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Hello All,
I've had to replay a lot of battles after my characters were stunned or dazed or confused by various enemy wizard spells and such things as Umber Hulks. I know there is a way to distract the Hulks in one particular case but is there a general countermeasure you can take to keep your characters mental state from deteriorating so? Some kind of protection from charming or confusion or dazing spell? I had in mind something besides hitting the enemy spellcasters first and screwing up their spellcasting. TIA |
I recall a priest spell called "Greater Command". Look into it, I think that might help.
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I think the 5th level Priest spell "Chaotic Commands" works well as a ward against confusion and chaos spells. Trouble is, it only affects 1 character. I also know there's a lot of items in the game you can pick up that make you immune to confusion and chaos. Lilarcor, the talking sword, is one of these.
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minor spell turning will also help as does minor globe of invulnerabilty. Dispel will mass solve any major problem.
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Terence |
other counter measures:
ager's hide armour, leather and sold by ribald (any char that can wear armour can wear this, it will protect you from confusion) the talking sword, lillacor will protect from charm & confusion. also always have a dispel magic ready, it will more than likely get rid of the confusion. keldorn the paladin is very good in this regard. |
For mages, set up a Contingency to cast Dispel Magic on yourself in case you are rendered helpless. Cleric/mages can arm their Contingency with Dispel Magic, Freedom, Remove Paralysis, Chaotic Commands, etc.
Before being afflicted in such a manner, use Chaotic Commands, some item that grants protection from confusion/charm, a potion of Clarity, or Spell Immunity: Enchantment/Charm. Note, of course, that the most useful 8th level spell in the world--Mind Blank--was conveniently left out of the game http://www.tgeweb.com/cgi-bin/ubb/no...s/rolleyes.gif ... until I put it back in. http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif ------------------ An intelligent mind is the key to the universe. The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*.... Who are you? What do you want? |
The skald's bard song at level 15+ protects from Confusion.
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"An intelligent mind is the key to the universe."
Are you absolutely sure, Azred? Reply To Topic: Yes, what the others said. You can get several items that make you immune or resistant to charm- and command related attacks (shields, swords, potions, spells). AND REMEMBER that Umber Hulks are as receptive to those spells as you are, and maybe even more so, depending on your level. |
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You put it back in? How on EARTH did you do that? Are you a programmer or something? |
Stun is a very annoying status. All high level mages seem to love symbol stun. The only ways I know of to cure it are to carry a permanent free action item, like the Arbanes Sword, or ring of free action. The spell free action does not work that well. (The stun overrides the free action, or vice versa.)
------------------ Everyone is entitled to their own opinion, I just don't have to listen. http://train.missouri.org/~prestons/.../flamedrag.gif |
In my experience, over 75% of the time that I lose a battle, it is because of confusion/stun/fear/charm removing party members from my control. It would seem these abilities are a bit overpowered. Additionally it seems there is always a way around it (The enemy was using hold person (2nd lvl), so I started putting up minor globes of invuln, the enemy started using confusion (4th lvl), I started putting up globes of invuln, and the enemy started using Chaos (5th lvl), and if I use spell immunity to that, they just use symbol: Fear or power word: Stun...)
However, the Contingency: Dispel Magic sounds like a really good idea. Thanks for the tip. |
Umberhulks are *very* susceptible to cloudkill... http://www.ironworksforum.com/ubb/no...miles/wink.gif
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