Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II Archives (http://www.ironworksforum.com/forum/forumdisplay.php?f=22)
-   -   Assassins (http://www.ironworksforum.com/forum/showthread.php?t=54710)

Gorgasim 06-17-2001 06:54 PM

I'm interesting in making an assassin for my main party leader. Thinking half-orc assassin..cause that would be funhttp://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif Was just curious what skills I should take.

Shadow 06-17-2001 07:41 PM

When you start, put all the your points in hide in shadows and move silently, the ten remaining points should go in traps.

------------------
http://www.netexecutive.net/images/dragon.gif The Black Killer

sunder 06-17-2001 07:44 PM

depends on if you are playing a solo game or multiplayer game. You need a thief with detect traps and pick locks, so if you don't have another that can do it, make sure your thief can. You can always raise your stealth and hiding up later.
If you have another thief in the party, then you are ok putting skills into hiding and stealth now.

Shadow 06-17-2001 07:50 PM

No he isnt soloing, he said for his <font size=6>PARTY LEADER.</font>

So I think the points SHOULD go in what I said.

------------------
http://www.netexecutive.net/images/dragon.gif The Black Killer

sunder 06-18-2001 01:01 AM

Thats nice, but your opinion is just one of many, its not the law.

What if he has other characters that have stealth and hiding, like rangers. Or other thieves that can hide and stealth? Who's going to pick locks and remove traps? What if he is the only thief character?
You have to adjust your party if you plan on surviving. Your skills should depend on who else you have in your party, not just what so and so says.

Maybe I should have said SINGLE PLAYER game instead of solo. If you are playing single player, and have Minsc, etc in your party, you'll have a thief with basic lockpick and detect trap abilities, so its good to put hide and stealth on your assassin.

BUT, if you are playing multiplayer, and your assassin is the only thief, whos going to unlock all the boxes? Whos going to detect and remove the traps you find? A cleric can detect traps, but only as long as they have the spell. A mage can knock, but they can only do it so many times a day.
Early in the game you don't need those backstabbing abilities, which are still low at level 7. Being able to remove and detect traps, and unlock chests will help alot more at lower levels than hiding (which a mage can cast invisible) and stealth.

So base what you want your assassin to have based on your other party members you plan on having. Only one skill will disarm traps, many items will duplicate hiding (potions, rings, spells, etc)


Earthdog 06-18-2001 09:48 AM

Yep, It all depends one whether youre planning to add Yoshimo to your party after you leave the first level of Irenicus' dungeon. If you are, then by all means put it all on stealth and hide in shadows. If not, then save some for find traps and so forth. Youll gain levels quick enough to add some to whatever categories you didnt raise before in either case.

------------------
THERE CAN BE ONLY ONE!!!!!!!!!!!

SSJ4Sephiroth 06-18-2001 09:52 AM

well you should try to balance your ability points out, but be strong in hide in shadows and move silently. you cant backstab if you cant get to the shadows. also, try to do the Mae'Var quest ASAP, cuz u get good armor and boots, plus a stronghold.

------------------
I'll kidnap ya fer 100, reprogram ya fer 300, and kill ya fer 500! Oh come one! I'll throw in the killin' fer 250!

Gorgasim 06-18-2001 11:29 AM

ya know what. I made an assassin and I just can't figure out how to back stab...i've beat the game twice so far but have never used the ability http://www.tgeweb.com/cgi-bin/ubb/no...les/tongue.gif

Legolas the Elven Archer 06-18-2001 02:10 PM

Well, the assassin is a little different from the other thiefs in that he has very few points to spend. For an assassin the hiding game is part of his/her strength, which means you won't be very good at picking locks AND setting traps. Just go for the hide and spend the rest on whatever you feel like, one or the other. Then pick someone with some thiefing skills (anyone from Yoshimo to Nalia) to make sure you can handle every situation. The thing to keep in mind is that the strength of assassins is in combat, not in picking locks or finding traps (though Set Traps would be rather appropriate)

------------------
The last arrow of Legolas kindled in the air as it flew,
and plunged burning into the heart of a great wolf-chieftain.
All the others fled. -J.R.R. Tolkien, The Lord of the Rings

Melusine 06-18-2001 03:43 PM

Quote:

Originally posted by Gorgasim:
ya know what. I made an assassin and I just can't figure out how to back stab...i've beat the game twice so far but have never used the ability http://www.tgeweb.com/cgi-bin/ubb/no...les/tongue.gif
Well, it's quite simple really... hide in shadows or make yourself invisible, then position yourself BEHIND the target (this is important) and attack. If the backstab worked, the screen will say something like "quadruple backstab Damage:...." and then you'll know it has worked.



------------------
Melusine, High Queen of Fluffies, Archbabe of the Order of the Holy Flame and the Laughing Hyenas, &
Official Entertainer Elf of the BG2 Bar
http://www.angelfire.com/anime2/memnoch/mel1.gif
Your voice is ambrosia

Gorgasim 06-18-2001 04:16 PM

Thats what I thought....just hasn't been landing I guess. Oh well, it'll work one of these times. thanks for the info

Robin, Thief of Hearts 06-18-2001 11:13 PM

Assassins are very very disappointing, at lower levels. I've made several, experimenting with different builds.

As thieves, they suck. Only 15 points to spend per level? Pfaugh. How are you supposed to set traps, and backstab before you get to level 50? Not if you have any traps to find or locks to pick. Forget it. Take a basic thief anyday.

As fighters, they suck MORE. Lousy THACOs, low HP. No high proficiencies allowed.
Sure they get a big backstab multiplier, but you know what? Seven times zero is uh.....duh... zero. You have to actually be able to HIT the damn target first!

Here are some pointers that might help you out -

*It's pretty easy to acquire Boots of stealth and Good Leathers that assist in hiding, so bumping up the Hide-in-shadows and Move-silent skills to max is pointless early on. Assign points to other areas.

* Putting a load of points into trap setting will make you useful. Traps can take out virtually anything in the game. You can set, sleep and reset. While camped, you have good protection.

* Poison skills lasts for a duration of TIME, not a fixed number of attacks. It can also be transmitted along a ranged weapon, EVEN a sling. Specialise in something that permits a lot of speedy attacks, preferably over range, and rotate targets to poison them all with a single use of the skill. I like darts, but that's just me. They're fast, use the strength bonus, and you get to zap many opponents quick. The Tuigan bow is a great way to capitalise on the poisoned machine gun approach.

Here's a horrible one:
After getting a decent level as an assassin, switch over to a mage( dual class)
Eventually you'll regain the assassin abilities. Now here's the kicker.
Learn Melf's Minute Meteors. Get yourself a Powerful plus whatever dagger. Stick her in the left hand, after casting the spell, and use POison ability before tossing the weapon. You'll poison between incinerations, and the dagger NEVER leaves your hands.
Ouch Ouch OUCH!!!!!

Race selections-

Half Orc gives a high strength of 19 max. Good for hitting hard at backstabs, but wouldn't you rather just wear a belt of strength than have that complexion?

Elf offers natural extra proficiency in longsword and longbow. Add in the basic one point you are allowed, and you have the equivalent of a Human Ranger level of proficiency to start with.
Also, your dex can be up to 19 naturally, great for all thieving skills, and missile weapons. AND you get to see in the dark. Best one for assassin characters. Add the Bracer of Archery to gain better shots, and poison away.

I'm just WAITIN for Alchemy!!!!




Desuma_Malevois 06-18-2001 11:35 PM

Just a few points to add to Robin's post:

1) While elves get a bonus with longbows, elvish assassins can't use them (unless you use Shadowkeeper).

2) Half-orcs may have a bad complexion, but their victims will never see 'em http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif Wouldn't you rather give that girdle of giant strength to someone else so that two in your party can have giant strength?

3) Yes, their thieving skills generally suck, but if you're familiar with some of the magic items in the game and assign your points accordingly, you can alleviate the problem somewhat.
S
P
O
I
L
E
R
Make sure your assassin's Move Silently and Set Traps skills don't naturally exceed 80% and the Hide in Shadows skill doesn't go over 55 or 60. The BonusCD merchant in the Adventure Mart can sell you the Mercykiller Ring, which increases all 3 skills by 20%, and you can get some +5 Leather Armor called the Night's Gift for completing the Umar Hills/Shade Lord quest that increases your Hide in Shadows by 20%. Then you can start devoting your points to the other skills - just make sure you have another thief in the party until you get them up to an adequate level.

BTW Robin, I thought your post was very informative and well thought out http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif



[This message has been edited by Desuma_Malevois (edited 06-18-2001).]

Bristowe 06-18-2001 11:59 PM

Funny, i've always found that my assassin using a short bow with with the bracers of archery hits almost every shot (on most enemies anyway). And his backstab hits most times to unless its something like a A. golem or something with a huge AC... And the poison is super against mages

------------------
Bristowe, Master Assassin
"Everyone dies sooner or later, why not sooner?"

sunder 06-18-2001 11:59 PM

The thing I don't like about assassins is that I can make up a great dual class fighter/thief, who will have greater fighting skills, greater thieving skills, and who can still used the poisoned weapons in the game without needing the poisoning skill.
And poisons are overrated. Who wants to wait 20 seconds or so for poison to work? If you are good the enemy is dead long before the poison works.
Your fighter/thief will only backstab x5 instead of x7, but thats not a big deal.

Ratweed 06-19-2001 12:03 AM

Wouldnt it make more sence to use a dwarf or halfing i guess not if your gonna just backstab but if your going for stealing the two i just named are gonna be better due to the fact they get bonuses to there Dexerity

Lifetime 06-19-2001 12:06 AM

Just something to add on Robin's post, being the die-hard assassin fan that I am..
Poison has the effects of a rapid acid damager. What I mean is that it deals damage extremely quickly, and it is also able to kill creatures like trolls or foes shrouded in protective magics that only elemental damages can affect.
Granted, I played an evil Fighter/Assassin, multiclassed with Shadowkeeper (so sue me http://www.tgeweb.com/cgi-bin/ubb/no...les/tongue.gif) but they most assuredly do not suck. Thieves are not intended to be fighters, they are intended to hide in the shadows and backstab. You DO get a THACO bonus when you backstab from the shadows, so hitting should not be a big problem if you have a decent strength. I feel that using long-range weapons defeats the purpose of the assassin's strength (the super high backstab mod) and while tossing poisoned bullets and darts to your heart's content might defeat some enemies, you are not making full use of the assassin.
On the choice of race, I agree with Robin, Half-Orc might work, admittedly I've never tried but it might, but what I thought prudent was to make him an elf to get the DEX bonus to compensate for the lack of Thievery skills. I never had a problem with 15 skillpoints a level, because of the thievery bonuses of my DEX. They start high enough to get you through most of early game, and certain skills like setting traps you can wait till the numbers are up there in Hide in Shadows and Move Silently. Those should be your priorities, then Finding Traps, then Setting Traps. Having Hide in Shadows up in the earlier levels might detract from your effectiveness as an all-rounder thief, but you'll be able to wear elven chains later on if you're a fighter/assassin like me, and thats where having those skills up will come in useful.
Robin did not mention that trap killing does not give you exp for the creature you killed, so you'll still need to get your hands dirty. Without that exp, you won't get your assassin to the levels you need to handle stuff by yourself. I find the assassin very versatile in that he can handle anything, and anyone, even mages without the help of support because of his poison ability, which works best against mages and which you get multiple usages of.

So just an example in actual play..
Mindflayers, which many people find hard to kill all fell one by one to me by my backstabs, assisted by my Cloak of Non-Detection, which you find early in the game, and my Ring of Invisibility and Boots of Speed. Instead of the Boots of Stealth, just pump your skillpoints high in the Stealth department and reap the benefits of the Boots of Speed, which allow you to run and hide behind corners, hide in the shadows again, then backstab another flayer, the run and hide, and repeat. I did not get hit once except in combat with the Umber Hulks.



------------------
Why?

Bristowe 06-19-2001 12:07 AM

No mistake, fighter/thieves are really good, but i guess for myself, i'd rather have it say "Assassin" in my character sheet than "Fighter/Thief", why do you think in 3rd Ed, pnp, Assassin is a 'prestige' class. http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

------------------
Bristowe, Master Assassin
"Everyone dies sooner or later, why not sooner?"


All times are GMT -4. The time now is 11:43 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved