![]() |
I started playing Baldurs Gate recently and I choose mage as my charecter. I made a terible mistake at the begining, as I did not give my charecter enough intelegence as I was not paying attention as this is my first time. Now I am at third chapter and i have many spells i cant memorize because of lack of inteligence.
Is it posible in any way to repear this mistake now, because I realy do not want to start all over again. Thanks for help in advance. |
Drink either a purple Potion of Genius or those blue potions that boost your INT and DEX by 3.
Now you can memorise every single spell you want to. |
Those potions are not permanent, I would suggest that he used Shadowkeeper to alter his character's intelligence, and if he wants to be fair, he could also lower another stat to make up for it.
|
Although the potions are not permanent, the spells remain memorised. http://www.ironworksforum.com/ubb/no...miles/wink.gif
|
Nice photo Neb
Just to add my 2 cents, perhaps playing with a less than intelligent mage is more rewarding than powerplay? You can relate to a weaker character as very few of us are supermen or godlike figures. I always tried to cater my character to my own traits, and found the game more immersive as a result (sure its more difficult, but then that makes winning more enjoyable). I am the same guy who proposed only using a single role to determine your stats and playing the character like it had just been born.... |
I would like to have it as that I would choose it at the beggining. Where is this shadowkeeper so I can change it. I would put less points for something else. Which do you think it is the least importaint foe a mage?
|
I believe that you can find Shadowkeeper in the Ironworks BG2 section, what's not much use to a mage is for example Strength, as he or she is probably going to hang back and just cast spells, Constitution should not be above 16 since there are no additional benefits to Hit Points per level for a mage, Charisma is also pretty useless for ALL classes.
|
Sigh... well, if you are not going to use either Limited Wish or Wish, the following will be an ideal build for a Mage.
STR: 10 DEX: 8 ( some choose 18 for the -4 AC bonus) CON: 16 INT: 18 WIS: 13 ( minimum, any lower and there will be a chance of casting failure) CHA: 8 |
One more queation. I have run across vampires and i have some wooden stiks but I do not know how to use them. And they are also too strong for me if they come 2 or 3 at same time. Any advice for an begginer??
|
Dundee, the casting failure for low Wisdom only affect's clerics and a high Dex is a MUST for all mages since they don't really get any armor and it's cumulative with defensive bracers, I suggest an elven mage with
8 Str. 19 Dex. 15/16 Con. 18 Int. 9-13 Wis. 5 Cha. |
Quote:
|
Quote:
Do you have the Amulet of Power? Equip somebody with it and let him/her take the hits. Helmet of Charm Protection will help against their Domination attacks, Shield of Harmony also protects from Domination. You can also use summons to tank for you while you attack the vampires undistracted. If you wish to avoid them, you can also wait/rest until it is daytime before walking around. |
am asking because I ran into some guy that asks me for help and than a wouman with too vampires attacs and I can not beat them. Is it possible or sould I just say no to the guy.
|
Quote:
STR: 10 ----> 50 is not enough, 70 is the bare minimum I tend to find. It is irritating when my Mages cannot move because they casted Melf's Minute Meteors and they cannot move because it was too heavy for them... ... I personally choose 12 STR. DEX: 8 ----> AC is not really important to a Mage because he/she is not meleeing and missile attacks can be dispatched by the tanks or a Stoneskin. CON: 16 ----> For maximum life. INT: 18 ----> To memorise as many spells as you can and to be able to cast level 9 spells. WIS: 10 ----> Any lower and you get Lore penalties. CHA: 8 ----> Any lower and you get negative reactions. [This message has been edited by Dundee Slaytern (edited 10-16-2001).] |
Quote:
|
I suggest an elven mage with:
8 Str. ---> The Bag of Holding, Scroll cases and Gem Bags can remove a lot of load, 10 Str might be useful though, but no higher. 19 Dex. ---> Sometimes foes manage to break through your tanks and head for your mages, also, if you have a good enough AC, it allows you to memorize more offensive and less defensive spells. 15/16 Con. ---> Anything above this won't benefit mages more. 18 Int. ---> To be able to learn more spells and have a higher chance of learning them. 9-13 Wis. ---> Needed since it gives some magical defense against charm spells and stuff like that, but not too much is needed since only clerics need it high to prevent spell failure and get bonus spells. 5 Cha. ---> Donate at the temples, doing this can get you up to 18 Rep, then you can ignore negative reactions, they've never really made a difference for me, also, a ring can be found rather early on which gives you 18 Cha. [This message has been edited by Neb (edited 10-16-2001).] |
Even with 8 AC, you do not need to sacrifice offensive spells. Stoneskin will already stop the attacks cold, unless they have elemental damage which is rare in the game.
Even without the WIS bonuses, I rarely fail my saves against mind attacks, your saving throws become ridiculously low in the game. |
All times are GMT -4. The time now is 11:34 AM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved