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I'ma bit bored and the posts are rather thinning down.
If you could make a weapon to better your game or purely just out of fun, what would it be like? Nothing too outrageous like a 10k dmg dealer heh... I've thought of: Dawn's Light Created by a local smith of the Versathe Valley during a time of peace. This weapon was intended to be used by the smith's only brother who was his town's Magistat. Magistats were lead figures who secretly dealt with the town's outside problems. Not much is written about these figures since it was clear they wanted to remain anonymous as if they never existed for many reasons. The smith forged two blades from ore that was only deposited within a small mine deep in the valley. Not much can be said or is known of what metal the blades were made from. Each blade took 5 years to create. The process was a long and arduous one entailing much sweat, sacrifice, and even bloodshed. The journals and lore as well as much of the town was washed away many years later by a terrible tide from the westward skies. Some said it was the wrath of a God though not many knew which. Although the town was destroyed and the people dead and gone, this sword as well as it's brother sword have found their way back into our world today. This weapon has a rather dull look to it when first glanced upon. The hilt seems to be made from white,hardened sewn hairs, of which animal or being we know nothing of. Rumor has it that they were once part of the mane of a white dragon of the Emerald Clouds. weapon: non-magical bastard sword 2d6 weight 8 required str 18 speed 2 restrictions only true neutral classes can wield it. **special abilities In the hands of a true neutral descendant of the Twin brothers lost in time does the magic reveal itself. The sword can be controlled to either be magical or non-magical for different situations. the stats change drastically magical 2d6+2 fire/cold/poison/electricity weight: 0 required str: 0 speed: 0 ac bonus +2 fire/cold/poison/electricity/magic resist 20% increase immunities: domination, imprisonment 3 times a day can be switched to magical or non-magical. 2 times a day can cast cure medium wounds. 1 time a day can cast horror with a saves vs spell made at -4. Seeker of energy ( 15% chance that the sword will drain 20% lifeforce and magic resistance from target on a successful hit with no saves being made, magic resist is not checked) (considered +4 enchantment [img]smile.gif[/img] ) (wanted to throw in it's a +5 THACO weapon when magical.) When equipped in the right hands, the blade vibrates sending out an ethereal song that forces all humanoids and dragons in a 50 foot radius to fall asleep for 3 rounds unless they make a savings throw against breathe weapons at a -2. This doesn't affect the wielder nor the wielder's twin holder but will affect all party members. It is advised to use this when in dire of emergencies and only when the one person is in combat alone. If in the presence of it's twin, the sword will glow a bright blue showing etched writings down the length of it's blade. The twin sword glows a bright red and has different immunities. Not many know of these swords much less possess the ability to unleash their powers. [ 02-19-2002: Message edited by: PeeWee ]</p> |
Hmm, heres one of my fave swords I created to gift to the party I was DMing whever "the balance swung too far towards evil". REad - whenveer they screw up too much...
ShadowSlayer Forged by the god Helm, this sword was created specificaly to fight evil. Its power was such that the swords gained a sentience of a sort, able to see dimly into the future and choose its master at will. It only appears when great evil threatens to overcome good and destroy the balance entirely. The sword will thenchoose some champion and appear to him, remaining until the task is complete and balance is restored. STATS: The sword takes the form of whatever sword its current master is most proficient with, Most commonly a Two Handed Sword or a Long Sword. Enchantment level +7 THACO bonus +7 Damage d12 + 5 Double damage to creature with a negative energy connection (vampires, most undead) Triple damage to demons. +2 damage to any creature of evil alignment +2 damage to any creature of chaotic evil alignment CONTINOUS: Detect Evil : The runes on the blade glow red in the rpesence of evil. The brightnes of the glow provides some indication of the magnitude of the evil. Regen: The weilder regenerates HP at a rate of 3 per round. ONCE PER DAY: Destroy Evil - any Evil creatures within 5d6 yards must save vs death or be destroyed. Sunray - as per the spell Summon Deva - AS per the HLA "Summon Deva", although with a casting time of zero and a permanent duration, the deva departing when dismissed or the weilder is killed. |
Yeesh...that's one well developed blade. I was thinking of a specialized weapon I could make for an NPC I was giving some thought to. She'd be a swashbuckler (almost like a pirate...), so I'm thinking scimitar or maybe a longsword...perhaps w/ the name "High Tide" or somethin' pirat-y like that...I'm not very good with the whole creativeness-thing.
Ooooooooorrrrrrr......at +92 Hackmaster! MWAHAHAHAHA!!.....I think Liarlcor's saying have carved themselves into my cranium...I really need to cut back on playing time... [ 02-19-2002: Message edited by: enigma ]</p> |
Could probably manage something like it - except that toggle as magic weapon thing - I doubt that's possible. Someone prove me wrong [img]smile.gif[/img]
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LOL,
@ Andrewas, OMG [img]smile.gif[/img] Definitely a well thought out blade. Makes me wanna add the enchantment part to mine but it's only a starter sword. I could see it used in a DM game that involves party members also deciding their lineage. Some can have good things happen to em like this sword falling into their lap or have bad things happen like ghosts of their ancestors coming to haunt em.... The lore only works if the true neutral individual of the right lineage identifies it. If other party members identify it, then it appears as if it's a regular sword. The enchantment would have to be +4 since it's an old sword and not made to fit these times of wars. Hehe, and if I knew ya had your ShadowSlayer sword in your DM games, you betcha I'ma let the vamps kill off a few party members =/ Come to the lightttt.... And enigma, it aint too hard to just think up something when ya got idle time. Just try it since there are no limits or rules. Well all considering... One could clearly just make a : SWORD OF CHEESE. type: any dmg: not needed when wielded: instant immunity to aoe,melee,magical dmg. as well as invulnerability. when swung: AOE effect of Death. No saves/resist checks. when there is a missed swing: choice of loot off of npcs not dead yet- item box pops up. So your swashbuckler sword is far better than this cheesey one of mine and the name High Tide is actually cool. |
Headmallet +4
Headmallet was the weapon of Deathcow the Assassin. It is the only weapon in the history of Faerun that can Backwhomp, and it glows bright red with power. Backwhomping is akin to backstabbing, except for the fact that hammers don't stab. There is a 60% chance that the Headmallet will strike an opponent in the head when Backwhomping, stunning them for 2d4 rounds. If your strength is less than 10, there is no chance of stun because you have puny little arms and you hit like a little girl. Equipped Abilities: -25% to Hide in Shadows because you're holding a glowing red hammer. Non-Detection. Frustration Release once per day. Frustration Release sets attacks per round to 6 and gives +2 to THACO and damage, but gives a penalty of +5AC. This effect lasts for two rounds, and your character is fatigued afterwards. Combat Abilities: +4 THACO and crushing damage against opponents not wearing helmets. When Backwhomping, if the opponent wears glasses, their glasses will be knocked off their head and they will be blinded for 2d3 rounds unless save vs. spell for half duration (if they wear one of those elastic thingies around the back of their head to hold their glasses in place, or if they manage to find their glasses by fumbling around the floor). Thaco: +4 Bonus Damage: 2d4+4 Damage type: Crushing Weight: 12 Speed Factor: 4 Proficiency Type: Hammer Requires: 3 Intelligence Usably by: Deathcow (Who barely meets the requirements). |
<blockquote>quote:</font><hr>Originally posted by antonius:
Could probably manage something like it - except that toggle as magic weapon thing - I doubt that's possible. Someone prove me wrong [img]smile.gif[/img] <hr></blockquote> At a guess - create two version of the sword. Each one has a spell bound to it which destroys it and spawns the other version to take its place. Of course it would appear inyour inverntory rather than the quickslot, but nothings perfect. @peewee - thanks, yours is pretty neat as well. the enchantment level is essential for a named blade though, since you cant get it from the damage/thaco bonus in most cases. Having the enchantment level given in the desc would have saved more than one post on this fourum, about the daystar especialy. And it saves argument in PnP as well. |
That was hilarious, DeathCow!
Me..I'm a pretty straight forward guy. With the IEEP Pro item editor, I made a radiant, red 2H sword that hits with Magic Missiles, Chain Lightning, Breach, Slow, Pierce Shield, and Stun effects. When weilded, the user is Protected from Evil, St and AC bonus, and 50% MR. Makes that Carsomyr seems like a kiddie toy. If I was to make a funny weapon, then maybe I would add Stinking Cloud and Polymorph others, no saves! |
<blockquote>quote:</font><hr>Originally posted by andrewas:
At a guess - create two version of the sword. Each one has a spell bound to it which destroys it and spawns the other version to take its place. Of course it would appear inyour inverntory rather than the quickslot, but nothings perfect.<hr></blockquote> <font color = lightgreen>Your guess is perfectly on the mark; I already have a sword that does this--it switches between a one-handed and two-handed grip, much like a true katana can. You can set the ability that spawns the weapon to make it appear in the correct weapon slot; use IEEP and the effect "create item in slot" to do this. [img]graemlins/thumbsup.gif[/img] I would put the texts for a couple of my items here, but I see that when I had to reinstall my game yesterday [img]graemlins/dontknowaboutyou.gif[/img] all my custom item descriptions have lost their dialog.txt indices! [img]graemlins/crying.gif[/img] Also, because I hadn't burned them to my CD, I'll have to recreate them from scratch. [img]graemlins/doh.gif[/img] </font> |
Here's a present for you, <font color="silver">Enigma</font>
I hope you like it. <h3><font color="blue">High Tide - Scimitar of Quickness</font></h3> Sir Robyn Prescott, known throughout the seas as “The Gentlemen’s Pirate” commissioned this unusual sword. It has a sea-green hilt wrapped in eel skin, with a dark blue blade. Light shimmers up and down the blade, giving it the appearance of fluidly flowing water. Prescott paid a sizable amount of treasure to have this sword made. It gave him considerable advantages in combat. His skill and speed were unmatched and his opponents often found themselves disarmed and at Sir Robyn’s mercy before the fight had seemingly begun. True to his name, Prescott would offer safe passage to the captain and crew of any ship he captured. They would be set ashore unharmed, but away from the nearest town. Sir Robyn retired from the buccaneer’s life a wealthy man, but - in an ironic twist of fate - his prized sword was stolen from his home a few years later and never recovered. The specific properties of the <font color="cyan">High Tide</font> are: Scimitar of Quickness, +2 Wielder always gets first attack of each round. If the wielder gets multiple attacks/round, the remaining attacks are taken on his/her normal initiative roll (in other words, wielder gets one attack on the first initiative of each round, but might not get any more attacks until the end of the round). <font color="cyan">High Tide</font> automatically cast Airy Water on wielder when s/he is submerged underwater. No duration limit. Haste on wielder 3/day. Summon 16HD Water Elemental 1/day (MUST be on or near the ocean to do this. Only works with large volume of salt-water) When the sea is at “high tide” (works off lunar cycle, so wielder does NOT have to be at sea for it to work), <font color="cyan">High Tide</font> becomes a Defender +4. The wielder still gets the first attack each round, but now has a +4 enchantment that can be added to the sword’s ThAC0 or the wielder’s AC. This +4 bonus can be divided any way the wielder so chooses (i.e.: +4 to hit&dmg/0 to AC, +2 to hit/AC, +3 to hit&dmg/+1 to AC). [ 02-20-2002: Message edited by: Cerek the Barbaric ]</p> |
All very cool swords but now my weapon
The Call of Armageddon The Call of armageddon is one of the most evil and powerful weapons in the entire realms. Its Hilt is mad from the bones of innocent children, and the jewel in the pommel is not a jewel at all but the eye of a solar. The blade itself is made of emerald and inside one can see the screaming souls of the victims to the sword. The sword is a weopon of pure evil and when it touches any creature that is good it does double damage. The thing that makes this sword truely terrifying is that the wielder becomes one the most charismatic, handsome, confident and convincing people ever. Damage 2d6 +6 scimatar prot. from good when worn cast disintergration with each hit and for each person killed by the sword the wielder gains +2 max hit points permanently. Charisma set to 25 The eye of the deva in the pommel allows the wielder to cast demension door 6 times a day |
How do u create items? I heard sum stuff about IEEP or sumthing, what is it?
Thanx |
now this is a really cool topic
here is my litte weapon: hope bringer This marvelous blade has its orgin outside the realms. it was forged in the misty realms of ravenloft, and it did somehow manage to find its wat out of the dreaded domains. it was forged by the vistani as a gift to the paladin Zander Shadowborn, after he and his group of adventurers saved them from a Drow war party. Zander weilded the sword in many battles against the evils of the misty domains, but he finally met his end in the hands of the Vampire piotr Dakrovic. the blade was later recovered by the bard Corin Nahl, is nobel heart aloowed he to weild the sword. Corin managed to escape the mists and found a way back to the realms. since then only heros of great valor, and virtue has been able to use the blade in the never ending war against evil. HopeBringer: Long sword +5 dam: 1d8 +5, double damage against undead speed faktor: 1 strenth req: 9 Special powers: continual light: 3 times a day Sunray: 3 times a day dispell evil 2 times a day wielder immune to level drain can only be weilded by good charaters. the spirit of Zander Shadowborn is still watching over the blade and the weilder, the blade will warn the owner if he/she is about to be attacked when resting. futher more any person of evil aligment who try to grasp the blade will suffer 5d6 fire damage |
Azred,
Thanks for proving me wrong [img]smile.gif[/img] Anyone up for the challenge - I'm a bit rusty with custom items. |
<blockquote>quote:</font><hr>Originally posted by antonius:
Azred, Thanks for proving me wrong [img]smile.gif[/img] Anyone up for the challenge - I'm a bit rusty with custom items.<hr></blockquote> I wouldn't know where to start. All the ideas are cool and I bet there are many custom weapon gurus out there. This lone chap would probably mess up his game if he ever tried. If anyone cares to share the know-how, feel free to let me know( I'd really like to scatter extra goodies randomly throughout the game, when the time is right). I'd also enjoy seeing more of these posts - creativity is a good thing. If I get bored, I'ma probably bump this thread adding another weapon or item. Hope to see more cool weapons. |
Someone last summer did some great tutorials on item and kit mods - any archives?
Easiest way to start is to modify an existing item - using biff-tool from teambg, open the items file, export the one you want (you need to know the code - ie SW1H43 or whatever), then open that file in IEEpro (item editor) and try changing stuff. The hard parts come in when trying to create special effects, it can be a long and slow process troubleshooting some of it. Always thought that kit design was more fun [img]smile.gif[/img] |
<blockquote>quote:</font><hr>Originally posted by antonius:
Azred, Thanks for proving me wrong [img]smile.gif[/img] <hr></blockquote> <font color = lightgreen>I'm always happy to help. [img]tongue.gif[/img] [img]graemlins/biglaugh.gif[/img] @Antonius: you are probably thinking of Vaskez. Try searching for his archived posts or try going to Fortress Vaskez.</font> |
Thanks - I spent a bit of time here last summer, but kind of drifted away once I'd completed BG2 - it's amazing how it comes back so easily [img]smile.gif[/img] . And Vaskez was king at this stuff.
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Cool beans. Another cool site to spend time at. Thanks Azred for the site info...you got to get your stuff posted so I can check it out.
Thanks also to Antonius for the great information that also led to Azred posting the link. And another thanks to the ppl who replied sharing their ideas/creativity. [img]smile.gif[/img] [img]smile.gif[/img] |
Here is one that i would LOVE to have!!
Ninja-To of the Scorpion This blade was wielded by the ninja Hanza in Kara-Tur. He was the leader of a ninja cult called the Scorpion. The assassin had this blade forged for him by the shugenja's of the clan. Each of the five shugenja masters put a part of themselves into it, thus making it an awesome weapon indeed. The clan was decimated by an army of samurai, and the lone survivor of the massacre, Celedor Adarion, retrieved the sword, and claimed it as his own. Abilities: Can only be wielded by a ninja of the scorpion clan. Ninja-To +5 Defender Damage:1d8+2 +2 to hit and damage +3 ac bonus +1 point of poison damage per round for 10 rounds (save for half) Permanent haste on wielder Wielder is immune to poison Weapon type: Scimitar/Wakizashi/Ninja-to if ANYONE can make this blade for me, i would be VERY greatful, lol. thanx in advance. |
Club Of Wierdness
Although it is true that anyone CAN use this oddity, it is debatable whether anybody SHOULD. Its creator, Marcus Dimbledane the Barely Competent, was discovered in his rooms suspended headfirst in a vat of cheese dip, and this club found in his laboratory, with no assistants to verify whether Marcus was going for the title of Maker of the Strangest Weapon in Faerun. THAC0: +4 (+6 when wielded by anyone of Chaotic Neutral alignment) Damage: 1D4+4 Equipped Abilities: Intoxication Bard Song -3 DEX INT: Set to 3 Each hit alternates the wielder's gender Each hit has a 10% chance to cast Confusion on the wielder and victim (wielder saves at +4) Each hit has a 5% chance to cast Cow Drop on victim (no Save) Special Abilities: Summon Groundhog 3x per day |
I have made sum (rather unbalenced) items... contact me (evilguy_hate@hotmail.com) if you want more info or them sent to u
For a Ranger ONLY: Bow +5 that renders you invisible and makes its own arrows (i made new arrows for it) Gloves that improve THACO for ranged weap. Girdle of Speed: fire faster Kalrah's Protector: +30% resist to fire, cold, acid and magic For a Thief ONLY: Liolas Shadow: Invisibility (permanent), +50% backstab Liola's Teeth: 2 throwing daggers that return to hand (1x cold, 1x fire) Liola's Finesse: +50% pick locks and pockets For a Mage ONLY: Esgaroth's Feet: When hit, hold the creature that hit Esgaroth's Mirror: Reflects up to lvl 7 spells Esgaroth's Retalliation: when hit, cast lightning and cone of cold at that creature Esgaroth's Shield: Lvl 7 spell shield for 10 spells (phew) Thats all so far... heh |
Oh, and i just remembered:
If anyone wants me to try and make an item just post it here with (ELBEROTH) at the top and i will TRY to make it and send it to u |
<font color = lightgreen>@Elberoth: looks like you've got the start of an interesting collection. We should start an Item-Creator's Guild/Clan. [img]graemlins/petard.gif[/img]
@Morgan_Corbesant: I made your ninja-to last night, but it was late and had to retire. Are you sure you want only 1 point of poison damage per round for 10 rounds? That's how the item is right now, but I just wanted to check. After returning to my humble domicile and ascertaining that the item imports without difficulty, I could send it to you.</font> |
The Northern Hammer
+5 Warhammer +6 frost damage 5% chance for paralyze of victim in three rounds This weapon was one of the first hammers forged by the chieftain of the dwarwen Battlehammer clan, Bruenor Battlehammer, one of the true friends of Drizzt Do´Urden. The hammer was sold by the halfling Regis, who´d stolen the hammer from Bruenor. ---------------------------------------------------------------------- Staff of Mystra +5 Wearer gains imunity to 1-3 lvl spells but is not able to cast these either. Wearer gains 3 extra 4-5-6 lvl. spells but loses one 7th lvl. spell This staff was a gift from the godess Mystra to a lady, who´d done the godess a great favor by forgetting a lost love. ---------------------------------------------------------------------- Hat of Elminster AC +2 All Saving Throwes +2 Grants bearer two extra 7th lvl. spells This hat is imbued with the true silery power of the godess Mystra. The hat is not a gift to Elminster, but rather a way for Mystra to be with Elminster all the time since he´s always roaming the roads and villages around the Faerun. |
hey azred, thats cool man, much appreciated. im sure i only want it to do 10 points total. im looking to get it early on, and i dont want it to be too powerful. hell, its the only weapon my character will use (my ninja anyway).
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I've been wondering...how do you add player created weapons/armour and other items into the game?
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<font color = lightgreen>The way I do it is to begin with the weapon idea (I want the standard Maul of the Titans), then I load a basic non-magical version of that item (such as "hamm01" for a hammer) into IEEP (available from TeamBG), and add the effects I know how to easily create: make it 2-handed with the "attributes" button, set the enchantment level to +4 (or whatever), make the damage 2d10 + 4 + strength bonus, set the weapon speed to 8, etc. If it needs equpping effects such as "reduce movement rate by 20%" then I add that on the first screen; effects such as "33% chance to knock foes back 10 feet" are added on the third screen. Finally, I make sure the proficiency type and paper doll settings are correct, then save item. Go to "Infinity Add-On Patcher", choose "export an .iap file", add new other (my maul item), save the .iap file, then import the .iap file into the override folder. This allows me to add my own text (on the second screen of the item maker).
Others simply create the item and save it in the override folder. Both methods allow for CLUA creating the item into the game. As with everything new, experiment slowly at first, investigate currently existing items, and get a notebook for a scratch pad. Eventually, making items won't take too terribly long. My latest: Breath of Kyudo Master (composite long bow +4) Long ago in the distant land of Kara-Tur lived Seiyu Shinjo, the venerable Master of Kyudo, Art of the Bow. Being of advanced age, his students began to plead with Master Shinjo to create a bow, so that he could leave a physical legacy to match the legacy of his instruction. The aged Master finally agreed and crafted a bow of surpassing quality, putting all his knowledge and heart into its creation. This was the bow with which he taught others until age forced him to quit. A powerful wu-jen who owed Master Shinjo a favor further enchanted the bow, creating a link between the Master's spirit and his bow. Upon his death, part of Master Shinjo's spirit passed into the bow; this gave the bow an unearthly whitish glow. In life, Shinjo was capable of astonishing feats with his bow, such as being able to hit targets without looking or placing a bow through the eye of a foe from 150 meters away. Part of his skill is granted to the wielder of the bow, which cannot be used by anyone of evil alignment. How the bow made its way to the West in unknown. Special: Foes may not hide from the sight of the wielder of the bow. The fine construction allows users to add their strength bonus to damage inflicted. STATISTICS: THACO: +4 bonus Damage: +1 bonus Weight: 7 Speed Factor: 5 Proficiency Type: Longbow Type: 2-handed Usable By: Any Non-Evil Fighter or Monk Anyway, my last piece of advice would be to advise against making "uber" items; it can really take away from your game enjoyment. @Morgan Corbesant: All I would need to know now would be your character's alignment, class, and race (to limit the usability of the ninja-to). Once I add these final touches where should I send it?</font> [ 02-23-2002: Message edited by: Azred ]</p> |
He is an chaotic good, elven fighter/mage/thief. Send it to DarkRogue24@hotmail.com. thanx man. if i get it to work in my game, ill come up with a couple more ideas too.
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well ill be damned, i finaly figured out IEEP!!!! man, i made some badass weapons, just for fun. i took the firetooth dagger from the underdark, used it as my pic and stuff. i kept it as a 2d4 dagger, but i made it a +4. it is only a +2 bonus to thaco and damage, but a +4 to determine what it can hit. the greatest thing about it is, i made it like the silver sword!!!! they have to save vs death with a -2 penalty..........or DIE!!!! muahaahahahahahahahah!!!
i also made my ninja-to, which he carries too, and i made bracers of defense AC 0, for my sorceror. there is also a dagger that i made for him, its a dagger+5 defender, life stealer. it is a +3 to hit and damage, +2 to ac, and has a 25% chance of level draining one level per hit!!! i made a few more items too, im just goofing off right now though, but they all work thus far, WOOHOO!! what do you guys think? |
Hry all,
I have completed my item pack for my party... They are VERY strong items, but are the first set i have made... some include: A +5 bow that makes it's own arrows... hehe 2 boomerang daggers, doing +5 fire/cold damage (throw at 100 yards) Boots that cast aganazaars scorcher and cone of cold every time you get hit Gloves that hold any monster whenever you get hit an amulet that reflects/absorbs ALL levels of magic (hehehehe) a sword which casts holy might every round and lots more... (25 items in total) I think the Item makers guild would be cool... how about our own webpage? i am no good at making web pages but i think that if sum1 could, we could get LOADS of items... maybe a search engine for specific class-usable items... anyways, anyone who wants info about my items/wants to make a web page or anything else to do with my stuff, contact me at: evilguy_hate@hotmail.com Stay groovy, or rather more funky than groovy !! |
All cool stuff. And WTG Morgan on making some of those weapons. I forgot to download some of the programs last night before I went to sleep. Will have to remember to give it a try later on when I'm not on the computer.
I've been reading thru some information and got side tracked too when I ran into alot of hex-editing stuff. It can get complicated. I'm checking out mod information since I think the basics of creating a weapon isn't so hard to grasp once I download the appropriate programs. Inserting a random npc to hold the loot and creating another script may be more problematic. That's what I also want to do. Create that weapon, give it to some big time npc, and run a script when X has been done or Y time has passed. Keep posting the cool ideas and if something catches my eye, I'll ask about it more. I'm thinking of creating more items now. |
<font color = lightgreen>Morgan Corbesant [img]graemlins/awesomework.gif[/img]
To all: the place to visit is TeamBG Custom File Sharing, a place where you can upload your creations and download the creations of others. Enjoy!</font> |
Another item for the children of balance( with the DeathGate series in mind):
After "The Great Descend", items of power became more frequently used and sought after by different forces of the prime plane. There is no absolute number or historical tally as to how many of these items were first created. There is, however, a secret sect of individuals who has made a life of obtaining these items once created by the Gods themselves. The Nerulbian Elves have taken residence upon the forever lost Isle of Myst. A large fortress of entangled blood oaks provide as the center for these beings who have over centuries gathered information on anything relating back to the Descend. The isle itself is always shadowed by dark clouds and raining weather. Many a lost seaman who have been unfortunate enough to make it to this isle never return to their homes. These people for some strange reason are condemned to serve the Nerulbians. Some say this is a home for the damned. The only safe passage to the isle is obtained from a magical map. Once during a 100 years does this map send itself out to some remote part of the world giving a lone adventurer the chance to embark on a mission that will test his fate and allegiance. Each tale is recorded and archived by the Nerulbian scholars. It is their life to gather and record and to protect. Only through possession of Mystra's Way will the Nerulbians allow a living soul to gain passage to their Queen. Upon a series of quests and riddles from the Queen does one gain access to the Room of Legends. In this room is the accumulation of a time lost. From secret weapons of mass destruction, sceptres of power, scrolls, tomes, and books, the walls are aligned with shelves of magics. If one makes it far enough, he will receive the rare previlige/honour to select one item to aid his fate. One man had the chance to acquire such an item. This item is the Night's Secret. It's own history will remain obscured for now. All we know is that the Nerulbians will regain this item back once it's purpose is fulfilled. Night's Secret type: club (primitive) enchantment level: +8 THACO: +4 dmg: 1D4+4 speed: 2 weight: 1 who can use: all classes of true neutral alignment Each hit dispells target and drains one hitpoint from target to give to wielder, wielder can not exceed his maximum amount of hitpoints this way. Equipped abilities invisibility non-detection protection from evil detect traps/illusions 35% Wearer is immune to hold, charm, web, entangle, silence, poison, disease. AC +1 saves +1 MR 25% +10 hitpoints abilities 3 times a day can cast haste 2 times a day can cast ressurect 2 times a day can cast cure serious wounds 2 times a day can cast cause serious wounds 2 times a day can cast protection from undead 2 times a day can cast planar protection 2 times a day can cast true sight 2 times a day can cast blind 1 times a day can cast finger of death 1 time a day can cast chaotic command. 1 time a day can cast death ward. 1 time a day can summon invisible stalker. With all the abilities given from this simple looking club, the warrior who earned his right to this piece was greatly disappointed he could not use it to the fullest. He later gave it to one of his most trusted friends. Years later, the venerable assassin embarked on his own journey to far away lands with this trusted weapon by his side. Any comments are welcomed. It seems to be a bit powerful but being an old weapon of the Gods, I would have thought it could be more powerful. I made it thinking of a cool weapon for thieves to use that was comparable to the Staff of the Magi. The true neutral alignment is just something I like although my own character is of good alignment. |
wow peewee, i think im gonna make me a few "SIMPLE" items too, lol. ill post it in about an hour or so, after i eat and shower.
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ok, here we go:
Hammer of Lathander +4 This hammer was created by the god Lathander himself. It was given to the paladin Jeramin Mathias, as a gift for his loyal service. The hammer has a particular hatred for undead, and also grants the wielder everlasting life. (unless he meets a violent end of course) The hammer glows with an orangeish red glow, and is actually quite beautiful to look at. Thaco: +3 bonus (+5 to determine what it can hit) Damage: 2d4 +3 Protection from negative energy Mass Cure once per day Sets strength to 22 once per day Can cast SunRay three times per day Does double damage vs undead (must save vs death or be destroyed) Not usable by: ANYONE except paladins How is that. i tried to make it powerful, but kept it within reason. i LOVE defenders, and was going to have it give a +2 to ac, but figured i would leave it alone the way it is. what do you guys think? im working on a Two-Handed Sword+5 (Defender)with vorpal abilities. it is for my barbarian. i also made a Longbow+3 that gives a +2 bonus to ac, and has a 20% chance of stunning its target for 10 rounds. my archer is using that one!! this is starting to get kinda fun!!! lol |
Oh yeah, the hammer is great - being a weapon created by a GOD. The dmg on that thing is almost insane, especially against undead. And it's good without an ac bonus. Reasonable. Ya might at least want to give npcs a chance to have the initiating hit since the THACO and DMG is pretty good. Speed factor is a bit important. Since you said the hammer gave the wielder everlasting life, it may need a bit of regen on it...something like 1-2hp per few rounds. I think that goes with the theme too.
BTW is it one handed or two? Makes for a great undead weapon and if it's one handed, even a greater -if not overpowered- weapon with the right shield against most of anything else. My items are just for fun since they are a bit overpowered imo( I like true neutrals reigning fear and justice where seen fit). Made em out of boredom and best left as ideas, unless implimenting the whole nine was possible like that map, elven stronghold, scripts, and graphics. If you are using your weapons, it's a good idea to think of the risk vs reward(makes obtaining it worthwhile). Also, if I made two +5 weapons to use, I'd limit myself in making more of em. Wouldn't be a good idea to deck every character out in "uber" weapons and items unless they were really needed, which I doubt. I'm thinking of some sort of defender type weapon myself. Maybe something like an Eq shadowknight sword [img]smile.gif[/img] just for fun. Oh and a question, do those programs allow you to import picture files so you can really customize the look of your weapon? The picture file I'm referring to is the one you look at when it's in inventory. It has two sizes. And all cool beans. [img]graemlins/thumbsup.gif[/img] |
<blockquote>quote:</font><hr>Originally posted by PeeWee:
Oh and a question, do those programs allow you to import picture files so you can really customize the look of your weapon? The picture file I'm referring to is the one you look at when it's in inventory. It has two sizes. And all cool beans. [img]graemlins/thumbsup.gif[/img] <hr></blockquote> <font color = lightgreen>This requires creating bitmaps and then converting them into .bam files for importing; I haven't had any success with this. Even altering currently existing bitmaps and saving into the override folder doesn't work.</font> [ 02-25-2002: Message edited by: Azred ]</p> |
A Great Weapon that my friend made is the Green Destiny sword from Crouching Tiger, Hidden Dragon.
Green Destiny +5 It's basically a standard +5 katana with equipped effects blur, haste and AC bonus 1. also casts cure light wounds 5 times a day + 1 for everu proficiency point in katanas (in you were a GM you'd get 10 cure lights wounds). |
Errrrrrrrrrrrrrrrrrrrrrrrr,
Errrrrrrrrrrrrrrrrrrrrrrrr was forged by KRA-Z halflings that ran around and squeaked they created this as a +2 blade and when the guy that owned it wanted to name it the only word that came out of his mouth was... Errrrrrrrrrrrrrrrrrrrrrrrr, Special feature :Summon hampster 8 times a day Only usable by: Toe nibbling haflings (Bwahaha!) |
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