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-   -   HEEEEEELP, my NPCs are too weak!!! (http://www.ironworksforum.com/forum/showthread.php?t=56520)

shakennotstirred 09-02-2001 03:59 PM

I´m really frustrated...
I don´t even manage it to kill my opponents in chapter 2.
My party: main character, Korgan, Minsk, Aerie, Nalia, Jaheira.
i´ve to say that I´a beginner what concerns this game, but it´s really hard to kill the dwarf etc. at the "Den of Seven Vales" or the slavers at the "Slavers boat".
Pleas give me some hints otherwise this is no great fun,
thanx, sNs!

SSJ4Sephiroth 09-02-2001 04:12 PM

well the seven vales battle is rather tough for low level parties, so id suggest doing that later. try the Umar Hills quest or something. or maybe the harper quest... thats very easy, and you get 20k xp for doing squat!

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It's simple. Once the Planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury...What would happen if there was an injury that threatened the very life of the Planet? Think how much energy would be gathered! Ha, ha, ha. And at the center of that injury, wil be me. All that boundless energy will be mine. By merging with the energy of the Planet, I will be come a new life form, a new existence. Melding with the Planet, I will cease to exist as I am now. Only to be reborn as a 'God' to rule over every living soul.
http://www.angelfire.com/games3/impg...ernateseph.gif

Super Sephiroth, slayer of the Uber Fluffy, and battle co-ordionator and defender of the HADB clan.

deathknight 09-02-2001 04:21 PM

hmm actually the slavers is not really super hard. with the proper strategy the party you have could probably do it. summoned creatures can be very helpful. send them into fights first and send your fighters after. this should have most of the attacks going to the summoned creatures. your npcs are not a bad selection though so you should do fine with who you have.

Messier 09-02-2001 04:29 PM

Web(Aerie) -> Entangle(Minsc) -> Cloudkill(Nadia) -> Insect Plague(Jaheria) ->
use anything to kill everyone trying to get out especially that thief.

yep kind of cheesy but this battle is too tough for low level, even summoning fire elemental wont help, come back after chapter 2 if you want to fight without using cheesy strategy.

dulouz 09-02-2001 07:04 PM

If you have Hold Person in your spell book, use it. It is very helpfull when it works, and it doesn't affect your party members as far as i know (unlike web and entangle or something...)

The Slavers and the Fighting Pits are the some of the first quests i usually do.

Dulouz.

Zoltan 09-02-2001 07:29 PM

The guys in seven vales are piece of cake you can hunt them down even when you're at beginning. Enter the room and say that you wont fight them and get closer to mage. Attack mage with your 2 men and the other 3 to imp they both will die in 1 or 2 rounds. Thief will flee. And you can kill the other 2 guy wth your melee fighters.

Sazerac 09-02-2001 07:52 PM

I'd say "haste" your party in addition to that. Toss a fireball or two into the room, targeted on the spellcasters, or have Jaheira do the Insect Plague on them. Get your main fighter on the thief and take him down before he leaves...he has some GREAT equipment, including a ring of Invisibility. Then concentrate on taking out the dwarf and the barbarian (Smelly, as the imp calls him).

It can be done. I do it each time right after the circus, and never lose anyone...and, other than the fireballs, do "not" resort to "cheese" (and I STILL don't understand how using legitimate spells that are in your spellbook are "cheesy." This isn't USENET, guys! http://www.ironworksforum.com/ubb/no...les/tongue.gif



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http://www.wizardrealm.com/images/saz.gif

IrishHound 09-03-2001 12:00 AM

Well, Shakennotstirred, if your new to the game and not familiar with tactics or spells then it can be a very tough fight. Pebblecrusher, is a tough character given race and the items he has. What I would suggest is to draw them out 1 or 2 at a time downstairs and outside. Once outside, you have the odds in your favor and can usually best them...goodluck!

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To quote the pestering peasant, Neeber, of tradesmeet: "I killed a rabid rabbit! I'm experienced, now!"

fckoln 09-03-2001 12:35 AM

Summon as many "helpers" as possible (fodder) and haste everyone. Use what you have in inventory (wands potions ect...). You'll be fine.

Drawde1 09-07-2001 04:04 PM

I really don't understand why using area-effect spells is considered "cheesy". Using an invisible or stealthed character to locate enemies then fireballing, entangling etc. them is a perfectly legitimate and realistic (in relative terms) tactic. They attack you once you've damaged them anyway (if they can). Using cloudkill on dragons or other enemies when they can't detect that it's damaging them is another thing entirely, but that's fixed by the BG2 Fix Pack and possibly by ToB.

Sorcerer Alex 09-07-2001 06:34 PM

Btw, the fight with Pebblecrusher and his gang is not a fight for chapter 2 beginners. Best to leave it and come back to it once you have some experience and better equipment. As for the Slaver quest, I would get some more fighters in the group, maybe get Anomen instead of Aerie. That way you'll be much stronger in hand-to-hand combat. Good luck http://www.ironworksforum.com/ubb/no...iles/smile.gif

oldbittercraig 09-07-2001 06:56 PM

I think Aerie is a useful addition for the quest- magic can be very effective against the two major groups you fight in that quest- particularly using magic missile to harass their spellcasters- as well as her healing abilities afterword.

HooC 09-08-2001 03:39 AM

I havent even completed that Pebblecrusher thing. Do I get any good items?

Warby 09-08-2001 06:17 AM

This is how I do it and it works.
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The way I did it in the end was to say I was leaving then put my fighters around the mephit thing. Kill that 1st and its alot easier. The Mage buggers off for a while so you can forget about him. After that attack that dwarf with everything you have. I prefer to doom them with Ariae then use magic missles. One of them should run away and then you can kill the other. If you want you can use the hold spell or power word sleep on the runner if his hit points are low then kill him. I don't like to use the cloud spells. It stops me from getting near the people I'm trying to kill. Once the mage comes back you can easily kill him with 1 or 2 of your fighters and the odd spell. I normally do this battle after I get Ariae. You get some money and magic stuff out of this battle. If you can sumon some skelington warriors to distract the other abad guys while your killing one of then
Warby

Zoltan 09-09-2001 01:12 AM

You can beat them even at Chapter 1 with 4 NPC. Just get near the mage, kill him in first round, set traps for thief and he'll leave the room and also his friends alone. And then, the rest is piece of cake..

Also it's possible to kill Kangax, guys in Twisted Rune in Chapter 2. The matter is a good strategy and luck of course! http://www.ironworksforum.com/ubb/no...iles/smile.gif -I killed Kangax in Chapter 2 but when I try again I can't kill him damn-

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"A silent blade does not cut always best..
A tender touch from the heart may heal the wounds of my friends..
Or a song from the heart..
A duet with nymphs..
Forget 'bout nymphs, let's play KISS!!"

-Yngwie J. Amadeus Zoltan


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