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Calaethis Dragonsbane 09-29-2004 07:34 AM

3.5/3ed campaign - using core rules. Characters start at level 2. Basic sheets - skills, (max) HP, AC (if you want) and feats. Semi-freeform - skills and whatnot are a guideline. Don't bother with Bab, fort, ref or will saves (unless you want to) Core races. Stats are at 85 to 90 (you pick), before racial modifiers. Any core class or combination therefore of.

The adventure is fairly classical and takes the party on a trip through the forest, and to the mountains. There are a few villages along the way that the party can interact with. Party will have the chance to gain treasure and whatnot. If anyone's interested, sign up here - if you want some other race that isn't core, then ask first [img]tongue.gif[/img] . And no ECLs that are above 3 at most. I'll post more info if people are interested [img]tongue.gif[/img] if not, ah well. You'll discover why the RP is named as it is during the course of the adventure.


Edit: If you're playing an ECL then subtract it from your total levels - i.e. if you've an ECL of +1, then you start at level 1 as opposed to level 2. An ECL of +3 starts at level 0.
Edit 2: <u>House Rules</u>
Familiars: Familiars have half the master's HP rounded down.

==========

<u>Characters</u>

Verrion Sieg ~ Aasimar Paladin of Sune (male)
Drusalia ~ Half-Nymph Ranger (female)
Aeriah & Kyr ~ Elven Sorcerous Monk & Pixie familiar (male/female respectively)
Able Typhonious ~ Human necromancer (male)
Faironi ~Elven Favored Soul (female)
Artelm ~Halfing Rogue (male)
==========

Not a bad selection. Anyone else who wants to join - feel free to add a character sheet and join up.

[ 11-29-2004, 06:28 PM: Message edited by: Calaethis Dragonsbane ]

Bozos of Bones 09-29-2004 10:12 AM

Sure, I'd like to join. Would you allow thieflings and aasimar in this? It's not a core race so that's why I ask. I was thinking of an Aasimar Cleric of Tempus.

dplax 09-29-2004 10:51 AM

Sounds like an interesting game. I'd like to join. I was thinking of a half-nymph char.
Dexcription: http://www.dndworld.com/3e/races/halfnymphs.html
Would that be acceptable? If not I'll have to come up with something else.

[ 09-29-2004, 10:52 AM: Message edited by: dplax ]

/)eathKiller 09-29-2004 05:01 PM

I would like to join, but I don't know if you'd allow me to be a planar entity such as a genasi.

Calaethis Dragonsbane 09-30-2004 01:45 AM

Quote:

Originally posted by Bozos of Bones:
Sure, I'd like to join. Would you allow thieflings and aasimar in this? It's not a core race so that's why I ask. I was thinking of an Aasimar Cleric of Tempus.
Aasimar & Tieflings are ECL +1, but yes, I’ll allow them.

Incidentally, remind me who Tempus is again please? I’ve not too familiar with Faerun’s deities – it’s been a while, or 3ed Deities for that matter.

Quote:

Originally posted by dplax:
Sounds like an interesting game. I'd like to join. I was thinking of a half-nymph char.
Dexcription: http://www.dndworld.com/3e/races/halfnymphs.html
Would that be acceptable? If not I'll have to come up with something else.

Half-nymphs? Not too keen on them – they don’t fit in with the party… and they’re a tad too powerful. If you’re set on it, fine – you can play one, but also take an ECL +1.

Quote:

Originally posted by /)eathKiller:
I would like to join, but I don't know if you'd allow me to be a planar entity such as a genasi.
As to Genasi? No, definitely not. Aasimar and Tieflings fit in – just about, although, I’d rather not have the latter, but, Genasi? I would rather avoid the plane-touched.

Oh, and for the sake of my sanity, no “good” drow – in fact, no drow period. I might allow half drow, but we’ll see. No Drizzt wannabes.

Oh, and for starting wealth, you may have up to 900gp and a single +1 enchanted item (with no other enchantments unless purchased from your starting gold). In addition, you start with 3d6x10gp and keep any remainder gp from your starting wealth.

In addition, alignment doesn't matter too much. Don't bother with alignment restrictions for classes either - just keep alignment to "good, neutral or evil" - don't bother with the law and chaos.

I think that should be everything... oh, stick to core feats please and below is a sample character sheet:

<u>Sample Character Sheet</u>

Name:
Race:
Gender:
Class:
Alignment:

Current xp:
XP until Next Level:
Character Level:


Languages Known:

Age:
Eye Colour:
Hair Colour:
Height:
Weight:
Build:
Speed:

{Optional}

BAB:
Melee AB:
Ranged AB:

Saving Throws:
Fort:
Refl:
Will:

{/Optional}

Hit Die:
HP:
AC:

Stats:

Str
Dex
Con
Int
Wis
Cha

Feats:

Class Abilities:

Skills:

Skill name total # (ranks # + modifier + stat mod)

Inventory:

<u>Background</u>

Appearance

Personality

Biography

[ 09-30-2004, 08:14 PM: Message edited by: Calaethis Dragonsbane ]

Bozos of Bones 09-30-2004 11:57 AM

Name: Verrion Sieg
Race: Aasimar
Gender: Male
Class: Paladin of Sune
Alignment: Neutral Good

Current xp: 2000
XP until Next Level: 3000
Character Level: Paladin 1
Effective Character Level: 2


Languages Known:
Celestial
Common
Elven

Age: 33
Eye Colour: Blue
Hair Colour: Black
Height: 1.8m I don't know how much that is in feet.
Weight: 80kg. Again, the metric system.
Build: Slender
Speed: 30ft base speed

{Optional}

BAB: 5
Melee AB: 5
Ranged AB: 5

Saving Throws:
Fort: 5
Refl: 3
Will: 3

{/Optional}

Hit Die: d10
HP: 12
AC: (natural: 13) Efective: 18

Stats:

Str: 14
Dex: 16
Con: 14
Int: 12
Wis: 16
Cha: 16

Feats:
Weapon Finesse(rapier), Weapon Focus(rapier) are the added feats, being a Paladin also has some feats like Shield Proficiency. Not too important unless you want them too.

Class Abilities:
Detect Evil(at will), Lay On Hands(6 total), Smite Evil(1)

Skills:
Skill name total # (ranks # + modifier + stat mod)
Concentration: 3
Bluff: 3
Diplomacy: 5
Heal: 5
Handle Animal: 3
Ride: 3
Knowledge(religion): 3
Knowledge(planes): 3
(I might have miscalculated something... tell me if it feels right)

Inventory:
(as a Paladin I've balanced it to start with half of gold)
Sword of Innocence
Rapier
Damage: 1d6 +1 piercing
Attack Bonus: +1
Enchantment: +1
The handle of the sword is a naked elf maiden holding a red pommel jewel. The center of the flat of the blade is gilded.

The Chain of Events
Chain Shirt, light armor
+4 AC, +4 Max Dex Bonus, -2 penalty
Silver armor, some of the chain links on the joints are Sune's simbols of love, passion and the like. The headgear is removed. Cost: 150 for the custom work.

Silver Face of Beauty
Elliptic Small shield
Shield Bonus: +1, no penalties
Has the face of Sune etched on the front, it is used as Sune's holy simbol(for the purpose of praying, turning undead and such). Cost: 80 for the sanctification(so it can be used as a holy symbol)

10 Throwing Daggers
1d4 piercing

Silver Ring

Passion Rock amulet
This silver amulet has a small red stone.

Bedroll, candles...

Gold: 60gp

Background
Verrion is an Aasimar that is in some way actually related to Sune, the godess of Love, Beauty and Passion. A traveller without aim at first, he chanced upon a shrine to Sune. It gave him a sense of purpose, and a goal in his life, so he followed the tenets of Sune's faith as a Paladin.

Appearance
Fair-skinned, short black hair. He looks both beautiful and frightening in his silver armor, shield and weapon.

Personality
Optimistic and a good judge of character, Verrion appreciates the simple beauties in life, and harmony, such as of nature. He enjoys being out in the open, but also loves the company of others.


Is this OK?
BTW, Tempus(Tempos) is the slightly chaotic god of warfare, fightins skill and such...

[ 10-02-2004, 01:18 PM: Message edited by: Bozos of Bones ]

Calaethis Dragonsbane 09-30-2004 12:41 PM

Ok, slight edit: you can have an item that boosts a single skill by 5 (or any combination therefore of), rather then a +1 magic item

-

secondly, a couple of slight edits to the story itself: -

As of three weeks ago, you have no long term memory, only the events of the past three weeks. One day, you wake up as normal and continue life as normal - except for a couple of twists. You don't know what happened any time before your life - and last night the stars seemed especially bright. Oh, and you also do not know the names of your gods. Finally, none of this disturbs you, and none of the nearby creatures know any either - including the humans in the village, or the elves, nymphs and pixies in the forest. However, something does not quite *feel* right to you, and you've decided to find out what.


Incidently, any 3.5 stuff you need can be found here: http://www.wizards.com/default.asp?x=d20/article/srd35 - don't worry, its open source so that makes it "free"

Calaethis Dragonsbane 09-30-2004 12:59 PM

OK - going to pick this apart - don't take it personally ok, coz it's not. Should be taken as "constructive" rather then the reverse.

Quote:

Originally posted by Bozos of Bones:
Name: Verrion Sieg
Race: Aasimar
Gender: Male
Class: Paladin of Sune
Alignment: Neutral Good

Right, the Alignment can only be Good, OR Neutral OR Evil - no combinations therefore of. Sorry if I didn't make this too clear.

Quote:

Originally posted by Bozos of Bones:
Current xp: 3000
XP until Next Level: 6000
Character Level: Paladin 2
Effective Character Level: 3

If you've got an ECL of +1, you start at level 1, so that needs fixing. I know I didn't make that too clear, and apologies

The next part's fine

Quote:

Originally posted by Bozos of Bones:

AC: (natural: 13)

This will need fixing with both "natural" and a second AC with your armour bonus. Stats are fine too [img]smile.gif[/img]

Quote:

Originally posted by Bozos of Bones:

Skills:
Skill name total # (ranks # + modifier + stat mod)
Concentration: 6
Bluff: 5
Diplomacy: 7
Heal: 7
Handle Animal: 5
Ride: 5
Knowledge(religion): 3
Knowledge(planes): 3

Skills, please add the actual rank, then the bonus from any modifiers - i.e. say you were an elf at level 1: "listen 8 (3 + 2 racial + 3 wis)" per example

Ok, and this is where the real problem lies. Your inventory is waaaaaaaaaay too overpowered. I said a single +1 item, and then spending the remaining gold. With 900gp, there's no way you could afford all that. An armour enchantment of +1 costs 1000gp, as does a shield and a +1 weapon costs 2000gp. Also, any enchanted weapon/armour/shield needs to be +1 to start with if you're enchanting it, so sorry... but please modify it.

Other then that, overall it looks fine [img]smile.gif[/img]

dplax 09-30-2004 01:58 PM

Edited on 4th november to add 1 acorn.
Edited on 5th november to level up to level 2.
Edited on 6th november to add some minor stuff and correct some minor stuff.

Name: Drusalia
Race: Half-nymph
Gender: female of course
Class: Ranger
Alignment: good

Current XP: 3000
Next level at: 6000
Character level: 2 (and then ECL +1)

Age: 25
Eye colour: blue
Hair colour: blond
Height: 170 cm (no idea about feet and inches, sorry)
Weight: 58 kg
Build: slender
Speed: base speed: 30 feet (about 10 meters)

Hit die: d10
HP: 22
AC: 13 (without armor modifier)

STR: 10 (with -2 racial modifier)
DEX: 16
CON: 12+1 (with -2 racial modifier) (+1 bonus from the tree)
INT: 12
WIS: 14
CHA: 22 (with +4 racial modifier)

Feats: weapon focus: bow

Racial abilities: +4 Charisma, -2 Strength, -2 Constitution: Half-nymph are uncanny beautiful and charming, but lack of strength and vigor.
Medium-size: As Medium-sized creatures, half-nymphs have no special bonuses or penalties due to their size.
Half-nymphs base speed is 30 feet.
Low-light vision: Half-nymphs can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and details under these conditions.
Nymph Blood: For all special abilities and effects, a half-nymph is considered an nymph. Half-nymphs for example, can use special nymph weapons or magic items with racially specific nymph powers as if they were nymphs.
+4 racial saving throw bonus against Enchantment spells or effects: Half-nymphs are very hard to seduce.
If a male humanoid ever sees a bare naked half-nymph, he must succeed on a will save (DC 8 + half-nymph's level) to avoid permanent blindness.
While battling a male humanoid, a half-nymph's scent and beauty is amazingly capable of distracting the opponent. Thus, she gains a bonus of +2 to both AC and attack rolls. Blinded opponents, or anyone with four or more levels than the half-nymph, are immune to this ability.
A half-nymph can cast any 0th or 1st level Druid spell once per day, though she always casts them as a 1st-level caster.
Automatic Languages: Common and Elven (almost like Nymphic). Bonus Languages: Draconic, Gnoll, Gnome, Goblin, and Orc.

Class abilities: a ranger is proficient with all simple and martial weapons, light armor, medium armor and shields.
A ranger gains track as a bonus feat.
Favored enemy: goblinoids.

Innate abilities: hypnotize 1/day at caster level 1
+1 CON from the oak's blessing

Skills:

Wilderness Lore 5 (CHA +6)
Animal empathy 5 (CHA +6)
Search 5 (INT +1)
Listen 5 (WIS +2)
Spot 5 (WIS +2)

Inventory: 76 gp, clothes (including a +2 AC leather armor, a magical bow:
The green leaf
Long Bow
Damage: 1d8+1
Attack bonus: +1
Modifier: +1
Item description: A slender long bow with leaves sprouting out of it at the two ends.
Various adventuring stuff
Two plain short daggers for when it comes to close combat.
1 acorn

Background:

Appearance: I'll leave it up to everyones imagination how a char with 22 (modified) charisma looks. :D

Personality: Drusalia defends nature above all things and could never act against it. Recently though she acquired a taste to adventuring, and had participated in a few adventures.

Biography: Born of nymph mother and human father Drusalia lived in her ancestral forests until the age of 21. She then left the forests and ventured into the lands of elves and humans. Many were those who admired her beauty, but none got accepted as her partner. The nymph blood flowing in her veins made Drusalia protective of nature and beauty and she had not met anyone so far who appreciated these values.


Feel free to pick this apart also for mistakes.

[ 01-31-2005, 05:12 PM: Message edited by: dplax ]

Bozos of Bones 09-30-2004 02:25 PM

Heh, OK, I'll go edit him up then. I thought I could be lv 2, as you've said that no ECL greater than 3. I know you removed the need for philosophical alignments(Lawful, Neutral, Chaotic), but I put it in anyway. So my base character alignment fits into Good. I got my pricing according to the Player's Handbook, wherein the +1 sword is base item price +300gp. The blessed armor I will change from the 200gp I calculated for the Hide +1, to a normal Chain Shirt(light armor) with the same statistics(-2 penalty) for 100gp. The skills are summed up with racial and stat bonuses, but if you want I can post in the actual calculations. Oh, and the shield isn't actually enchanted per se, it's just the talisman(like a holy symbol of Pelor and the like) and is used only to turn undead and to pray to. It has no magical proterties whatsoever. So, about the sword, you think it's too overpowered? You said a +1 item, and I thought I could just whip in the Paladin's Holy Weapon(not a Holy Avenger at level 15, paladins have right to three sacred items at levels 2, 10 and 15). So, since I'm no longer a level 2 Paladin of Sune, I'm gonna demote it to a standard +1 blade, ok? What else what else..? I'll modify the BABs and saves later with all the other changes, but I soon have to go, so I'll get to it when I get back.

Calaethis Dragonsbane 09-30-2004 04:21 PM

Quote:

Originally posted by dplax:
Inventory: 76 gp, clothes (including a +2 AC leather armor, a magical bow:
The green leaf
Long Bow
Damage: 1d8+1
Attack bonus: +1
Modifier: +1
Item description: A slender long bow with leaves sprouting out of it at the two ends.
Two plain short daggers for when it comes to close combat.

Dplax, only one magic item please - the bow is fine, but make the armour standard please. Other then that, seems ok at a quick glance.

Also, sounds good Bozo of Bones - now maybe if we can get another player or two, we can start. I don't particually know how long an RP can go on with just two characters ;) . Maybe three if I make a pc of my own, but.. *shrugs*

dplax 09-30-2004 04:25 PM

I did not mean the armour to be with a +2 enchantment on it, it just provides 2 bonus to ac while equipped, meaning it is a sort of standard leather armor.

Calaethis Dragonsbane 09-30-2004 04:32 PM

...that's the same thing...
+2 to AC is the same as it being enchanted...

Bozos of Bones 09-30-2004 04:36 PM

Erm... A leather armor has 2 AC bonus, armor type. It allows +6 Dex bonus, and costs 10gp.

Calaethis Dragonsbane 09-30-2004 04:42 PM

Yes, that is the bonus granted but "+2 AC leather armour" implies its a enchanted- bah, I see what you mean. *sighs*. Ok, ok. Fine, just keep things simple. Geez...

dplax 09-30-2004 04:44 PM

Lol. So many probs to get a simple leather armor. Sorry for having misexplained it.

Bozos of Bones 09-30-2004 05:05 PM

There, edited. Will he work now?

Calaethis Dragonsbane 09-30-2004 05:24 PM

hehe, don't worry. I'll have my own sheet up in a few mins ;)

Bozos of Bones 09-30-2004 05:32 PM

OK, then [img]smile.gif[/img]

Calaethis Dragonsbane 09-30-2004 06:20 PM

===================
Updated for level 3
===================

Name: Aeriah
Race: Elf
Gender: Male
Class: Monk(2)/Sorcerer Soul(1)
Alignment: Good

Current xp: 3,000
XP until Next Level: 6,000
Character Level: 3

Languages Known: Elven, Common, Goblin, Sylvan

Age: unknown
Eye Colour: Glass Green
Hair Colour: Ice-Grey
Height: 5’9
Weight: 10 stone
Build: Slender
Speed: 30

Hit Die: 2d8 +d6 +9 (con)
HP: 31
AC: 17 (Base 10 + 3 Dex + 3 Wis +1 Amulet)

Stats:

Str 13 (+1)
Dex 16 (+3)
Con 16 (+3)
Int 14 (+2)
Wis 16 (+3)
Cha 16 (+3)

Bab 1
Melee Bab 2 (1+1 Str); w/Weapon Finesse:(light) Melee Bab: 4
Ranged Bab 4 (1+3 Dex)

Fort 5 (2+0+3) (Monk/SS/Con)
Ref 7 (2+2+3) (Monk/SS/Dex)
Will 7 (2+2+3) (Monk/SS/Wis)


Racial:

• +2 Dexterity, –2 Constitution.
• Medium:
• Speed is 30 feet.
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
• Low-Light Vision
• Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks
• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.


Feats: (bonus feats gained every three levels)

• 1st: Weapon Finesse
• 3rd: Two-Weapon Fighting

Class Abilities:
Monk
Monk Proficiency
AC Bonus (Ex): Wis Bonus added to AC when unarmoured
Flurry of Blows (Ex):
Unarmed Strike: 1d6
Bonus Feat: Stunning Fist
Bonus feat: Deflect Arrows
Evasion

Sorcerer Soul
Sorcerer Soul Proficiency
Summon Familiar


Skills:
Skill name total # (ranks # + modifier + stat mod)
Skill points: [MON](2): 7(4+2)x4 = 24 + 6(4+2); [SS](1) 4(2+2)
Total: 34 (24+6+4)

Climb 2 (Ranks 1 + 1 Str) [Monk]
Concentration 8 (Ranks 5 (3+2) + 3 Con) [Monk/SS]
Diplomacy 6 (Ranks 3 + 3 Cha) [Monk]
Jump 4 (Ranks 3 + 1 Str) [Monk]
Heal 6 (Ranks 3 + 3 Wis) [SS]
Hide 5 (Ranks 2 + 3 Dex) [Monk]
Listen 8 (Ranks 3 + 2 racial + 3 Wis) [Monk]
Move Silently 6 (Ranks 3 + 3 Dex) [Monk]
Sense Motive (Ranks 3 + 3 Wis) [Monk]
Search 4 (Ranks 0 + 2 racial + 2 Int) [Monk]
Spellcraft 8 (Ranks 3 +3 familiar +2 Int) [SS]
Spot 5 (ranks 0 + 2 racial + 3 Wis) [Monk]
Tumble 5 (ranks 2 + 3 Dex) [Monk]

Innate Abilities:

+1 Str
Bless Weapon (1/day)

Spells:
Sorcerous Soul
Known:
Level 0: (4) Create Water, Light, Mending, Purify Food and Drink
Level 1: (3) Bless Water, Cure Light Wounds, True Strike

Spells per day:
Level 0: 8 (5 +3 cha)
Level 1: 6 (3 + 3 cha)

Familiar:

Pixie: “Kyr”

HP: 15 (1/2 masters)
• +3 Spellcraft

Innate Ability:

Cure Light Wounds (1/day)

<u>Inventory:</u>

Amulet of Natural Armour (+1)
Quarterstaff

Acorn of Aln’aeor (cast's "Entangle" when cast at the earth - one use only)

Nunchaku [x2] (2gp each)
Sai [x2] (1gp each)
Siangham [x1] (3gp)
Shuriken [x15] (1gp per 5)

Darkwood Box containing: Tabard of the Blood

Backpack
Bedroll
Blanket, winter
Case, scroll [x1]
Fishing net, 25 sq. ft
Flint and steel
Ink (1 oz. vial) [x4]
Inkpen [x2]
Manacles, masterwork [x2]
Mirror, small steel
Paper (sheet) [x15]
Pouch, belt (empty) [x3]
Rope, silk (50 ft.)
Spade [x1]
Waterskin [x2]
Whetstone
Alchemist’s fire (flask) [x3]
Antitoxin (vial) [x2]
Everburning torch [x1] (110 gp)
Holy water (flask) [x3] (25 gp)
Sunrod [x2]
Thunderstone [x4]
Hourglass
Magnifying glass
Monk’s outfit

Currency: 130gp

Background

Appearance
Aeriah is a fairly young elf, not overly tall, nor overly short. He is dressed like a monk and carries too many weapons around with him. Light green eyes are set within his handsome face, and grey hair falls down to his shoulder in the form of a ponytail – the rest of his head is shaved. He has a kind, welcoming face and kind eyes – though from time to time, they hold a merciless light, normally when someone is threatening those he loves – but usually, he seems happy enough.

Personality
Aeriah is interested in study, aiding others, and is generally a good natured, kind soul. That said, he also has a dangerous side that he doesn’t often show…

Biography
Aeriah woke up three weeks ago, on a normal, nice bright sunny day and couldn’t remember a thing before. Since then, he’s been searching for answers…

Kyr

Kyr is a very mischievous, cheeky little pixie who just so happens to be Aeriah’s familiar, though they are more companions then master and familiar. She is constantly making jokes, teasing her friend and generally being good natured, happy, and loves anything fun. Often she’ll fly around him on her tiny wings getting in his way and constantly asking him questions about what he’s doing and making a nuisance of herself. Aeriah smiles at her antics and takes it all in good humour, seeing her more akin to a cheeky little sister and good friend then anything else.


---
Edit: forgot to add in his currency - 3d6x10, that is. Didn't seem fitting for a monk to have too much gold.
Edit 2: Redone to reflect "Sorcerous Soul" Class in place of "Favoured Soul" and "Sorcerer".

[ 02-04-2005, 09:13 PM: Message edited by: Calaethis Dragonsbane ]

Calaethis Dragonsbane 09-30-2004 06:24 PM

So far, the sheets look about right [img]smile.gif[/img] . Leave them as they are - they'll do. Feel free to pick mine apart though ;)

/)eathKiller 10-01-2004 12:16 PM

Name: Able Typhonious
Race: Human
Gender: Male
Class: Wizard/Mage (Necromancer)
Alignment: Neutral

Current xp: 1000
XP until Next Level: 3000
Character Level: Necromancer 2
Effective Character Level: 2

Languages Known:
Common, Elven, Draconic, Infernal, Fey and Celestial.

Age: 24
Eye Colour: black
Hair Colour: black
Height: 1.6m
Weight: 140kg.
Build: Fat
Speed: 28ft base speed

{Optional}

BAB: 1
Melee AB: 1
Ranged AB: 2

Saving Throws:
Fort: 3
Refl: 2
Will: 8

{/Optional}

Hit Die: d4
HP: 18

AC: (natural: 11) Efective:

Stats:

Str: 10
Dex: 13
Con: 14
Int: 18
Wis: 18
Cha: 15

Feats:
Spell Focus: Necromancy
Luck of Heroes (+1 to all saves)

+ Class Specific Feats, some of which I'll pick as I level up I guess.
(Here is the complete list of necromantic feats:
Bone Armor, Challenge life, Channel Dead, Consume Mind, Drain life energy, improved bone armor, magnif damage, negative energy blast, skeletal limb, Spirit Form, Meamagic Bonus Spell. I'm gonna keep this here as a reference.)

Class Abilities:
Inflic moderate wounds metamagic (received via blessing)

Summon familliar - Toad

Skills: (Geez 30 points to assign)

Heal(cross): 6 = (2+Wisdom Bonus(4))
Concentration: 8 =(6+CON modifier(2))
Bluff(cross): 5 = (2+CHA modifier(3))
Diplomacy(class): 9 = (6+CHA modifier(3))
Knowledge(necrology): 9 = (5+INT modifier)
Spellcraft: 9= (5+INT modifier)

Spells:

Level 0 - Distrupt undead, Touch of Fatigue, Ray of Frost, Dancing Lights

Level 1 - Cause Fear, Mount Undead (summons skeletal horse for 2 hours), Kikotuvi's skeletal minions (3d4 skeletons with 1Hp and 1hd summoned for every 2 caster levels)

Level 2 - Power Device (Creates a tiny construct that is powered internally)

*some spells taken from 3.5e Wizards of the coast's "Necromancy: Beyond the Grave" *

[ 11-09-2004, 04:07 AM: Message edited by: /)eathKiller ]

Bozos of Bones 10-01-2004 06:30 PM

What do I know about myself? Do I know I'm a Paladin of Sune? Do I even know I'm a Paladin at all?

Calaethis Dragonsbane 10-01-2004 09:46 PM

Quote:

Originally posted by /)eathKiller:
(Spells ? Whatever a level 2 necromancers gets, I suppose.)
You pick them from the spell list... from the appropriate # you can know. Just don't pick any from the opposing school - the rest are open.

Quote:

Originally posted by /)eathKiller:
Inventory:
Stave of repundance
5 foot long black staff
+ 1 to intelligence
damage 1d6

10 Masterwork Darts(for ranged attacks)
damage is 1d4 with +1 to hit

Evasive robe (black):
+1 Dodge bonus to AC

Grey pants :
+1 Generic bonus against missles

DK. one magical item +1. One. Not two. Not three, one. You can keep the staff and have it give you +1 int when equiped, but lose the rest please.

Quote:

Originally posted by /)eathKiller:

Ordinary black shoes

black ring

Bedroll, candles, some jerky, ...

Gold: 150gp

The rest looks ok
Quote:

Originally posted by /)eathKiller:

(Do i need some material components or is that 2e?)

No - unless you want them. If you do, then its mainly for flavour.

Quote:

Originally posted by /)eathKiller:

Background
A human who lives on this world. (since I know nothing about the world you might have to fill in here)

You're not supposed [img]tongue.gif[/img]

[ 10-01-2004, 09:47 PM: Message edited by: Calaethis Dragonsbane ]

Calaethis Dragonsbane 10-01-2004 09:50 PM

Quote:

Originally posted by Bozos of Bones:
What do I know about myself? Do I know I'm a Paladin of Sune? Do I even know I'm a Paladin at all?
You know you're a paladin, or you've vague recollections of being one, but as stated before, you don't know anything about the gods, and therefore, you wouldn't know who your one was.

Calaethis Dragonsbane 10-01-2004 10:45 PM

Ok, here is another player's character sheet but they're waiting to be able to sign up. Some problem or other from what I understand, so.. posting their sheet for them until they get here.
---

Name: Faironi
Race : Elf
Gender : Female
Class/Level : Favored Soul 2
Alignment : Good

Current XP: 1,000
xp unitl next: 2,000

languages known: elven, common,

Age : somewhere between 50 and 130.
Eye Color: Blue
Hair Color: Silver
Height: 5'
Weight: 100 lbs
Build: Slender
Speed: 30

Hit Die: 2d8 + 1
HP : 17
AC : 10 + 4 = 14

STR: 10
DEX: 18
CON: 13
INT: 16
WIS: 13
CHA: 19

Racial:

+2 Dexterity, –2 Constitution.
• Medium:
• Speed is 30 feet.
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
• Low-Light Vision
• Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks
• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.


Feats: Combat Casting

Skills: Concentration 6
Heal 4
Knowledge(arcana) 6
Spellcraft 6
Perform 4

Spells:

Known:
Level 0 : (6) - Cure Minor Wounds, Detect Magic, Light, Read Magic, Purify Minor Wounds
Level 1 : (5) - Bless, Magic Stone, Cure Light Wounds, Obscuring Mist, Shield of Faith


Description:
A shortish girl, she has long brown hair and normal blue eyes. Walking with an almost permament smile, she grins all the time. She seems to radiate happiness all the time, however she has an oddity about her, almost as if she would like to radiate more - inadverntartly drawing them in.

Bozos of Bones 10-02-2004 01:18 PM

I've edited my char a bit, to give him a rapier instead of a short sword. Just FYI.

/)eathKiller 10-02-2004 02:36 PM

I chose my spells, picked some from the player's handbook and the book of necromancy. One, i could use at level 10 to essentially summon a small army of cannon fodder skeletons LOL. For now its good for about 3-12 weak weak skeletons. I hope you don't mind my using something approved for 3.5ed by wizards of the coast.

Also I introduced my character if that's not a problem. He's not doing much just sitting drinking ale like you said. I'll be using the font color "<Font color="Indianred">Indianred</font>". Does that bug anyone's eyes?

[ 10-02-2004, 02:38 PM: Message edited by: /)eathKiller ]

Bozos of Bones 10-02-2004 02:41 PM

Eyes bleeding!!! Must read!! ROFL
Sure, it's a good color. BTW mine is <font color=aliceblue>Aliceblue</font>.

/)eathKiller 10-02-2004 03:11 PM

That looks white [img]tongue.gif[/img]

Calaethis Dragonsbane 10-02-2004 03:20 PM

Rapier's fine, spells sound ok, DK, as do the colours [img]tongue.gif[/img]

RoSs_bg2_rox 10-02-2004 03:34 PM

Name: Artelm
Race: Halfing
Gender: Male
Class: Rogue
Alignment: Good

Current xp: 1000
XP until Next Level: 3000
Character Level: 2
Effective Char level:3


Languages Known: Common, Halfling,Elven, Dwarven, Gnome and Orc

Age: 43
Eye Colour: Dark Green
Hair Colour: Light Brown
Height: 0.94m
Weight: 35Kg
Build: Wiry
Speed: 20

{Optional}

BAB: 3
Melee AB: 8
Ranged AB: 8 (9 with thrown weapons and slings)

Saving Throws:
Fort: 3
Refl: 9
Will: 3 (4 against fear)

{/Optional}

Hit Die: d6
HP: 18
AC: 15 natural, 19 with equipment

Stats:

Str: 14
Dex: 20
Con: 10
Int: 18
Wis: 13
Cha: 16

Feats: Weapons Finesse

Class Abilities: 1d6 sneak attack, Evasion, Trap Detection

Aln'aeor's Blessing
Innate Ability
Pass without a trace 1/day
+1 wis

Skills: Hide, 8 Modded: Hide: 17
Open Locks, 8 Open Locks: 13
Move Silently, 8 Move Silently: 15
bluff, 7 Bluff: 10
Diplomacy, 3 Diplomacy: 6
Disable Device, 8 Disable Device: 12
Use Magic Device, 3 Use Magic Device: 6
Spot, 5 Spot: 6
Listen, 5 Listen: 8
Search, 5 Search:9
will add 12 extra points later





Inventory:300gp

Midnights kiss-
Keen Short Sword
Damage 1d4
Attack Bonus +1
Keen- 18-20 chance of critical strike.

Pure Black sleek Studded Leather armour with Silver Studs-
Armor Bonus: 3
Max DEX: 5
Penalty 2

Precise Prick-
Small Shield
Spiked
AC: 1 shield bonus
Shield Penalty: 1
Spiked: 1d3 bonus damage to Bash

20 Datrs 1d3

Rope
Under garments
Black cat suit (for men)
Blanket
Boots
Acorn

Background: A Halfling making his living as a thief

Appearance: Appearances are deceptive. Small, dressed darkly, muscular, pale skin contrasts black armour/robes

Personality: Upfront, gets offended if people call him an evil thief, thinks his living is ok, thinks himself as a good thief who takes pity on people by not stealing from the poor.

Biography: See Background ( there isn't much else to write)
Artelm likes to think of himself as more than a common thief, stealing only from the rich and leaving the poor with there poky goods. He also likes a drink.

[ 11-10-2004, 03:08 AM: Message edited by: RoSs_bg2_rox ]

Calaethis Dragonsbane 10-02-2004 03:47 PM

hi & welcome. nice to see a halfling - more diversity. Write yourself in [img]smile.gif[/img]

Bozos of Bones 10-03-2004 07:29 PM

Could someone be bothered to refresh my knowledge? What's a Favored Soul? Or, atleast, what book is it from? As I recall, it's a kind of a cleric, ushered into service, and cared by his/her god.

Saliarasri 10-03-2004 07:56 PM

From what the screenshots i have say - that's exactly what it is - a sorcererish cleric (as in they function like sorcerers in their level up but are clerics.)

Incidently - my item list. Proving, once -again- i'd forget it

Quarterstaff
Studded Leather Armor
Ring of Protection + 1
Backpack
Blanket
Tent
Signet Ring
10 Blank Scrolls
Inkwell
Inkpen

RoSs_bg2_rox 10-09-2004 11:51 AM

Hey, sorry I have taken so long to post folks, but I will post tonight as soon as I get back from work.

dplax 10-16-2004 06:56 AM

Sorry Saliarasri but in your last post you spoke of giving the fluid to a bard. Reading all the character sheets I did not find a bard. Who did you mean?

/)eathKiller 10-16-2004 01:45 PM

I think he meant the Aasimar, because both bards an aasimar of that quasi specie have high charisma [img]tongue.gif[/img]

Saliarasri 10-17-2004 07:25 PM

I meant Cal's bard
I.. think it's a bard, that's what he said

Bozos of Bones 10-17-2004 07:28 PM

Nope, Cal's char is a sorcerous monk. There was a stand-still on the game, noone knew who got the thing. I hope we can continue now normally...


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