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PLEASE NOTE THESE TEMPLATES ARE AVAILABLE AT
http://www.sorcerers.net/Games/BG2/index_editors.htm AND HAVE NOT BEEN CREATED BY ME,I AM JUST DIRECTING THEM TO YOU. TEMPLATES DESCRIPTION You could add six templates to your character when the requirements are met. These are all the advantages of them and what you need to apply these. HALF-CELESTIAL (Air Elemental) - 75% probability of double movement speed - AC +1 - Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4 - Immunity to acid, cold, disease and electricity - Special abilities: Level 1-2: Protection from Evil 3/day, bless Level 3-4: Aid, Detect Evil Level 5-6: Cure Serious Wounds, Neutralize Poison Level 7-8: Holy Smite, Remove Disease Level 9-10: True Sight Level 11-12: Holy Word Level 13-14: Iron Skins Level 15-16: Holy Bolt Level 17-18: Summon Servant (Greater Air Elemental) Level 19+: Resurrection Needed to add the template: - Level 11 or higher - Good alignment - 50.000 gold points HALF-FIEND (Demon) - 50% probability of double speed - AC +1 - Str +4, Dex +4, Con +2, Int +4, Cha +2 - Immunity to poison, and have acid, cold, electricity, and fire resistance 20 - Special abilities: Level 1-2: Doom 3/day Level 3-4: Hold Person Level 5-6: Unholy blight Level 7-8: Poison 3/day Level 9-10: Contagion Level 11-12: Unholy Word Level 13-14: Stone Skin Level 15-16: Abi Dalzim's Horrid wilting Level 17-18: Gate (Fiend, but as ally) Level 19+: Destruction (special Wail of the Banshee at -6) Needed to add the template: - Level 11 or higher - Evil alignment - 50.000 gold points VAMPIRE - AC +6 - Str +6, Dex +4, Int +2, Wis +2, Cha +4 - Regenerate 1 HP every 2 seconds - Domination at will at -4 - Summon Monster III at will - Cold and electricity resistance 20 - 2 Level Drain and 4 Constitution Drain for every hit with the fists - Change alignment to chaotic evil Weaknesses: - Cannot walk outdoor in the day hours or take huge damage every second until slain (if remain outdoor) Needed to add the template: - 15.000 gold points LICH - AC +5 - No pause between spells - +3 to spell casting speed - +5 spell per level (both wizard or cleric) - Immune to cold, electricity, polymorph and mind-affecting spells - Special Touch (fist): every creature hit must save vs. breath or be permanently paralyzed (cannot be dispelled) - +1 to Hit, 15 resistance to all physical attacks - +2 to Intelligence, Wisdom and Charisma - Change alignment to neutral evil (if good) Needed to add the template - Mage, Cleric or Druid of level 11 or above - 60.000 gold points SKELETON WARRIOR - AC +4 - Damage reduction by 15, +1 to Hit - Magic Resistance 28% - +4 to Strength and +2 to Charisma - Change alignment to neutral evil (if good) Needed to add the template - Fighter of level 9 or above - 30.000 gold points DEATH KNIGHT - AC +2 - +4 to Strength and a +2 to Wisdom and Charisma - Detect Illusion, Detect Invisibility and Cone of Cold at will - 2/day Miscast Magic - 1/day Special Fireball that does 10d6 damage - 1/day Gate with 35% to summon a Fiend and 20% to summon another (as allies) - Magic Resistance 25% - Lose Paladinhood Needed to add the template - Paladin of level 9 or above - 30.000 gold points |
COOL!
[img]smile.gif[/img] [img]smile.gif[/img] |
Yeah I just restored a game of one of my old fighters,and went to special abilities and transformed into a vampire for 15000 gp,it jus rules my stats are like this now
Strenght 24 Dexterity 20 Constitution 13 Intelligence 12 Wisdom 12 Charisma 19 Plusyou know how everyone hates being level drained by vampires,now you can level drain them and drain their constitution (4 lelvels)I will start as a mage later on and hopefully chech what a lich is like sometime soon. |
If you're into new kits, try Fortress Vaskez, website of our very own IE God, Vaskez. He's put together some awesome kits. Another good one I recommend is Potencius Net by Potencius. [img]smile.gif[/img]
If you want to create your own, try downloading a kit-making guide or a kit editor from www.teambg.com. Ken's site is in a bit of a mess at the moment as his DSL provider went bust, but he will be back bigger and better very soon I'm sure. [img]smile.gif[/img] |
Does anyone know if the bonuses from these templates stack with the bonuses from your original class?
For example: If I turned a Monk into a vampire, would he have all the vampire abilities + the monk abilities he allready has + the monk abilities he will gain later on ? If they do, you could make your Monk into one kick*ss deathmachine... |
I checked it out myself and all the abilities do stack!!
Oh my god, think of the power a high lvl vampire-monk would have... lvl drain each time his fists hit... Can someone say: "overpowered" But still, very cool to play I think, definitly gonna play around with that... :D |
I've tried a lot of those templates and the best (and worst) is the vampire. You have unlimited use of domination and summon animals. The biggest drawback is that you take massive damage in sunlight. This getting to and from other map areas kills you. You cannot always arrive at your destination during the day. So be careful. ;)
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Yeah, you're right. Getting to other maps is gonna take some planning...
But once he gets there and the lights are off... :D |
<blockquote>quote:</font><hr>Originally posted by Keylow:
Yeah, you're right. Getting to other maps is gonna take some planning... But once he gets there and the lights are off... :D <hr></blockquote> It's nearly impossible since you can't set the amount of time you spend resting. If you're not hurt, it's 8 hours every time. Etc.. When I used it, it was nasty. Stand back, conjure up some animals and send them in. Start dominating the bad guys. Grab some popcorn and watch the action. |
pLUS ALL THE NIGHT TIME GRAPHICS IN ATKHATLA IS AMAZING,ITS SO COOOOL BEING A VAMPIRE
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WHAT I SUGGEST IS YOU STICK TO ATKHATLA,DONT TRAVEL A LOT BECAUSE YOU ALMOST ALWAYS END UP IN DAYLIGHT HOWEVER ARIVING IN UMAR HILLS AND WINDSPEAR HILLS ETC YOU SHOULD REST IMMIDATLELY AND IT WILL BE NIGHT AND YOU WILL BE ALIVE
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Still think I'm gonna try it though. Just for kicks.
Btw, does anyone else think that these stat increases you get with templates are kinda overpowered just a little bit? |
<blockquote>quote:</font><hr>Originally posted by Caine:
WHAT I SUGGEST IS YOU STICK TO ATKHATLA,DONT TRAVEL A LOT BECAUSE YOU ALMOST ALWAYS END UP IN DAYLIGHT HOWEVER ARIVING IN UMAR HILLS AND WINDSPEAR HILLS ETC YOU SHOULD REST IMMIDATLELY AND IT WILL BE NIGHT AND YOU WILL BE ALIVE<hr></blockquote> Just exactly how far in the game do you plan on getting by staying in Atkhatla? [img]smile.gif[/img] If you could change the amount of time you could rest, it would be feasible. |
sorry. exactly HOW do you use these and do you need tob or anything???
i am a flea. i have a goatee. i have a goatee that is wee, just like me. |
<blockquote>quote:</font><hr>Originally posted by chinese noodle:
sorry. exactly HOW do you use these and do you need tob or anything???<hr></blockquote> You download them and follow the instructions in the readme file. I believe you just copy the files into the override folder. (BG II directory) No, you don't need ToB. Once you meet the criteria to achieve one of the templates, you can access it through your "abilities" button during the game. Beware. Once you change it, you cannot go back. Make sure to have a save handy in case you don't like the abilities. |
I don't know about the templates...but thanks for the links Caine and Memnoch! [img]smile.gif[/img]
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thanks heaps
also, someone should do an arch lich template coz i like being good there should be more GOOD templates [ 11-14-2001: Message edited by: chinese noodle ]</p> |
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