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3.5/3ed campaign - using core rules. Characters start at level 2. Basic sheets - skills, (max) HP, AC (if you want) and feats. Semi-freeform - skills and whatnot are a guideline. Don't bother with Bab, fort, ref or will saves (unless you want to) Core races. Stats are at 85 to 90 (you pick), before racial modifiers. Any core class or combination therefore of.
The adventure is fairly classical and takes the party on a trip through the forest, and to the mountains. There are a few villages along the way that the party can interact with. Party will have the chance to gain treasure and whatnot. If anyone's interested, sign up here - if you want some other race that isn't core, then ask first [img]tongue.gif[/img] . And no ECLs that are above 3 at most. I'll post more info if people are interested [img]tongue.gif[/img] if not, ah well. You'll discover why the RP is named as it is during the course of the adventure. Edit: If you're playing an ECL then subtract it from your total levels - i.e. if you've an ECL of +1, then you start at level 1 as opposed to level 2. An ECL of +3 starts at level 0. Edit 2: <u>House Rules</u> Familiars: Familiars have half the master's HP rounded down. ========== <u>Characters</u> Verrion Sieg ~ Aasimar Paladin of Sune (male) Drusalia ~ Half-Nymph Ranger (female) Aeriah & Kyr ~ Elven Sorcerous Monk & Pixie familiar (male/female respectively) Able Typhonious ~ Human necromancer (male) Faironi ~Elven Favored Soul (female) Artelm ~Halfing Rogue (male) ========== Not a bad selection. Anyone else who wants to join - feel free to add a character sheet and join up. [ 11-29-2004, 06:28 PM: Message edited by: Calaethis Dragonsbane ] |
Sure, I'd like to join. Would you allow thieflings and aasimar in this? It's not a core race so that's why I ask. I was thinking of an Aasimar Cleric of Tempus.
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Sounds like an interesting game. I'd like to join. I was thinking of a half-nymph char.
Dexcription: http://www.dndworld.com/3e/races/halfnymphs.html Would that be acceptable? If not I'll have to come up with something else. [ 09-29-2004, 10:52 AM: Message edited by: dplax ] |
I would like to join, but I don't know if you'd allow me to be a planar entity such as a genasi.
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Incidentally, remind me who Tempus is again please? I’ve not too familiar with Faerun’s deities – it’s been a while, or 3ed Deities for that matter. Quote:
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Oh, and for the sake of my sanity, no “good” drow – in fact, no drow period. I might allow half drow, but we’ll see. No Drizzt wannabes. Oh, and for starting wealth, you may have up to 900gp and a single +1 enchanted item (with no other enchantments unless purchased from your starting gold). In addition, you start with 3d6x10gp and keep any remainder gp from your starting wealth. In addition, alignment doesn't matter too much. Don't bother with alignment restrictions for classes either - just keep alignment to "good, neutral or evil" - don't bother with the law and chaos. I think that should be everything... oh, stick to core feats please and below is a sample character sheet: <u>Sample Character Sheet</u> Name: Race: Gender: Class: Alignment: Current xp: XP until Next Level: Character Level: Languages Known: Age: Eye Colour: Hair Colour: Height: Weight: Build: Speed: {Optional} BAB: Melee AB: Ranged AB: Saving Throws: Fort: Refl: Will: {/Optional} Hit Die: HP: AC: Stats: Str Dex Con Int Wis Cha Feats: Class Abilities: Skills: Skill name total # (ranks # + modifier + stat mod) Inventory: <u>Background</u> Appearance Personality Biography [ 09-30-2004, 08:14 PM: Message edited by: Calaethis Dragonsbane ] |
Name: Verrion Sieg
Race: Aasimar Gender: Male Class: Paladin of Sune Alignment: Neutral Good Current xp: 2000 XP until Next Level: 3000 Character Level: Paladin 1 Effective Character Level: 2 Languages Known: Celestial Common Elven Age: 33 Eye Colour: Blue Hair Colour: Black Height: 1.8m I don't know how much that is in feet. Weight: 80kg. Again, the metric system. Build: Slender Speed: 30ft base speed {Optional} BAB: 5 Melee AB: 5 Ranged AB: 5 Saving Throws: Fort: 5 Refl: 3 Will: 3 {/Optional} Hit Die: d10 HP: 12 AC: (natural: 13) Efective: 18 Stats: Str: 14 Dex: 16 Con: 14 Int: 12 Wis: 16 Cha: 16 Feats: Weapon Finesse(rapier), Weapon Focus(rapier) are the added feats, being a Paladin also has some feats like Shield Proficiency. Not too important unless you want them too. Class Abilities: Detect Evil(at will), Lay On Hands(6 total), Smite Evil(1) Skills: Skill name total # (ranks # + modifier + stat mod) Concentration: 3 Bluff: 3 Diplomacy: 5 Heal: 5 Handle Animal: 3 Ride: 3 Knowledge(religion): 3 Knowledge(planes): 3 (I might have miscalculated something... tell me if it feels right) Inventory: (as a Paladin I've balanced it to start with half of gold) Sword of Innocence Rapier Damage: 1d6 +1 piercing Attack Bonus: +1 Enchantment: +1 The handle of the sword is a naked elf maiden holding a red pommel jewel. The center of the flat of the blade is gilded. The Chain of Events Chain Shirt, light armor +4 AC, +4 Max Dex Bonus, -2 penalty Silver armor, some of the chain links on the joints are Sune's simbols of love, passion and the like. The headgear is removed. Cost: 150 for the custom work. Silver Face of Beauty Elliptic Small shield Shield Bonus: +1, no penalties Has the face of Sune etched on the front, it is used as Sune's holy simbol(for the purpose of praying, turning undead and such). Cost: 80 for the sanctification(so it can be used as a holy symbol) 10 Throwing Daggers 1d4 piercing Silver Ring Passion Rock amulet This silver amulet has a small red stone. Bedroll, candles... Gold: 60gp Background Verrion is an Aasimar that is in some way actually related to Sune, the godess of Love, Beauty and Passion. A traveller without aim at first, he chanced upon a shrine to Sune. It gave him a sense of purpose, and a goal in his life, so he followed the tenets of Sune's faith as a Paladin. Appearance Fair-skinned, short black hair. He looks both beautiful and frightening in his silver armor, shield and weapon. Personality Optimistic and a good judge of character, Verrion appreciates the simple beauties in life, and harmony, such as of nature. He enjoys being out in the open, but also loves the company of others. Is this OK? BTW, Tempus(Tempos) is the slightly chaotic god of warfare, fightins skill and such... [ 10-02-2004, 01:18 PM: Message edited by: Bozos of Bones ] |
Ok, slight edit: you can have an item that boosts a single skill by 5 (or any combination therefore of), rather then a +1 magic item
- secondly, a couple of slight edits to the story itself: - As of three weeks ago, you have no long term memory, only the events of the past three weeks. One day, you wake up as normal and continue life as normal - except for a couple of twists. You don't know what happened any time before your life - and last night the stars seemed especially bright. Oh, and you also do not know the names of your gods. Finally, none of this disturbs you, and none of the nearby creatures know any either - including the humans in the village, or the elves, nymphs and pixies in the forest. However, something does not quite *feel* right to you, and you've decided to find out what. Incidently, any 3.5 stuff you need can be found here: http://www.wizards.com/default.asp?x=d20/article/srd35 - don't worry, its open source so that makes it "free" |
OK - going to pick this apart - don't take it personally ok, coz it's not. Should be taken as "constructive" rather then the reverse.
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Ok, and this is where the real problem lies. Your inventory is waaaaaaaaaay too overpowered. I said a single +1 item, and then spending the remaining gold. With 900gp, there's no way you could afford all that. An armour enchantment of +1 costs 1000gp, as does a shield and a +1 weapon costs 2000gp. Also, any enchanted weapon/armour/shield needs to be +1 to start with if you're enchanting it, so sorry... but please modify it. Other then that, overall it looks fine [img]smile.gif[/img] |
Edited on 4th november to add 1 acorn.
Edited on 5th november to level up to level 2. Edited on 6th november to add some minor stuff and correct some minor stuff. Name: Drusalia Race: Half-nymph Gender: female of course Class: Ranger Alignment: good Current XP: 3000 Next level at: 6000 Character level: 2 (and then ECL +1) Age: 25 Eye colour: blue Hair colour: blond Height: 170 cm (no idea about feet and inches, sorry) Weight: 58 kg Build: slender Speed: base speed: 30 feet (about 10 meters) Hit die: d10 HP: 22 AC: 13 (without armor modifier) STR: 10 (with -2 racial modifier) DEX: 16 CON: 12+1 (with -2 racial modifier) (+1 bonus from the tree) INT: 12 WIS: 14 CHA: 22 (with +4 racial modifier) Feats: weapon focus: bow Racial abilities: +4 Charisma, -2 Strength, -2 Constitution: Half-nymph are uncanny beautiful and charming, but lack of strength and vigor. Medium-size: As Medium-sized creatures, half-nymphs have no special bonuses or penalties due to their size. Half-nymphs base speed is 30 feet. Low-light vision: Half-nymphs can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and details under these conditions. Nymph Blood: For all special abilities and effects, a half-nymph is considered an nymph. Half-nymphs for example, can use special nymph weapons or magic items with racially specific nymph powers as if they were nymphs. +4 racial saving throw bonus against Enchantment spells or effects: Half-nymphs are very hard to seduce. If a male humanoid ever sees a bare naked half-nymph, he must succeed on a will save (DC 8 + half-nymph's level) to avoid permanent blindness. While battling a male humanoid, a half-nymph's scent and beauty is amazingly capable of distracting the opponent. Thus, she gains a bonus of +2 to both AC and attack rolls. Blinded opponents, or anyone with four or more levels than the half-nymph, are immune to this ability. A half-nymph can cast any 0th or 1st level Druid spell once per day, though she always casts them as a 1st-level caster. Automatic Languages: Common and Elven (almost like Nymphic). Bonus Languages: Draconic, Gnoll, Gnome, Goblin, and Orc. Class abilities: a ranger is proficient with all simple and martial weapons, light armor, medium armor and shields. A ranger gains track as a bonus feat. Favored enemy: goblinoids. Innate abilities: hypnotize 1/day at caster level 1 +1 CON from the oak's blessing Skills: Wilderness Lore 5 (CHA +6) Animal empathy 5 (CHA +6) Search 5 (INT +1) Listen 5 (WIS +2) Spot 5 (WIS +2) Inventory: 76 gp, clothes (including a +2 AC leather armor, a magical bow: The green leaf Long Bow Damage: 1d8+1 Attack bonus: +1 Modifier: +1 Item description: A slender long bow with leaves sprouting out of it at the two ends. Various adventuring stuff Two plain short daggers for when it comes to close combat. 1 acorn Background: Appearance: I'll leave it up to everyones imagination how a char with 22 (modified) charisma looks. :D Personality: Drusalia defends nature above all things and could never act against it. Recently though she acquired a taste to adventuring, and had participated in a few adventures. Biography: Born of nymph mother and human father Drusalia lived in her ancestral forests until the age of 21. She then left the forests and ventured into the lands of elves and humans. Many were those who admired her beauty, but none got accepted as her partner. The nymph blood flowing in her veins made Drusalia protective of nature and beauty and she had not met anyone so far who appreciated these values. Feel free to pick this apart also for mistakes. [ 01-31-2005, 05:12 PM: Message edited by: dplax ] |
Heh, OK, I'll go edit him up then. I thought I could be lv 2, as you've said that no ECL greater than 3. I know you removed the need for philosophical alignments(Lawful, Neutral, Chaotic), but I put it in anyway. So my base character alignment fits into Good. I got my pricing according to the Player's Handbook, wherein the +1 sword is base item price +300gp. The blessed armor I will change from the 200gp I calculated for the Hide +1, to a normal Chain Shirt(light armor) with the same statistics(-2 penalty) for 100gp. The skills are summed up with racial and stat bonuses, but if you want I can post in the actual calculations. Oh, and the shield isn't actually enchanted per se, it's just the talisman(like a holy symbol of Pelor and the like) and is used only to turn undead and to pray to. It has no magical proterties whatsoever. So, about the sword, you think it's too overpowered? You said a +1 item, and I thought I could just whip in the Paladin's Holy Weapon(not a Holy Avenger at level 15, paladins have right to three sacred items at levels 2, 10 and 15). So, since I'm no longer a level 2 Paladin of Sune, I'm gonna demote it to a standard +1 blade, ok? What else what else..? I'll modify the BABs and saves later with all the other changes, but I soon have to go, so I'll get to it when I get back.
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Also, sounds good Bozo of Bones - now maybe if we can get another player or two, we can start. I don't particually know how long an RP can go on with just two characters ;) . Maybe three if I make a pc of my own, but.. *shrugs* |
I did not mean the armour to be with a +2 enchantment on it, it just provides 2 bonus to ac while equipped, meaning it is a sort of standard leather armor.
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...that's the same thing...
+2 to AC is the same as it being enchanted... |
Erm... A leather armor has 2 AC bonus, armor type. It allows +6 Dex bonus, and costs 10gp.
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Yes, that is the bonus granted but "+2 AC leather armour" implies its a enchanted- bah, I see what you mean. *sighs*. Ok, ok. Fine, just keep things simple. Geez...
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Lol. So many probs to get a simple leather armor. Sorry for having misexplained it.
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There, edited. Will he work now?
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hehe, don't worry. I'll have my own sheet up in a few mins ;)
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OK, then [img]smile.gif[/img]
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Updated for level 3 =================== Name: Aeriah Race: Elf Gender: Male Class: Monk(2)/Sorcerer Soul(1) Alignment: Good Current xp: 3,000 XP until Next Level: 6,000 Character Level: 3 Languages Known: Elven, Common, Goblin, Sylvan Age: unknown Eye Colour: Glass Green Hair Colour: Ice-Grey Height: 5’9 Weight: 10 stone Build: Slender Speed: 30 Hit Die: 2d8 +d6 +9 (con) HP: 31 AC: 17 (Base 10 + 3 Dex + 3 Wis +1 Amulet) Stats: Str 13 (+1) Dex 16 (+3) Con 16 (+3) Int 14 (+2) Wis 16 (+3) Cha 16 (+3) Bab 1 Melee Bab 2 (1+1 Str); w/Weapon Finesse:(light) Melee Bab: 4 Ranged Bab 4 (1+3 Dex) Fort 5 (2+0+3) (Monk/SS/Con) Ref 7 (2+2+3) (Monk/SS/Dex) Will 7 (2+2+3) (Monk/SS/Wis) Racial: • +2 Dexterity, –2 Constitution. • Medium: • Speed is 30 feet. • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-Light Vision • Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Feats: (bonus feats gained every three levels) • 1st: Weapon Finesse • 3rd: Two-Weapon Fighting Class Abilities: Monk Monk Proficiency AC Bonus (Ex): Wis Bonus added to AC when unarmoured Flurry of Blows (Ex): Unarmed Strike: 1d6 Bonus Feat: Stunning Fist Bonus feat: Deflect Arrows Evasion Sorcerer Soul Sorcerer Soul Proficiency Summon Familiar Skills: Skill name total # (ranks # + modifier + stat mod) Skill points: [MON](2): 7(4+2)x4 = 24 + 6(4+2); [SS](1) 4(2+2) Total: 34 (24+6+4) Climb 2 (Ranks 1 + 1 Str) [Monk] Concentration 8 (Ranks 5 (3+2) + 3 Con) [Monk/SS] Diplomacy 6 (Ranks 3 + 3 Cha) [Monk] Jump 4 (Ranks 3 + 1 Str) [Monk] Heal 6 (Ranks 3 + 3 Wis) [SS] Hide 5 (Ranks 2 + 3 Dex) [Monk] Listen 8 (Ranks 3 + 2 racial + 3 Wis) [Monk] Move Silently 6 (Ranks 3 + 3 Dex) [Monk] Sense Motive (Ranks 3 + 3 Wis) [Monk] Search 4 (Ranks 0 + 2 racial + 2 Int) [Monk] Spellcraft 8 (Ranks 3 +3 familiar +2 Int) [SS] Spot 5 (ranks 0 + 2 racial + 3 Wis) [Monk] Tumble 5 (ranks 2 + 3 Dex) [Monk] Innate Abilities: +1 Str Bless Weapon (1/day) Spells: Sorcerous Soul Known: Level 0: (4) Create Water, Light, Mending, Purify Food and Drink Level 1: (3) Bless Water, Cure Light Wounds, True Strike Spells per day: Level 0: 8 (5 +3 cha) Level 1: 6 (3 + 3 cha) Familiar: Pixie: “Kyr” HP: 15 (1/2 masters) • +3 Spellcraft Innate Ability: Cure Light Wounds (1/day) <u>Inventory:</u> Amulet of Natural Armour (+1) Quarterstaff Acorn of Aln’aeor (cast's "Entangle" when cast at the earth - one use only) Nunchaku [x2] (2gp each) Sai [x2] (1gp each) Siangham [x1] (3gp) Shuriken [x15] (1gp per 5) Darkwood Box containing: Tabard of the Blood Backpack Bedroll Blanket, winter Case, scroll [x1] Fishing net, 25 sq. ft Flint and steel Ink (1 oz. vial) [x4] Inkpen [x2] Manacles, masterwork [x2] Mirror, small steel Paper (sheet) [x15] Pouch, belt (empty) [x3] Rope, silk (50 ft.) Spade [x1] Waterskin [x2] Whetstone Alchemist’s fire (flask) [x3] Antitoxin (vial) [x2] Everburning torch [x1] (110 gp) Holy water (flask) [x3] (25 gp) Sunrod [x2] Thunderstone [x4] Hourglass Magnifying glass Monk’s outfit Currency: 130gp Background Appearance Aeriah is a fairly young elf, not overly tall, nor overly short. He is dressed like a monk and carries too many weapons around with him. Light green eyes are set within his handsome face, and grey hair falls down to his shoulder in the form of a ponytail – the rest of his head is shaved. He has a kind, welcoming face and kind eyes – though from time to time, they hold a merciless light, normally when someone is threatening those he loves – but usually, he seems happy enough. Personality Aeriah is interested in study, aiding others, and is generally a good natured, kind soul. That said, he also has a dangerous side that he doesn’t often show… Biography Aeriah woke up three weeks ago, on a normal, nice bright sunny day and couldn’t remember a thing before. Since then, he’s been searching for answers… Kyr Kyr is a very mischievous, cheeky little pixie who just so happens to be Aeriah’s familiar, though they are more companions then master and familiar. She is constantly making jokes, teasing her friend and generally being good natured, happy, and loves anything fun. Often she’ll fly around him on her tiny wings getting in his way and constantly asking him questions about what he’s doing and making a nuisance of herself. Aeriah smiles at her antics and takes it all in good humour, seeing her more akin to a cheeky little sister and good friend then anything else. --- Edit: forgot to add in his currency - 3d6x10, that is. Didn't seem fitting for a monk to have too much gold. Edit 2: Redone to reflect "Sorcerous Soul" Class in place of "Favoured Soul" and "Sorcerer". [ 02-04-2005, 09:13 PM: Message edited by: Calaethis Dragonsbane ] |
So far, the sheets look about right [img]smile.gif[/img] . Leave them as they are - they'll do. Feel free to pick mine apart though ;)
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Name: Able Typhonious
Race: Human Gender: Male Class: Wizard/Mage (Necromancer) Alignment: Neutral Current xp: 1000 XP until Next Level: 3000 Character Level: Necromancer 2 Effective Character Level: 2 Languages Known: Common, Elven, Draconic, Infernal, Fey and Celestial. Age: 24 Eye Colour: black Hair Colour: black Height: 1.6m Weight: 140kg. Build: Fat Speed: 28ft base speed {Optional} BAB: 1 Melee AB: 1 Ranged AB: 2 Saving Throws: Fort: 3 Refl: 2 Will: 8 {/Optional} Hit Die: d4 HP: 18 AC: (natural: 11) Efective: Stats: Str: 10 Dex: 13 Con: 14 Int: 18 Wis: 18 Cha: 15 Feats: Spell Focus: Necromancy Luck of Heroes (+1 to all saves) + Class Specific Feats, some of which I'll pick as I level up I guess. (Here is the complete list of necromantic feats: Bone Armor, Challenge life, Channel Dead, Consume Mind, Drain life energy, improved bone armor, magnif damage, negative energy blast, skeletal limb, Spirit Form, Meamagic Bonus Spell. I'm gonna keep this here as a reference.) Class Abilities: Inflic moderate wounds metamagic (received via blessing) Summon familliar - Toad Skills: (Geez 30 points to assign) Heal(cross): 6 = (2+Wisdom Bonus(4)) Concentration: 8 =(6+CON modifier(2)) Bluff(cross): 5 = (2+CHA modifier(3)) Diplomacy(class): 9 = (6+CHA modifier(3)) Knowledge(necrology): 9 = (5+INT modifier) Spellcraft: 9= (5+INT modifier) Spells: Level 0 - Distrupt undead, Touch of Fatigue, Ray of Frost, Dancing Lights Level 1 - Cause Fear, Mount Undead (summons skeletal horse for 2 hours), Kikotuvi's skeletal minions (3d4 skeletons with 1Hp and 1hd summoned for every 2 caster levels) Level 2 - Power Device (Creates a tiny construct that is powered internally) *some spells taken from 3.5e Wizards of the coast's "Necromancy: Beyond the Grave" * [ 11-09-2004, 04:07 AM: Message edited by: /)eathKiller ] |
What do I know about myself? Do I know I'm a Paladin of Sune? Do I even know I'm a Paladin at all?
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[ 10-01-2004, 09:47 PM: Message edited by: Calaethis Dragonsbane ] |
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Ok, here is another player's character sheet but they're waiting to be able to sign up. Some problem or other from what I understand, so.. posting their sheet for them until they get here.
--- Name: Faironi Race : Elf Gender : Female Class/Level : Favored Soul 2 Alignment : Good Current XP: 1,000 xp unitl next: 2,000 languages known: elven, common, Age : somewhere between 50 and 130. Eye Color: Blue Hair Color: Silver Height: 5' Weight: 100 lbs Build: Slender Speed: 30 Hit Die: 2d8 + 1 HP : 17 AC : 10 + 4 = 14 STR: 10 DEX: 18 CON: 13 INT: 16 WIS: 13 CHA: 19 Racial: +2 Dexterity, –2 Constitution. • Medium: • Speed is 30 feet. • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-Light Vision • Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Feats: Combat Casting Skills: Concentration 6 Heal 4 Knowledge(arcana) 6 Spellcraft 6 Perform 4 Spells: Known: Level 0 : (6) - Cure Minor Wounds, Detect Magic, Light, Read Magic, Purify Minor Wounds Level 1 : (5) - Bless, Magic Stone, Cure Light Wounds, Obscuring Mist, Shield of Faith Description: A shortish girl, she has long brown hair and normal blue eyes. Walking with an almost permament smile, she grins all the time. She seems to radiate happiness all the time, however she has an oddity about her, almost as if she would like to radiate more - inadverntartly drawing them in. |
I've edited my char a bit, to give him a rapier instead of a short sword. Just FYI.
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I chose my spells, picked some from the player's handbook and the book of necromancy. One, i could use at level 10 to essentially summon a small army of cannon fodder skeletons LOL. For now its good for about 3-12 weak weak skeletons. I hope you don't mind my using something approved for 3.5ed by wizards of the coast.
Also I introduced my character if that's not a problem. He's not doing much just sitting drinking ale like you said. I'll be using the font color "<Font color="Indianred">Indianred</font>". Does that bug anyone's eyes? [ 10-02-2004, 02:38 PM: Message edited by: /)eathKiller ] |
Eyes bleeding!!! Must read!! ROFL
Sure, it's a good color. BTW mine is <font color=aliceblue>Aliceblue</font>. |
That looks white [img]tongue.gif[/img]
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Rapier's fine, spells sound ok, DK, as do the colours [img]tongue.gif[/img]
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Name: Artelm
Race: Halfing Gender: Male Class: Rogue Alignment: Good Current xp: 1000 XP until Next Level: 3000 Character Level: 2 Effective Char level:3 Languages Known: Common, Halfling,Elven, Dwarven, Gnome and Orc Age: 43 Eye Colour: Dark Green Hair Colour: Light Brown Height: 0.94m Weight: 35Kg Build: Wiry Speed: 20 {Optional} BAB: 3 Melee AB: 8 Ranged AB: 8 (9 with thrown weapons and slings) Saving Throws: Fort: 3 Refl: 9 Will: 3 (4 against fear) {/Optional} Hit Die: d6 HP: 18 AC: 15 natural, 19 with equipment Stats: Str: 14 Dex: 20 Con: 10 Int: 18 Wis: 13 Cha: 16 Feats: Weapons Finesse Class Abilities: 1d6 sneak attack, Evasion, Trap Detection Aln'aeor's Blessing Innate Ability Pass without a trace 1/day +1 wis Skills: Hide, 8 Modded: Hide: 17 Open Locks, 8 Open Locks: 13 Move Silently, 8 Move Silently: 15 bluff, 7 Bluff: 10 Diplomacy, 3 Diplomacy: 6 Disable Device, 8 Disable Device: 12 Use Magic Device, 3 Use Magic Device: 6 Spot, 5 Spot: 6 Listen, 5 Listen: 8 Search, 5 Search:9 will add 12 extra points later Inventory:300gp Midnights kiss- Keen Short Sword Damage 1d4 Attack Bonus +1 Keen- 18-20 chance of critical strike. Pure Black sleek Studded Leather armour with Silver Studs- Armor Bonus: 3 Max DEX: 5 Penalty 2 Precise Prick- Small Shield Spiked AC: 1 shield bonus Shield Penalty: 1 Spiked: 1d3 bonus damage to Bash 20 Datrs 1d3 Rope Under garments Black cat suit (for men) Blanket Boots Acorn Background: A Halfling making his living as a thief Appearance: Appearances are deceptive. Small, dressed darkly, muscular, pale skin contrasts black armour/robes Personality: Upfront, gets offended if people call him an evil thief, thinks his living is ok, thinks himself as a good thief who takes pity on people by not stealing from the poor. Biography: See Background ( there isn't much else to write) Artelm likes to think of himself as more than a common thief, stealing only from the rich and leaving the poor with there poky goods. He also likes a drink. [ 11-10-2004, 03:08 AM: Message edited by: RoSs_bg2_rox ] |
hi & welcome. nice to see a halfling - more diversity. Write yourself in [img]smile.gif[/img]
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Could someone be bothered to refresh my knowledge? What's a Favored Soul? Or, atleast, what book is it from? As I recall, it's a kind of a cleric, ushered into service, and cared by his/her god.
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From what the screenshots i have say - that's exactly what it is - a sorcererish cleric (as in they function like sorcerers in their level up but are clerics.)
Incidently - my item list. Proving, once -again- i'd forget it Quarterstaff Studded Leather Armor Ring of Protection + 1 Backpack Blanket Tent Signet Ring 10 Blank Scrolls Inkwell Inkpen |
Hey, sorry I have taken so long to post folks, but I will post tonight as soon as I get back from work.
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Sorry Saliarasri but in your last post you spoke of giving the fluid to a bard. Reading all the character sheets I did not find a bard. Who did you mean?
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I think he meant the Aasimar, because both bards an aasimar of that quasi specie have high charisma [img]tongue.gif[/img]
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I meant Cal's bard
I.. think it's a bard, that's what he said |
Nope, Cal's char is a sorcerous monk. There was a stand-still on the game, noone knew who got the thing. I hope we can continue now normally...
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