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Sir Exxon 11-24-2001 07:17 AM

<font color="red">Which class do you guys think is the most hard to solo with?
I think maybe archer, for if you want a good shot, you have to be a little away. But then you enemys just come after you!</font>


<font color="green">see ya!</font>

Barb 11-24-2001 07:21 AM

A mage. They dont have many hitpoints and can't wear armour.

Dundee Slaytern 11-24-2001 08:08 AM

A Mage?!?!

*muffles a laugh*

Not to be snide, but they are the easiest to solo with. [img]smile.gif[/img] Unless, unless... you choose Transmuter. [img]smile.gif[/img]

Anybody here dares to solo Insane Difficulty with a Transmuter?

Melusine 11-24-2001 08:22 AM

*sniggers along with Dundee* A mage indeed.... :D :D

I think a Jester would be quite a challenge (someone here did that...) or possibly some druid kits...

Keylow 11-24-2001 11:11 AM

I wonder, has anyone ever soloed a Shapeshifter?
I think that would be interesting... [img]smile.gif[/img]

You get Druid spells and decent fighting capabilities as a werewolf.
Has anyone ever tried?

Barb 11-24-2001 12:12 PM

mages can be very weak. If you give them high wisdom and intelligence, where is their stregnth dexterity and constiution?

Sir ReGiN 11-24-2001 12:23 PM

The thing is, Barb, that when a mage gets up a few levels, he won't even need strength, con and dexterity..because the enemies won't get near him, and if they do, he's got lots of protection spells to protect him [img]smile.gif[/img]

andrewas 11-24-2001 05:21 PM

he'll need STR - to carry things. but you get belts to do that, and hes not exactly goin ot go after crom faeyr is he?

he'll need CON for maximum hp. i dont care how may prot spells, and how few enemies will get through, the world is full of dead mages who took one hit too many.

he'll need DEX. archers, thats why. and slings.

and of course he needs int.

but the hardest to solo would probably be a straight fighter - nobody ever does this cos itd be suicide. no trap finding/removal, low magic resistance and then only with items, awesome melee of course. no magic attack, no magic defence. itd be impossible. i think.

archer'd be quite easy. boots of speed, nuff said

Lucre 11-24-2001 05:24 PM

I have soloed with both a jester and shapeshifter, but got bored and played on Diablo 2 :D

andrewas 11-24-2001 08:24 PM

yeha i got bored of BG1 and played DII as well. funny thing is, when i got bored of painting dubgeons in arterial red (and green and grey for the undead of course) i came back to BGI and never got bored again.

guess this is proof that DII is inferior. (and if played DI as well - thats even worse since its all one big dungeon)

Ares 11-24-2001 11:42 PM

I would think the Ranger: Beastmaster kit would be difficult, you get no Metal weapons, and no armor. I'm soloing a Sorceress on Hard difficulty and its hard as hell. I've died like, 50 times already...oh yea, dont cast a Djinni in town, the guards dont like it ;)

D2 is a cool game I like it because its Different from BG2 so if you ever get disgusted by dying to many times (like i do if i die once :( )
It does get boring, but by that time, you want to play BG2 again. Or if you dont, just play a different game (Unreal Tournament for me :D )

SSJ4Sephiroth 11-24-2001 11:56 PM

i think the Beastmaster. tried it once, couldnt get past Umar Hills. but then again, that was a long time ago... i should probably go back and try it again, think?

Thrawn 11-25-2001 12:36 AM

Ares- why are you finding it so hard to solo an sorc on hard?

I probably could help you with some spells etc... after all i have soloed the game ten time, five time with an mage, then three time with a bard, and one with kenshi/mage, and other one with a archer.

On Insane all the way i refused to downgrade the diff no matter how hard the battle was.

heh the sad thing i can easely solo say five frigghanks's clones all at onice around say level 20-30 on insane, and their breathe HURTS!

Dundee Slaytern 11-25-2001 01:26 AM

Mages, Why They Are Easy To Solo With.
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STR: Why do you need STR? How much can a Quarterstaff/Scroll Case/Gem Bag/Robe/Cloak/etc... weigh? The only time I needed to wear a Strength Girdle was to carry the illitium ore for the Sir Sarles quest. I usually only have 12 STR for my Mages.

DEX: 18 DEX is ideal, but then you can survive with 8 DEX thanks to Stoneskin/Mirror Image/Blur/Mislead/etc...

CON: 17 CON, if only to sacrifice one point during Chapter 4. Hp, while nice, is not a main factor for Mage because they rarely get hit.

INT: 18 INT, for the spells, although you can reduce it if you are a Sorcerer.

WIS: 18 WIS only if you want to use the wish spells regularly, otherwise 10 is enough.

CHA: 12 is enough.

Archers? Protection from Normal Missiles/Stoneskin/Mirror Image/Blur/Mislead/etc... Arrows smrrows, the enemy Archer has nothing on a Mage.

You know what I find hilarious? The number one cause of death for my solo Sorcerer on Insane Difficulty is myself, because sometimes I misjudge distance and set off too many spells near my Sorcerer. ;)

Once you attain level 15, you become very strong, and once you hit level 18, dying becomes accidental. [img]tongue.gif[/img]

To put it one way, my Sorcerer kills enemies with just one spell( Project Image) and has not rested yet since he stepped foot in Suldanesslar( thanks to Wish, currently in ToB).

Ever completed Suldanesslar to the end of SoA in less than an hour?( gametime) With a Sorcerer you can, and slightly longer for a Mage.

Yorick 11-25-2001 05:25 AM

Originally posted by Dundee Slaytern:
Mages, Why They Are Easy To Solo With.
----------------------------------------

STR: Why do you need STR? How much can a Quarterstaff/Scroll Case/Gem Bag/Robe/Cloak/etc... weigh? The only time I needed to wear a Strength Girdle was to carry the illitium ore for the Sir Sarles quest. I usually only have 12 STR for my Mages.


I gave mine the +20 strength girdle. If ever I was out of spells, or simply had to fight h2h, it came in handy. Especially vs Golems and Elementals when using the smiting rod, and respective elemental staffs.

Or, when using time stop, and whacking a mage with the staff of the magi a couple of times (dispel plus damage)


DEX: 18 DEX is ideal, but then you can survive with 8 DEX thanks to Stoneskin/Mirror Image/Blur/Mislead/etc...

I found high dex helpful. Without spells my Sorc had an armour class of -5. (Rings, cloaks, robes etc) Never needed stoneskin. Spell slots went on better things like Mantle/prot from magic weapons/Shapechange etc.

CON: 17 CON, if only to sacrifice one point during Chapter 4. Hp, while nice, is not a main factor for Mage because they rarely get hit.

Says who? I liked to shapechange into an Iron Golem to pound Elder Orbs for example. (100% magic resistance) High hitpoints were vital. With 18 constitution I had roughly 71 hitpoints at level 21. I could also take damage from my own spells. Fireballs near me? No worries.

INT: 18 INT, for the spells, although you can reduce it if you are a Sorcerer.

WIS: 18 WIS only if you want to use the wish spells regularly, otherwise 10 is enough.


Didn't know about he wish diff. What does it give you? I had 12 wisdom and always got shafted in the negotiations, so I didn't take the spell on. :( I made sure I had high wis (potion) when talking to Spectator Beholder of course, but otherwise.... blast it. :(

CHA: 12 is enough.
Maybe. I had 10 and kept the ring of human influence nearby to slip on when dealing with NPCs. I always found high Charisma useful.

Once you attain level 15, you become very strong, and once you hit level 18, dying becomes accidental. [img]tongue.gif[/img]

Yeah yeah, tough talk. I still had to do many reloads and I was level 22. Mind you, I like changing tactics around. I'm not one to use the "same spell" every time.


Ever completed Suldanesslar to the end of SoA in less than an hour?( gametime) With a Sorcerer you can, and slightly longer for a Mage

Yes, with a solo Monk. Was a breeze. It took me longer with my solo Sorcerer.

Dundee Slaytern 11-25-2001 10:36 AM

Well, in the beginning, I use a Stoneskin + Mirror Image + Melf's Minute Meteors combo to take care of Golems. I try not to use my Sorcerer for melee as that is not his main strength. He can melee, but only to a certain extent. Clay Golems are more difficult to take care of, but 3 Lower Resistances will take care of them( and liberal amounts of Magic Missiles afterwards of course).

The reason why I do not rely on my STR is because I prefer wearing the Belt of Inertial Barrier which, to me at least, is more useful for my Sorcerer.

It reduces stupid deaths too if I accidentally set off too many Skull Traps near my Sorcerer. [img]tongue.gif[/img]

-5 AC may seem a lot, but it is practically worthless against high-level enemies. Not to say that it will not reduce hits, but Stoneskin will stop them cold anyway, freeing up item slots for other items like Ring of Wizardry/Ring of Acuity/etc... My Sorcerer does not wear Cloak of Mirroring though, he wears Cloak of Protection +2 since he has an eight-hour Spell Trap from the Staff of Magi.

Mirror Image takes cares of area-of-effect spells like Fireball/Cloudkill/Abi-Dalzim's Horrid Wilting/etc... Strange as the logic may be, it does takes the hit for you, despite the fact that they are AoE spells. I still want 17 CON though, for the security blanket.

If your WIS is high, you have a better chance of getting good choices for the Wish spell. Some examples,

All party members' stats increase to 25 for 4 rounds.
Make as though party has rested and rememorise all spells.
Improved Haste on all party members.
Hardiness on all party members.
Greater Deathblow on all party members.

If you cast Protection from Magical Energy beforehand.

Cast ADHW on everybody. ;)

And yeah, Monks are powerful, I will give you that; but can they complete ToB without resting once? This is because I am going to try to complete ToB within 1 week or less( gametime). [img]smile.gif[/img]

Barb 11-25-2001 11:27 AM

<blockquote>quote:</font><hr>Originally posted by Dundee Slaytern:


And yeah, Monks are powerful, I will give you that; but can they complete ToB without resting once? This is because I am going to try to complete ToB within 1 week or less( gametime). [img]smile.gif[/img]
<hr></blockquote>


Thats going to be very tough. How can you do it with out resting? You need to rest.

Dundee Slaytern 11-25-2001 12:41 PM

<blockquote>quote:</font><hr>Originally posted by Barb:
Thats going to be very tough. How can you do it with out resting? You need to rest.<hr></blockquote>

I can fully recharge my Sorcerer by using the Wish spell. ;) :D ;)

Yorick 11-25-2001 03:48 PM

Ah, that's the benefit of "wish". I tried it out with high wisdom and was disappointed. I got the same results as with 12 wisdom. Actually I was not disappointed. It meant my game was not in vain :D

Anyhow, I picked Imprisonment over Wish. Made the last battle much easier.

For me it's not just about success, but about fun.

Anyway, the choices from wish are a little disappointing to say the least. :( But anyhow.

Good call about the eight hour spell trap. I hadn't tried that as I had the cloak of mirroring on. I've been alternating it with he cloak of the sewers (ac bonus, plus troll shapechange = fast regeneration)

The graphic is soooo annoying for spell trap etc. Bugs the hell out of me. Wasn't that bad before ToB. :(

ToB disscussion:
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The big staples for me were Simulcrum, Shapechange (one or the other at one time though) and summon Planetar. Comet and Dragonsbreath were intersting too.

Shapechange is brilliant though. Low HP? Greater werewolf. Unlike Cernd's, this one regenerates exceptionally quickly. Very very fast.
Iron Golem is immune to magic, and Earth elemental has a great attack!
Great fun. Mind flayer is a bit useless, but I really enjoyed the spell. [img]smile.gif[/img]

Barb 11-25-2001 05:02 PM

<blockquote>quote:</font><hr>Originally posted by Ares:
oh yea, dont cast a Djinni in town, the guards dont like it ;)

<hr></blockquote>


LOL. Funny. Dont know why, just is [img]graemlins/thewave.gif[/img]

jabidas 11-25-2001 05:29 PM

I thought Mindflayer was great, just timestop and smack someone like Draconis 3 times and its fight over.

As for for me well the most useful spells were, Project Image, timestop, chain contingency, horrid wilting, skull trap, greater Malison, stoneskin, sunfire, summon fallen Deva

A lot of other spells were brilliant but those ones stick out most

Oh and by the way I did a chaotic evil Sorcerer through BG2 and the expansion. As for toughness I took a Kensai through BG2, not that bad.

As for worst possible, I think Clerics could have it tough, they really are group players, but what do I know?

Melusine 11-25-2001 05:40 PM

SLIGHT TOB SPOILERS

You are right clerics would have problems when soloing, but in a group they are possibly one of the most powerful character class there is (yeah yeah, I KNOW it all comes down to preference and the way you use the character). Even when soloing, they'd be quite good. No undead would be a problem, as you can make them go pop using turn undead (by the time you meet more powerful undead, you will have leveled up enough to be able to destroy them). Using the Mace of Disruption +2 combined with this no undead would ever be a problem. Using Crom Faeyr you can take care of all Golems and Trolls. Clerics can use the Amulet of Power and they can wear full plate and a large shield. I got my cleric's AC to -17 without favouring her too much with all the best items (gave her the ring of Gaxx, Cloak of the Sewers and Ring of Earth control though). He/she will be worse at fighting than a fighter/ranger/paladin because of the specialisation and thac0 loss, but my cleric still has the most party kills to her name and deals an averag of 25 damage with each hit (about 47 for a crit hit). A solo cleric can cast find traps and send summond animals across them. They will have a big prob with high-magic-resistance creatures, because they cannot cast Lower Resistance and will therefore have to trust on their melee and indirect spells. Summoning devas would help lots though, as would spells like Aura of Flaming Death, Storm of Vengeance, Implosion and Globe of Blades. A successful Harm can finish off any creature failing its saving throw.

Dundee Slaytern 11-25-2001 11:39 PM

ToB Minor Spoilers
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I do not know man, I am rarely drinking Health Potions at the moment that I have to resort to selling them( ran out of space in my Potion Bags). Granted, Shapechange is a very good spell, and I did consider it, but Wish offered interesting possibilities.

The current spells that I cast most frequently are Project Image, Time Stop, Improved Alacrity, Wish and Abi-Dalzim's Horrid Wilting. During major battles, my PI double unleashes its' entire spell stock, and the great thing is, I can do it nine times in a row if necessary( I can cast 9 PI thanks to equipment).

I am miffed though by Simulacrum, because I find Project Image much more powerful than it.

Yorick 11-26-2001 02:56 AM

<blockquote>quote:</font><hr>Originally posted by jabidas:
I thought Mindflayer was great, just timestop and smack someone like Draconis 3 times and its fight over.

As for for me well the most useful spells were, Project Image, timestop, chain contingency, horrid wilting, skull trap, greater Malison, stoneskin, sunfire, summon fallen Deva

A lot of other spells were brilliant but those ones stick out most

Oh and by the way I did a chaotic evil Sorcerer through BG2 and the expansion. As for toughness I took a Kensai through BG2, not that bad.

As for worst possible, I think Clerics could have it tough, they really are group players, but what do I know?
<hr></blockquote>


Great idea about combining it with timestop. I'm going to try that one!!! [img]smile.gif[/img] :D

I'm also soloing a Priest of Lathander actually. My current game in SoA. (Sorc is now in ToB so I gave it a rest for a while)

I'm really enjoying it. Holy smite is incredible. Hold Undead (boon of lathadner), turn undead are great.

With all his protections and enhancements on before battle, he ends up with -10AC waaaay reduced saving throws (all cumulative) 25 strength!!! and the THACO of a fighter.

He took out the fallen palladins alone no probs.

I love sanctuary, free action, blade barrier, reflect missles, prot from level drain etc. Ahhhh and the healing of course.

I'm having a ball. [img]smile.gif[/img]

Regarding proj. image. what are it's benefits over Simulacrum? That was my staple so I ignored Proj. Image. Simulacrum works a treat for me.

Dundee Slaytern 11-26-2001 06:02 AM

ToB Minor Spoilers
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Simulacrum only allows you to cast up till level 6 spells, but with Project Image, it lets you cast everything you got minus one level 7 spell( the Project Image spell).

This is totally insane because this means that I can cast Time Stop + Improved Alacrity with my Project Image double and wreck total HELL on my enemies.

It is lethal for Mages and downright incredible for Sorcerers( because Sorcerers have more versatility in their usage of spells).

Project Image is like a the spell version of a Hydrogen Bomb, the amount of damage you can inflict with Project Image once you get Time Stop and Improved Alacrity is almost ridiculous.

I call it the PRATI tactic, where-

PRATI = Project Image + Robe of Vecna + Amulet of Power + Time Stop + Improved Alacrity

I explained a bit more in my post in this thread from the ToB Forum.

Click here!

Yorick 11-26-2001 11:01 AM

Odd. Sounds like they should have made it the other way round right? Sim is a higher spell isn't it? Or am I wrong?

Dundee Slaytern 11-26-2001 12:41 PM

Project Image is a 7th level spell, and the only disadvantage is that the real caster becomes immobile; but this is a moot point, because with Time Stop, everybody else is immobile too. [img]tongue.gif[/img]

I have two main funky exploits that I can do with Project Image,

Infinite Skeleton Warriors( or any other summon for that matter),
and the "No Need For Rest" Syndrome.

jabidas 11-26-2001 06:04 PM

Let alone having 5 planetars with project image but thats way too cheesy.

Clerics though, well the way Meluise and Yorick have put it it dosnt seem that bad at all, really quite cool actually. Still not my prefered class though.

andrewas 11-26-2001 07:57 PM

And here i was thinking that a thread entitled "hardest soloing" would be discussing how to solo fighter, archers and the like. not immortal sorcerors etc.

someone earlier suggested using timestop+mindflayer to whap draconis. question. why timestop? its not like he has any armour or decent attacks or anything. case in point - imoen (pre bhallspawn upgrade #2), shapechange, mind flayer, 30 seconds later hes down and shes complaining about the taste of brains. nmobody else moved.

and just try that tactic on his dad... *shudders*

more like timestop,lower resistance, ADHW,comet, sols searing orb (always wanted to cast that and this was the first oppertunity i got)

still, i lived through that as well.

Dundee Slaytern 11-26-2001 11:26 PM

<blockquote>quote:</font><hr>Originally posted by andrewas:
And here i was thinking that a thread entitled "hardest soloing" would be discussing how to solo fighter, archers and the like. not immortal sorcerors etc.<hr></blockquote>

I have soloed Cavalier so far, on SoA-ToB. I also currently have a solo Assassin about to go to Chapter 4.

I will be glad to answer any question you have on how I handled certain situations.

The reason for Time Stop is because all hits done during a Time Stop are automatic hits, there is no chance to miss.

andrewas 11-27-2001 08:48 PM

<blockquote>quote:</font><hr>Originally posted by Dundee Slaytern:

The reason for Time Stop is because all hits done during a Time Stop are automatic hits, there is no chance to miss.
<hr></blockquote>

now he tells me! still, why waste it on draconis? he has no armour anyway. its pretty much automatic hit already, and there are much tougher opponents to come.

still, i got his dad the "honest" way, so im happy. no wheres that pshycopathic monk gone?

Dundee Slaytern 11-28-2001 12:40 AM

<blockquote>quote:</font><hr>Originally posted by andrewas:
now he tells me! still, why waste it on draconis? he has no armour anyway. its pretty much automatic hit already, and there are much tougher opponents to come.<hr></blockquote>

It's your call if you want Imoen to melee a Dragon... ...


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