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<font color=skyblue><font size=4>There's no action as likely to get you killed as inaction.</font></font> ~Legolas
================================================== ============================= The previous thread of discussion is HERE Resort to this post on this thread for rules that pertain to this game in the future. From now on...all rules for this game, current and future, will be found on Page 1, Post 1 of each proceeding Discussion Thread. When a new rule has been decided, it is added to this list. <font size=5><font color=lightgreen>*</font> <font color=skyblue>Gaming Rules<font color=lightgreen> *</font></font></font> Rules were either created by Cyril or resolved with me, the DM, during a consensual vote, usually being worked out in PM or MSN chat with one or more advisors present. Rule adjustments made during and since "The LOF 2 - Aftermath" game: <font color=skyblue> <font color=lightgreen> Time in AD&D:</font> 1. During combat, the basic unit is the round which is 1 minute long. 2. The basic unit of time outside of combat is the turn which is 10 minuites long. 1 turn = 10 rounds. 3. Casting times for spells are generally given in terms of segments, i.e., a casting time of 6 means the spell requires 6 segments to cast. 10 segments = 1 round (segments are 6 seconds long) - this provides a means of figuring out when in a round a spell can take effect. There is no need to worry about getting these things exactly right in terms of time keeping - that's more book keeping than any of us would likely want. Think of the values as helpful benchmarks for how long things will last, however. For example a 3 turn spell will last 30 minutes - thus, once the DM decides that half an hour has passed the spell expires. <font color=lightgreen> Bonded Mounts for Paladins and other characters:</font> A bonded mount will be able to acquire no more than 10 hit dice. It will make saving throws as monster of its present number of hit dice and will receive no bonuses from the character who rides it. Saving throws for the bonded mount and its rider are always to be made separately, thus the mount can be fully affected by an attack even if its rider successfully saves. In the event of the death of the mount, nothing short of a full Wish Spell will restore the creature to life. Note - I still find this overpowered and would be inclined to modify this even further. <font color=lightgreen> Recovery of Spells:</font> Spells are not automatically recovered or memorized on resting [this holds for clerics and sorcerers as well]. Time needs to be spent in memorizing them and preparing material components [Mages]; in prayer and communion with one's deity [clerics and druids]; or simply allowing one's magical energy and ability to focus and control it to recover after having been spent [sorcerers]. Depending on the number and level of spells involved, this can take as long as a couple days. Note that rangers and paladins would be handled the same way with regard to their spellcasting abilities. <font color=lightgreen> Missile Weapons:</font> The use of archery in the tunnels will be difficult as it will be nearly impossible to ‘arch’ an arrow’s flight. Thus the range of bows, especially longbows, will be greatly decreased while the group is underground. Brendon posseses a bow that will allow him to fire at targets a bit more distant than a typical bow would, but it will still suffer a dramatic decrease in range. Crossbows will suffer no real penalties. <font color=lightgreen> Critical Hits:</font> This game does not make use of critical hit tables, nor are massive criticals allowed. A roll of a ‘natural 20’ to hit will automatically result in a critical hit and a critical hit will do maximum damage +3 to the target. Weapons or abilities that might allow a critical hit on something other than a natural 20 are possible in the game but need to be negotiated with the DM. <font color=lightgreen> Bladesinger spell casting:</font> Bladesingers do not receive any level related bonus to their armor class when attempting to cast spells in combat. They may, however, make full use of their dexterity bonus when spellcasting, an AC benefit which is not available to most other spellcasters. Dantes, as a Kensai/Mage, also receives the benefit of his full dexterity bonus. Note - Once again, I would be inclined to take another look at these classes as to whether they should be nerfed even more. <font color=lightgreen> The Stoneskin Spell:</font> This spell will function to block one melee attack per skin against opponents such as the grimlocks. However, against creatures of great physical power such as the Shadow Giants it will not absorb more than one or two blows before crumbling completely to pieces. Duration of spell will be 1 turn (10 minutes)/level. <font color=lightgreen> The Dispel Magic Spell:</font> Rather than defining Dispel Magic as a 3rd level spell, it will be understood as a spell of variable level depending upon at what level the caster chooses to memorize it [i.e., 3rd to 9th]. This is important as in this game 2 factors are important in determining the success of a casting of Dispel Magic: 1. The difference in level between the one casting Dispel Magic and the caster of the original enchantment. There is a 5% penalty for each level the one trying to Dispel an enchantment is below that of the one who originally cast it. Should the caster of the Dispel magic be higher in level, he receives a 5% bonus for each level higher than the caster of the enchantment. 2. The difference in level between the Dispel itself and that of the enchantment. A Dispel Magic that has been memorized as a lower level spell than the enchantment it is directed against receives a 10% penalty for each level it is below the that of the enchantment. Conversely, a Dispel Magic of higher level than a given enchantment receives a 10% bonus for each level of difference. For example a spellcaster who has memorized Dispel Magic as a 3rd level spell suffers a penalty of 60% to his chance of success should he attempt to dispel a 9th level enchantment. The base chance of success for Dispel Magic is 50%. This base chance is modified by the penalties and bonuses outlined above. <font color=lightgreen> Numerous Small magic Items:</font> This pertains to such things as the coins with Continual Light cast upon them and the caltrops carried by Elethias, Morgeruat’s new character. No more than one or two handfuls [8-16] of such items can exist in the group’s possession at any given time. Thus, for example, a large sack of enchanted coins is not an option. </font> |
<font color=aqua>Larry Silverfall
Level 1 Ranger / Level 1 Fighter HP: 23/23</font> <font color=green>Andrion Wilgor Level 17 Mage (currently an owl) HP: 22/22</font> Vincent Pathfinder Level 7 Thief/Level 6 Ranger HP : 98/98 <font color=AAAAAA><s>Silt</s> Fighter, level 10 HP: <font color=red>0</font>/80</font> <font color=orange>Marcos of Snowdale Level 10 Paladin HP: 98/98 Resurrected</font> <font color=red>Plaxica Level ? Fighter ? (shapeshifter were-owl) HP: 85(?)/85</font> <font color=slategray>Kynnen Level 6 Fighter (fallen Paladin) /Level 3 Blackguard HP: 73/85</font> <font color=99FFCC>Morgeruat Level 15 Fighter (fallen Paladin) HP: 115/115</font> <font color=peru>Anarrima Level 13? Cleric HP: 55/67</font> <font color=seagreen>Yevaud Level 6/7 HP: 45/45</font> <font color=darkseagreen>Joseph Level 16 HP ?/?</font> Senora Level: Cleric? lvl ?? HP 60/60 [ 12-15-2005, 02:25 PM: Message edited by: Morgeruat ] |
Woot, fresh clean new spot to post in. Now I know Larry is going to punish me for posting useless drivel in here hehe but I wish to maintain my healthy status....
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Just to let you know I'm back from my trip [img]smile.gif[/img] Continental Europe didn't disappoint me, except for the odd racist salesperson I came across.
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<font color=skyblue>We'll have to hear about that sometime.
Glad to hear you're back! There is not much going on in the way of your story-line...but we are getting there. We are expecting Cyril to come back from his trip so we can see what his new scheduling will be like, and then we're rolling. </font> |
LOL, great backstory and such Larry, but Yevaud isn't buying it, undead are so completely against the natural order even if it is telling the truth (which as a player I believe it is) it cannot be trusted or accepted by Yevaud and his predjudices.
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I am glad to hear that you are playing your part well. I did not expect you to be easily persuaded by a mere ghost.
Good work. Edit: You pushed the ghost over the edge of his ability to stay calm, and has now become hostile to you. Note that he is not hostile to anyone one else at this time, unless they attack. [ 07-20-2005, 06:26 PM: Message edited by: Larry_OHF ] |
That's me back from an extended leave (ended up being away longer than I thought). I'l read up on what I've missed. I will be away again as of Saturday till the next Saturday, and from August 5th to 12th or 13th (off to Italy).
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Well well well...Marcos has just added an NPC (ghost) to the party of four that lurk in the cursed Lesismoore castle under the swamps.
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Hey all my glasses broke last night after a high speed collision with a 2 y/o, my other glasses are about 7 years old and give me a headache when I try to read anything on a monitor, so I won't be posting until I get them fixed, tomorrow at the earliest.
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I took the liberty to move all of us ahead to the Tower, where hopefully we can begin play soon.
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Sorry for being absent, I'm off to Boston this weekend so will be mia a bit longer. /hug's
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Actually Larry you're right unless going by the 3E version of Fireball it's a good thing it didn't go off, a 40' diameter (20' radius) ball of fire going off in a roughly 10' corridor... it would have reached out and touched someone (in both directions from the blast point). Heh I like the results that end up screwing over your family members on the chart "your brother is a temporary double arm amputee".
[ 07-29-2005, 04:28 PM: Message edited by: Morgeruat ] |
I apologize for my lack of posts, I still don't have my glasses and concentrating on MSWord long enough to write up a decent post is painful enough that I've been putting it off as long as possible.
[ 07-29-2005, 04:27 PM: Message edited by: Morgeruat ] |
Font 40, Bold, Arial. That should help. [img]tongue.gif[/img]
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I've a post ready, but need to work out the details. Combat-wise it mostly involves the inquisitor moving forward to dent some metal but that should come as no surprise.
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I should have one up tomorrow.. I hope [img]smile.gif[/img] .
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Folks I'm away to Italy today, expecting to be back a week on Sunday (10 days time). This is my last holiday this summer, I promise! :D
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I'm getting depressed.
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well, this should cheer you up, I'm getting new glasses Tuesday, so I should have a post or two (or more) up after that (and I don't work that night so I can kick Ruby off the home PC and do the posts right away.
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A half-smile creeps across my countenence.
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ugh, still don't have new glasses (ruby had things to do last night that took precedence), but since I owe you guys a post or three, I thought I'd get one of them out of the way.
btw, Reaper is still evil and doing evil things :D |
I made it back, safe and sorta sound!!! lol :D
haven't read through the thread yet though, to see what you did to/what with me... lol Just got back a couple of days ago, and i am SURE glad to be back!! |
Welcome back TAO, glad to have you back safe and sound. *salutes*
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<font color=silver>Looks like the craziness of the last couple months has abated sufficiently to allow me to start posting again. Larry's kept me fairly up to date while I've been unable to post so I should have a few posts ready to go shortly.
<font color=turquoise>Welcome back TAO!!!!</font></font> |
To Salinye and Morgie: With Cyril back, we are back in business at the Tower of Shadow. Please post soon! I am looking forward to what is to come!!!!!!!!!!!
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A bit later than I said it would be, but I hope that will work out ok.
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<font color=silver>Works for me [img]graemlins/thumbsup.gif[/img]
Besides, that was positively rapid compared to the glacial pace of my own posting lately *lol* I certainly did not expect to be away for so long. In order to allow room for any interaction that still needs to take place, I'm going to wait for Larry's signal before posting the attempted entry into the tower.</font> [ 08-22-2005, 03:05 PM: Message edited by: Cyril Darkcloud ] |
<font color=silver>Morgeruat, you have set the table very effectively for Joseph's upcoming action [img]graemlins/thumbsup.gif[/img]
The afternoon is looking fairly busy, so I'll try and get the post up this evening.</font> |
<font color=silver>On second thought, since I had a bit of time to write and hit a pretty good transition point, I'll break up Jospeh's action into a couple posts to allow the others a chance to react or post any specific preparations they still need to make. With luck the second part will be up this evening.</font>
[ 08-24-2005, 01:29 PM: Message edited by: Cyril Darkcloud ] |
Part one of Joseph's reading is up, Cyril. FYI to anyone else writing in that, Senora is still in the middle of a "reading" so she wouldn't respond if anyone addressed her. Probably this won't be an issue as most characters are probably listening to Joseph, or if they did speak would respond to him, but I just wanted to pass that info along. :0)
~Salinye |
<font color=silver>Pausing once more to allow for reaction/planning before finishing the job.
My next post for Joseph will look to breach the tower.</font> |
Cyril, I am planning to respond in the way that we talked about, but might not have a moment to get to it until this evening. Just an FYI. My day is filled a little differently than I anticipated. :0)
~Salinye |
will post sometime this weekend, per the PM I sent Cyril.. :D
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(1/2 level +1 subtracted from AC), -2 AC for defensive manuevers + sword special p0\/\/3rz (or powers for non leet speakers, like myself)
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I'm just waiting to see if anyone else has a post in the Castle group before moving again. I am trying to be more than fair.
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<font color=silver>I'll go ahead and post the opening of the way into the tower laer today.</font>
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I wasn't active for a while. But, contrary to popular belief, my absence was not caused by me being addicted to GuildWars. It's a great game, but not that great. I was away for a few days in another town. I had internet access, but no time to post. Then, I came back and a friend of mine was redecorating his appartment, so I helped him with some painting and some chopping down the old sofa and the like. I now have 3 days before I am inactive for another 5-6 days, since I'm finally going off to the sea side. I'll try to get back in and post in as many RPs and as often as I can in these 3 days.
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Thanks for posting your update Bozos. Yet I am beginning to feel that alot of people are acting as though this game is letting them down, and they are bored...too bored to show any enthusiasm towards acting in any way to scenes happening on the screen.
Therefore, I am going to test the waters and make things more interesting...and dangerous. If it ends up killing people...well...that is what the LOF has always been about. I think most people prefer action to story-line these days...it has always attracted players because of the danger and all...so let's make this crap dangerous. |
Is Andrion aware of what is happening inside the Tower with Larry and the others? (Andrion is asleep, but I was thinking that the scream might have woken him)
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