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<font color=skyblue><font size=4>There's no action as likely to get you killed as inaction.</font></font> ~Legolas
================================================== ============================= The previous thread of discussion is HERE Resort to this post on this thread for rules that pertain to this game in the future. From now on...all rules for this game, current and future, will be found on Page 1, Post 1 of each proceeding Discussion Thread. When a new rule has been decided, it is added to this list. <font size=5><font color=lightgreen>*</font> <font color=skyblue>Gaming Rules<font color=lightgreen> *</font></font></font> Rules were either created by Cyril or resolved with me, the DM, during a consensual vote, usually being worked out in PM or MSN chat with one or more advisors present. Rule adjustments made during and since "The LOF 2 - Aftermath" game: <font color=skyblue> <font color=lightgreen> Time in AD&D:</font> 1. During combat, the basic unit is the round which is 1 minute long. 2. The basic unit of time outside of combat is the turn which is 10 minuites long. 1 turn = 10 rounds. 3. Casting times for spells are generally given in terms of segments, i.e., a casting time of 6 means the spell requires 6 segments to cast. 10 segments = 1 round (segments are 6 seconds long) - this provides a means of figuring out when in a round a spell can take effect. There is no need to worry about getting these things exactly right in terms of time keeping - that's more book keeping than any of us would likely want. Think of the values as helpful benchmarks for how long things will last, however. For example a 3 turn spell will last 30 minutes - thus, once the DM decides that half an hour has passed the spell expires. <font color=lightgreen> Bonded Mounts for Paladins and other characters:</font> A bonded mount will be able to acquire no more than 10 hit dice. It will make saving throws as monster of its present number of hit dice and will receive no bonuses from the character who rides it. Saving throws for the bonded mount and its rider are always to be made separately, thus the mount can be fully affected by an attack even if its rider successfully saves. In the event of the death of the mount, nothing short of a full Wish Spell will restore the creature to life. Note - I still find this overpowered and would be inclined to modify this even further. <font color=lightgreen> Recovery of Spells:</font> Spells are not automatically recovered or memorized on resting [this holds for clerics and sorcerers as well]. Time needs to be spent in memorizing them and preparing material components [Mages]; in prayer and communion with one's deity [clerics and druids]; or simply allowing one's magical energy and ability to focus and control it to recover after having been spent [sorcerers]. Depending on the number and level of spells involved, this can take as long as a couple days. Note that rangers and paladins would be handled the same way with regard to their spellcasting abilities. <font color=lightgreen> Missile Weapons:</font> The use of archery in the tunnels will be difficult as it will be nearly impossible to ‘arch’ an arrow’s flight. Thus the range of bows, especially longbows, will be greatly decreased while the group is underground. Brendon posseses a bow that will allow him to fire at targets a bit more distant than a typical bow would, but it will still suffer a dramatic decrease in range. Crossbows will suffer no real penalties. <font color=lightgreen> Critical Hits:</font> This game does not make use of critical hit tables, nor are massive criticals allowed. A roll of a ‘natural 20’ to hit will automatically result in a critical hit and a critical hit will do maximum damage +3 to the target. Weapons or abilities that might allow a critical hit on something other than a natural 20 are possible in the game but need to be negotiated with the DM. <font color=lightgreen> Bladesinger spell casting:</font> Bladesingers do not receive any level related bonus to their armor class when attempting to cast spells in combat. They may, however, make full use of their dexterity bonus when spellcasting, an AC benefit which is not available to most other spellcasters. Dantes, as a Kensai/Mage, also receives the benefit of his full dexterity bonus. Note - Once again, I would be inclined to take another look at these classes as to whether they should be nerfed even more. <font color=lightgreen> The Stoneskin Spell:</font> This spell will function to block one melee attack per skin against opponents such as the grimlocks. However, against creatures of great physical power such as the Shadow Giants it will not absorb more than one or two blows before crumbling completely to pieces. Duration of spell will be 1 turn (10 minutes)/level. <font color=lightgreen> The Dispel Magic Spell:</font> Rather than defining Dispel Magic as a 3rd level spell, it will be understood as a spell of variable level depending upon at what level the caster chooses to memorize it [i.e., 3rd to 9th]. This is important as in this game 2 factors are important in determining the success of a casting of Dispel Magic: 1. The difference in level between the one casting Dispel Magic and the caster of the original enchantment. There is a 5% penalty for each level the one trying to Dispel an enchantment is below that of the one who originally cast it. Should the caster of the Dispel magic be higher in level, he receives a 5% bonus for each level higher than the caster of the enchantment. 2. The difference in level between the Dispel itself and that of the enchantment. A Dispel Magic that has been memorized as a lower level spell than the enchantment it is directed against receives a 10% penalty for each level it is below the that of the enchantment. Conversely, a Dispel Magic of higher level than a given enchantment receives a 10% bonus for each level of difference. For example a spellcaster who has memorized Dispel Magic as a 3rd level spell suffers a penalty of 60% to his chance of success should he attempt to dispel a 9th level enchantment. The base chance of success for Dispel Magic is 50%. This base chance is modified by the penalties and bonuses outlined above. <font color=lightgreen> Numerous Small magic Items:</font> This pertains to such things as the coins with Continual Light cast upon them and the caltrops carried by Elethias, Morgeruat’s new character. No more than one or two handfuls [8-16] of such items can exist in the group’s possession at any given time. Thus, for example, a large sack of enchanted coins is not an option. </font> [ 02-16-2005, 08:21 AM: Message edited by: Larry_OHF ] |
This is a picture that dplax sent me, after finding it online.
Here is the reference page. http://www.deviantart.com/deviation/12570890/ This shall be known hereafter as the Interior of the Tower of Shadow. http://img.photobucket.com/albums/v3...by_Espedos.jpg [ 02-16-2005, 11:10 PM: Message edited by: Larry_OHF ] |
please please please roll a natural 20 :D hehe will be out for the rest of the night, be back on around 9-10am tomorrow [img]smile.gif[/img]
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Regarding Silt vs. Kynnen.
I lack information on Silt to determine any outcome of this battle. Also...Neither player has tried to actually "hit" the other anywhere on their body...so no attack shots can be called with what has been posted. However, Kynnen is "on defence", so Silt's ability to hit him will largely depend on pending stats. |
Stoneskin, the original 2nd ed (and 1st ed) description listed no set duration (ie the spell lasts until the skins are all gone), however there are more than 1 dragon magazine articles which reduced the duration to 24 hours.
Perhaps limiting it to 1 hour per level would make more sense for this game. |
<font color=silver>Still too long for my taste. I'd rather see the spell as more battle/imminent danger specific. An hour per level still gives the spell an effectively all day duration at high levels -- that's just too long, especially given the number of melee attacks the spell can potentially block.
1 turn (10 minutes) per level is about as long as I'd be inclined to go with it. That would give it a minimum of just over an hour duration at the lowest level required to cast the spell and just under 3 hours duration for mage of Andrion's level - still on the long side, but more in keeping with typical durations of other mage spells such as Anti-Magic Shell (also 1 turn/level).</font> [ 01-31-2005, 11:06 PM: Message edited by: Cyril Darkcloud ] |
Would that then become the standard time limit for other mage protection spells without a given duration, ie 1st level Armor spell?
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<font color=silver>Very good question.
I believe so.</font> |
Okay y'all...I don't know about you but I am wishing that I had a PC there to have heard Kiria’na talking to Tao.
That was a pretty cool post. Oh, and Guys...when a decision is reached...let me know how to edit the rule post to inlcude what has been decided. [ 02-01-2005, 01:06 AM: Message edited by: Larry_OHF ] |
<font color=silver>Thanks, Larry.
Let's make the duration of the Stoneskin spell 1 turn (10 minutes)/level. 3e also gives the spell this duration. <font color=white>*</font> A quick note on time in AD&D: 1. During combat, the basic unit is the round which is 1 minute long. 2. The basic unit of time outside of combat is the turn which is 10 minuites long. 1 turn = 10 rounds. 3. Casting times for spells are generally given in terms of segments, i.e., a casting time of 6 means the spell requires 6 segments to cast. 10 segments = 1 round (segments are 6 seconds long) - this provides a means of figuring out when in a round a spell can take effect. There is no need to worry about getting these things exactly right in terms of time keeping - that's more book keeping than any of us would likely want. Think of the values as helpful benchmarks for how long things will last, however. For example a 3 turn spell will last 30 minutes - thus, once the DM decides that half an hour has passed the spell expires.</font> <font color=white>*</font> Although 3e turns are of a different length. (Good catch on that detail, Bozos :thumbsup ) [ 02-01-2005, 11:31 AM: Message edited by: Cyril Darkcloud ] |
If anyone has a rule to apply to our list that you see that I have forgotten, or know that we need, please post, PM, or yell it out to me.
Note: Rules only get picky when one player is trying to kill another. When it is player vs. NPC...we won't have to worry so much about strictness. |
dang Larry, that's one evil looking owl
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Thanks, Morgie. [img]smile.gif[/img]
Hey Drow....wake up! You just saved the enemy's life by sacrificing yourself this round! Seriously though...you knew what you were doing. You set this up, right? By the way...I go to class at 12:30...but have to leave the lab here eariler than that. Then I will be back in here between 2pm and 3:30pm, after my class. [ 02-01-2005, 12:00 PM: Message edited by: Larry_OHF ] |
<font color=silver>The things you find in rummaging through old files .....
For those who never got see this the first time around, here is the original pic posted when the Shadow Giants first appeared in the game. This is a re-skinned fire giant model from the NWN tooset.</font> http://img163.exs.cx/img163/3222/shadowgiant0018ik.jpg |
and it begins...........
lol.. i believe that leaves me with four or five posts to come up with. Please be patient with me, as I have said, I have an ORI Thursday thru Sunday, so I may peek in when I get home to see what is happening, but may not be able to post. I will TRY to get these posts typed and up by Wednesday night... if not, I have given Cyril permission to play my character if need be. This ORI is verra important to my unit, and will determine our AEF status this summer...so I will have to be in full military mode and thinking after wednesday night. I am in the process of grading papers, getting assignments up, and trying to get caught up on my own homework before Thursday... oh and btw... nice owl Larry.. better hope Cyril doesn't find him.. lol *goes to find a certain spell... somewhere.... MWahahaah* [ 02-01-2005, 12:20 PM: Message edited by: TAOWolf ] |
PM Cyril
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<font color=silver>Good luck with all of the TAO!
Got your PM and responded.</font> |
<font color=silver>Here is a useful 3.5e resource for those looking for a quick reference.</font>
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Thanks!
While I hoped to keep Marcos in play and get a nice plot turnaround to get info... as well as taking a hostage [img]smile.gif[/img] , and to tell you the truth, I expected to be mistakenly attacked by the skeleton, but not intently! [img]tongue.gif[/img] Still glad it worked out, tho :D And good luck with the IRO, TAO! And great owl, Larry! And that's a nice giant! And... hmm... nothing else to add... |
reprinted for convenience, and updated with current hp totals (as close as I can figure from following actions, if there are any errors let me or Larry know so it can be updated).
<font color="aqua">Larry Silverfall Level 1 Ranger / Level 1 Fighter HP: 23/23 </font> <font color="green">Andrion Wilgor Level 17 Mage HP: </font><font color=red>5</font><font color=green>/40</font> <font color="silver">Vincent Pathfinder Level 7 Thief/Level 6 Ranger HP : </font><font color=red>Dead</font> <font color="AAAAAA">Silt Fighter, level 10 HP: 45/80</font> <font color="orange">Marcos of Snowdale Level 10 Paladin HP: -16/98</font><font color=red>Dead</font> <font color="red">Plaxica Level 5 Fighter/Level 5 Shapeshifter HP: 11/85</font> <font color="slategray">Kynnen Level 6 Fighter (fallen Paladin) /Level 3 Blackguard HP: 57/85</font> <font color="99ffcc">Morgeruat Level 15 Fighter (fallen Paladin) HP: 115/115</font> <font color=peru>Anarrima Level 13? Cleric HP: 67/67</font> <font color=seagreen>Yevaud Level ?? HP: ?/?</font> [ 02-10-2005, 11:35 AM: Message edited by: Morgeruat ] |
Time to tell the skeleton a more intelligent command this time...
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Larry, could you please find Tavern IV for me? the link is broken on V. THANKS :D
btw, Cyril will be pm'ing you again regarding certain "artifacts" |
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THANK YOU EVER SO MUCH!!
CYRIL, ANSWER YOUR PM, SO I CAN START WRITING!! LOL gawd, I miss Grounder...... *(laughs at Cyril)* [ 02-01-2005, 02:38 PM: Message edited by: TAOWolf ] |
Quote:
And from the description of giant skeletons <font color=EEEEEE>Giant skeletons do not communicate in any way. They can obey simple, verbal commands given to them by their creator, but will ignore all others. In order for a command to be understood by these animated skeletons, it must contain no more than three distinct concepts. For example, "stay in this room, make sure that nobody comes in, and don't allow the prince to leave,". would be the type of command these creatures could obey.</font> I realise it's a higher hit die skeleton, but it's still a mindless undead automaton. Your current statement should be fine, just don't get too wordy, lol. [ 02-01-2005, 02:57 PM: Message edited by: Morgeruat ] |
Quote:
I realise it's a higher hit die skeleton, but it's still a mindless undead automaton. </font>[/QUOTE]It can still understand attack him, but don't attack him type commands, can't it? [ 02-01-2005, 02:46 PM: Message edited by: dplax ] |
Edited Plaxica post, because I realised that owls aren't too good at throwing nets...
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Quote:
A note about the skeleton. It will not attack anyone at the moment, mostly because Vincent began dismantling his bow in order to use it as a club on the skeleton before he got stopped by Kynnen. He is now standing there, holding a bow that needs to be put back together. So there are no arrows being fired currently, and since you said, "that fires arrows", he will not attack. He probably did not even see the attack a moment ago...or maybe he can't remember. As for who is moving and who is not...that is conditional to Kynnen being distracted enough for Silt and Vincent to again move from their places after being warned to not move any closer. However, the skeleton would not attack them, since it has been told to kill under two circumstances: Those that attack it and those that fire arrows. Don't you love smart-ass DMs? [ 02-01-2005, 02:59 PM: Message edited by: Larry_OHF ] |
Lol at how the skeleton identifies the commands. (Un)Fortunately for the good guys Andrion shall be casting spells instead of concentrating on the stupid skeleton from now on...
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Editted my post a bit to make it more clear.
Quote:
And from the description of giant skeletons <font color=EEEEEE>Giant skeletons do not communicate in any way. They can obey simple, verbal commands given to them by their creator, but will ignore all others. In order for a command to be understood by these animated skeletons, it must contain no more than three distinct concepts. For example, "stay in this room, make sure that nobody comes in, and don't allow the prince to leave,". would be the type of command these creatures could obey.</font> I realise it's a higher hit die skeleton, but it's still a mindless undead automaton. Your current statement should be fine, just don't get too wordy, lol. </font>[/QUOTE]{edit} LOL, the people who wrote that bit must be Monty Python fans. (it's almost a direct quote) [ 02-01-2005, 03:30 PM: Message edited by: Morgeruat ] |
Quote:
[ 02-01-2005, 03:06 PM: Message edited by: dplax ] |
Hey...The Mad Modding Mage owns this whole forum!
Rarrr! |
Time for another class here at UNCG.
I'll be posting later this evening. Good luck and ..."git'r done"! |
ah joy, I've got a new project, editting down an Al Zarqawi recruitment video for a speaker here at the war college, joy. *runs away to start cutting virtual film*
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Good Luck, Morg!! lol
okay, 2 posts down, 2 to go. Will try to have up the flashbacks and the Fay're posts sometime tonight, Cyril! |
<font color=silver>I'd imagine so after all that!
It just goes to prove what I've suspected all along: <font color=turquoise>BANEWOLVES = A GOOD TIME FOR EVERYONE</FONT> [img]graemlins/blueblink.gif[/img] Someboday might want to let Arcades know he's on the menu. BTW - The One-Eyed Wolf Tavern and the town it's in are lying in the path of at least some of the Banewolves.</font> |
I'll have my own posts ready tomorrow.
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Banewolves + Dragon locked in human form due to dibilitating Lycanthropy= Messy violent death.
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LMAO...
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CYRIL PM
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