agility (Squeezing in small spaces):5 Urban survival (Street knowledge): 6 Wilderness survival (Hunting and trapping food, not getting lost): 5 Observation (Ability to spot or hear things): 5 I put points into things I figured a form drunkard/gambling man who's been living on a the streets for awhile would know. I mean, is a homeless guy really gonna know how to use electronics and whatnot? Maybe from a past job, but I figure he'd forgotten by now or something. |
Name: Gregg Johnson
Age: 33 Nationality: English Job: Taxi Driver Bio: Working for his new boss, Mr. Teng, Gregg has been driving taxis for nearly a decade. Living alone in a one bedroomed flat, he hasn’t been able to hold down a girlfriend for longer than a month as he isn’t very polite, or clean for that matter. Farting, burping and picking his nose, this guy will do it in public if he has to. He is of average looks and better-than-average build (Isn’t very muscular, but isn’t fat). Knowing what the streets are like, and knowing that taxi drivers are usually a good target for theft, he always keeps a 9mm pistol in his taxi. He has good observation skills, imperative for that line of work (looking for people needing fares, etc.). He has short, brown hair, which is balding on the crown ever so slightly, and blue eyes. Abilities max of 15 points each: Balance (Ability to walk or crawl across unstable surfaces): 2 Brawling (Unarmed combat): 3 Climb (Ability to climb things, duh): 2 Drive (Cars, trucks, etc): 6 Melee (Skill with hand to hand weapons): 3 Small Firearms (Pistols and SMGs): 4 Large Firearms (Rifles and the like): 1 Demolitions (Explosives): 0 Athletics (Running, jumping): 2 Agility (Squeezing in small spaces): 1 Urban survival (Street knowledge): 6 Wilderness survival (Hunting and trapping food, not getting lost): 3 Medical knowledge (First aid): 1 Observation (Ability to spot or hear things): 5 Construction (Building baracades and repairing buildings): 0 Electronics (Electronic knowledge): 1 Seeing as the limit was 15 I thought everything in 1’s would be underpowered and he would soon be zombie chowder, so a few things are 3’s even though he isn’t an expert in any. I’ll explain below, in case anything is too uber. Balance – He can balance on one leg, for example, but cannot walk a tightrope. Brawling – Has been in a fight before, but isn’t Mohammed Ali. Climb – Can climb *shrugs* Drive – Has been driving for a living, so is quite a good driver. Melee – Knows how to hit people with bats, toasters, whatever is available *winks* Small Firearms – Keeps a gun, knows how to use it Large Firearms – Doesn’t know much about these, except they are like small firearms but not so. Demolitions – No clue whatsoever. Athletics – Can run Agility – Not sure how to describe this one Urban Survival – Knows the ins and outs of the city. Wilderness Survival – Good at knowing his way around, assuming it is in the city. Medical Knowledge – Knows nothing more than the next average guy Observation – Good at noticing things Construction – No clue Electronics – Can work a mobile phone, computer, electronic microwave, nothing more. Any problems let me know [img]smile.gif[/img] |
Grr stupid internet, posted a reply but its not here. Recap:
Everyone's characters seem to be fine. Will open game thread now. Gnarf: Example: 0 in driving - can drive but only average 0 in firearms - never handled a gun Its subjective |
I seriously got confused for a second. I'm good now.
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Sorry for the long delay, just been abusing my new car muahaha...
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I may be giving your characters some more points to spend and a few more useful abilities to choose from soon.
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I'm scared, whats with the nekkedness?
Sorry about the homo comment, didnt mean to offend anyone. |
Ok I will be giving out another 4 abilities, but no more points yet. You can move some points for the ones you have to another one though if you want.
Running - The speed at which you can run Mechanics - Skill at repairing vehicles Thrown Weapons - Skill with thrown weapons (grenades etc) and improvised throwing weapons (throwing knives) Strength - How much a person can carry, helps with holding doors shut or lifting heavy items |
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